
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z) y x))
double code(double x, double y, double z) {
return fma(-z, y, x);
}
function code(x, y, z) return fma(Float64(-z), y, x) end
code[x_, y_, z_] := N[((-z) * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, x\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
fma-define100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -29500.0)
(and (not (<= z 5.5e-8))
(or (<= z 1.7e+29)
(and (not (<= z 3.2e+43))
(or (<= z 1.3e+65) (not (<= z 3.4e+128)))))))
(* z (- y))
x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -29500.0) || (!(z <= 5.5e-8) && ((z <= 1.7e+29) || (!(z <= 3.2e+43) && ((z <= 1.3e+65) || !(z <= 3.4e+128)))))) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-29500.0d0)) .or. (.not. (z <= 5.5d-8)) .and. (z <= 1.7d+29) .or. (.not. (z <= 3.2d+43)) .and. (z <= 1.3d+65) .or. (.not. (z <= 3.4d+128))) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -29500.0) || (!(z <= 5.5e-8) && ((z <= 1.7e+29) || (!(z <= 3.2e+43) && ((z <= 1.3e+65) || !(z <= 3.4e+128)))))) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -29500.0) or (not (z <= 5.5e-8) and ((z <= 1.7e+29) or (not (z <= 3.2e+43) and ((z <= 1.3e+65) or not (z <= 3.4e+128))))): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -29500.0) || (!(z <= 5.5e-8) && ((z <= 1.7e+29) || (!(z <= 3.2e+43) && ((z <= 1.3e+65) || !(z <= 3.4e+128)))))) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -29500.0) || (~((z <= 5.5e-8)) && ((z <= 1.7e+29) || (~((z <= 3.2e+43)) && ((z <= 1.3e+65) || ~((z <= 3.4e+128))))))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -29500.0], And[N[Not[LessEqual[z, 5.5e-8]], $MachinePrecision], Or[LessEqual[z, 1.7e+29], And[N[Not[LessEqual[z, 3.2e+43]], $MachinePrecision], Or[LessEqual[z, 1.3e+65], N[Not[LessEqual[z, 3.4e+128]], $MachinePrecision]]]]]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -29500 \lor \neg \left(z \leq 5.5 \cdot 10^{-8}\right) \land \left(z \leq 1.7 \cdot 10^{+29} \lor \neg \left(z \leq 3.2 \cdot 10^{+43}\right) \land \left(z \leq 1.3 \cdot 10^{+65} \lor \neg \left(z \leq 3.4 \cdot 10^{+128}\right)\right)\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -29500 or 5.5000000000000003e-8 < z < 1.69999999999999991e29 or 3.20000000000000014e43 < z < 1.30000000000000001e65 or 3.3999999999999999e128 < z Initial program 100.0%
Taylor expanded in x around 0 73.0%
mul-1-neg73.0%
distribute-rgt-neg-out73.0%
Simplified73.0%
if -29500 < z < 5.5000000000000003e-8 or 1.69999999999999991e29 < z < 3.20000000000000014e43 or 1.30000000000000001e65 < z < 3.3999999999999999e128Initial program 100.0%
Taylor expanded in x around inf 71.9%
Final simplification72.4%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 53.2%
Final simplification53.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (* y z)))) (/ t_0 (/ t_0 (- x (* y z))))))
double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
t_0 = x + (y * z)
code = t_0 / (t_0 / (x - (y * z)))
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
def code(x, y, z): t_0 = x + (y * z) return t_0 / (t_0 / (x - (y * z)))
function code(x, y, z) t_0 = Float64(x + Float64(y * z)) return Float64(t_0 / Float64(t_0 / Float64(x - Float64(y * z)))) end
function tmp = code(x, y, z) t_0 = x + (y * z); tmp = t_0 / (t_0 / (x - (y * z))); end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 / N[(t$95$0 / N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + y \cdot z\\
\frac{t\_0}{\frac{t\_0}{x - y \cdot z}}
\end{array}
\end{array}
herbie shell --seed 2024055
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:alt
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))