
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.032)
(+
0.5
(*
(pow x_m 2.0)
(- (* (pow x_m 2.0) 0.001388888888888889) 0.041666666666666664)))
(/ (* (/ 1.0 x_m) (- 1.0 (cos x_m))) x_m)))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.032) {
tmp = 0.5 + (pow(x_m, 2.0) * ((pow(x_m, 2.0) * 0.001388888888888889) - 0.041666666666666664));
} else {
tmp = ((1.0 / x_m) * (1.0 - cos(x_m))) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.032d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (((x_m ** 2.0d0) * 0.001388888888888889d0) - 0.041666666666666664d0))
else
tmp = ((1.0d0 / x_m) * (1.0d0 - cos(x_m))) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.032) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * ((Math.pow(x_m, 2.0) * 0.001388888888888889) - 0.041666666666666664));
} else {
tmp = ((1.0 / x_m) * (1.0 - Math.cos(x_m))) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.032: tmp = 0.5 + (math.pow(x_m, 2.0) * ((math.pow(x_m, 2.0) * 0.001388888888888889) - 0.041666666666666664)) else: tmp = ((1.0 / x_m) * (1.0 - math.cos(x_m))) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.032) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * Float64(Float64((x_m ^ 2.0) * 0.001388888888888889) - 0.041666666666666664))); else tmp = Float64(Float64(Float64(1.0 / x_m) * Float64(1.0 - cos(x_m))) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.032) tmp = 0.5 + ((x_m ^ 2.0) * (((x_m ^ 2.0) * 0.001388888888888889) - 0.041666666666666664)); else tmp = ((1.0 / x_m) * (1.0 - cos(x_m))) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.032], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * N[(N[(N[Power[x$95$m, 2.0], $MachinePrecision] * 0.001388888888888889), $MachinePrecision] - 0.041666666666666664), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x$95$m), $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.032:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot \left({x\_m}^{2} \cdot 0.001388888888888889 - 0.041666666666666664\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x\_m} \cdot \left(1 - \cos x\_m\right)}{x\_m}\\
\end{array}
\end{array}
if x < 0.032000000000000001Initial program 31.5%
Taylor expanded in x around 0 71.1%
if 0.032000000000000001 < x Initial program 98.2%
clear-num98.2%
inv-pow98.2%
pow298.2%
Applied egg-rr98.2%
unpow-198.2%
clear-num98.2%
unpow298.2%
associate-/r*99.3%
Applied egg-rr99.3%
clear-num99.3%
associate-/r/99.4%
Applied egg-rr99.4%
Final simplification77.8%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (/ 1.0 (* (+ 1.0 (cos x_m)) (pow (/ x_m (sin x_m)) 2.0))))
x_m = fabs(x);
double code(double x_m) {
return 1.0 / ((1.0 + cos(x_m)) * pow((x_m / sin(x_m)), 2.0));
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 1.0d0 / ((1.0d0 + cos(x_m)) * ((x_m / sin(x_m)) ** 2.0d0))
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 1.0 / ((1.0 + Math.cos(x_m)) * Math.pow((x_m / Math.sin(x_m)), 2.0));
}
x_m = math.fabs(x) def code(x_m): return 1.0 / ((1.0 + math.cos(x_m)) * math.pow((x_m / math.sin(x_m)), 2.0))
x_m = abs(x) function code(x_m) return Float64(1.0 / Float64(Float64(1.0 + cos(x_m)) * (Float64(x_m / sin(x_m)) ^ 2.0))) end
x_m = abs(x); function tmp = code(x_m) tmp = 1.0 / ((1.0 + cos(x_m)) * ((x_m / sin(x_m)) ^ 2.0)); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := N[(1.0 / N[(N[(1.0 + N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] * N[Power[N[(x$95$m / N[Sin[x$95$m], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\frac{1}{\left(1 + \cos x\_m\right) \cdot {\left(\frac{x\_m}{\sin x\_m}\right)}^{2}}
\end{array}
Initial program 47.4%
clear-num47.4%
inv-pow47.4%
flip--47.1%
associate-/r/47.2%
unpow-prod-down47.2%
pow247.2%
metadata-eval47.2%
pow247.2%
inv-pow47.2%
Applied egg-rr47.2%
unpow-147.2%
associate-*l/47.2%
*-lft-identity47.2%
Simplified47.2%
unpow247.2%
1-sub-cos74.6%
Applied egg-rr74.6%
*-un-lft-identity74.6%
add-sqr-sqrt74.6%
pow274.6%
sqrt-div74.6%
sqrt-pow174.9%
metadata-eval74.9%
pow174.9%
sqrt-prod48.7%
add-sqr-sqrt99.2%
Applied egg-rr99.2%
*-lft-identity99.2%
associate-/r*99.2%
Simplified99.2%
Final simplification99.2%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0042) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (* (/ 1.0 x_m) (- 1.0 (cos x_m))) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 / x_m) * (1.0 - cos(x_m))) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0042d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((1.0d0 / x_m) * (1.0d0 - cos(x_m))) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 / x_m) * (1.0 - Math.cos(x_m))) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0042: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = ((1.0 / x_m) * (1.0 - math.cos(x_m))) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0042) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(1.0 / x_m) * Float64(1.0 - cos(x_m))) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0042) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = ((1.0 / x_m) * (1.0 - cos(x_m))) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0042], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x$95$m), $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0042:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x\_m} \cdot \left(1 - \cos x\_m\right)}{x\_m}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 31.5%
Taylor expanded in x around 0 70.8%
*-commutative70.8%
Simplified70.8%
if 0.00419999999999999974 < x Initial program 98.2%
clear-num98.2%
inv-pow98.2%
pow298.2%
Applied egg-rr98.2%
unpow-198.2%
clear-num98.2%
unpow298.2%
associate-/r*99.3%
Applied egg-rr99.3%
clear-num99.3%
associate-/r/99.4%
Applied egg-rr99.4%
Final simplification77.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0042) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0042d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0042: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0042) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0042) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0042], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0042:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 31.5%
Taylor expanded in x around 0 70.8%
*-commutative70.8%
Simplified70.8%
if 0.00419999999999999974 < x Initial program 98.2%
Final simplification77.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0042) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0042d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0042: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0042) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0042) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0042], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0042:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 31.5%
Taylor expanded in x around 0 70.8%
*-commutative70.8%
Simplified70.8%
if 0.00419999999999999974 < x Initial program 98.2%
clear-num98.2%
inv-pow98.2%
pow298.2%
Applied egg-rr98.2%
unpow-198.2%
clear-num98.2%
unpow298.2%
associate-/r*99.3%
Applied egg-rr99.3%
Final simplification77.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 47.4%
Taylor expanded in x around 0 55.3%
Final simplification55.3%
herbie shell --seed 2024055
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))