
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (+ x -1.0) (+ 1.0 (+ x (sqrt (* x 16.0))))) 6.0))
double code(double x) {
return ((x + -1.0) / (1.0 + (x + sqrt((x * 16.0))))) * 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x + (-1.0d0)) / (1.0d0 + (x + sqrt((x * 16.0d0))))) * 6.0d0
end function
public static double code(double x) {
return ((x + -1.0) / (1.0 + (x + Math.sqrt((x * 16.0))))) * 6.0;
}
def code(x): return ((x + -1.0) / (1.0 + (x + math.sqrt((x * 16.0))))) * 6.0
function code(x) return Float64(Float64(Float64(x + -1.0) / Float64(1.0 + Float64(x + sqrt(Float64(x * 16.0))))) * 6.0) end
function tmp = code(x) tmp = ((x + -1.0) / (1.0 + (x + sqrt((x * 16.0))))) * 6.0; end
code[x_] := N[(N[(N[(x + -1.0), $MachinePrecision] / N[(1.0 + N[(x + N[Sqrt[N[(x * 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + -1}{1 + \left(x + \sqrt{x \cdot 16}\right)} \cdot 6
\end{array}
Initial program 99.8%
associate-/l*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
associate-+r+99.9%
fma-undefine99.9%
+-commutative99.9%
Applied egg-rr99.9%
fma-undefine99.9%
add-sqr-sqrt99.9%
sqrt-unprod99.9%
*-commutative99.9%
*-commutative99.9%
swap-sqr99.9%
add-sqr-sqrt99.9%
metadata-eval99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (<= x 4.0) (/ 6.0 (/ (+ 1.0 (* 4.0 (sqrt x))) (+ x -1.0))) (* (/ 6.0 (- 1.0 (/ 16.0 x))) (- 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = 6.0 / ((1.0 + (4.0 * sqrt(x))) / (x + -1.0));
} else {
tmp = (6.0 / (1.0 - (16.0 / x))) * (1.0 - (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4.0d0) then
tmp = 6.0d0 / ((1.0d0 + (4.0d0 * sqrt(x))) / (x + (-1.0d0)))
else
tmp = (6.0d0 / (1.0d0 - (16.0d0 / x))) * (1.0d0 - (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = 6.0 / ((1.0 + (4.0 * Math.sqrt(x))) / (x + -1.0));
} else {
tmp = (6.0 / (1.0 - (16.0 / x))) * (1.0 - (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 4.0: tmp = 6.0 / ((1.0 + (4.0 * math.sqrt(x))) / (x + -1.0)) else: tmp = (6.0 / (1.0 - (16.0 / x))) * (1.0 - (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 4.0) tmp = Float64(6.0 / Float64(Float64(1.0 + Float64(4.0 * sqrt(x))) / Float64(x + -1.0))); else tmp = Float64(Float64(6.0 / Float64(1.0 - Float64(16.0 / x))) * Float64(1.0 - Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4.0) tmp = 6.0 / ((1.0 + (4.0 * sqrt(x))) / (x + -1.0)); else tmp = (6.0 / (1.0 - (16.0 / x))) * (1.0 - (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4.0], N[(6.0 / N[(N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(6.0 / N[(1.0 - N[(16.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{6}{\frac{1 + 4 \cdot \sqrt{x}}{x + -1}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 - \frac{16}{x}} \cdot \left(1 - \frac{4}{\sqrt{x}}\right)\\
\end{array}
\end{array}
if x < 4Initial program 99.9%
associate-/l*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
associate-+r+99.9%
fma-undefine99.9%
+-commutative99.9%
Applied egg-rr99.9%
*-commutative99.9%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 98.1%
if 4 < x Initial program 99.7%
Taylor expanded in x around inf 95.2%
flip-+95.3%
associate-/r/95.3%
metadata-eval95.3%
swap-sqr95.3%
metadata-eval95.3%
add-sqr-sqrt95.3%
sqrt-div95.3%
metadata-eval95.3%
un-div-inv95.3%
Applied egg-rr95.3%
associate-*r/95.3%
metadata-eval95.3%
Simplified95.3%
Final simplification96.8%
(FPCore (x) :precision binary64 (let* ((t_0 (* 4.0 (sqrt x)))) (if (<= x 4.0) (/ 6.0 (/ (+ 1.0 t_0) (+ x -1.0))) (/ 6.0 (/ (+ x t_0) x)))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 4.0) {
tmp = 6.0 / ((1.0 + t_0) / (x + -1.0));
} else {
tmp = 6.0 / ((x + t_0) / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 4.0d0) then
tmp = 6.0d0 / ((1.0d0 + t_0) / (x + (-1.0d0)))
else
tmp = 6.0d0 / ((x + t_0) / x)
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 4.0) {
tmp = 6.0 / ((1.0 + t_0) / (x + -1.0));
} else {
tmp = 6.0 / ((x + t_0) / x);
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 4.0: tmp = 6.0 / ((1.0 + t_0) / (x + -1.0)) else: tmp = 6.0 / ((x + t_0) / x) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 4.0) tmp = Float64(6.0 / Float64(Float64(1.0 + t_0) / Float64(x + -1.0))); else tmp = Float64(6.0 / Float64(Float64(x + t_0) / x)); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 4.0) tmp = 6.0 / ((1.0 + t_0) / (x + -1.0)); else tmp = 6.0 / ((x + t_0) / x); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 4.0], N[(6.0 / N[(N[(1.0 + t$95$0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(N[(x + t$95$0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{6}{\frac{1 + t\_0}{x + -1}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{\frac{x + t\_0}{x}}\\
\end{array}
\end{array}
if x < 4Initial program 99.9%
associate-/l*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
associate-+r+99.9%
fma-undefine99.9%
+-commutative99.9%
Applied egg-rr99.9%
*-commutative99.9%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 98.1%
if 4 < x Initial program 99.7%
Taylor expanded in x around inf 95.2%
Taylor expanded in x around 0 95.2%
Final simplification96.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* 6.0 (/ -1.0 (+ 1.0 (* 4.0 (sqrt x))))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 6.0 * (-1.0 / (1.0 + (4.0 * sqrt(x))));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 6.0d0 * ((-1.0d0) / (1.0d0 + (4.0d0 * sqrt(x))))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 6.0 * (-1.0 / (1.0 + (4.0 * Math.sqrt(x))));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 6.0 * (-1.0 / (1.0 + (4.0 * math.sqrt(x)))) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(6.0 * Float64(-1.0 / Float64(1.0 + Float64(4.0 * sqrt(x))))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 6.0 * (-1.0 / (1.0 + (4.0 * sqrt(x)))); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(6.0 * N[(-1.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;6 \cdot \frac{-1}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
associate-/l*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
associate-+r+99.9%
fma-undefine99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 98.0%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 95.2%
add-exp-log95.2%
log-div95.2%
log1p-define95.2%
sqrt-div95.2%
metadata-eval95.2%
un-div-inv95.2%
Applied egg-rr95.2%
exp-diff95.2%
rem-exp-log95.2%
log1p-undefine95.2%
rem-exp-log95.2%
Simplified95.2%
Final simplification96.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (+ x (* 4.0 (sqrt x))))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (x + (4.0 * sqrt(x))));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (x + (4.0d0 * sqrt(x))))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (x + (4.0 * Math.sqrt(x))));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (x + (4.0 * math.sqrt(x)))) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(x + Float64(4.0 * sqrt(x))))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (x + (4.0 * sqrt(x)))); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(x + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + \left(x + 4 \cdot \sqrt{x}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 99.9%
Taylor expanded in x around 0 98.0%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 95.2%
add-exp-log95.2%
log-div95.2%
log1p-define95.2%
sqrt-div95.2%
metadata-eval95.2%
un-div-inv95.2%
Applied egg-rr95.2%
exp-diff95.2%
rem-exp-log95.2%
log1p-undefine95.2%
rem-exp-log95.2%
Simplified95.2%
Final simplification96.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (* 4.0 (sqrt x)) (+ x 1.0))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * sqrt(x)) + (x + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((4.0d0 * sqrt(x)) + (x + 1.0d0))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * Math.sqrt(x)) + (x + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((4.0 * math.sqrt(x)) + (x + 1.0)) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(4.0 * sqrt(x)) + Float64(x + 1.0))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((4.0 * sqrt(x)) + (x + 1.0)); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{4 \cdot \sqrt{x} + \left(x + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 98.0%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 95.2%
add-exp-log95.2%
log-div95.2%
log1p-define95.2%
sqrt-div95.2%
metadata-eval95.2%
un-div-inv95.2%
Applied egg-rr95.2%
exp-diff95.2%
rem-exp-log95.2%
log1p-undefine95.2%
rem-exp-log95.2%
Simplified95.2%
Final simplification96.7%
(FPCore (x) :precision binary64 (let* ((t_0 (* 4.0 (sqrt x)))) (if (<= x 1.0) (/ -6.0 (+ t_0 (+ x 1.0))) (/ 6.0 (/ (+ x t_0) x)))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (t_0 + (x + 1.0));
} else {
tmp = 6.0 / ((x + t_0) / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 1.0d0) then
tmp = (-6.0d0) / (t_0 + (x + 1.0d0))
else
tmp = 6.0d0 / ((x + t_0) / x)
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (t_0 + (x + 1.0));
} else {
tmp = 6.0 / ((x + t_0) / x);
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 1.0: tmp = -6.0 / (t_0 + (x + 1.0)) else: tmp = 6.0 / ((x + t_0) / x) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(t_0 + Float64(x + 1.0))); else tmp = Float64(6.0 / Float64(Float64(x + t_0) / x)); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (t_0 + (x + 1.0)); else tmp = 6.0 / ((x + t_0) / x); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(-6.0 / N[(t$95$0 + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(N[(x + t$95$0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{t\_0 + \left(x + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{\frac{x + t\_0}{x}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 98.0%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 95.2%
Taylor expanded in x around 0 95.2%
Final simplification96.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) 6.0))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = 6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = 6.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = 6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = 6.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = 6.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = 6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 6.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;6\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 98.0%
if 1 < x Initial program 99.7%
/-rgt-identity99.7%
associate-/l/99.7%
sub-neg99.7%
distribute-lft-in99.6%
metadata-eval99.6%
metadata-eval99.6%
metadata-eval99.6%
fma-define99.6%
metadata-eval99.6%
*-lft-identity99.6%
+-commutative99.6%
associate-+l+99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
add-sqr-sqrt99.1%
distribute-rgt-out99.1%
Applied egg-rr99.1%
Taylor expanded in x around inf 93.1%
Final simplification95.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 98.0%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 95.2%
add-exp-log95.2%
log-div95.2%
log1p-define95.2%
sqrt-div95.2%
metadata-eval95.2%
un-div-inv95.2%
Applied egg-rr95.2%
exp-diff95.2%
rem-exp-log95.2%
log1p-undefine95.2%
rem-exp-log95.2%
Simplified95.2%
Final simplification96.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (sqrt x) -1.5) 6.0))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = sqrt(x) * -1.5;
} else {
tmp = 6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = sqrt(x) * (-1.5d0)
else
tmp = 6.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.sqrt(x) * -1.5;
} else {
tmp = 6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.sqrt(x) * -1.5 else: tmp = 6.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(sqrt(x) * -1.5); else tmp = 6.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = sqrt(x) * -1.5; else tmp = 6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -1.5), $MachinePrecision], 6.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;6\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 98.1%
Taylor expanded in x around -inf 7.1%
*-commutative7.1%
Simplified7.1%
if 1 < x Initial program 99.7%
/-rgt-identity99.7%
associate-/l/99.7%
sub-neg99.7%
distribute-lft-in99.6%
metadata-eval99.6%
metadata-eval99.6%
metadata-eval99.6%
fma-define99.6%
metadata-eval99.6%
*-lft-identity99.6%
+-commutative99.6%
associate-+l+99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
add-sqr-sqrt99.1%
distribute-rgt-out99.1%
Applied egg-rr99.1%
Taylor expanded in x around inf 93.1%
Final simplification47.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -1.5 (sqrt x)) 6.0))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / sqrt(x);
} else {
tmp = 6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = 6.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = 6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 / math.sqrt(x) else: tmp = 6.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 / sqrt(x)); else tmp = 6.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 / sqrt(x); else tmp = 6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], 6.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;6\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 98.0%
Taylor expanded in x around inf 7.2%
*-un-lft-identity7.2%
associate-/r*7.2%
metadata-eval7.2%
Applied egg-rr7.2%
*-lft-identity7.2%
Simplified7.2%
if 1 < x Initial program 99.7%
/-rgt-identity99.7%
associate-/l/99.7%
sub-neg99.7%
distribute-lft-in99.6%
metadata-eval99.6%
metadata-eval99.6%
metadata-eval99.6%
fma-define99.6%
metadata-eval99.6%
*-lft-identity99.6%
+-commutative99.6%
associate-+l+99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
add-sqr-sqrt99.1%
distribute-rgt-out99.1%
Applied egg-rr99.1%
Taylor expanded in x around inf 93.1%
Final simplification47.8%
(FPCore (x) :precision binary64 6.0)
double code(double x) {
return 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0
end function
public static double code(double x) {
return 6.0;
}
def code(x): return 6.0
function code(x) return 6.0 end
function tmp = code(x) tmp = 6.0; end
code[x_] := 6.0
\begin{array}{l}
\\
6
\end{array}
Initial program 99.8%
/-rgt-identity99.8%
associate-/l/99.8%
sub-neg99.8%
distribute-lft-in99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
fma-define99.8%
metadata-eval99.8%
*-lft-identity99.8%
+-commutative99.8%
associate-+l+99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
fma-undefine99.8%
add-sqr-sqrt99.5%
distribute-rgt-out99.5%
Applied egg-rr99.5%
Taylor expanded in x around inf 44.8%
Final simplification44.8%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024054
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))