
(FPCore (x y) :precision binary64 (/ (- x y) (- 1.0 y)))
double code(double x, double y) {
return (x - y) / (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x - y) / (1.0 - y);
}
def code(x, y): return (x - y) / (1.0 - y)
function code(x, y) return Float64(Float64(x - y) / Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x - y) / (1.0 - y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{1 - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 1.0 y)))
double code(double x, double y) {
return (x - y) / (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x - y) / (1.0 - y);
}
def code(x, y): return (x - y) / (1.0 - y)
function code(x, y) return Float64(Float64(x - y) / Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x - y) / (1.0 - y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{1 - y}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (- 1.0 y)))
double code(double x, double y) {
return (x - y) / (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x - y) / (1.0 - y);
}
def code(x, y): return (x - y) / (1.0 - y)
function code(x, y) return Float64(Float64(x - y) / Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x - y) / (1.0 - y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{1 - y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (- 1.0 y))))
(if (<= y -2.7e+36)
1.0
(if (<= y -1.12e-10)
t_0
(if (<= y -1.45e-29) (* y (- -1.0 y)) (if (<= y 1.1e+51) t_0 1.0))))))
double code(double x, double y) {
double t_0 = x / (1.0 - y);
double tmp;
if (y <= -2.7e+36) {
tmp = 1.0;
} else if (y <= -1.12e-10) {
tmp = t_0;
} else if (y <= -1.45e-29) {
tmp = y * (-1.0 - y);
} else if (y <= 1.1e+51) {
tmp = t_0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x / (1.0d0 - y)
if (y <= (-2.7d+36)) then
tmp = 1.0d0
else if (y <= (-1.12d-10)) then
tmp = t_0
else if (y <= (-1.45d-29)) then
tmp = y * ((-1.0d0) - y)
else if (y <= 1.1d+51) then
tmp = t_0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (1.0 - y);
double tmp;
if (y <= -2.7e+36) {
tmp = 1.0;
} else if (y <= -1.12e-10) {
tmp = t_0;
} else if (y <= -1.45e-29) {
tmp = y * (-1.0 - y);
} else if (y <= 1.1e+51) {
tmp = t_0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (1.0 - y) tmp = 0 if y <= -2.7e+36: tmp = 1.0 elif y <= -1.12e-10: tmp = t_0 elif y <= -1.45e-29: tmp = y * (-1.0 - y) elif y <= 1.1e+51: tmp = t_0 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(1.0 - y)) tmp = 0.0 if (y <= -2.7e+36) tmp = 1.0; elseif (y <= -1.12e-10) tmp = t_0; elseif (y <= -1.45e-29) tmp = Float64(y * Float64(-1.0 - y)); elseif (y <= 1.1e+51) tmp = t_0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (1.0 - y); tmp = 0.0; if (y <= -2.7e+36) tmp = 1.0; elseif (y <= -1.12e-10) tmp = t_0; elseif (y <= -1.45e-29) tmp = y * (-1.0 - y); elseif (y <= 1.1e+51) tmp = t_0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.7e+36], 1.0, If[LessEqual[y, -1.12e-10], t$95$0, If[LessEqual[y, -1.45e-29], N[(y * N[(-1.0 - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.1e+51], t$95$0, 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{1 - y}\\
\mathbf{if}\;y \leq -2.7 \cdot 10^{+36}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -1.12 \cdot 10^{-10}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -1.45 \cdot 10^{-29}:\\
\;\;\;\;y \cdot \left(-1 - y\right)\\
\mathbf{elif}\;y \leq 1.1 \cdot 10^{+51}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -2.7000000000000001e36 or 1.09999999999999996e51 < y Initial program 100.0%
Taylor expanded in y around inf 84.7%
if -2.7000000000000001e36 < y < -1.12e-10 or -1.45000000000000012e-29 < y < 1.09999999999999996e51Initial program 100.0%
Taylor expanded in x around inf 78.8%
if -1.12e-10 < y < -1.45000000000000012e-29Initial program 99.8%
Taylor expanded in x around 0 85.7%
neg-mul-185.7%
distribute-neg-frac285.7%
neg-sub085.7%
associate--r-85.7%
metadata-eval85.7%
Simplified85.7%
Taylor expanded in y around 0 85.9%
sub-neg85.9%
neg-mul-185.9%
metadata-eval85.9%
+-commutative85.9%
sub-neg85.9%
Simplified85.9%
Final simplification81.5%
(FPCore (x y)
:precision binary64
(if (<= y -1.55e+35)
1.0
(if (<= y -0.2)
(/ (- x) y)
(if (<= y -3.1e-35) (* y (- -1.0 y)) (if (<= y 1.0) x 1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -1.55e+35) {
tmp = 1.0;
} else if (y <= -0.2) {
tmp = -x / y;
} else if (y <= -3.1e-35) {
tmp = y * (-1.0 - y);
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.55d+35)) then
tmp = 1.0d0
else if (y <= (-0.2d0)) then
tmp = -x / y
else if (y <= (-3.1d-35)) then
tmp = y * ((-1.0d0) - y)
else if (y <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.55e+35) {
tmp = 1.0;
} else if (y <= -0.2) {
tmp = -x / y;
} else if (y <= -3.1e-35) {
tmp = y * (-1.0 - y);
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.55e+35: tmp = 1.0 elif y <= -0.2: tmp = -x / y elif y <= -3.1e-35: tmp = y * (-1.0 - y) elif y <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.55e+35) tmp = 1.0; elseif (y <= -0.2) tmp = Float64(Float64(-x) / y); elseif (y <= -3.1e-35) tmp = Float64(y * Float64(-1.0 - y)); elseif (y <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.55e+35) tmp = 1.0; elseif (y <= -0.2) tmp = -x / y; elseif (y <= -3.1e-35) tmp = y * (-1.0 - y); elseif (y <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.55e+35], 1.0, If[LessEqual[y, -0.2], N[((-x) / y), $MachinePrecision], If[LessEqual[y, -3.1e-35], N[(y * N[(-1.0 - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], x, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.55 \cdot 10^{+35}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -0.2:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{elif}\;y \leq -3.1 \cdot 10^{-35}:\\
\;\;\;\;y \cdot \left(-1 - y\right)\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1.54999999999999993e35 or 1 < y Initial program 100.0%
Taylor expanded in y around inf 80.4%
if -1.54999999999999993e35 < y < -0.20000000000000001Initial program 100.0%
Taylor expanded in x around inf 78.2%
Taylor expanded in y around inf 60.0%
associate-*r/60.0%
neg-mul-160.0%
Simplified60.0%
if -0.20000000000000001 < y < -3.10000000000000012e-35Initial program 99.8%
Taylor expanded in x around 0 70.8%
neg-mul-170.8%
distribute-neg-frac270.8%
neg-sub070.8%
associate--r-70.8%
metadata-eval70.8%
Simplified70.8%
Taylor expanded in y around 0 67.3%
sub-neg67.3%
neg-mul-167.3%
metadata-eval67.3%
+-commutative67.3%
sub-neg67.3%
Simplified67.3%
if -3.10000000000000012e-35 < y < 1Initial program 100.0%
Taylor expanded in y around 0 80.3%
Final simplification79.2%
(FPCore (x y) :precision binary64 (if (<= y -1.75e+37) 1.0 (if (<= y -1.0) (/ (- x) y) (if (<= y 1.0) x 1.0))))
double code(double x, double y) {
double tmp;
if (y <= -1.75e+37) {
tmp = 1.0;
} else if (y <= -1.0) {
tmp = -x / y;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.75d+37)) then
tmp = 1.0d0
else if (y <= (-1.0d0)) then
tmp = -x / y
else if (y <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.75e+37) {
tmp = 1.0;
} else if (y <= -1.0) {
tmp = -x / y;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.75e+37: tmp = 1.0 elif y <= -1.0: tmp = -x / y elif y <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.75e+37) tmp = 1.0; elseif (y <= -1.0) tmp = Float64(Float64(-x) / y); elseif (y <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.75e+37) tmp = 1.0; elseif (y <= -1.0) tmp = -x / y; elseif (y <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.75e+37], 1.0, If[LessEqual[y, -1.0], N[((-x) / y), $MachinePrecision], If[LessEqual[y, 1.0], x, 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.75 \cdot 10^{+37}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1.75e37 or 1 < y Initial program 100.0%
Taylor expanded in y around inf 80.4%
if -1.75e37 < y < -1Initial program 100.0%
Taylor expanded in x around inf 75.5%
Taylor expanded in y around inf 65.4%
associate-*r/65.4%
neg-mul-165.4%
Simplified65.4%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 75.6%
Final simplification77.5%
(FPCore (x y) :precision binary64 (if (or (<= x -3e+33) (not (<= x 1.5e+39))) (/ x (- 1.0 y)) (/ y (+ y -1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -3e+33) || !(x <= 1.5e+39)) {
tmp = x / (1.0 - y);
} else {
tmp = y / (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3d+33)) .or. (.not. (x <= 1.5d+39))) then
tmp = x / (1.0d0 - y)
else
tmp = y / (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3e+33) || !(x <= 1.5e+39)) {
tmp = x / (1.0 - y);
} else {
tmp = y / (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3e+33) or not (x <= 1.5e+39): tmp = x / (1.0 - y) else: tmp = y / (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3e+33) || !(x <= 1.5e+39)) tmp = Float64(x / Float64(1.0 - y)); else tmp = Float64(y / Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3e+33) || ~((x <= 1.5e+39))) tmp = x / (1.0 - y); else tmp = y / (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3e+33], N[Not[LessEqual[x, 1.5e+39]], $MachinePrecision]], N[(x / N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(y / N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \cdot 10^{+33} \lor \neg \left(x \leq 1.5 \cdot 10^{+39}\right):\\
\;\;\;\;\frac{x}{1 - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y + -1}\\
\end{array}
\end{array}
if x < -2.99999999999999984e33 or 1.5e39 < x Initial program 100.0%
Taylor expanded in x around inf 82.5%
if -2.99999999999999984e33 < x < 1.5e39Initial program 100.0%
Taylor expanded in x around 0 77.1%
neg-mul-177.1%
distribute-neg-frac277.1%
neg-sub077.1%
associate--r-77.1%
metadata-eval77.1%
Simplified77.1%
Final simplification79.5%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf 76.1%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 75.6%
Final simplification75.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 39.4%
Final simplification39.4%
herbie shell --seed 2024054
(FPCore (x y)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, C"
:precision binary64
(/ (- x y) (- 1.0 y)))