
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.5e-104) (not (<= x 3.3e-141))) (+ (* x (sin y)) z) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.5e-104) || !(x <= 3.3e-141)) {
tmp = (x * sin(y)) + z;
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.5d-104)) .or. (.not. (x <= 3.3d-141))) then
tmp = (x * sin(y)) + z
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.5e-104) || !(x <= 3.3e-141)) {
tmp = (x * Math.sin(y)) + z;
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.5e-104) or not (x <= 3.3e-141): tmp = (x * math.sin(y)) + z else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.5e-104) || !(x <= 3.3e-141)) tmp = Float64(Float64(x * sin(y)) + z); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.5e-104) || ~((x <= 3.3e-141))) tmp = (x * sin(y)) + z; else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.5e-104], N[Not[LessEqual[x, 3.3e-141]], $MachinePrecision]], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \cdot 10^{-104} \lor \neg \left(x \leq 3.3 \cdot 10^{-141}\right):\\
\;\;\;\;x \cdot \sin y + z\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -4.4999999999999997e-104 or 3.29999999999999999e-141 < x Initial program 99.8%
Taylor expanded in y around 0 88.0%
if -4.4999999999999997e-104 < x < 3.29999999999999999e-141Initial program 99.8%
Taylor expanded in x around 0 91.9%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.09) (not (<= y 0.155))) (* x (sin y)) (+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.09) || !(y <= 0.155)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.09d0)) .or. (.not. (y <= 0.155d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.09) || !(y <= 0.155)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.09) or not (y <= 0.155): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.09) || !(y <= 0.155)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.09) || ~((y <= 0.155))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.09], N[Not[LessEqual[y, 0.155]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.09 \lor \neg \left(y \leq 0.155\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.089999999999999997 or 0.154999999999999999 < y Initial program 99.6%
Taylor expanded in x around inf 56.1%
if -0.089999999999999997 < y < 0.154999999999999999Initial program 100.0%
Taylor expanded in y around 0 99.9%
Final simplification77.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4e+37) (not (<= x 6.6e+150))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e+37) || !(x <= 6.6e+150)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d+37)) .or. (.not. (x <= 6.6d+150))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e+37) || !(x <= 6.6e+150)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4e+37) or not (x <= 6.6e+150): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4e+37) || !(x <= 6.6e+150)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4e+37) || ~((x <= 6.6e+150))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4e+37], N[Not[LessEqual[x, 6.6e+150]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{+37} \lor \neg \left(x \leq 6.6 \cdot 10^{+150}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -1.3999999999999999e37 or 6.59999999999999962e150 < x Initial program 99.8%
Taylor expanded in y around 0 40.3%
*-commutative40.3%
Simplified40.3%
Taylor expanded in z around 0 31.4%
*-commutative31.4%
Simplified31.4%
if -1.3999999999999999e37 < x < 6.59999999999999962e150Initial program 99.8%
Taylor expanded in y around 0 58.3%
*-commutative58.3%
Simplified58.3%
Taylor expanded in y around inf 46.7%
Taylor expanded in y around 0 50.1%
Final simplification43.9%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 52.4%
*-commutative52.4%
Simplified52.4%
Final simplification52.4%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 52.4%
*-commutative52.4%
Simplified52.4%
Taylor expanded in y around inf 42.8%
Taylor expanded in y around 0 37.3%
Final simplification37.3%
herbie shell --seed 2024053
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))