
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (* c (+ i (* a (/ b c)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = c * (i + (a * (b / c)));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = c * (i + (a * (b / c)));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = c * (i + (a * (b / c))) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(c * Float64(i + Float64(a * Float64(b / c)))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = c * (i + (a * (b / c))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c * N[(i + N[(a * N[(b / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(i + a \cdot \frac{b}{c}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in x around 0 36.4%
Taylor expanded in t around 0 27.7%
Taylor expanded in c around inf 45.9%
associate-/l*55.0%
Simplified55.0%
Final simplification98.1%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma x y (fma z t (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(x, y, fma(z, t, (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(x, y, fma(z, t, Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)\right)
\end{array}
Initial program 95.7%
+-commutative95.7%
fma-define96.9%
associate-+l+96.9%
fma-define98.0%
fma-define98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma a b (fma x y (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(a, b, fma(x, y, (z * t))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(a, b, fma(x, y, Float64(z * t)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)
\end{array}
Initial program 95.7%
+-commutative95.7%
fma-define96.9%
+-commutative96.9%
fma-define97.3%
fma-define98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i))))
(if (<= (* x y) -1.86e+248)
(* x y)
(if (<= (* x y) -2.8e+176)
t_1
(if (<= (* x y) -8.2e+51)
(* x y)
(if (<= (* x y) -2.9e-56)
t_1
(if (<= (* x y) -6.4e-72)
(* z t)
(if (<= (* x y) 2.25e+104) t_1 (* x y)))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((x * y) <= -1.86e+248) {
tmp = x * y;
} else if ((x * y) <= -2.8e+176) {
tmp = t_1;
} else if ((x * y) <= -8.2e+51) {
tmp = x * y;
} else if ((x * y) <= -2.9e-56) {
tmp = t_1;
} else if ((x * y) <= -6.4e-72) {
tmp = z * t;
} else if ((x * y) <= 2.25e+104) {
tmp = t_1;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (c * i)
if ((x * y) <= (-1.86d+248)) then
tmp = x * y
else if ((x * y) <= (-2.8d+176)) then
tmp = t_1
else if ((x * y) <= (-8.2d+51)) then
tmp = x * y
else if ((x * y) <= (-2.9d-56)) then
tmp = t_1
else if ((x * y) <= (-6.4d-72)) then
tmp = z * t
else if ((x * y) <= 2.25d+104) then
tmp = t_1
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((x * y) <= -1.86e+248) {
tmp = x * y;
} else if ((x * y) <= -2.8e+176) {
tmp = t_1;
} else if ((x * y) <= -8.2e+51) {
tmp = x * y;
} else if ((x * y) <= -2.9e-56) {
tmp = t_1;
} else if ((x * y) <= -6.4e-72) {
tmp = z * t;
} else if ((x * y) <= 2.25e+104) {
tmp = t_1;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) tmp = 0 if (x * y) <= -1.86e+248: tmp = x * y elif (x * y) <= -2.8e+176: tmp = t_1 elif (x * y) <= -8.2e+51: tmp = x * y elif (x * y) <= -2.9e-56: tmp = t_1 elif (x * y) <= -6.4e-72: tmp = z * t elif (x * y) <= 2.25e+104: tmp = t_1 else: tmp = x * y return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(x * y) <= -1.86e+248) tmp = Float64(x * y); elseif (Float64(x * y) <= -2.8e+176) tmp = t_1; elseif (Float64(x * y) <= -8.2e+51) tmp = Float64(x * y); elseif (Float64(x * y) <= -2.9e-56) tmp = t_1; elseif (Float64(x * y) <= -6.4e-72) tmp = Float64(z * t); elseif (Float64(x * y) <= 2.25e+104) tmp = t_1; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); tmp = 0.0; if ((x * y) <= -1.86e+248) tmp = x * y; elseif ((x * y) <= -2.8e+176) tmp = t_1; elseif ((x * y) <= -8.2e+51) tmp = x * y; elseif ((x * y) <= -2.9e-56) tmp = t_1; elseif ((x * y) <= -6.4e-72) tmp = z * t; elseif ((x * y) <= 2.25e+104) tmp = t_1; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1.86e+248], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2.8e+176], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -8.2e+51], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2.9e-56], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -6.4e-72], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2.25e+104], t$95$1, N[(x * y), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
\mathbf{if}\;x \cdot y \leq -1.86 \cdot 10^{+248}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -2.8 \cdot 10^{+176}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -8.2 \cdot 10^{+51}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -2.9 \cdot 10^{-56}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -6.4 \cdot 10^{-72}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 2.25 \cdot 10^{+104}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -1.85999999999999988e248 or -2.8000000000000002e176 < (*.f64 x y) < -8.20000000000000021e51 or 2.2499999999999999e104 < (*.f64 x y) Initial program 89.5%
Taylor expanded in x around inf 72.1%
if -1.85999999999999988e248 < (*.f64 x y) < -2.8000000000000002e176 or -8.20000000000000021e51 < (*.f64 x y) < -2.89999999999999991e-56 or -6.39999999999999998e-72 < (*.f64 x y) < 2.2499999999999999e104Initial program 98.8%
Taylor expanded in x around 0 93.0%
Taylor expanded in t around 0 64.9%
if -2.89999999999999991e-56 < (*.f64 x y) < -6.39999999999999998e-72Initial program 100.0%
Taylor expanded in z around inf 86.2%
Final simplification67.9%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -4.8e+48)
(* c i)
(if (<= (* c i) -0.38)
(* x y)
(if (<= (* c i) -2.12e-104)
(* z t)
(if (<= (* c i) 1.5e-232)
(* a b)
(if (<= (* c i) 2.9e+143) (* z t) (* c i)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.8e+48) {
tmp = c * i;
} else if ((c * i) <= -0.38) {
tmp = x * y;
} else if ((c * i) <= -2.12e-104) {
tmp = z * t;
} else if ((c * i) <= 1.5e-232) {
tmp = a * b;
} else if ((c * i) <= 2.9e+143) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-4.8d+48)) then
tmp = c * i
else if ((c * i) <= (-0.38d0)) then
tmp = x * y
else if ((c * i) <= (-2.12d-104)) then
tmp = z * t
else if ((c * i) <= 1.5d-232) then
tmp = a * b
else if ((c * i) <= 2.9d+143) then
tmp = z * t
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.8e+48) {
tmp = c * i;
} else if ((c * i) <= -0.38) {
tmp = x * y;
} else if ((c * i) <= -2.12e-104) {
tmp = z * t;
} else if ((c * i) <= 1.5e-232) {
tmp = a * b;
} else if ((c * i) <= 2.9e+143) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -4.8e+48: tmp = c * i elif (c * i) <= -0.38: tmp = x * y elif (c * i) <= -2.12e-104: tmp = z * t elif (c * i) <= 1.5e-232: tmp = a * b elif (c * i) <= 2.9e+143: tmp = z * t else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -4.8e+48) tmp = Float64(c * i); elseif (Float64(c * i) <= -0.38) tmp = Float64(x * y); elseif (Float64(c * i) <= -2.12e-104) tmp = Float64(z * t); elseif (Float64(c * i) <= 1.5e-232) tmp = Float64(a * b); elseif (Float64(c * i) <= 2.9e+143) tmp = Float64(z * t); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -4.8e+48) tmp = c * i; elseif ((c * i) <= -0.38) tmp = x * y; elseif ((c * i) <= -2.12e-104) tmp = z * t; elseif ((c * i) <= 1.5e-232) tmp = a * b; elseif ((c * i) <= 2.9e+143) tmp = z * t; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -4.8e+48], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -0.38], N[(x * y), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -2.12e-104], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.5e-232], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2.9e+143], N[(z * t), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -4.8 \cdot 10^{+48}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -0.38:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;c \cdot i \leq -2.12 \cdot 10^{-104}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 1.5 \cdot 10^{-232}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 2.9 \cdot 10^{+143}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -4.8000000000000002e48 or 2.8999999999999998e143 < (*.f64 c i) Initial program 92.8%
Taylor expanded in c around inf 69.0%
if -4.8000000000000002e48 < (*.f64 c i) < -0.38Initial program 92.3%
Taylor expanded in x around inf 55.4%
if -0.38 < (*.f64 c i) < -2.1200000000000001e-104 or 1.49999999999999995e-232 < (*.f64 c i) < 2.8999999999999998e143Initial program 97.5%
Taylor expanded in z around inf 46.0%
if -2.1200000000000001e-104 < (*.f64 c i) < 1.49999999999999995e-232Initial program 98.5%
Taylor expanded in a around inf 42.7%
Final simplification54.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i))) (t_2 (+ (* a b) (* x y))))
(if (<= (* x y) -7e+50)
t_2
(if (<= (* x y) -2.9e-56)
t_1
(if (<= (* x y) -6.4e-72) (* z t) (if (<= (* x y) 8.6e+99) t_1 t_2))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double t_2 = (a * b) + (x * y);
double tmp;
if ((x * y) <= -7e+50) {
tmp = t_2;
} else if ((x * y) <= -2.9e-56) {
tmp = t_1;
} else if ((x * y) <= -6.4e-72) {
tmp = z * t;
} else if ((x * y) <= 8.6e+99) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a * b) + (c * i)
t_2 = (a * b) + (x * y)
if ((x * y) <= (-7d+50)) then
tmp = t_2
else if ((x * y) <= (-2.9d-56)) then
tmp = t_1
else if ((x * y) <= (-6.4d-72)) then
tmp = z * t
else if ((x * y) <= 8.6d+99) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double t_2 = (a * b) + (x * y);
double tmp;
if ((x * y) <= -7e+50) {
tmp = t_2;
} else if ((x * y) <= -2.9e-56) {
tmp = t_1;
} else if ((x * y) <= -6.4e-72) {
tmp = z * t;
} else if ((x * y) <= 8.6e+99) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) t_2 = (a * b) + (x * y) tmp = 0 if (x * y) <= -7e+50: tmp = t_2 elif (x * y) <= -2.9e-56: tmp = t_1 elif (x * y) <= -6.4e-72: tmp = z * t elif (x * y) <= 8.6e+99: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) t_2 = Float64(Float64(a * b) + Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -7e+50) tmp = t_2; elseif (Float64(x * y) <= -2.9e-56) tmp = t_1; elseif (Float64(x * y) <= -6.4e-72) tmp = Float64(z * t); elseif (Float64(x * y) <= 8.6e+99) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); t_2 = (a * b) + (x * y); tmp = 0.0; if ((x * y) <= -7e+50) tmp = t_2; elseif ((x * y) <= -2.9e-56) tmp = t_1; elseif ((x * y) <= -6.4e-72) tmp = z * t; elseif ((x * y) <= 8.6e+99) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -7e+50], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], -2.9e-56], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -6.4e-72], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 8.6e+99], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
t_2 := a \cdot b + x \cdot y\\
\mathbf{if}\;x \cdot y \leq -7 \cdot 10^{+50}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq -2.9 \cdot 10^{-56}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -6.4 \cdot 10^{-72}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 8.6 \cdot 10^{+99}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 x y) < -7.00000000000000012e50 or 8.6000000000000003e99 < (*.f64 x y) Initial program 90.4%
Taylor expanded in x around inf 91.5%
Taylor expanded in x around inf 81.0%
Taylor expanded in c around 0 76.9%
if -7.00000000000000012e50 < (*.f64 x y) < -2.89999999999999991e-56 or -6.39999999999999998e-72 < (*.f64 x y) < 8.6000000000000003e99Initial program 98.7%
Taylor expanded in x around 0 93.0%
Taylor expanded in t around 0 64.3%
if -2.89999999999999991e-56 < (*.f64 x y) < -6.39999999999999998e-72Initial program 100.0%
Taylor expanded in z around inf 86.2%
Final simplification69.5%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* z t))) (t_2 (+ (* a b) (* x y))))
(if (<= (* x y) -4.9e+116)
t_2
(if (<= (* x y) 5.9e-211)
t_1
(if (<= (* x y) 6.4e-63)
(+ (* a b) (* c i))
(if (<= (* x y) 6.5e+99) t_1 t_2))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double t_2 = (a * b) + (x * y);
double tmp;
if ((x * y) <= -4.9e+116) {
tmp = t_2;
} else if ((x * y) <= 5.9e-211) {
tmp = t_1;
} else if ((x * y) <= 6.4e-63) {
tmp = (a * b) + (c * i);
} else if ((x * y) <= 6.5e+99) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (c * i) + (z * t)
t_2 = (a * b) + (x * y)
if ((x * y) <= (-4.9d+116)) then
tmp = t_2
else if ((x * y) <= 5.9d-211) then
tmp = t_1
else if ((x * y) <= 6.4d-63) then
tmp = (a * b) + (c * i)
else if ((x * y) <= 6.5d+99) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double t_2 = (a * b) + (x * y);
double tmp;
if ((x * y) <= -4.9e+116) {
tmp = t_2;
} else if ((x * y) <= 5.9e-211) {
tmp = t_1;
} else if ((x * y) <= 6.4e-63) {
tmp = (a * b) + (c * i);
} else if ((x * y) <= 6.5e+99) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (z * t) t_2 = (a * b) + (x * y) tmp = 0 if (x * y) <= -4.9e+116: tmp = t_2 elif (x * y) <= 5.9e-211: tmp = t_1 elif (x * y) <= 6.4e-63: tmp = (a * b) + (c * i) elif (x * y) <= 6.5e+99: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(z * t)) t_2 = Float64(Float64(a * b) + Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -4.9e+116) tmp = t_2; elseif (Float64(x * y) <= 5.9e-211) tmp = t_1; elseif (Float64(x * y) <= 6.4e-63) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif (Float64(x * y) <= 6.5e+99) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (z * t); t_2 = (a * b) + (x * y); tmp = 0.0; if ((x * y) <= -4.9e+116) tmp = t_2; elseif ((x * y) <= 5.9e-211) tmp = t_1; elseif ((x * y) <= 6.4e-63) tmp = (a * b) + (c * i); elseif ((x * y) <= 6.5e+99) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4.9e+116], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 5.9e-211], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 6.4e-63], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 6.5e+99], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + z \cdot t\\
t_2 := a \cdot b + x \cdot y\\
\mathbf{if}\;x \cdot y \leq -4.9 \cdot 10^{+116}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq 5.9 \cdot 10^{-211}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 6.4 \cdot 10^{-63}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;x \cdot y \leq 6.5 \cdot 10^{+99}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 x y) < -4.8999999999999998e116 or 6.5000000000000004e99 < (*.f64 x y) Initial program 90.5%
Taylor expanded in x around inf 91.6%
Taylor expanded in x around inf 85.0%
Taylor expanded in c around 0 81.5%
if -4.8999999999999998e116 < (*.f64 x y) < 5.9000000000000002e-211 or 6.39999999999999978e-63 < (*.f64 x y) < 6.5000000000000004e99Initial program 98.0%
Taylor expanded in x around 0 90.0%
Taylor expanded in a around 0 71.4%
if 5.9000000000000002e-211 < (*.f64 x y) < 6.39999999999999978e-63Initial program 99.9%
Taylor expanded in x around 0 96.0%
Taylor expanded in t around 0 76.2%
Final simplification75.2%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -2.1e+39)
(* c i)
(if (<= (* c i) -2.4e-104)
(* z t)
(if (<= (* c i) 9.2e-229)
(* a b)
(if (<= (* c i) 2.5e+145) (* z t) (* c i))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.1e+39) {
tmp = c * i;
} else if ((c * i) <= -2.4e-104) {
tmp = z * t;
} else if ((c * i) <= 9.2e-229) {
tmp = a * b;
} else if ((c * i) <= 2.5e+145) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2.1d+39)) then
tmp = c * i
else if ((c * i) <= (-2.4d-104)) then
tmp = z * t
else if ((c * i) <= 9.2d-229) then
tmp = a * b
else if ((c * i) <= 2.5d+145) then
tmp = z * t
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.1e+39) {
tmp = c * i;
} else if ((c * i) <= -2.4e-104) {
tmp = z * t;
} else if ((c * i) <= 9.2e-229) {
tmp = a * b;
} else if ((c * i) <= 2.5e+145) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2.1e+39: tmp = c * i elif (c * i) <= -2.4e-104: tmp = z * t elif (c * i) <= 9.2e-229: tmp = a * b elif (c * i) <= 2.5e+145: tmp = z * t else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.1e+39) tmp = Float64(c * i); elseif (Float64(c * i) <= -2.4e-104) tmp = Float64(z * t); elseif (Float64(c * i) <= 9.2e-229) tmp = Float64(a * b); elseif (Float64(c * i) <= 2.5e+145) tmp = Float64(z * t); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2.1e+39) tmp = c * i; elseif ((c * i) <= -2.4e-104) tmp = z * t; elseif ((c * i) <= 9.2e-229) tmp = a * b; elseif ((c * i) <= 2.5e+145) tmp = z * t; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.1e+39], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -2.4e-104], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 9.2e-229], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2.5e+145], N[(z * t), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.1 \cdot 10^{+39}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -2.4 \cdot 10^{-104}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 9.2 \cdot 10^{-229}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 2.5 \cdot 10^{+145}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.0999999999999999e39 or 2.49999999999999983e145 < (*.f64 c i) Initial program 92.9%
Taylor expanded in c around inf 68.1%
if -2.0999999999999999e39 < (*.f64 c i) < -2.4000000000000001e-104 or 9.19999999999999983e-229 < (*.f64 c i) < 2.49999999999999983e145Initial program 96.7%
Taylor expanded in z around inf 42.8%
if -2.4000000000000001e-104 < (*.f64 c i) < 9.19999999999999983e-229Initial program 98.5%
Taylor expanded in a around inf 42.7%
Final simplification52.6%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -5e+40) (not (<= (* c i) 5e+143))) (+ (* x y) (* c i)) (+ (* a b) (+ (* x y) (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -5e+40) || !((c * i) <= 5e+143)) {
tmp = (x * y) + (c * i);
} else {
tmp = (a * b) + ((x * y) + (z * t));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-5d+40)) .or. (.not. ((c * i) <= 5d+143))) then
tmp = (x * y) + (c * i)
else
tmp = (a * b) + ((x * y) + (z * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -5e+40) || !((c * i) <= 5e+143)) {
tmp = (x * y) + (c * i);
} else {
tmp = (a * b) + ((x * y) + (z * t));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -5e+40) or not ((c * i) <= 5e+143): tmp = (x * y) + (c * i) else: tmp = (a * b) + ((x * y) + (z * t)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -5e+40) || !(Float64(c * i) <= 5e+143)) tmp = Float64(Float64(x * y) + Float64(c * i)); else tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -5e+40) || ~(((c * i) <= 5e+143))) tmp = (x * y) + (c * i); else tmp = (a * b) + ((x * y) + (z * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -5e+40], N[Not[LessEqual[N[(c * i), $MachinePrecision], 5e+143]], $MachinePrecision]], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -5 \cdot 10^{+40} \lor \neg \left(c \cdot i \leq 5 \cdot 10^{+143}\right):\\
\;\;\;\;x \cdot y + c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 c i) < -5.00000000000000003e40 or 5.00000000000000012e143 < (*.f64 c i) Initial program 92.9%
Taylor expanded in x around inf 90.0%
Taylor expanded in x around inf 87.3%
Taylor expanded in a around 0 82.3%
if -5.00000000000000003e40 < (*.f64 c i) < 5.00000000000000012e143Initial program 97.4%
Taylor expanded in c around 0 94.9%
Final simplification90.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))))
(if (or (<= (* c i) -5000000000000.0) (not (<= (* c i) 5e+143)))
(+ (* c i) t_1)
(+ (* a b) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if (((c * i) <= -5000000000000.0) || !((c * i) <= 5e+143)) {
tmp = (c * i) + t_1;
} else {
tmp = (a * b) + t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) + (z * t)
if (((c * i) <= (-5000000000000.0d0)) .or. (.not. ((c * i) <= 5d+143))) then
tmp = (c * i) + t_1
else
tmp = (a * b) + t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if (((c * i) <= -5000000000000.0) || !((c * i) <= 5e+143)) {
tmp = (c * i) + t_1;
} else {
tmp = (a * b) + t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (z * t) tmp = 0 if ((c * i) <= -5000000000000.0) or not ((c * i) <= 5e+143): tmp = (c * i) + t_1 else: tmp = (a * b) + t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if ((Float64(c * i) <= -5000000000000.0) || !(Float64(c * i) <= 5e+143)) tmp = Float64(Float64(c * i) + t_1); else tmp = Float64(Float64(a * b) + t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (z * t); tmp = 0.0; if (((c * i) <= -5000000000000.0) || ~(((c * i) <= 5e+143))) tmp = (c * i) + t_1; else tmp = (a * b) + t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[N[(c * i), $MachinePrecision], -5000000000000.0], N[Not[LessEqual[N[(c * i), $MachinePrecision], 5e+143]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
\mathbf{if}\;c \cdot i \leq -5000000000000 \lor \neg \left(c \cdot i \leq 5 \cdot 10^{+143}\right):\\
\;\;\;\;c \cdot i + t\_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -5e12 or 5.00000000000000012e143 < (*.f64 c i) Initial program 92.3%
Taylor expanded in a around 0 88.5%
if -5e12 < (*.f64 c i) < 5.00000000000000012e143Initial program 98.0%
Taylor expanded in c around 0 95.4%
Final simplification92.6%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -3.8e+16) (not (<= (* c i) 2.9e+143))) (* c i) (* a b)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -3.8e+16) || !((c * i) <= 2.9e+143)) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-3.8d+16)) .or. (.not. ((c * i) <= 2.9d+143))) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -3.8e+16) || !((c * i) <= 2.9e+143)) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -3.8e+16) or not ((c * i) <= 2.9e+143): tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -3.8e+16) || !(Float64(c * i) <= 2.9e+143)) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -3.8e+16) || ~(((c * i) <= 2.9e+143))) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -3.8e+16], N[Not[LessEqual[N[(c * i), $MachinePrecision], 2.9e+143]], $MachinePrecision]], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -3.8 \cdot 10^{+16} \lor \neg \left(c \cdot i \leq 2.9 \cdot 10^{+143}\right):\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 c i) < -3.8e16 or 2.8999999999999998e143 < (*.f64 c i) Initial program 93.2%
Taylor expanded in c around inf 65.5%
if -3.8e16 < (*.f64 c i) < 2.8999999999999998e143Initial program 97.4%
Taylor expanded in a around inf 34.3%
Final simplification46.9%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 95.7%
Taylor expanded in a around inf 25.4%
Final simplification25.4%
herbie shell --seed 2024053
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))