
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.76e-72) (not (<= z 4.3e+21))) (+ x (* y z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.76e-72) || !(z <= 4.3e+21)) {
tmp = x + (y * z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.76d-72)) .or. (.not. (z <= 4.3d+21))) then
tmp = x + (y * z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.76e-72) || !(z <= 4.3e+21)) {
tmp = x + (y * z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.76e-72) or not (z <= 4.3e+21): tmp = x + (y * z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.76e-72) || !(z <= 4.3e+21)) tmp = Float64(x + Float64(y * z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.76e-72) || ~((z <= 4.3e+21))) tmp = x + (y * z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.76e-72], N[Not[LessEqual[z, 4.3e+21]], $MachinePrecision]], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.76 \cdot 10^{-72} \lor \neg \left(z \leq 4.3 \cdot 10^{+21}\right):\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if z < -1.76e-72 or 4.3e21 < z Initial program 100.0%
Taylor expanded in z around inf 94.0%
if -1.76e-72 < z < 4.3e21Initial program 100.0%
Taylor expanded in z around 0 89.4%
*-commutative89.4%
Simplified89.4%
distribute-rgt1-in89.4%
Applied egg-rr89.4%
Final simplification91.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -82.0) (not (<= y 250000.0))) (* x y) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -82.0) || !(y <= 250000.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-82.0d0)) .or. (.not. (y <= 250000.0d0))) then
tmp = x * y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -82.0) || !(y <= 250000.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -82.0) or not (y <= 250000.0): tmp = x * y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -82.0) || !(y <= 250000.0)) tmp = Float64(x * y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -82.0) || ~((y <= 250000.0))) tmp = x * y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -82.0], N[Not[LessEqual[y, 250000.0]], $MachinePrecision]], N[(x * y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -82 \lor \neg \left(y \leq 250000\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -82 or 2.5e5 < y Initial program 100.0%
Taylor expanded in z around 0 61.9%
*-commutative61.9%
Simplified61.9%
Taylor expanded in y around inf 61.3%
if -82 < y < 2.5e5Initial program 100.0%
Taylor expanded in z around 0 68.2%
*-commutative68.2%
Simplified68.2%
Taylor expanded in y around 0 67.2%
Final simplification64.3%
(FPCore (x y z) :precision binary64 (* x (+ y 1.0)))
double code(double x, double y, double z) {
return x * (y + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + 1.0d0)
end function
public static double code(double x, double y, double z) {
return x * (y + 1.0);
}
def code(x, y, z): return x * (y + 1.0)
function code(x, y, z) return Float64(x * Float64(y + 1.0)) end
function tmp = code(x, y, z) tmp = x * (y + 1.0); end
code[x_, y_, z_] := N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + 1\right)
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 65.1%
*-commutative65.1%
Simplified65.1%
distribute-rgt1-in65.1%
Applied egg-rr65.1%
Final simplification65.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 65.1%
*-commutative65.1%
Simplified65.1%
Taylor expanded in y around 0 35.5%
Final simplification35.5%
herbie shell --seed 2024053
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))