
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* (- y x) (* 6.0 z))))
double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * (6.0d0 * z))
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
def code(x, y, z): return x + ((y - x) * (6.0 * z))
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * Float64(6.0 * z))) end
function tmp = code(x, y, z) tmp = x + ((y - x) * (6.0 * z)); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \left(6 \cdot z\right)
\end{array}
Initial program 99.5%
associate-*l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.9e-188) (not (<= y 1.35e-151))) (+ x (* 6.0 (* y z))) (+ x (* -6.0 (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.9e-188) || !(y <= 1.35e-151)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x + (-6.0 * (x * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.9d-188)) .or. (.not. (y <= 1.35d-151))) then
tmp = x + (6.0d0 * (y * z))
else
tmp = x + ((-6.0d0) * (x * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.9e-188) || !(y <= 1.35e-151)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x + (-6.0 * (x * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.9e-188) or not (y <= 1.35e-151): tmp = x + (6.0 * (y * z)) else: tmp = x + (-6.0 * (x * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.9e-188) || !(y <= 1.35e-151)) tmp = Float64(x + Float64(6.0 * Float64(y * z))); else tmp = Float64(x + Float64(-6.0 * Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.9e-188) || ~((y <= 1.35e-151))) tmp = x + (6.0 * (y * z)); else tmp = x + (-6.0 * (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.9e-188], N[Not[LessEqual[y, 1.35e-151]], $MachinePrecision]], N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{-188} \lor \neg \left(y \leq 1.35 \cdot 10^{-151}\right):\\
\;\;\;\;x + 6 \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + -6 \cdot \left(x \cdot z\right)\\
\end{array}
\end{array}
if y < -2.9000000000000001e-188 or 1.35000000000000004e-151 < y Initial program 99.4%
Taylor expanded in y around inf 87.7%
*-commutative87.7%
Simplified87.7%
if -2.9000000000000001e-188 < y < 1.35000000000000004e-151Initial program 99.9%
Taylor expanded in y around 0 98.1%
Final simplification89.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -8e-185) (not (<= y 1.35e-151))) (+ x (* 6.0 (* y z))) (+ x (* z (* x -6.0)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8e-185) || !(y <= 1.35e-151)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x + (z * (x * -6.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8d-185)) .or. (.not. (y <= 1.35d-151))) then
tmp = x + (6.0d0 * (y * z))
else
tmp = x + (z * (x * (-6.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8e-185) || !(y <= 1.35e-151)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x + (z * (x * -6.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8e-185) or not (y <= 1.35e-151): tmp = x + (6.0 * (y * z)) else: tmp = x + (z * (x * -6.0)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8e-185) || !(y <= 1.35e-151)) tmp = Float64(x + Float64(6.0 * Float64(y * z))); else tmp = Float64(x + Float64(z * Float64(x * -6.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8e-185) || ~((y <= 1.35e-151))) tmp = x + (6.0 * (y * z)); else tmp = x + (z * (x * -6.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8e-185], N[Not[LessEqual[y, 1.35e-151]], $MachinePrecision]], N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(x * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \cdot 10^{-185} \lor \neg \left(y \leq 1.35 \cdot 10^{-151}\right):\\
\;\;\;\;x + 6 \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(x \cdot -6\right)\\
\end{array}
\end{array}
if y < -7.9999999999999999e-185 or 1.35000000000000004e-151 < y Initial program 99.4%
Taylor expanded in y around inf 87.7%
*-commutative87.7%
Simplified87.7%
if -7.9999999999999999e-185 < y < 1.35000000000000004e-151Initial program 99.9%
Taylor expanded in y around 0 98.1%
associate-*r*98.2%
Simplified98.2%
Final simplification90.0%
(FPCore (x y z) :precision binary64 (if (<= y -7.8e-185) (+ x (* z (* y 6.0))) (if (<= y 1.35e-151) (+ x (* z (* x -6.0))) (+ x (* 6.0 (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -7.8e-185) {
tmp = x + (z * (y * 6.0));
} else if (y <= 1.35e-151) {
tmp = x + (z * (x * -6.0));
} else {
tmp = x + (6.0 * (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7.8d-185)) then
tmp = x + (z * (y * 6.0d0))
else if (y <= 1.35d-151) then
tmp = x + (z * (x * (-6.0d0)))
else
tmp = x + (6.0d0 * (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7.8e-185) {
tmp = x + (z * (y * 6.0));
} else if (y <= 1.35e-151) {
tmp = x + (z * (x * -6.0));
} else {
tmp = x + (6.0 * (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7.8e-185: tmp = x + (z * (y * 6.0)) elif y <= 1.35e-151: tmp = x + (z * (x * -6.0)) else: tmp = x + (6.0 * (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7.8e-185) tmp = Float64(x + Float64(z * Float64(y * 6.0))); elseif (y <= 1.35e-151) tmp = Float64(x + Float64(z * Float64(x * -6.0))); else tmp = Float64(x + Float64(6.0 * Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7.8e-185) tmp = x + (z * (y * 6.0)); elseif (y <= 1.35e-151) tmp = x + (z * (x * -6.0)); else tmp = x + (6.0 * (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7.8e-185], N[(x + N[(z * N[(y * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.35e-151], N[(x + N[(z * N[(x * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.8 \cdot 10^{-185}:\\
\;\;\;\;x + z \cdot \left(y \cdot 6\right)\\
\mathbf{elif}\;y \leq 1.35 \cdot 10^{-151}:\\
\;\;\;\;x + z \cdot \left(x \cdot -6\right)\\
\mathbf{else}:\\
\;\;\;\;x + 6 \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if y < -7.7999999999999999e-185Initial program 99.8%
Taylor expanded in y around inf 90.2%
if -7.7999999999999999e-185 < y < 1.35000000000000004e-151Initial program 99.9%
Taylor expanded in y around 0 98.1%
associate-*r*98.2%
Simplified98.2%
if 1.35000000000000004e-151 < y Initial program 99.0%
Taylor expanded in y around inf 85.6%
*-commutative85.6%
Simplified85.6%
Final simplification90.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.17) (not (<= z 6.2e+20))) (* -6.0 (* x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.17) || !(z <= 6.2e+20)) {
tmp = -6.0 * (x * z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.17d0)) .or. (.not. (z <= 6.2d+20))) then
tmp = (-6.0d0) * (x * z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.17) || !(z <= 6.2e+20)) {
tmp = -6.0 * (x * z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.17) or not (z <= 6.2e+20): tmp = -6.0 * (x * z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.17) || !(z <= 6.2e+20)) tmp = Float64(-6.0 * Float64(x * z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.17) || ~((z <= 6.2e+20))) tmp = -6.0 * (x * z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.17], N[Not[LessEqual[z, 6.2e+20]], $MachinePrecision]], N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.17 \lor \neg \left(z \leq 6.2 \cdot 10^{+20}\right):\\
\;\;\;\;-6 \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -0.170000000000000012 or 6.2e20 < z Initial program 99.8%
Taylor expanded in y around 0 48.7%
Taylor expanded in z around inf 48.0%
if -0.170000000000000012 < z < 6.2e20Initial program 99.3%
Taylor expanded in z around 0 74.9%
Final simplification63.8%
(FPCore (x y z) :precision binary64 (if (<= z -0.17) (* x (* z -6.0)) (if (<= z 6.2e+20) x (* -6.0 (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -0.17) {
tmp = x * (z * -6.0);
} else if (z <= 6.2e+20) {
tmp = x;
} else {
tmp = -6.0 * (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-0.17d0)) then
tmp = x * (z * (-6.0d0))
else if (z <= 6.2d+20) then
tmp = x
else
tmp = (-6.0d0) * (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -0.17) {
tmp = x * (z * -6.0);
} else if (z <= 6.2e+20) {
tmp = x;
} else {
tmp = -6.0 * (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -0.17: tmp = x * (z * -6.0) elif z <= 6.2e+20: tmp = x else: tmp = -6.0 * (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -0.17) tmp = Float64(x * Float64(z * -6.0)); elseif (z <= 6.2e+20) tmp = x; else tmp = Float64(-6.0 * Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -0.17) tmp = x * (z * -6.0); elseif (z <= 6.2e+20) tmp = x; else tmp = -6.0 * (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -0.17], N[(x * N[(z * -6.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 6.2e+20], x, N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.17:\\
\;\;\;\;x \cdot \left(z \cdot -6\right)\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{+20}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-6 \cdot \left(x \cdot z\right)\\
\end{array}
\end{array}
if z < -0.170000000000000012Initial program 99.7%
Taylor expanded in y around 0 45.9%
Taylor expanded in z around inf 44.7%
*-commutative44.7%
associate-*r*44.8%
Simplified44.8%
if -0.170000000000000012 < z < 6.2e20Initial program 99.3%
Taylor expanded in z around 0 74.9%
if 6.2e20 < z Initial program 99.9%
Taylor expanded in y around 0 52.5%
Taylor expanded in z around inf 52.5%
Final simplification63.8%
(FPCore (x y z) :precision binary64 (if (<= z -0.17) (* x (* z -6.0)) (if (<= z 6.2e+20) x (* z (* x -6.0)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -0.17) {
tmp = x * (z * -6.0);
} else if (z <= 6.2e+20) {
tmp = x;
} else {
tmp = z * (x * -6.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-0.17d0)) then
tmp = x * (z * (-6.0d0))
else if (z <= 6.2d+20) then
tmp = x
else
tmp = z * (x * (-6.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -0.17) {
tmp = x * (z * -6.0);
} else if (z <= 6.2e+20) {
tmp = x;
} else {
tmp = z * (x * -6.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -0.17: tmp = x * (z * -6.0) elif z <= 6.2e+20: tmp = x else: tmp = z * (x * -6.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -0.17) tmp = Float64(x * Float64(z * -6.0)); elseif (z <= 6.2e+20) tmp = x; else tmp = Float64(z * Float64(x * -6.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -0.17) tmp = x * (z * -6.0); elseif (z <= 6.2e+20) tmp = x; else tmp = z * (x * -6.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -0.17], N[(x * N[(z * -6.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 6.2e+20], x, N[(z * N[(x * -6.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.17:\\
\;\;\;\;x \cdot \left(z \cdot -6\right)\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{+20}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot -6\right)\\
\end{array}
\end{array}
if z < -0.170000000000000012Initial program 99.7%
Taylor expanded in y around 0 45.9%
Taylor expanded in z around inf 44.7%
*-commutative44.7%
associate-*r*44.8%
Simplified44.8%
if -0.170000000000000012 < z < 6.2e20Initial program 99.3%
Taylor expanded in z around 0 74.9%
if 6.2e20 < z Initial program 99.9%
Taylor expanded in y around 0 52.5%
Taylor expanded in z around inf 52.5%
*-commutative52.5%
*-commutative52.5%
associate-*l*52.6%
Simplified52.6%
Final simplification63.8%
(FPCore (x y z) :precision binary64 (+ x (* z (* (- y x) 6.0))))
double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * ((y - x) * 6.0d0))
end function
public static double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
def code(x, y, z): return x + (z * ((y - x) * 6.0))
function code(x, y, z) return Float64(x + Float64(z * Float64(Float64(y - x) * 6.0))) end
function tmp = code(x, y, z) tmp = x + (z * ((y - x) * 6.0)); end
code[x_, y_, z_] := N[(x + N[(z * N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(\left(y - x\right) \cdot 6\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (+ x (* -6.0 (* x z))))
double code(double x, double y, double z) {
return x + (-6.0 * (x * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((-6.0d0) * (x * z))
end function
public static double code(double x, double y, double z) {
return x + (-6.0 * (x * z));
}
def code(x, y, z): return x + (-6.0 * (x * z))
function code(x, y, z) return Float64(x + Float64(-6.0 * Float64(x * z))) end
function tmp = code(x, y, z) tmp = x + (-6.0 * (x * z)); end
code[x_, y_, z_] := N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + -6 \cdot \left(x \cdot z\right)
\end{array}
Initial program 99.5%
Taylor expanded in y around 0 64.5%
Final simplification64.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.5%
Taylor expanded in z around 0 45.1%
Final simplification45.1%
(FPCore (x y z) :precision binary64 (- x (* (* 6.0 z) (- x y))))
double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((6.0d0 * z) * (x - y))
end function
public static double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
def code(x, y, z): return x - ((6.0 * z) * (x - y))
function code(x, y, z) return Float64(x - Float64(Float64(6.0 * z) * Float64(x - y))) end
function tmp = code(x, y, z) tmp = x - ((6.0 * z) * (x - y)); end
code[x_, y_, z_] := N[(x - N[(N[(6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(6 \cdot z\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024053
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:alt
(- x (* (* 6.0 z) (- x y)))
(+ x (* (* (- y x) 6.0) z)))