
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 1e+303)))
(* z (fma 0.5 (* x (/ y (* z a))) (/ (* t -4.5) a)))
(/ (fma x y (* z (* t -9.0))) (* a 2.0)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 1e+303)) {
tmp = z * fma(0.5, (x * (y / (z * a))), ((t * -4.5) / a));
} else {
tmp = fma(x, y, (z * (t * -9.0))) / (a * 2.0);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 1e+303)) tmp = Float64(z * fma(0.5, Float64(x * Float64(y / Float64(z * a))), Float64(Float64(t * -4.5) / a))); else tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 1e+303]], $MachinePrecision]], N[(z * N[(0.5 * N[(x * N[(y / N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 10^{+303}\right):\\
\;\;\;\;z \cdot \mathsf{fma}\left(0.5, x \cdot \frac{y}{z \cdot a}, \frac{t \cdot -4.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -inf.0 or 1e303 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 64.8%
Taylor expanded in z around inf 79.3%
+-commutative79.3%
fma-define79.3%
associate-/l*91.3%
*-commutative91.3%
associate-*r/91.4%
Simplified91.4%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < 1e303Initial program 98.7%
div-sub97.2%
*-commutative97.2%
div-sub98.7%
cancel-sign-sub-inv98.7%
*-commutative98.7%
fma-define98.7%
distribute-rgt-neg-in98.7%
associate-*r*98.7%
distribute-lft-neg-in98.7%
*-commutative98.7%
distribute-rgt-neg-in98.7%
metadata-eval98.7%
Simplified98.7%
Final simplification97.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(* y (+ (* -4.5 (/ (* z t) (* y a))) (* 0.5 (/ x a))))
(if (<= t_1 1e+296)
(/ (fma x y (* z (* t -9.0))) (* a 2.0))
(* z (* y (+ (* -4.5 (/ t (* y a))) (* 0.5 (/ x (* z a))))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
} else if (t_1 <= 1e+296) {
tmp = fma(x, y, (z * (t * -9.0))) / (a * 2.0);
} else {
tmp = z * (y * ((-4.5 * (t / (y * a))) + (0.5 * (x / (z * a)))));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(y * Float64(Float64(-4.5 * Float64(Float64(z * t) / Float64(y * a))) + Float64(0.5 * Float64(x / a)))); elseif (t_1 <= 1e+296) tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); else tmp = Float64(z * Float64(y * Float64(Float64(-4.5 * Float64(t / Float64(y * a))) + Float64(0.5 * Float64(x / Float64(z * a)))))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(y * N[(N[(-4.5 * N[(N[(z * t), $MachinePrecision] / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+296], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * N[(N[(-4.5 * N[(t / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;y \cdot \left(-4.5 \cdot \frac{z \cdot t}{y \cdot a} + 0.5 \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+296}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot \left(-4.5 \cdot \frac{t}{y \cdot a} + 0.5 \cdot \frac{x}{z \cdot a}\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -inf.0Initial program 63.6%
Taylor expanded in y around inf 83.8%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < 9.99999999999999981e295Initial program 98.7%
div-sub97.2%
*-commutative97.2%
div-sub98.7%
cancel-sign-sub-inv98.7%
*-commutative98.7%
fma-define98.7%
distribute-rgt-neg-in98.7%
associate-*r*98.7%
distribute-lft-neg-in98.7%
*-commutative98.7%
distribute-rgt-neg-in98.7%
metadata-eval98.7%
Simplified98.7%
if 9.99999999999999981e295 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 66.6%
Taylor expanded in z around inf 76.9%
+-commutative76.9%
fma-define76.9%
associate-/l*88.4%
*-commutative88.4%
associate-*r/88.5%
Simplified88.5%
Taylor expanded in y around inf 80.1%
Final simplification94.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(* y (+ (* -4.5 (/ (* z t) (* y a))) (* 0.5 (/ x a))))
(if (<= t_1 1e+296)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(* z (* y (+ (* -4.5 (/ t (* y a))) (* 0.5 (/ x (* z a))))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
} else if (t_1 <= 1e+296) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = z * (y * ((-4.5 * (t / (y * a))) + (0.5 * (x / (z * a)))));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
} else if (t_1 <= 1e+296) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = z * (y * ((-4.5 * (t / (y * a))) + (0.5 * (x / (z * a)))));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if t_1 <= -math.inf: tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a))) elif t_1 <= 1e+296: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = z * (y * ((-4.5 * (t / (y * a))) + (0.5 * (x / (z * a))))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(y * Float64(Float64(-4.5 * Float64(Float64(z * t) / Float64(y * a))) + Float64(0.5 * Float64(x / a)))); elseif (t_1 <= 1e+296) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(z * Float64(y * Float64(Float64(-4.5 * Float64(t / Float64(y * a))) + Float64(0.5 * Float64(x / Float64(z * a)))))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
elseif (t_1 <= 1e+296)
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
else
tmp = z * (y * ((-4.5 * (t / (y * a))) + (0.5 * (x / (z * a)))));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(y * N[(N[(-4.5 * N[(N[(z * t), $MachinePrecision] / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+296], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * N[(N[(-4.5 * N[(t / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;y \cdot \left(-4.5 \cdot \frac{z \cdot t}{y \cdot a} + 0.5 \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+296}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot \left(-4.5 \cdot \frac{t}{y \cdot a} + 0.5 \cdot \frac{x}{z \cdot a}\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -inf.0Initial program 63.6%
Taylor expanded in y around inf 83.8%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < 9.99999999999999981e295Initial program 98.7%
div-sub97.2%
*-commutative97.2%
div-sub98.7%
cancel-sign-sub-inv98.7%
*-commutative98.7%
fma-define98.7%
distribute-rgt-neg-in98.7%
associate-*r*98.7%
distribute-lft-neg-in98.7%
*-commutative98.7%
distribute-rgt-neg-in98.7%
metadata-eval98.7%
Simplified98.7%
*-commutative98.7%
associate-*r*98.7%
metadata-eval98.7%
distribute-rgt-neg-in98.7%
distribute-lft-neg-in98.7%
fma-neg98.7%
associate-*l*98.7%
Applied egg-rr98.7%
if 9.99999999999999981e295 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 66.6%
Taylor expanded in z around inf 76.9%
+-commutative76.9%
fma-define76.9%
associate-/l*88.4%
*-commutative88.4%
associate-*r/88.5%
Simplified88.5%
Taylor expanded in y around inf 80.1%
Final simplification94.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* z 9.0) -1e+192) (* z (+ (* -4.5 (/ t a)) (* 0.5 (/ (* x y) (* z a))))) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * 9.0) <= -1e+192) {
tmp = z * ((-4.5 * (t / a)) + (0.5 * ((x * y) / (z * a))));
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z * 9.0d0) <= (-1d+192)) then
tmp = z * (((-4.5d0) * (t / a)) + (0.5d0 * ((x * y) / (z * a))))
else
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * 9.0) <= -1e+192) {
tmp = z * ((-4.5 * (t / a)) + (0.5 * ((x * y) / (z * a))));
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z * 9.0) <= -1e+192: tmp = z * ((-4.5 * (t / a)) + (0.5 * ((x * y) / (z * a)))) else: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * 9.0) <= -1e+192) tmp = Float64(z * Float64(Float64(-4.5 * Float64(t / a)) + Float64(0.5 * Float64(Float64(x * y) / Float64(z * a))))); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z * 9.0) <= -1e+192)
tmp = z * ((-4.5 * (t / a)) + (0.5 * ((x * y) / (z * a))));
else
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * 9.0), $MachinePrecision], -1e+192], N[(z * N[(N[(-4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(N[(x * y), $MachinePrecision] / N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot 9 \leq -1 \cdot 10^{+192}:\\
\;\;\;\;z \cdot \left(-4.5 \cdot \frac{t}{a} + 0.5 \cdot \frac{x \cdot y}{z \cdot a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 z 9) < -1.00000000000000004e192Initial program 81.8%
Taylor expanded in z around inf 93.5%
if -1.00000000000000004e192 < (*.f64 z 9) Initial program 92.1%
div-sub90.8%
*-commutative90.8%
div-sub92.1%
cancel-sign-sub-inv92.1%
*-commutative92.1%
fma-define92.1%
distribute-rgt-neg-in92.1%
associate-*r*92.1%
distribute-lft-neg-in92.1%
*-commutative92.1%
distribute-rgt-neg-in92.1%
metadata-eval92.1%
Simplified92.1%
*-commutative92.1%
associate-*r*92.1%
metadata-eval92.1%
distribute-rgt-neg-in92.1%
distribute-lft-neg-in92.1%
fma-neg92.1%
associate-*l*92.1%
Applied egg-rr92.1%
Final simplification92.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* (* z 9.0) t) (- INFINITY)) (* z (/ (* t -4.5) a)) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= -((double) INFINITY)) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= -Double.POSITIVE_INFINITY) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((z * 9.0) * t) <= -math.inf: tmp = z * ((t * -4.5) / a) else: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(z * 9.0) * t) <= Float64(-Inf)) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((z * 9.0) * t) <= -Inf)
tmp = z * ((t * -4.5) / a);
else
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision], (-Infinity)], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;\left(z \cdot 9\right) \cdot t \leq -\infty:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z 9) t) < -inf.0Initial program 56.0%
Taylor expanded in x around 0 56.4%
associate-*r/56.4%
associate-*r*56.4%
associate-*l/99.8%
associate-*r/99.6%
*-commutative99.6%
associate-*r/99.8%
Simplified99.8%
if -inf.0 < (*.f64 (*.f64 z 9) t) Initial program 93.4%
div-sub92.2%
*-commutative92.2%
div-sub93.4%
cancel-sign-sub-inv93.4%
*-commutative93.4%
fma-define93.4%
distribute-rgt-neg-in93.4%
associate-*r*93.5%
distribute-lft-neg-in93.5%
*-commutative93.5%
distribute-rgt-neg-in93.5%
metadata-eval93.5%
Simplified93.5%
*-commutative93.5%
associate-*r*93.4%
metadata-eval93.4%
distribute-rgt-neg-in93.4%
distribute-lft-neg-in93.4%
fma-neg93.4%
associate-*l*93.5%
Applied egg-rr93.5%
Final simplification93.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= z -1.25e+242) (* z (/ (* t -4.5) a)) (/ (- (* x y) (* 9.0 (* z t))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.25e+242) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.25d+242)) then
tmp = z * ((t * (-4.5d0)) / a)
else
tmp = ((x * y) - (9.0d0 * (z * t))) / (a * 2.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.25e+242) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if z <= -1.25e+242: tmp = z * ((t * -4.5) / a) else: tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.25e+242) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); else tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(z * t))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -1.25e+242)
tmp = z * ((t * -4.5) / a);
else
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.25e+242], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.25 \cdot 10^{+242}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(z \cdot t\right)}{a \cdot 2}\\
\end{array}
\end{array}
if z < -1.2500000000000001e242Initial program 61.7%
Taylor expanded in x around 0 62.6%
associate-*r/62.6%
associate-*r*62.4%
associate-*l/97.4%
associate-*r/96.4%
*-commutative96.4%
associate-*r/97.4%
Simplified97.4%
if -1.2500000000000001e242 < z Initial program 92.4%
Taylor expanded in x around 0 92.5%
Final simplification92.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t -7.8e-83) (* -4.5 (* z (/ t a))) (if (<= t 2e+170) (* x (/ (* y 0.5) a)) (* -4.5 (* t (/ z a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -7.8e-83) {
tmp = -4.5 * (z * (t / a));
} else if (t <= 2e+170) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= (-7.8d-83)) then
tmp = (-4.5d0) * (z * (t / a))
else if (t <= 2d+170) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -7.8e-83) {
tmp = -4.5 * (z * (t / a));
} else if (t <= 2e+170) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= -7.8e-83: tmp = -4.5 * (z * (t / a)) elif t <= 2e+170: tmp = x * ((y * 0.5) / a) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= -7.8e-83) tmp = Float64(-4.5 * Float64(z * Float64(t / a))); elseif (t <= 2e+170) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= -7.8e-83)
tmp = -4.5 * (z * (t / a));
elseif (t <= 2e+170)
tmp = x * ((y * 0.5) / a);
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, -7.8e-83], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2e+170], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -7.8 \cdot 10^{-83}:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\mathbf{elif}\;t \leq 2 \cdot 10^{+170}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if t < -7.800000000000001e-83Initial program 87.3%
Taylor expanded in x around 0 87.4%
Taylor expanded in x around 0 55.2%
*-commutative55.2%
associate-*r/66.3%
Simplified66.3%
if -7.800000000000001e-83 < t < 2.00000000000000007e170Initial program 93.2%
Taylor expanded in x around inf 65.2%
*-commutative65.2%
associate-/l*67.2%
associate-*r*67.2%
*-commutative67.2%
associate-*r/67.2%
Simplified67.2%
if 2.00000000000000007e170 < t Initial program 92.6%
Taylor expanded in x around 0 85.4%
associate-/l*81.6%
Simplified81.6%
Final simplification68.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t -2.45e-85) (* z (/ (* t -4.5) a)) (if (<= t 2e+170) (* x (/ (* y 0.5) a)) (* -4.5 (* t (/ z a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -2.45e-85) {
tmp = z * ((t * -4.5) / a);
} else if (t <= 2e+170) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= (-2.45d-85)) then
tmp = z * ((t * (-4.5d0)) / a)
else if (t <= 2d+170) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -2.45e-85) {
tmp = z * ((t * -4.5) / a);
} else if (t <= 2e+170) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= -2.45e-85: tmp = z * ((t * -4.5) / a) elif t <= 2e+170: tmp = x * ((y * 0.5) / a) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= -2.45e-85) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); elseif (t <= 2e+170) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= -2.45e-85)
tmp = z * ((t * -4.5) / a);
elseif (t <= 2e+170)
tmp = x * ((y * 0.5) / a);
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, -2.45e-85], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2e+170], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.45 \cdot 10^{-85}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{elif}\;t \leq 2 \cdot 10^{+170}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if t < -2.45000000000000007e-85Initial program 87.3%
Taylor expanded in x around 0 55.2%
associate-*r/55.2%
associate-*r*55.2%
associate-*l/66.2%
associate-*r/66.2%
*-commutative66.2%
associate-*r/66.2%
Simplified66.2%
if -2.45000000000000007e-85 < t < 2.00000000000000007e170Initial program 93.2%
Taylor expanded in x around inf 65.2%
*-commutative65.2%
associate-/l*67.2%
associate-*r*67.2%
*-commutative67.2%
associate-*r/67.2%
Simplified67.2%
if 2.00000000000000007e170 < t Initial program 92.6%
Taylor expanded in x around 0 85.4%
associate-/l*81.6%
Simplified81.6%
Final simplification68.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t -2.45e-85) (* z (/ (* t -4.5) a)) (if (<= t 7.2e+171) (* (/ x a) (* y 0.5)) (* -4.5 (* t (/ z a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -2.45e-85) {
tmp = z * ((t * -4.5) / a);
} else if (t <= 7.2e+171) {
tmp = (x / a) * (y * 0.5);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= (-2.45d-85)) then
tmp = z * ((t * (-4.5d0)) / a)
else if (t <= 7.2d+171) then
tmp = (x / a) * (y * 0.5d0)
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -2.45e-85) {
tmp = z * ((t * -4.5) / a);
} else if (t <= 7.2e+171) {
tmp = (x / a) * (y * 0.5);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= -2.45e-85: tmp = z * ((t * -4.5) / a) elif t <= 7.2e+171: tmp = (x / a) * (y * 0.5) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= -2.45e-85) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); elseif (t <= 7.2e+171) tmp = Float64(Float64(x / a) * Float64(y * 0.5)); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= -2.45e-85)
tmp = z * ((t * -4.5) / a);
elseif (t <= 7.2e+171)
tmp = (x / a) * (y * 0.5);
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, -2.45e-85], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 7.2e+171], N[(N[(x / a), $MachinePrecision] * N[(y * 0.5), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.45 \cdot 10^{-85}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{elif}\;t \leq 7.2 \cdot 10^{+171}:\\
\;\;\;\;\frac{x}{a} \cdot \left(y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if t < -2.45000000000000007e-85Initial program 87.3%
Taylor expanded in x around 0 55.2%
associate-*r/55.2%
associate-*r*55.2%
associate-*l/66.2%
associate-*r/66.2%
*-commutative66.2%
associate-*r/66.2%
Simplified66.2%
if -2.45000000000000007e-85 < t < 7.20000000000000036e171Initial program 93.2%
Taylor expanded in x around inf 65.8%
times-frac69.0%
div-inv69.0%
metadata-eval69.0%
Applied egg-rr69.0%
if 7.20000000000000036e171 < t Initial program 92.6%
Taylor expanded in x around 0 85.4%
associate-/l*81.6%
Simplified81.6%
Final simplification69.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t -2.2e-80) (* z (/ (* t -4.5) a)) (if (<= t 2e+170) (/ (* y 0.5) (/ a x)) (* -4.5 (* t (/ z a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -2.2e-80) {
tmp = z * ((t * -4.5) / a);
} else if (t <= 2e+170) {
tmp = (y * 0.5) / (a / x);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= (-2.2d-80)) then
tmp = z * ((t * (-4.5d0)) / a)
else if (t <= 2d+170) then
tmp = (y * 0.5d0) / (a / x)
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -2.2e-80) {
tmp = z * ((t * -4.5) / a);
} else if (t <= 2e+170) {
tmp = (y * 0.5) / (a / x);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= -2.2e-80: tmp = z * ((t * -4.5) / a) elif t <= 2e+170: tmp = (y * 0.5) / (a / x) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= -2.2e-80) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); elseif (t <= 2e+170) tmp = Float64(Float64(y * 0.5) / Float64(a / x)); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= -2.2e-80)
tmp = z * ((t * -4.5) / a);
elseif (t <= 2e+170)
tmp = (y * 0.5) / (a / x);
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, -2.2e-80], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2e+170], N[(N[(y * 0.5), $MachinePrecision] / N[(a / x), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.2 \cdot 10^{-80}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{elif}\;t \leq 2 \cdot 10^{+170}:\\
\;\;\;\;\frac{y \cdot 0.5}{\frac{a}{x}}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if t < -2.2000000000000001e-80Initial program 87.3%
Taylor expanded in x around 0 55.2%
associate-*r/55.2%
associate-*r*55.2%
associate-*l/66.2%
associate-*r/66.2%
*-commutative66.2%
associate-*r/66.2%
Simplified66.2%
if -2.2000000000000001e-80 < t < 2.00000000000000007e170Initial program 93.2%
Taylor expanded in x around inf 65.8%
times-frac69.0%
div-inv69.0%
metadata-eval69.0%
Applied egg-rr69.0%
*-commutative69.0%
clear-num68.9%
un-div-inv69.5%
Applied egg-rr69.5%
if 2.00000000000000007e170 < t Initial program 92.6%
Taylor expanded in x around 0 85.4%
associate-/l*81.6%
Simplified81.6%
Final simplification69.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 1e+18) (* -4.5 (* t (/ z a))) (* -4.5 (* z (/ t a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 1e+18) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= 1d+18) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = (-4.5d0) * (z * (t / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 1e+18) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if a <= 1e+18: tmp = -4.5 * (t * (z / a)) else: tmp = -4.5 * (z * (t / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 1e+18) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(-4.5 * Float64(z * Float64(t / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (a <= 1e+18)
tmp = -4.5 * (t * (z / a));
else
tmp = -4.5 * (z * (t / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 1e+18], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 10^{+18}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\end{array}
\end{array}
if a < 1e18Initial program 92.2%
Taylor expanded in x around 0 47.2%
associate-/l*48.1%
Simplified48.1%
if 1e18 < a Initial program 88.1%
Taylor expanded in x around 0 88.1%
Taylor expanded in x around 0 49.3%
*-commutative49.3%
associate-*r/53.7%
Simplified53.7%
Final simplification49.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= z -6.8e+101) (* -4.5 (* t (/ z a))) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -6.8e+101) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-6.8d+101)) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -6.8e+101) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if z <= -6.8e+101: tmp = -4.5 * (t * (z / a)) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (z <= -6.8e+101) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -6.8e+101)
tmp = -4.5 * (t * (z / a));
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[z, -6.8e+101], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.8 \cdot 10^{+101}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if z < -6.80000000000000034e101Initial program 81.8%
Taylor expanded in x around 0 71.5%
associate-/l*83.7%
Simplified83.7%
if -6.80000000000000034e101 < z Initial program 92.8%
Taylor expanded in x around 0 43.6%
Final simplification49.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= z -1.34e+113) (* t (* z (/ -4.5 a))) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.34e+113) {
tmp = t * (z * (-4.5 / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.34d+113)) then
tmp = t * (z * ((-4.5d0) / a))
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.34e+113) {
tmp = t * (z * (-4.5 / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if z <= -1.34e+113: tmp = t * (z * (-4.5 / a)) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.34e+113) tmp = Float64(t * Float64(z * Float64(-4.5 / a))); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -1.34e+113)
tmp = t * (z * (-4.5 / a));
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.34e+113], N[(t * N[(z * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.34 \cdot 10^{+113}:\\
\;\;\;\;t \cdot \left(z \cdot \frac{-4.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if z < -1.34e113Initial program 80.9%
div-sub80.9%
*-commutative80.9%
div-sub80.9%
cancel-sign-sub-inv80.9%
*-commutative80.9%
fma-define81.1%
distribute-rgt-neg-in81.1%
associate-*r*81.3%
distribute-lft-neg-in81.3%
*-commutative81.3%
distribute-rgt-neg-in81.3%
metadata-eval81.3%
Simplified81.3%
*-commutative81.3%
associate-*r*81.1%
metadata-eval81.1%
distribute-rgt-neg-in81.1%
distribute-lft-neg-in81.1%
fma-neg80.9%
associate-*l*81.1%
Applied egg-rr81.1%
Taylor expanded in x around 0 69.9%
associate-*r/82.7%
*-commutative82.7%
associate-*l*82.8%
associate-*l/82.9%
associate-/l*82.8%
Simplified82.8%
if -1.34e113 < z Initial program 92.9%
Taylor expanded in x around 0 44.1%
Final simplification49.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 91.2%
Taylor expanded in x around 0 47.6%
associate-/l*49.1%
Simplified49.1%
Final simplification49.1%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024053
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))