
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (* y (/ 2.0 (* y (- (/ t z) (* (/ z y) 2.0)))))))
double code(double x, double y, double z, double t) {
return x + (y * (2.0 / (y * ((t / z) - ((z / y) * 2.0)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + (y * (2.0d0 / (y * ((t / z) - ((z / y) * 2.0d0)))))
end function
public static double code(double x, double y, double z, double t) {
return x + (y * (2.0 / (y * ((t / z) - ((z / y) * 2.0)))));
}
def code(x, y, z, t): return x + (y * (2.0 / (y * ((t / z) - ((z / y) * 2.0)))))
function code(x, y, z, t) return Float64(x + Float64(y * Float64(2.0 / Float64(y * Float64(Float64(t / z) - Float64(Float64(z / y) * 2.0)))))) end
function tmp = code(x, y, z, t) tmp = x + (y * (2.0 / (y * ((t / z) - ((z / y) * 2.0))))); end
code[x_, y_, z_, t_] := N[(x + N[(y * N[(2.0 / N[(y * N[(N[(t / z), $MachinePrecision] - N[(N[(z / y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{2}{y \cdot \left(\frac{t}{z} - \frac{z}{y} \cdot 2\right)}
\end{array}
Initial program 79.5%
associate-/l*86.3%
associate-*r*86.3%
associate-*l*86.3%
*-commutative86.3%
clear-num86.0%
un-div-inv86.0%
*-commutative86.0%
associate-*l*85.9%
pow285.9%
Applied egg-rr85.9%
Taylor expanded in y around inf 97.1%
+-commutative97.1%
mul-1-neg97.1%
unsub-neg97.1%
Simplified97.1%
Final simplification97.1%
(FPCore (x y z t) :precision binary64 (if (or (<= z -7.2e+19) (not (<= z 6e+38))) (- x (/ y z)) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -7.2e+19) || !(z <= 6e+38)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-7.2d+19)) .or. (.not. (z <= 6d+38))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -7.2e+19) || !(z <= 6e+38)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -7.2e+19) or not (z <= 6e+38): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -7.2e+19) || !(z <= 6e+38)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -7.2e+19) || ~((z <= 6e+38))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -7.2e+19], N[Not[LessEqual[z, 6e+38]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.2 \cdot 10^{+19} \lor \neg \left(z \leq 6 \cdot 10^{+38}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -7.2e19 or 6.0000000000000002e38 < z Initial program 69.1%
Simplified82.9%
Taylor expanded in y around 0 95.0%
if -7.2e19 < z < 6.0000000000000002e38Initial program 88.5%
Simplified89.2%
Taylor expanded in y around inf 88.4%
associate-*r/88.4%
*-commutative88.4%
Simplified88.4%
Final simplification91.5%
(FPCore (x y z t) :precision binary64 (if (or (<= z -115000.0) (not (<= z 2.9e+38))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -115000.0) || !(z <= 2.9e+38)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-115000.0d0)) .or. (.not. (z <= 2.9d+38))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -115000.0) || !(z <= 2.9e+38)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -115000.0) or not (z <= 2.9e+38): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -115000.0) || !(z <= 2.9e+38)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -115000.0) || ~((z <= 2.9e+38))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -115000.0], N[Not[LessEqual[z, 2.9e+38]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -115000 \lor \neg \left(z \leq 2.9 \cdot 10^{+38}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -115000 or 2.90000000000000007e38 < z Initial program 69.9%
Simplified83.3%
Taylor expanded in y around 0 94.0%
if -115000 < z < 2.90000000000000007e38Initial program 88.3%
Simplified89.0%
Taylor expanded in x around inf 80.1%
Final simplification86.7%
(FPCore (x y z t) :precision binary64 (+ x (* y (/ 2.0 (- (* t (/ y z)) (* z 2.0))))))
double code(double x, double y, double z, double t) {
return x + (y * (2.0 / ((t * (y / z)) - (z * 2.0))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + (y * (2.0d0 / ((t * (y / z)) - (z * 2.0d0))))
end function
public static double code(double x, double y, double z, double t) {
return x + (y * (2.0 / ((t * (y / z)) - (z * 2.0))));
}
def code(x, y, z, t): return x + (y * (2.0 / ((t * (y / z)) - (z * 2.0))))
function code(x, y, z, t) return Float64(x + Float64(y * Float64(2.0 / Float64(Float64(t * Float64(y / z)) - Float64(z * 2.0))))) end
function tmp = code(x, y, z, t) tmp = x + (y * (2.0 / ((t * (y / z)) - (z * 2.0)))); end
code[x_, y_, z_, t_] := N[(x + N[(y * N[(2.0 / N[(N[(t * N[(y / z), $MachinePrecision]), $MachinePrecision] - N[(z * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{2}{t \cdot \frac{y}{z} - z \cdot 2}
\end{array}
Initial program 79.5%
associate-/l*86.3%
associate-*r*86.3%
associate-*l*86.3%
*-commutative86.3%
clear-num86.0%
un-div-inv86.0%
*-commutative86.0%
associate-*l*85.9%
pow285.9%
Applied egg-rr85.9%
Taylor expanded in y around inf 97.1%
+-commutative97.1%
mul-1-neg97.1%
unsub-neg97.1%
Simplified97.1%
Taylor expanded in y around 0 94.0%
*-commutative94.0%
associate-*r/97.2%
associate-*r/94.0%
*-commutative94.0%
+-commutative94.0%
mul-1-neg94.0%
*-commutative94.0%
associate-*r/97.2%
sub-neg97.2%
associate-*r/94.0%
*-commutative94.0%
associate-*r/95.6%
Simplified95.6%
Final simplification95.6%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 79.5%
Simplified86.3%
Taylor expanded in x around inf 78.8%
Final simplification78.8%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024053
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))