
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* (* -0.005555555555555556 angle) PI))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin(((-0.005555555555555556 * angle) * ((double) M_PI)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin(((-0.005555555555555556 * angle) * Math.PI))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin(((-0.005555555555555556 * angle) * math.pi))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(Float64(-0.005555555555555556 * angle) * pi))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin(((-0.005555555555555556 * angle) * pi))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(N[(-0.005555555555555556 * angle), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\left(-0.005555555555555556 \cdot angle\right) \cdot \pi\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 81.9%
Simplified81.9%
Taylor expanded in angle around 0 82.1%
Taylor expanded in angle around 0 82.1%
associate-*r*82.1%
Simplified82.1%
Final simplification82.1%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* -0.005555555555555556 (* angle PI)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((-0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((-0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((-0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(-0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((-0.005555555555555556 * (angle * pi)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(-0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(-0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 81.9%
Simplified81.9%
Taylor expanded in angle around 0 82.1%
Taylor expanded in angle around 0 82.1%
Final simplification82.1%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* angle (/ PI -180.0)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((angle * (math.pi / -180.0)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((angle * (pi / -180.0)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 81.9%
Simplified81.9%
Taylor expanded in angle around 0 82.1%
Final simplification82.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* -0.005555555555555556 (* angle (* (* b PI) (* -0.005555555555555556 (* angle (* b PI))))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (-0.005555555555555556 * (angle * ((b * ((double) M_PI)) * (-0.005555555555555556 * (angle * (b * ((double) M_PI)))))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (-0.005555555555555556 * (angle * ((b * Math.PI) * (-0.005555555555555556 * (angle * (b * Math.PI))))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (-0.005555555555555556 * (angle * ((b * math.pi) * (-0.005555555555555556 * (angle * (b * math.pi))))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(-0.005555555555555556 * Float64(angle * Float64(Float64(b * pi) * Float64(-0.005555555555555556 * Float64(angle * Float64(b * pi))))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (-0.005555555555555556 * (angle * ((b * pi) * (-0.005555555555555556 * (angle * (b * pi)))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(-0.005555555555555556 * N[(angle * N[(N[(b * Pi), $MachinePrecision] * N[(-0.005555555555555556 * N[(angle * N[(b * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + -0.005555555555555556 \cdot \left(angle \cdot \left(\left(b \cdot \pi\right) \cdot \left(-0.005555555555555556 \cdot \left(angle \cdot \left(b \cdot \pi\right)\right)\right)\right)\right)
\end{array}
Initial program 81.9%
Simplified81.9%
Taylor expanded in angle around 0 76.9%
associate-*r*76.9%
Simplified76.9%
Taylor expanded in angle around 0 76.9%
unpow276.9%
associate-*l*76.9%
associate-*l*77.0%
*-commutative77.0%
associate-*r*77.0%
*-commutative77.0%
Applied egg-rr77.0%
associate-*l*75.7%
associate-*r*75.7%
*-commutative75.7%
Simplified75.7%
Taylor expanded in angle around 0 75.7%
*-commutative75.7%
Simplified75.7%
Final simplification75.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* -0.005555555555555556 (* angle (* (* b PI) (* (* b angle) (* -0.005555555555555556 PI)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (-0.005555555555555556 * (angle * ((b * ((double) M_PI)) * ((b * angle) * (-0.005555555555555556 * ((double) M_PI))))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (-0.005555555555555556 * (angle * ((b * Math.PI) * ((b * angle) * (-0.005555555555555556 * Math.PI)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (-0.005555555555555556 * (angle * ((b * math.pi) * ((b * angle) * (-0.005555555555555556 * math.pi)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(-0.005555555555555556 * Float64(angle * Float64(Float64(b * pi) * Float64(Float64(b * angle) * Float64(-0.005555555555555556 * pi)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (-0.005555555555555556 * (angle * ((b * pi) * ((b * angle) * (-0.005555555555555556 * pi))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(-0.005555555555555556 * N[(angle * N[(N[(b * Pi), $MachinePrecision] * N[(N[(b * angle), $MachinePrecision] * N[(-0.005555555555555556 * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + -0.005555555555555556 \cdot \left(angle \cdot \left(\left(b \cdot \pi\right) \cdot \left(\left(b \cdot angle\right) \cdot \left(-0.005555555555555556 \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 81.9%
Simplified81.9%
Taylor expanded in angle around 0 76.9%
associate-*r*76.9%
Simplified76.9%
Taylor expanded in angle around 0 76.9%
unpow276.9%
associate-*l*76.9%
associate-*l*77.0%
*-commutative77.0%
associate-*r*77.0%
*-commutative77.0%
Applied egg-rr77.0%
associate-*l*75.7%
associate-*r*75.7%
*-commutative75.7%
Simplified75.7%
Final simplification75.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* -0.005555555555555556 (* angle (* (* b PI) (* PI (* -0.005555555555555556 (* b angle))))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (-0.005555555555555556 * (angle * ((b * ((double) M_PI)) * (((double) M_PI) * (-0.005555555555555556 * (b * angle))))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (-0.005555555555555556 * (angle * ((b * Math.PI) * (Math.PI * (-0.005555555555555556 * (b * angle))))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (-0.005555555555555556 * (angle * ((b * math.pi) * (math.pi * (-0.005555555555555556 * (b * angle))))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(-0.005555555555555556 * Float64(angle * Float64(Float64(b * pi) * Float64(pi * Float64(-0.005555555555555556 * Float64(b * angle))))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (-0.005555555555555556 * (angle * ((b * pi) * (pi * (-0.005555555555555556 * (b * angle)))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(-0.005555555555555556 * N[(angle * N[(N[(b * Pi), $MachinePrecision] * N[(Pi * N[(-0.005555555555555556 * N[(b * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + -0.005555555555555556 \cdot \left(angle \cdot \left(\left(b \cdot \pi\right) \cdot \left(\pi \cdot \left(-0.005555555555555556 \cdot \left(b \cdot angle\right)\right)\right)\right)\right)
\end{array}
Initial program 81.9%
Simplified81.9%
Taylor expanded in angle around 0 76.9%
associate-*r*76.9%
Simplified76.9%
Taylor expanded in angle around 0 76.9%
unpow276.9%
associate-*l*76.9%
associate-*l*77.0%
*-commutative77.0%
associate-*r*77.0%
*-commutative77.0%
Applied egg-rr77.0%
associate-*l*75.7%
*-commutative75.7%
Simplified75.7%
Final simplification75.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* -0.005555555555555556 (* (* -0.005555555555555556 (* b angle)) (* PI (* PI (* b angle)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (-0.005555555555555556 * ((-0.005555555555555556 * (b * angle)) * (((double) M_PI) * (((double) M_PI) * (b * angle)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (-0.005555555555555556 * ((-0.005555555555555556 * (b * angle)) * (Math.PI * (Math.PI * (b * angle)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (-0.005555555555555556 * ((-0.005555555555555556 * (b * angle)) * (math.pi * (math.pi * (b * angle)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(-0.005555555555555556 * Float64(Float64(-0.005555555555555556 * Float64(b * angle)) * Float64(pi * Float64(pi * Float64(b * angle)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (-0.005555555555555556 * ((-0.005555555555555556 * (b * angle)) * (pi * (pi * (b * angle))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(-0.005555555555555556 * N[(N[(-0.005555555555555556 * N[(b * angle), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(Pi * N[(b * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + -0.005555555555555556 \cdot \left(\left(-0.005555555555555556 \cdot \left(b \cdot angle\right)\right) \cdot \left(\pi \cdot \left(\pi \cdot \left(b \cdot angle\right)\right)\right)\right)
\end{array}
Initial program 81.9%
Simplified81.9%
Taylor expanded in angle around 0 76.9%
associate-*r*76.9%
Simplified76.9%
Taylor expanded in angle around 0 76.9%
unpow276.9%
associate-*l*76.9%
associate-*l*77.0%
*-commutative77.0%
associate-*r*77.0%
*-commutative77.0%
Applied egg-rr77.0%
associate-*r*77.0%
*-commutative77.0%
*-commutative77.0%
*-commutative77.0%
associate-*r*76.9%
*-commutative76.9%
Simplified76.9%
Final simplification76.9%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* -0.005555555555555556 (* (* angle (* b PI)) (* (* b angle) (* -0.005555555555555556 PI))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (-0.005555555555555556 * ((angle * (b * ((double) M_PI))) * ((b * angle) * (-0.005555555555555556 * ((double) M_PI)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (-0.005555555555555556 * ((angle * (b * Math.PI)) * ((b * angle) * (-0.005555555555555556 * Math.PI))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (-0.005555555555555556 * ((angle * (b * math.pi)) * ((b * angle) * (-0.005555555555555556 * math.pi))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(-0.005555555555555556 * Float64(Float64(angle * Float64(b * pi)) * Float64(Float64(b * angle) * Float64(-0.005555555555555556 * pi))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (-0.005555555555555556 * ((angle * (b * pi)) * ((b * angle) * (-0.005555555555555556 * pi)))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(-0.005555555555555556 * N[(N[(angle * N[(b * Pi), $MachinePrecision]), $MachinePrecision] * N[(N[(b * angle), $MachinePrecision] * N[(-0.005555555555555556 * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + -0.005555555555555556 \cdot \left(\left(angle \cdot \left(b \cdot \pi\right)\right) \cdot \left(\left(b \cdot angle\right) \cdot \left(-0.005555555555555556 \cdot \pi\right)\right)\right)
\end{array}
Initial program 81.9%
Simplified81.9%
Taylor expanded in angle around 0 76.9%
associate-*r*76.9%
Simplified76.9%
Taylor expanded in angle around 0 76.9%
unpow276.9%
associate-*l*76.9%
associate-*l*77.0%
*-commutative77.0%
associate-*r*77.0%
*-commutative77.0%
Applied egg-rr77.0%
associate-*l*75.7%
associate-*r*75.7%
*-commutative75.7%
Simplified75.7%
pow175.7%
associate-*r*77.0%
*-commutative77.0%
Applied egg-rr77.0%
unpow177.0%
Simplified77.0%
Final simplification77.0%
herbie shell --seed 2024053
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))