
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* z (* 2.0 (exp (* t t)))))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((z * (2.0 * exp((t * t)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((z * (2.0d0 * exp((t * t)))))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((z * (2.0 * Math.exp((t * t)))));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((z * (2.0 * math.exp((t * t)))))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * Float64(2.0 * exp(Float64(t * t)))))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((z * (2.0 * exp((t * t))))); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * N[(2.0 * N[Exp[N[(t * t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot \left(2 \cdot e^{t \cdot t}\right)}
\end{array}
Initial program 99.4%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
Simplified99.8%
pow299.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= t 11200000000000.0)
(* t_1 (sqrt (* z 2.0)))
(sqrt (* (* z 2.0) (pow t_1 2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 11200000000000.0) {
tmp = t_1 * sqrt((z * 2.0));
} else {
tmp = sqrt(((z * 2.0) * pow(t_1, 2.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) - y
if (t <= 11200000000000.0d0) then
tmp = t_1 * sqrt((z * 2.0d0))
else
tmp = sqrt(((z * 2.0d0) * (t_1 ** 2.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 11200000000000.0) {
tmp = t_1 * Math.sqrt((z * 2.0));
} else {
tmp = Math.sqrt(((z * 2.0) * Math.pow(t_1, 2.0)));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * 0.5) - y tmp = 0 if t <= 11200000000000.0: tmp = t_1 * math.sqrt((z * 2.0)) else: tmp = math.sqrt(((z * 2.0) * math.pow(t_1, 2.0))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (t <= 11200000000000.0) tmp = Float64(t_1 * sqrt(Float64(z * 2.0))); else tmp = sqrt(Float64(Float64(z * 2.0) * (t_1 ^ 2.0))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * 0.5) - y; tmp = 0.0; if (t <= 11200000000000.0) tmp = t_1 * sqrt((z * 2.0)); else tmp = sqrt(((z * 2.0) * (t_1 ^ 2.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t, 11200000000000.0], N[(t$95$1 * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(N[(z * 2.0), $MachinePrecision] * N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \leq 11200000000000:\\
\;\;\;\;t\_1 \cdot \sqrt{z \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(z \cdot 2\right) \cdot {t\_1}^{2}}\\
\end{array}
\end{array}
if t < 1.12e13Initial program 99.2%
associate-*l*99.7%
remove-double-neg99.7%
remove-double-neg99.7%
exp-sqrt99.7%
exp-prod99.7%
Simplified99.7%
pow199.7%
sqrt-unprod99.7%
associate-*l*99.7%
pow-exp99.7%
pow299.7%
Applied egg-rr99.7%
unpow199.7%
Simplified99.7%
Taylor expanded in t around 0 69.9%
if 1.12e13 < t Initial program 100.0%
associate-*l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
pow1100.0%
sqrt-unprod100.0%
associate-*l*100.0%
pow-exp100.0%
pow2100.0%
Applied egg-rr100.0%
unpow1100.0%
Simplified100.0%
Taylor expanded in t around 0 18.4%
*-commutative18.4%
add-sqr-sqrt9.7%
sqrt-unprod33.4%
*-commutative33.4%
*-commutative33.4%
*-commutative33.4%
*-commutative33.4%
swap-sqr36.3%
add-sqr-sqrt36.3%
*-commutative36.3%
pow236.3%
Applied egg-rr36.3%
Final simplification61.0%
(FPCore (x y z t) :precision binary64 (if (<= (* x 0.5) 5e+208) (* (- (* x 0.5) y) (sqrt (* z 2.0))) (sqrt (* z (* 0.5 (pow x 2.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * 0.5) <= 5e+208) {
tmp = ((x * 0.5) - y) * sqrt((z * 2.0));
} else {
tmp = sqrt((z * (0.5 * pow(x, 2.0))));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * 0.5d0) <= 5d+208) then
tmp = ((x * 0.5d0) - y) * sqrt((z * 2.0d0))
else
tmp = sqrt((z * (0.5d0 * (x ** 2.0d0))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * 0.5) <= 5e+208) {
tmp = ((x * 0.5) - y) * Math.sqrt((z * 2.0));
} else {
tmp = Math.sqrt((z * (0.5 * Math.pow(x, 2.0))));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * 0.5) <= 5e+208: tmp = ((x * 0.5) - y) * math.sqrt((z * 2.0)) else: tmp = math.sqrt((z * (0.5 * math.pow(x, 2.0)))) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * 0.5) <= 5e+208) tmp = Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))); else tmp = sqrt(Float64(z * Float64(0.5 * (x ^ 2.0)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * 0.5) <= 5e+208) tmp = ((x * 0.5) - y) * sqrt((z * 2.0)); else tmp = sqrt((z * (0.5 * (x ^ 2.0)))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * 0.5), $MachinePrecision], 5e+208], N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(z * N[(0.5 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot 0.5 \leq 5 \cdot 10^{+208}:\\
\;\;\;\;\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot \left(0.5 \cdot {x}^{2}\right)}\\
\end{array}
\end{array}
if (*.f64 x 1/2) < 5.0000000000000004e208Initial program 99.4%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
Simplified99.8%
Taylor expanded in t around 0 57.4%
if 5.0000000000000004e208 < (*.f64 x 1/2) Initial program 99.9%
associate-*l*99.9%
remove-double-neg99.9%
remove-double-neg99.9%
exp-sqrt99.9%
exp-prod99.9%
Simplified99.9%
pow199.9%
sqrt-unprod99.9%
associate-*l*99.9%
pow-exp99.9%
pow299.9%
Applied egg-rr99.9%
unpow199.9%
Simplified99.9%
Taylor expanded in t around 0 45.3%
Taylor expanded in x around inf 38.5%
associate-*l*38.5%
Simplified38.5%
Applied egg-rr84.1%
associate-*r*84.1%
*-commutative84.1%
*-commutative84.1%
associate-*l*84.1%
metadata-eval84.1%
Simplified84.1%
Final simplification59.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* z 2.0))))
(if (or (<= y -0.00116) (not (<= y 1.8e+16)))
(* y (- t_1))
(* t_1 (/ x 2.0)))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z * 2.0));
double tmp;
if ((y <= -0.00116) || !(y <= 1.8e+16)) {
tmp = y * -t_1;
} else {
tmp = t_1 * (x / 2.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((z * 2.0d0))
if ((y <= (-0.00116d0)) .or. (.not. (y <= 1.8d+16))) then
tmp = y * -t_1
else
tmp = t_1 * (x / 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z * 2.0));
double tmp;
if ((y <= -0.00116) || !(y <= 1.8e+16)) {
tmp = y * -t_1;
} else {
tmp = t_1 * (x / 2.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((z * 2.0)) tmp = 0 if (y <= -0.00116) or not (y <= 1.8e+16): tmp = y * -t_1 else: tmp = t_1 * (x / 2.0) return tmp
function code(x, y, z, t) t_1 = sqrt(Float64(z * 2.0)) tmp = 0.0 if ((y <= -0.00116) || !(y <= 1.8e+16)) tmp = Float64(y * Float64(-t_1)); else tmp = Float64(t_1 * Float64(x / 2.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((z * 2.0)); tmp = 0.0; if ((y <= -0.00116) || ~((y <= 1.8e+16))) tmp = y * -t_1; else tmp = t_1 * (x / 2.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]}, If[Or[LessEqual[y, -0.00116], N[Not[LessEqual[y, 1.8e+16]], $MachinePrecision]], N[(y * (-t$95$1)), $MachinePrecision], N[(t$95$1 * N[(x / 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{z \cdot 2}\\
\mathbf{if}\;y \leq -0.00116 \lor \neg \left(y \leq 1.8 \cdot 10^{+16}\right):\\
\;\;\;\;y \cdot \left(-t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{x}{2}\\
\end{array}
\end{array}
if y < -0.00116 or 1.8e16 < y Initial program 99.8%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
Simplified99.8%
Taylor expanded in t around 0 58.5%
Taylor expanded in x around 0 49.5%
mul-1-neg49.5%
associate-*l*49.5%
*-commutative49.5%
distribute-rgt-neg-in49.5%
distribute-rgt-neg-in49.5%
Simplified49.5%
Applied egg-rr49.7%
neg-sub049.7%
*-commutative49.7%
Simplified49.7%
if -0.00116 < y < 1.8e16Initial program 99.1%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
Simplified99.8%
Taylor expanded in t around 0 54.4%
Taylor expanded in x around inf 42.7%
associate-*l*42.6%
Simplified42.6%
Applied egg-rr42.8%
unpow142.8%
rem-log-exp33.0%
*-commutative33.0%
associate-*r*33.0%
rem-log-exp20.8%
log-pow20.8%
exp-to-pow20.8%
unpow1/220.8%
sqr-pow20.8%
rem-sqrt-square20.8%
sqr-pow20.8%
fabs-sqr20.8%
sqr-pow20.8%
log-pow17.8%
rem-log-exp42.8%
*-commutative42.8%
Simplified42.8%
Final simplification45.9%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* z 2.0))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((z * 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((z * 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((z * 2.0));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((z * 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((z * 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}
\end{array}
Initial program 99.4%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
Simplified99.8%
Taylor expanded in t around 0 56.2%
Final simplification56.2%
(FPCore (x y z t) :precision binary64 (* y (- (sqrt (* z 2.0)))))
double code(double x, double y, double z, double t) {
return y * -sqrt((z * 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * -sqrt((z * 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return y * -Math.sqrt((z * 2.0));
}
def code(x, y, z, t): return y * -math.sqrt((z * 2.0))
function code(x, y, z, t) return Float64(y * Float64(-sqrt(Float64(z * 2.0)))) end
function tmp = code(x, y, z, t) tmp = y * -sqrt((z * 2.0)); end
code[x_, y_, z_, t_] := N[(y * (-N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision])), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(-\sqrt{z \cdot 2}\right)
\end{array}
Initial program 99.4%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
Simplified99.8%
Taylor expanded in t around 0 56.2%
Taylor expanded in x around 0 29.8%
mul-1-neg29.8%
associate-*l*29.8%
*-commutative29.8%
distribute-rgt-neg-in29.8%
distribute-rgt-neg-in29.8%
Simplified29.8%
Applied egg-rr29.9%
neg-sub029.9%
*-commutative29.9%
Simplified29.9%
Final simplification29.9%
(FPCore (x y z t) :precision binary64 (* y (sqrt (* z 2.0))))
double code(double x, double y, double z, double t) {
return y * sqrt((z * 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * sqrt((z * 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return y * Math.sqrt((z * 2.0));
}
def code(x, y, z, t): return y * math.sqrt((z * 2.0))
function code(x, y, z, t) return Float64(y * sqrt(Float64(z * 2.0))) end
function tmp = code(x, y, z, t) tmp = y * sqrt((z * 2.0)); end
code[x_, y_, z_, t_] := N[(y * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \sqrt{z \cdot 2}
\end{array}
Initial program 99.4%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
Simplified99.8%
Taylor expanded in t around 0 56.2%
Taylor expanded in x around 0 29.8%
mul-1-neg29.8%
associate-*l*29.8%
*-commutative29.8%
distribute-rgt-neg-in29.8%
distribute-rgt-neg-in29.8%
Simplified29.8%
Applied egg-rr2.5%
unpow1/22.5%
*-commutative2.5%
Simplified2.5%
Final simplification2.5%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024053
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0)))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))