
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(- n0_i (* n0_i u))
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(+
(* -0.5 (* n0_i (pow u 2.0)))
(* u (+ (* n0_i 0.5) (* 0.16666666666666666 (- n1_i n0_i)))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i - (n0_i * u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * ((-0.5f * (n0_i * powf(u, 2.0f))) + (u * ((n0_i * 0.5f) + (0.16666666666666666f * (n1_i - n0_i)))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i - (n0_i * u)) + ((u * n1_i) + ((normangle ** 2.0e0) * (((-0.5e0) * (n0_i * (u ** 2.0e0))) + (u * ((n0_i * 0.5e0) + (0.16666666666666666e0 * (n1_i - n0_i)))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i - Float32(n0_i * u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(-0.5) * Float32(n0_i * (u ^ Float32(2.0)))) + Float32(u * Float32(Float32(n0_i * Float32(0.5)) + Float32(Float32(0.16666666666666666) * Float32(n1_i - n0_i)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i - (n0_i * u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * ((single(-0.5) * (n0_i * (u ^ single(2.0)))) + (u * ((n0_i * single(0.5)) + (single(0.16666666666666666) * (n1_i - n0_i))))))); end
\begin{array}{l}
\\
\left(n0\_i - n0\_i \cdot u\right) + \left(u \cdot n1\_i + {normAngle}^{2} \cdot \left(-0.5 \cdot \left(n0\_i \cdot {u}^{2}\right) + u \cdot \left(n0\_i \cdot 0.5 + 0.16666666666666666 \cdot \left(n1\_i - n0\_i\right)\right)\right)\right)
\end{array}
Initial program 97.1%
*-commutative97.1%
associate-*l*77.1%
*-commutative77.1%
associate-*l*71.7%
distribute-lft-out71.7%
Simplified71.7%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 98.2%
sub-neg98.2%
distribute-rgt-in98.5%
*-un-lft-identity98.5%
Applied egg-rr98.5%
Taylor expanded in n1_i around 0 98.5%
+-commutative98.5%
metadata-eval98.5%
distribute-lft-neg-in98.5%
distribute-rgt-neg-in98.5%
distribute-lft-in98.5%
unsub-neg98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(- n0_i (* n0_i u))
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(* u (+ (* n0_i 0.5) (* 0.16666666666666666 (- n1_i n0_i))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i - (n0_i * u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * (u * ((n0_i * 0.5f) + (0.16666666666666666f * (n1_i - n0_i))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i - (n0_i * u)) + ((u * n1_i) + ((normangle ** 2.0e0) * (u * ((n0_i * 0.5e0) + (0.16666666666666666e0 * (n1_i - n0_i))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i - Float32(n0_i * u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.5)) + Float32(Float32(0.16666666666666666) * Float32(n1_i - n0_i))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i - (n0_i * u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.5)) + (single(0.16666666666666666) * (n1_i - n0_i)))))); end
\begin{array}{l}
\\
\left(n0\_i - n0\_i \cdot u\right) + \left(u \cdot n1\_i + {normAngle}^{2} \cdot \left(u \cdot \left(n0\_i \cdot 0.5 + 0.16666666666666666 \cdot \left(n1\_i - n0\_i\right)\right)\right)\right)
\end{array}
Initial program 97.1%
*-commutative97.1%
associate-*l*77.1%
*-commutative77.1%
associate-*l*71.7%
distribute-lft-out71.7%
Simplified71.7%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 98.2%
cancel-sign-sub-inv98.2%
*-commutative98.2%
metadata-eval98.2%
mul-1-neg98.2%
Simplified98.2%
sub-neg98.2%
distribute-rgt-in98.5%
*-un-lft-identity98.5%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(*
u
(-
(- (* n0_i -0.16666666666666666) (* n0_i -0.5))
(* n1_i -0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * (((n0_i * -0.16666666666666666f) - (n0_i * -0.5f)) - (n1_i * -0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * (((n0_i * (-0.16666666666666666e0)) - (n0_i * (-0.5e0))) - (n1_i * (-0.16666666666666666e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(n0_i * Float32(-0.5))) - Float32(n1_i * Float32(-0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * (((n0_i * single(-0.16666666666666666)) - (n0_i * single(-0.5))) - (n1_i * single(-0.16666666666666666)))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(\left(n0\_i \cdot -0.16666666666666666 - n0\_i \cdot -0.5\right) - n1\_i \cdot -0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.1%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 85.7%
Taylor expanded in normAngle around 0 98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (- n1_i n0_i)) (* (pow normAngle 2.0) (* n1_i (* u 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (n1_i * (u * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (n1_i * (u * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(n1_i * Float32(u * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (n1_i * (u * single(0.16666666666666666))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(n1\_i \cdot \left(u \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.1%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 85.7%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in n0_i around 0 98.2%
associate-*r*98.2%
*-commutative98.2%
associate-*l*98.2%
Simplified98.2%
Final simplification98.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 97.1%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 85.7%
Taylor expanded in normAngle around 0 96.9%
+-commutative96.9%
fma-define97.1%
mul-1-neg97.1%
unsub-neg97.1%
Simplified97.1%
Final simplification97.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -9.9999998245167e-14) (not (<= n1_i 1.999999967550318e-17))) (* u n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.9999998245167e-14f) || !(n1_i <= 1.999999967550318e-17f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.9999998245167e-14)) .or. (.not. (n1_i <= 1.999999967550318e-17))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.9999998245167e-14)) || !(n1_i <= Float32(1.999999967550318e-17))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.9999998245167e-14)) || ~((n1_i <= single(1.999999967550318e-17)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -9.9999998245167 \cdot 10^{-14} \lor \neg \left(n1\_i \leq 1.999999967550318 \cdot 10^{-17}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -9.99999982e-14 or 1.99999997e-17 < n1_i Initial program 96.8%
fma-define96.9%
associate-*r/96.9%
*-rgt-identity96.9%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in n0_i around 0 61.9%
associate-/l*68.4%
Simplified68.4%
Taylor expanded in normAngle around 0 68.0%
if -9.99999982e-14 < n1_i < 1.99999997e-17Initial program 97.3%
fma-define97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 97.2%
fma-define97.2%
*-commutative97.2%
Simplified97.2%
Taylor expanded in n0_i around inf 72.4%
Final simplification70.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -9.9999998245167e-14) (not (<= n1_i 1.999999967550318e-17))) (* u n1_i) (- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.9999998245167e-14f) || !(n1_i <= 1.999999967550318e-17f)) {
tmp = u * n1_i;
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.9999998245167e-14)) .or. (.not. (n1_i <= 1.999999967550318e-17))) then
tmp = u * n1_i
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.9999998245167e-14)) || !(n1_i <= Float32(1.999999967550318e-17))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.9999998245167e-14)) || ~((n1_i <= single(1.999999967550318e-17)))) tmp = u * n1_i; else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -9.9999998245167 \cdot 10^{-14} \lor \neg \left(n1\_i \leq 1.999999967550318 \cdot 10^{-17}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -9.99999982e-14 or 1.99999997e-17 < n1_i Initial program 96.8%
fma-define96.9%
associate-*r/96.9%
*-rgt-identity96.9%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in n0_i around 0 61.9%
associate-/l*68.4%
Simplified68.4%
Taylor expanded in normAngle around 0 68.0%
if -9.99999982e-14 < n1_i < 1.99999997e-17Initial program 97.3%
fma-define97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 97.2%
fma-define97.2%
*-commutative97.2%
Simplified97.2%
Taylor expanded in n0_i around inf 72.4%
sub-neg98.3%
distribute-rgt-in98.6%
*-un-lft-identity98.6%
Applied egg-rr72.7%
Final simplification71.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.000000045813705e-18)
(not (<= n1_i 1.999999967550318e-17)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.000000045813705e-18f) || !(n1_i <= 1.999999967550318e-17f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.000000045813705e-18)) .or. (.not. (n1_i <= 1.999999967550318e-17))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.000000045813705e-18)) || !(n1_i <= Float32(1.999999967550318e-17))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.000000045813705e-18)) || ~((n1_i <= single(1.999999967550318e-17)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.000000045813705 \cdot 10^{-18} \lor \neg \left(n1\_i \leq 1.999999967550318 \cdot 10^{-17}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -1.00000005e-18 or 1.99999997e-17 < n1_i Initial program 96.2%
fma-define96.2%
associate-*r/96.2%
*-rgt-identity96.2%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in n0_i around 0 58.6%
associate-/l*65.0%
Simplified65.0%
Taylor expanded in normAngle around 0 64.8%
if -1.00000005e-18 < n1_i < 1.99999997e-17Initial program 97.8%
fma-define97.8%
associate-*r/98.1%
*-rgt-identity98.1%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in u around 0 57.7%
Final simplification60.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.1%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 85.7%
Taylor expanded in normAngle around 0 96.9%
mul-1-neg96.9%
unsub-neg96.9%
Simplified96.9%
Final simplification96.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.1%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 43.7%
Final simplification43.7%
herbie shell --seed 2024053
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))