
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (log1p (cbrt (pow (expm1 (cos (/ PI (/ -180.0 angle)))) 3.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * log1p(cbrt(pow(expm1(cos((((double) M_PI) / (-180.0 / angle)))), 3.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.log1p(Math.cbrt(Math.pow(Math.expm1(Math.cos((Math.PI / (-180.0 / angle)))), 3.0)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * log1p(cbrt((expm1(cos(Float64(pi / Float64(-180.0 / angle)))) ^ 3.0)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Log[1 + N[Power[N[Power[N[(Exp[N[Cos[N[(Pi / N[(-180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision], 3.0], $MachinePrecision], 1/3], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \mathsf{log1p}\left(\sqrt[3]{{\left(\mathsf{expm1}\left(\cos \left(\frac{\pi}{\frac{-180}{angle}}\right)\right)\right)}^{3}}\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.7%
associate-/l*81.7%
cos-neg81.7%
distribute-lft-neg-out81.7%
distribute-frac-neg81.7%
distribute-frac-neg81.7%
distribute-lft-neg-out81.7%
cos-neg81.7%
associate-*l/81.7%
associate-/l*81.7%
Simplified81.7%
associate-*r/81.7%
associate-*l/81.7%
log1p-expm1-u81.7%
associate-*l/81.7%
associate-*r/81.7%
div-inv81.7%
metadata-eval81.7%
Applied egg-rr81.7%
add-cbrt-cube81.7%
pow381.7%
metadata-eval81.7%
div-inv81.7%
*-commutative81.7%
associate-/r/81.8%
frac-2neg81.8%
distribute-frac-neg81.8%
cos-neg81.8%
distribute-neg-frac81.8%
metadata-eval81.8%
Applied egg-rr81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (expm1 (log1p (* angle (* PI 0.005555555555555556)))))) 2.0) (pow (* b (cos (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(expm1(log1p((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0) + pow((b * cos((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(Math.expm1(Math.log1p((angle * (Math.PI * 0.005555555555555556)))))), 2.0) + Math.pow((b * Math.cos((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(math.expm1(math.log1p((angle * (math.pi * 0.005555555555555556)))))), 2.0) + math.pow((b * math.cos((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(expm1(log1p(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0) + (Float64(b * cos(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Exp[N[Log[1 + N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 81.7%
*-commutative81.7%
clear-num81.7%
un-div-inv81.8%
Applied egg-rr81.8%
expm1-log1p-u67.8%
associate-*l/67.8%
associate-*r/67.8%
div-inv67.8%
metadata-eval67.8%
Applied egg-rr67.8%
Final simplification67.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* PI (/ angle 180.0)))) 2.0) (pow (* b (cos (* 0.005555555555555556 (/ PI (/ 1.0 angle))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * cos((0.005555555555555556 * (((double) M_PI) / (1.0 / angle))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.cos((0.005555555555555556 * (Math.PI / (1.0 / angle))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.cos((0.005555555555555556 * (math.pi / (1.0 / angle))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(0.005555555555555556 * Float64(pi / Float64(1.0 / angle))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((pi * (angle / 180.0)))) ^ 2.0) + ((b * cos((0.005555555555555556 * (pi / (1.0 / angle))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(0.005555555555555556 * N[(Pi / N[(1.0 / angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(0.005555555555555556 \cdot \frac{\pi}{\frac{1}{angle}}\right)\right)}^{2}
\end{array}
Initial program 81.7%
*-commutative81.7%
clear-num81.7%
un-div-inv81.8%
Applied egg-rr81.8%
*-un-lft-identity81.8%
div-inv81.8%
times-frac81.8%
metadata-eval81.8%
Applied egg-rr81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow (* b (cos (* angle (/ PI 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow((b * cos((angle * (((double) M_PI) / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow((b * Math.cos((angle * (Math.PI / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow((b * math.cos((angle * (math.pi / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (Float64(b * cos(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + ((b * cos((angle * (pi / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.7%
associate-/l*81.7%
cos-neg81.7%
distribute-lft-neg-out81.7%
distribute-frac-neg81.7%
distribute-frac-neg81.7%
distribute-lft-neg-out81.7%
cos-neg81.7%
associate-*l/81.7%
associate-/l*81.7%
Simplified81.7%
Taylor expanded in angle around inf 81.7%
Final simplification81.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (cos (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * cos((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.cos((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * math.cos((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + ((b * cos((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.7%
associate-/l*81.7%
cos-neg81.7%
distribute-lft-neg-out81.7%
distribute-frac-neg81.7%
distribute-frac-neg81.7%
distribute-lft-neg-out81.7%
cos-neg81.7%
associate-*l/81.7%
associate-/l*81.7%
Simplified81.7%
Taylor expanded in angle around inf 81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (cos (/ PI (/ 180.0 angle)))) 2.0) (pow (* a (sin (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * cos((((double) M_PI) / (180.0 / angle)))), 2.0) + pow((a * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.cos((Math.PI / (180.0 / angle)))), 2.0) + Math.pow((a * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.cos((math.pi / (180.0 / angle)))), 2.0) + math.pow((a * math.sin((math.pi * (angle / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * cos(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (Float64(a * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * cos((pi / (180.0 / angle)))) ^ 2.0) + ((a * sin((pi * (angle / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Cos[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \cos \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {\left(a \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 81.7%
*-commutative81.7%
clear-num81.7%
un-div-inv81.8%
Applied egg-rr81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.7%
associate-/l*81.7%
cos-neg81.7%
distribute-lft-neg-out81.7%
distribute-frac-neg81.7%
distribute-frac-neg81.7%
distribute-lft-neg-out81.7%
cos-neg81.7%
associate-*l/81.7%
associate-/l*81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.4%
Taylor expanded in angle around inf 81.4%
Final simplification81.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((pi / (180.0 / angle)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.7%
associate-/l*81.7%
cos-neg81.7%
distribute-lft-neg-out81.7%
distribute-frac-neg81.7%
distribute-frac-neg81.7%
distribute-lft-neg-out81.7%
cos-neg81.7%
associate-*l/81.7%
associate-/l*81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.4%
*-commutative81.4%
associate-/r/81.4%
Applied egg-rr81.4%
Final simplification81.4%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* (* angle PI) (* a 0.005555555555555556)) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow(((angle * ((double) M_PI)) * (a * 0.005555555555555556)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow(((angle * Math.PI) * (a * 0.005555555555555556)), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow(((angle * math.pi) * (a * 0.005555555555555556)), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(Float64(angle * pi) * Float64(a * 0.005555555555555556)) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (((angle * pi) * (a * 0.005555555555555556)) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(N[(angle * Pi), $MachinePrecision] * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(\left(angle \cdot \pi\right) \cdot \left(a \cdot 0.005555555555555556\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.7%
associate-/l*81.7%
cos-neg81.7%
distribute-lft-neg-out81.7%
distribute-frac-neg81.7%
distribute-frac-neg81.7%
distribute-lft-neg-out81.7%
cos-neg81.7%
associate-*l/81.7%
associate-/l*81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.4%
Taylor expanded in angle around 0 76.6%
*-commutative76.6%
*-commutative76.6%
associate-*l*76.5%
Simplified76.5%
Taylor expanded in angle around 0 76.6%
associate-*r*76.6%
Simplified76.6%
Final simplification76.6%
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (* PI (* a angle))))
(+
(pow b 2.0)
(* 0.005555555555555556 (* t_0 (* 0.005555555555555556 t_0))))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (a * angle);
return pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0)));
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (a * angle);
return Math.pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0)));
}
def code(a, b, angle): t_0 = math.pi * (a * angle) return math.pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0)))
function code(a, b, angle) t_0 = Float64(pi * Float64(a * angle)) return Float64((b ^ 2.0) + Float64(0.005555555555555556 * Float64(t_0 * Float64(0.005555555555555556 * t_0)))) end
function tmp = code(a, b, angle) t_0 = pi * (a * angle); tmp = (b ^ 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0))); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(t$95$0 * N[(0.005555555555555556 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \left(a \cdot angle\right)\\
{b}^{2} + 0.005555555555555556 \cdot \left(t\_0 \cdot \left(0.005555555555555556 \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 81.7%
associate-*l/81.7%
associate-/l*81.7%
cos-neg81.7%
distribute-lft-neg-out81.7%
distribute-frac-neg81.7%
distribute-frac-neg81.7%
distribute-lft-neg-out81.7%
cos-neg81.7%
associate-*l/81.7%
associate-/l*81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.4%
Taylor expanded in angle around 0 76.6%
*-commutative76.6%
*-commutative76.6%
associate-*l*76.5%
Simplified76.5%
unpow276.5%
associate-*l*76.5%
*-commutative76.5%
associate-*r*76.5%
associate-*r*76.6%
*-commutative76.6%
associate-*r*76.5%
Applied egg-rr76.5%
*-commutative76.5%
Simplified76.5%
Taylor expanded in a around 0 76.6%
associate-*r*76.5%
*-commutative76.5%
*-commutative76.5%
Simplified76.5%
Final simplification76.5%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 0.005555555555555556 (* (* PI (* a angle)) (* a (* angle (* PI 0.005555555555555556)))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (0.005555555555555556 * ((((double) M_PI) * (a * angle)) * (a * (angle * (((double) M_PI) * 0.005555555555555556)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (0.005555555555555556 * ((Math.PI * (a * angle)) * (a * (angle * (Math.PI * 0.005555555555555556)))));
}
def code(a, b, angle): return math.pow(b, 2.0) + (0.005555555555555556 * ((math.pi * (a * angle)) * (a * (angle * (math.pi * 0.005555555555555556)))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(0.005555555555555556 * Float64(Float64(pi * Float64(a * angle)) * Float64(a * Float64(angle * Float64(pi * 0.005555555555555556)))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (0.005555555555555556 * ((pi * (a * angle)) * (a * (angle * (pi * 0.005555555555555556))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision] * N[(a * N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + 0.005555555555555556 \cdot \left(\left(\pi \cdot \left(a \cdot angle\right)\right) \cdot \left(a \cdot \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 81.7%
associate-*l/81.7%
associate-/l*81.7%
cos-neg81.7%
distribute-lft-neg-out81.7%
distribute-frac-neg81.7%
distribute-frac-neg81.7%
distribute-lft-neg-out81.7%
cos-neg81.7%
associate-*l/81.7%
associate-/l*81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.4%
Taylor expanded in angle around 0 76.6%
*-commutative76.6%
*-commutative76.6%
associate-*l*76.5%
Simplified76.5%
unpow276.5%
associate-*l*76.5%
*-commutative76.5%
associate-*r*76.5%
associate-*r*76.6%
*-commutative76.6%
associate-*r*76.5%
Applied egg-rr76.5%
*-commutative76.5%
Simplified76.5%
Final simplification76.5%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 0.005555555555555556 (* (* (* angle PI) (* a 0.005555555555555556)) (* PI (* a angle))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (0.005555555555555556 * (((angle * ((double) M_PI)) * (a * 0.005555555555555556)) * (((double) M_PI) * (a * angle))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (0.005555555555555556 * (((angle * Math.PI) * (a * 0.005555555555555556)) * (Math.PI * (a * angle))));
}
def code(a, b, angle): return math.pow(b, 2.0) + (0.005555555555555556 * (((angle * math.pi) * (a * 0.005555555555555556)) * (math.pi * (a * angle))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(0.005555555555555556 * Float64(Float64(Float64(angle * pi) * Float64(a * 0.005555555555555556)) * Float64(pi * Float64(a * angle))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (0.005555555555555556 * (((angle * pi) * (a * 0.005555555555555556)) * (pi * (a * angle)))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(N[(N[(angle * Pi), $MachinePrecision] * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + 0.005555555555555556 \cdot \left(\left(\left(angle \cdot \pi\right) \cdot \left(a \cdot 0.005555555555555556\right)\right) \cdot \left(\pi \cdot \left(a \cdot angle\right)\right)\right)
\end{array}
Initial program 81.7%
associate-*l/81.7%
associate-/l*81.7%
cos-neg81.7%
distribute-lft-neg-out81.7%
distribute-frac-neg81.7%
distribute-frac-neg81.7%
distribute-lft-neg-out81.7%
cos-neg81.7%
associate-*l/81.7%
associate-/l*81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.4%
Taylor expanded in angle around 0 76.6%
*-commutative76.6%
*-commutative76.6%
associate-*l*76.5%
Simplified76.5%
unpow276.5%
associate-*l*76.5%
*-commutative76.5%
associate-*r*76.5%
associate-*r*76.6%
*-commutative76.6%
associate-*r*76.5%
Applied egg-rr76.5%
*-commutative76.5%
Simplified76.5%
Taylor expanded in a around 0 76.6%
associate-*r*76.6%
Simplified76.6%
Final simplification76.6%
herbie shell --seed 2024053
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))