
(FPCore (c_p c_n t s)
:precision binary64
(let* ((t_1 (/ 1.0 (+ 1.0 (exp (- t))))) (t_2 (/ 1.0 (+ 1.0 (exp (- s))))))
(/
(* (pow t_2 c_p) (pow (- 1.0 t_2) c_n))
(* (pow t_1 c_p) (pow (- 1.0 t_1) c_n)))))
double code(double c_p, double c_n, double t, double s) {
double t_1 = 1.0 / (1.0 + exp(-t));
double t_2 = 1.0 / (1.0 + exp(-s));
return (pow(t_2, c_p) * pow((1.0 - t_2), c_n)) / (pow(t_1, c_p) * pow((1.0 - t_1), c_n));
}
real(8) function code(c_p, c_n, t, s)
real(8), intent (in) :: c_p
real(8), intent (in) :: c_n
real(8), intent (in) :: t
real(8), intent (in) :: s
real(8) :: t_1
real(8) :: t_2
t_1 = 1.0d0 / (1.0d0 + exp(-t))
t_2 = 1.0d0 / (1.0d0 + exp(-s))
code = ((t_2 ** c_p) * ((1.0d0 - t_2) ** c_n)) / ((t_1 ** c_p) * ((1.0d0 - t_1) ** c_n))
end function
public static double code(double c_p, double c_n, double t, double s) {
double t_1 = 1.0 / (1.0 + Math.exp(-t));
double t_2 = 1.0 / (1.0 + Math.exp(-s));
return (Math.pow(t_2, c_p) * Math.pow((1.0 - t_2), c_n)) / (Math.pow(t_1, c_p) * Math.pow((1.0 - t_1), c_n));
}
def code(c_p, c_n, t, s): t_1 = 1.0 / (1.0 + math.exp(-t)) t_2 = 1.0 / (1.0 + math.exp(-s)) return (math.pow(t_2, c_p) * math.pow((1.0 - t_2), c_n)) / (math.pow(t_1, c_p) * math.pow((1.0 - t_1), c_n))
function code(c_p, c_n, t, s) t_1 = Float64(1.0 / Float64(1.0 + exp(Float64(-t)))) t_2 = Float64(1.0 / Float64(1.0 + exp(Float64(-s)))) return Float64(Float64((t_2 ^ c_p) * (Float64(1.0 - t_2) ^ c_n)) / Float64((t_1 ^ c_p) * (Float64(1.0 - t_1) ^ c_n))) end
function tmp = code(c_p, c_n, t, s) t_1 = 1.0 / (1.0 + exp(-t)); t_2 = 1.0 / (1.0 + exp(-s)); tmp = ((t_2 ^ c_p) * ((1.0 - t_2) ^ c_n)) / ((t_1 ^ c_p) * ((1.0 - t_1) ^ c_n)); end
code[c$95$p_, c$95$n_, t_, s_] := Block[{t$95$1 = N[(1.0 / N[(1.0 + N[Exp[(-t)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 / N[(1.0 + N[Exp[(-s)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[Power[t$95$2, c$95$p], $MachinePrecision] * N[Power[N[(1.0 - t$95$2), $MachinePrecision], c$95$n], $MachinePrecision]), $MachinePrecision] / N[(N[Power[t$95$1, c$95$p], $MachinePrecision] * N[Power[N[(1.0 - t$95$1), $MachinePrecision], c$95$n], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{1 + e^{-t}}\\
t_2 := \frac{1}{1 + e^{-s}}\\
\frac{{t\_2}^{c\_p} \cdot {\left(1 - t\_2\right)}^{c\_n}}{{t\_1}^{c\_p} \cdot {\left(1 - t\_1\right)}^{c\_n}}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c_p c_n t s)
:precision binary64
(let* ((t_1 (/ 1.0 (+ 1.0 (exp (- t))))) (t_2 (/ 1.0 (+ 1.0 (exp (- s))))))
(/
(* (pow t_2 c_p) (pow (- 1.0 t_2) c_n))
(* (pow t_1 c_p) (pow (- 1.0 t_1) c_n)))))
double code(double c_p, double c_n, double t, double s) {
double t_1 = 1.0 / (1.0 + exp(-t));
double t_2 = 1.0 / (1.0 + exp(-s));
return (pow(t_2, c_p) * pow((1.0 - t_2), c_n)) / (pow(t_1, c_p) * pow((1.0 - t_1), c_n));
}
real(8) function code(c_p, c_n, t, s)
real(8), intent (in) :: c_p
real(8), intent (in) :: c_n
real(8), intent (in) :: t
real(8), intent (in) :: s
real(8) :: t_1
real(8) :: t_2
t_1 = 1.0d0 / (1.0d0 + exp(-t))
t_2 = 1.0d0 / (1.0d0 + exp(-s))
code = ((t_2 ** c_p) * ((1.0d0 - t_2) ** c_n)) / ((t_1 ** c_p) * ((1.0d0 - t_1) ** c_n))
end function
public static double code(double c_p, double c_n, double t, double s) {
double t_1 = 1.0 / (1.0 + Math.exp(-t));
double t_2 = 1.0 / (1.0 + Math.exp(-s));
return (Math.pow(t_2, c_p) * Math.pow((1.0 - t_2), c_n)) / (Math.pow(t_1, c_p) * Math.pow((1.0 - t_1), c_n));
}
def code(c_p, c_n, t, s): t_1 = 1.0 / (1.0 + math.exp(-t)) t_2 = 1.0 / (1.0 + math.exp(-s)) return (math.pow(t_2, c_p) * math.pow((1.0 - t_2), c_n)) / (math.pow(t_1, c_p) * math.pow((1.0 - t_1), c_n))
function code(c_p, c_n, t, s) t_1 = Float64(1.0 / Float64(1.0 + exp(Float64(-t)))) t_2 = Float64(1.0 / Float64(1.0 + exp(Float64(-s)))) return Float64(Float64((t_2 ^ c_p) * (Float64(1.0 - t_2) ^ c_n)) / Float64((t_1 ^ c_p) * (Float64(1.0 - t_1) ^ c_n))) end
function tmp = code(c_p, c_n, t, s) t_1 = 1.0 / (1.0 + exp(-t)); t_2 = 1.0 / (1.0 + exp(-s)); tmp = ((t_2 ^ c_p) * ((1.0 - t_2) ^ c_n)) / ((t_1 ^ c_p) * ((1.0 - t_1) ^ c_n)); end
code[c$95$p_, c$95$n_, t_, s_] := Block[{t$95$1 = N[(1.0 / N[(1.0 + N[Exp[(-t)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 / N[(1.0 + N[Exp[(-s)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[Power[t$95$2, c$95$p], $MachinePrecision] * N[Power[N[(1.0 - t$95$2), $MachinePrecision], c$95$n], $MachinePrecision]), $MachinePrecision] / N[(N[Power[t$95$1, c$95$p], $MachinePrecision] * N[Power[N[(1.0 - t$95$1), $MachinePrecision], c$95$n], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{1 + e^{-t}}\\
t_2 := \frac{1}{1 + e^{-s}}\\
\frac{{t\_2}^{c\_p} \cdot {\left(1 - t\_2\right)}^{c\_n}}{{t\_1}^{c\_p} \cdot {\left(1 - t\_1\right)}^{c\_n}}
\end{array}
\end{array}
(FPCore (c_p c_n t s)
:precision binary64
(let* ((t_1 (exp (- t))) (t_2 (exp (- s))))
(if (<= c_p 2e-27)
(/
(pow (+ 1.0 (/ 1.0 (- -1.0 t_2))) c_n)
(pow (+ 1.0 (/ 1.0 (- -1.0 t_1))) c_n))
(exp (* c_p (- (log1p t_1) (log1p t_2)))))))
double code(double c_p, double c_n, double t, double s) {
double t_1 = exp(-t);
double t_2 = exp(-s);
double tmp;
if (c_p <= 2e-27) {
tmp = pow((1.0 + (1.0 / (-1.0 - t_2))), c_n) / pow((1.0 + (1.0 / (-1.0 - t_1))), c_n);
} else {
tmp = exp((c_p * (log1p(t_1) - log1p(t_2))));
}
return tmp;
}
public static double code(double c_p, double c_n, double t, double s) {
double t_1 = Math.exp(-t);
double t_2 = Math.exp(-s);
double tmp;
if (c_p <= 2e-27) {
tmp = Math.pow((1.0 + (1.0 / (-1.0 - t_2))), c_n) / Math.pow((1.0 + (1.0 / (-1.0 - t_1))), c_n);
} else {
tmp = Math.exp((c_p * (Math.log1p(t_1) - Math.log1p(t_2))));
}
return tmp;
}
def code(c_p, c_n, t, s): t_1 = math.exp(-t) t_2 = math.exp(-s) tmp = 0 if c_p <= 2e-27: tmp = math.pow((1.0 + (1.0 / (-1.0 - t_2))), c_n) / math.pow((1.0 + (1.0 / (-1.0 - t_1))), c_n) else: tmp = math.exp((c_p * (math.log1p(t_1) - math.log1p(t_2)))) return tmp
function code(c_p, c_n, t, s) t_1 = exp(Float64(-t)) t_2 = exp(Float64(-s)) tmp = 0.0 if (c_p <= 2e-27) tmp = Float64((Float64(1.0 + Float64(1.0 / Float64(-1.0 - t_2))) ^ c_n) / (Float64(1.0 + Float64(1.0 / Float64(-1.0 - t_1))) ^ c_n)); else tmp = exp(Float64(c_p * Float64(log1p(t_1) - log1p(t_2)))); end return tmp end
code[c$95$p_, c$95$n_, t_, s_] := Block[{t$95$1 = N[Exp[(-t)], $MachinePrecision]}, Block[{t$95$2 = N[Exp[(-s)], $MachinePrecision]}, If[LessEqual[c$95$p, 2e-27], N[(N[Power[N[(1.0 + N[(1.0 / N[(-1.0 - t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], c$95$n], $MachinePrecision] / N[Power[N[(1.0 + N[(1.0 / N[(-1.0 - t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], c$95$n], $MachinePrecision]), $MachinePrecision], N[Exp[N[(c$95$p * N[(N[Log[1 + t$95$1], $MachinePrecision] - N[Log[1 + t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := e^{-t}\\
t_2 := e^{-s}\\
\mathbf{if}\;c\_p \leq 2 \cdot 10^{-27}:\\
\;\;\;\;\frac{{\left(1 + \frac{1}{-1 - t\_2}\right)}^{c\_n}}{{\left(1 + \frac{1}{-1 - t\_1}\right)}^{c\_n}}\\
\mathbf{else}:\\
\;\;\;\;e^{c\_p \cdot \left(\mathsf{log1p}\left(t\_1\right) - \mathsf{log1p}\left(t\_2\right)\right)}\\
\end{array}
\end{array}
if c_p < 2.0000000000000001e-27Initial program 94.9%
Taylor expanded in c_p around 0 99.5%
if 2.0000000000000001e-27 < c_p Initial program 65.9%
Taylor expanded in c_n around 0 68.5%
clear-num68.5%
inv-pow68.5%
Applied egg-rr92.9%
unpow-192.9%
rec-exp92.9%
log1p-undefine92.9%
log-rec92.9%
distribute-lft-out--92.9%
*-rgt-identity92.9%
cancel-sign-sub92.9%
log-rec92.9%
log1p-undefine92.9%
*-rgt-identity92.9%
Simplified92.9%
Final simplification98.5%
(FPCore (c_p c_n t s)
:precision binary64
(let* ((t_1 (exp (- s))))
(if (<= (- s) 100000000.0)
(/
(pow (+ 1.0 (/ 1.0 (- -1.0 t_1))) c_n)
(pow (+ 1.0 (/ 1.0 (- -1.0 (exp (- t))))) c_n))
(pow (/ 1.0 (+ 1.0 t_1)) c_p))))
double code(double c_p, double c_n, double t, double s) {
double t_1 = exp(-s);
double tmp;
if (-s <= 100000000.0) {
tmp = pow((1.0 + (1.0 / (-1.0 - t_1))), c_n) / pow((1.0 + (1.0 / (-1.0 - exp(-t)))), c_n);
} else {
tmp = pow((1.0 / (1.0 + t_1)), c_p);
}
return tmp;
}
real(8) function code(c_p, c_n, t, s)
real(8), intent (in) :: c_p
real(8), intent (in) :: c_n
real(8), intent (in) :: t
real(8), intent (in) :: s
real(8) :: t_1
real(8) :: tmp
t_1 = exp(-s)
if (-s <= 100000000.0d0) then
tmp = ((1.0d0 + (1.0d0 / ((-1.0d0) - t_1))) ** c_n) / ((1.0d0 + (1.0d0 / ((-1.0d0) - exp(-t)))) ** c_n)
else
tmp = (1.0d0 / (1.0d0 + t_1)) ** c_p
end if
code = tmp
end function
public static double code(double c_p, double c_n, double t, double s) {
double t_1 = Math.exp(-s);
double tmp;
if (-s <= 100000000.0) {
tmp = Math.pow((1.0 + (1.0 / (-1.0 - t_1))), c_n) / Math.pow((1.0 + (1.0 / (-1.0 - Math.exp(-t)))), c_n);
} else {
tmp = Math.pow((1.0 / (1.0 + t_1)), c_p);
}
return tmp;
}
def code(c_p, c_n, t, s): t_1 = math.exp(-s) tmp = 0 if -s <= 100000000.0: tmp = math.pow((1.0 + (1.0 / (-1.0 - t_1))), c_n) / math.pow((1.0 + (1.0 / (-1.0 - math.exp(-t)))), c_n) else: tmp = math.pow((1.0 / (1.0 + t_1)), c_p) return tmp
function code(c_p, c_n, t, s) t_1 = exp(Float64(-s)) tmp = 0.0 if (Float64(-s) <= 100000000.0) tmp = Float64((Float64(1.0 + Float64(1.0 / Float64(-1.0 - t_1))) ^ c_n) / (Float64(1.0 + Float64(1.0 / Float64(-1.0 - exp(Float64(-t))))) ^ c_n)); else tmp = Float64(1.0 / Float64(1.0 + t_1)) ^ c_p; end return tmp end
function tmp_2 = code(c_p, c_n, t, s) t_1 = exp(-s); tmp = 0.0; if (-s <= 100000000.0) tmp = ((1.0 + (1.0 / (-1.0 - t_1))) ^ c_n) / ((1.0 + (1.0 / (-1.0 - exp(-t)))) ^ c_n); else tmp = (1.0 / (1.0 + t_1)) ^ c_p; end tmp_2 = tmp; end
code[c$95$p_, c$95$n_, t_, s_] := Block[{t$95$1 = N[Exp[(-s)], $MachinePrecision]}, If[LessEqual[(-s), 100000000.0], N[(N[Power[N[(1.0 + N[(1.0 / N[(-1.0 - t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], c$95$n], $MachinePrecision] / N[Power[N[(1.0 + N[(1.0 / N[(-1.0 - N[Exp[(-t)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], c$95$n], $MachinePrecision]), $MachinePrecision], N[Power[N[(1.0 / N[(1.0 + t$95$1), $MachinePrecision]), $MachinePrecision], c$95$p], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := e^{-s}\\
\mathbf{if}\;-s \leq 100000000:\\
\;\;\;\;\frac{{\left(1 + \frac{1}{-1 - t\_1}\right)}^{c\_n}}{{\left(1 + \frac{1}{-1 - e^{-t}}\right)}^{c\_n}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{1}{1 + t\_1}\right)}^{c\_p}\\
\end{array}
\end{array}
if (neg.f64 s) < 1e8Initial program 92.0%
Taylor expanded in c_p around 0 97.4%
if 1e8 < (neg.f64 s) Initial program 37.5%
Taylor expanded in c_n around 0 37.5%
Taylor expanded in c_p around 0 100.0%
Final simplification97.5%
(FPCore (c_p c_n t s) :precision binary64 (if (<= (- s) 50000.0) (/ (pow 0.5 c_n) (pow (+ 1.0 (/ 1.0 (- -1.0 (exp (- t))))) c_n)) (pow (/ 1.0 (+ 1.0 (exp (- s)))) c_p)))
double code(double c_p, double c_n, double t, double s) {
double tmp;
if (-s <= 50000.0) {
tmp = pow(0.5, c_n) / pow((1.0 + (1.0 / (-1.0 - exp(-t)))), c_n);
} else {
tmp = pow((1.0 / (1.0 + exp(-s))), c_p);
}
return tmp;
}
real(8) function code(c_p, c_n, t, s)
real(8), intent (in) :: c_p
real(8), intent (in) :: c_n
real(8), intent (in) :: t
real(8), intent (in) :: s
real(8) :: tmp
if (-s <= 50000.0d0) then
tmp = (0.5d0 ** c_n) / ((1.0d0 + (1.0d0 / ((-1.0d0) - exp(-t)))) ** c_n)
else
tmp = (1.0d0 / (1.0d0 + exp(-s))) ** c_p
end if
code = tmp
end function
public static double code(double c_p, double c_n, double t, double s) {
double tmp;
if (-s <= 50000.0) {
tmp = Math.pow(0.5, c_n) / Math.pow((1.0 + (1.0 / (-1.0 - Math.exp(-t)))), c_n);
} else {
tmp = Math.pow((1.0 / (1.0 + Math.exp(-s))), c_p);
}
return tmp;
}
def code(c_p, c_n, t, s): tmp = 0 if -s <= 50000.0: tmp = math.pow(0.5, c_n) / math.pow((1.0 + (1.0 / (-1.0 - math.exp(-t)))), c_n) else: tmp = math.pow((1.0 / (1.0 + math.exp(-s))), c_p) return tmp
function code(c_p, c_n, t, s) tmp = 0.0 if (Float64(-s) <= 50000.0) tmp = Float64((0.5 ^ c_n) / (Float64(1.0 + Float64(1.0 / Float64(-1.0 - exp(Float64(-t))))) ^ c_n)); else tmp = Float64(1.0 / Float64(1.0 + exp(Float64(-s)))) ^ c_p; end return tmp end
function tmp_2 = code(c_p, c_n, t, s) tmp = 0.0; if (-s <= 50000.0) tmp = (0.5 ^ c_n) / ((1.0 + (1.0 / (-1.0 - exp(-t)))) ^ c_n); else tmp = (1.0 / (1.0 + exp(-s))) ^ c_p; end tmp_2 = tmp; end
code[c$95$p_, c$95$n_, t_, s_] := If[LessEqual[(-s), 50000.0], N[(N[Power[0.5, c$95$n], $MachinePrecision] / N[Power[N[(1.0 + N[(1.0 / N[(-1.0 - N[Exp[(-t)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], c$95$n], $MachinePrecision]), $MachinePrecision], N[Power[N[(1.0 / N[(1.0 + N[Exp[(-s)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], c$95$p], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-s \leq 50000:\\
\;\;\;\;\frac{{0.5}^{c\_n}}{{\left(1 + \frac{1}{-1 - e^{-t}}\right)}^{c\_n}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{1}{1 + e^{-s}}\right)}^{c\_p}\\
\end{array}
\end{array}
if (neg.f64 s) < 5e4Initial program 92.3%
Taylor expanded in c_p around 0 97.4%
Taylor expanded in s around 0 96.0%
if 5e4 < (neg.f64 s) Initial program 33.3%
Taylor expanded in c_n around 0 33.3%
Taylor expanded in c_p around 0 89.2%
Final simplification95.8%
(FPCore (c_p c_n t s) :precision binary64 (if (<= (- s) 50000.0) (/ (pow 0.5 c_n) (pow (+ 0.5 (* t -0.25)) c_n)) (pow (/ 1.0 (+ 1.0 (exp (- s)))) c_p)))
double code(double c_p, double c_n, double t, double s) {
double tmp;
if (-s <= 50000.0) {
tmp = pow(0.5, c_n) / pow((0.5 + (t * -0.25)), c_n);
} else {
tmp = pow((1.0 / (1.0 + exp(-s))), c_p);
}
return tmp;
}
real(8) function code(c_p, c_n, t, s)
real(8), intent (in) :: c_p
real(8), intent (in) :: c_n
real(8), intent (in) :: t
real(8), intent (in) :: s
real(8) :: tmp
if (-s <= 50000.0d0) then
tmp = (0.5d0 ** c_n) / ((0.5d0 + (t * (-0.25d0))) ** c_n)
else
tmp = (1.0d0 / (1.0d0 + exp(-s))) ** c_p
end if
code = tmp
end function
public static double code(double c_p, double c_n, double t, double s) {
double tmp;
if (-s <= 50000.0) {
tmp = Math.pow(0.5, c_n) / Math.pow((0.5 + (t * -0.25)), c_n);
} else {
tmp = Math.pow((1.0 / (1.0 + Math.exp(-s))), c_p);
}
return tmp;
}
def code(c_p, c_n, t, s): tmp = 0 if -s <= 50000.0: tmp = math.pow(0.5, c_n) / math.pow((0.5 + (t * -0.25)), c_n) else: tmp = math.pow((1.0 / (1.0 + math.exp(-s))), c_p) return tmp
function code(c_p, c_n, t, s) tmp = 0.0 if (Float64(-s) <= 50000.0) tmp = Float64((0.5 ^ c_n) / (Float64(0.5 + Float64(t * -0.25)) ^ c_n)); else tmp = Float64(1.0 / Float64(1.0 + exp(Float64(-s)))) ^ c_p; end return tmp end
function tmp_2 = code(c_p, c_n, t, s) tmp = 0.0; if (-s <= 50000.0) tmp = (0.5 ^ c_n) / ((0.5 + (t * -0.25)) ^ c_n); else tmp = (1.0 / (1.0 + exp(-s))) ^ c_p; end tmp_2 = tmp; end
code[c$95$p_, c$95$n_, t_, s_] := If[LessEqual[(-s), 50000.0], N[(N[Power[0.5, c$95$n], $MachinePrecision] / N[Power[N[(0.5 + N[(t * -0.25), $MachinePrecision]), $MachinePrecision], c$95$n], $MachinePrecision]), $MachinePrecision], N[Power[N[(1.0 / N[(1.0 + N[Exp[(-s)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], c$95$p], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-s \leq 50000:\\
\;\;\;\;\frac{{0.5}^{c\_n}}{{\left(0.5 + t \cdot -0.25\right)}^{c\_n}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{1}{1 + e^{-s}}\right)}^{c\_p}\\
\end{array}
\end{array}
if (neg.f64 s) < 5e4Initial program 92.3%
Taylor expanded in c_p around 0 97.4%
Taylor expanded in s around 0 96.0%
Taylor expanded in t around 0 96.0%
*-commutative96.0%
Simplified96.0%
if 5e4 < (neg.f64 s) Initial program 33.3%
Taylor expanded in c_n around 0 33.3%
Taylor expanded in c_p around 0 89.2%
Final simplification95.8%
(FPCore (c_p c_n t s) :precision binary64 (/ (pow 0.5 c_n) (pow (+ 0.5 (* t -0.25)) c_n)))
double code(double c_p, double c_n, double t, double s) {
return pow(0.5, c_n) / pow((0.5 + (t * -0.25)), c_n);
}
real(8) function code(c_p, c_n, t, s)
real(8), intent (in) :: c_p
real(8), intent (in) :: c_n
real(8), intent (in) :: t
real(8), intent (in) :: s
code = (0.5d0 ** c_n) / ((0.5d0 + (t * (-0.25d0))) ** c_n)
end function
public static double code(double c_p, double c_n, double t, double s) {
return Math.pow(0.5, c_n) / Math.pow((0.5 + (t * -0.25)), c_n);
}
def code(c_p, c_n, t, s): return math.pow(0.5, c_n) / math.pow((0.5 + (t * -0.25)), c_n)
function code(c_p, c_n, t, s) return Float64((0.5 ^ c_n) / (Float64(0.5 + Float64(t * -0.25)) ^ c_n)) end
function tmp = code(c_p, c_n, t, s) tmp = (0.5 ^ c_n) / ((0.5 + (t * -0.25)) ^ c_n); end
code[c$95$p_, c$95$n_, t_, s_] := N[(N[Power[0.5, c$95$n], $MachinePrecision] / N[Power[N[(0.5 + N[(t * -0.25), $MachinePrecision]), $MachinePrecision], c$95$n], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{{0.5}^{c\_n}}{{\left(0.5 + t \cdot -0.25\right)}^{c\_n}}
\end{array}
Initial program 90.3%
Taylor expanded in c_p around 0 94.4%
Taylor expanded in s around 0 92.8%
Taylor expanded in t around 0 92.7%
*-commutative92.7%
Simplified92.7%
Final simplification92.7%
(FPCore (c_p c_n t s) :precision binary64 1.0)
double code(double c_p, double c_n, double t, double s) {
return 1.0;
}
real(8) function code(c_p, c_n, t, s)
real(8), intent (in) :: c_p
real(8), intent (in) :: c_n
real(8), intent (in) :: t
real(8), intent (in) :: s
code = 1.0d0
end function
public static double code(double c_p, double c_n, double t, double s) {
return 1.0;
}
def code(c_p, c_n, t, s): return 1.0
function code(c_p, c_n, t, s) return 1.0 end
function tmp = code(c_p, c_n, t, s) tmp = 1.0; end
code[c$95$p_, c$95$n_, t_, s_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 90.3%
Taylor expanded in c_n around 0 89.9%
Taylor expanded in c_p around 0 90.9%
Final simplification90.9%
(FPCore (c_p c_n t s) :precision binary64 (* (pow (/ (+ 1.0 (exp (- t))) (+ 1.0 (exp (- s)))) c_p) (pow (/ (+ 1.0 (exp t)) (+ 1.0 (exp s))) c_n)))
double code(double c_p, double c_n, double t, double s) {
return pow(((1.0 + exp(-t)) / (1.0 + exp(-s))), c_p) * pow(((1.0 + exp(t)) / (1.0 + exp(s))), c_n);
}
real(8) function code(c_p, c_n, t, s)
real(8), intent (in) :: c_p
real(8), intent (in) :: c_n
real(8), intent (in) :: t
real(8), intent (in) :: s
code = (((1.0d0 + exp(-t)) / (1.0d0 + exp(-s))) ** c_p) * (((1.0d0 + exp(t)) / (1.0d0 + exp(s))) ** c_n)
end function
public static double code(double c_p, double c_n, double t, double s) {
return Math.pow(((1.0 + Math.exp(-t)) / (1.0 + Math.exp(-s))), c_p) * Math.pow(((1.0 + Math.exp(t)) / (1.0 + Math.exp(s))), c_n);
}
def code(c_p, c_n, t, s): return math.pow(((1.0 + math.exp(-t)) / (1.0 + math.exp(-s))), c_p) * math.pow(((1.0 + math.exp(t)) / (1.0 + math.exp(s))), c_n)
function code(c_p, c_n, t, s) return Float64((Float64(Float64(1.0 + exp(Float64(-t))) / Float64(1.0 + exp(Float64(-s)))) ^ c_p) * (Float64(Float64(1.0 + exp(t)) / Float64(1.0 + exp(s))) ^ c_n)) end
function tmp = code(c_p, c_n, t, s) tmp = (((1.0 + exp(-t)) / (1.0 + exp(-s))) ^ c_p) * (((1.0 + exp(t)) / (1.0 + exp(s))) ^ c_n); end
code[c$95$p_, c$95$n_, t_, s_] := N[(N[Power[N[(N[(1.0 + N[Exp[(-t)], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[Exp[(-s)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], c$95$p], $MachinePrecision] * N[Power[N[(N[(1.0 + N[Exp[t], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[Exp[s], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], c$95$n], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{1 + e^{-t}}{1 + e^{-s}}\right)}^{c\_p} \cdot {\left(\frac{1 + e^{t}}{1 + e^{s}}\right)}^{c\_n}
\end{array}
herbie shell --seed 2024053
(FPCore (c_p c_n t s)
:name "Harley's example"
:precision binary64
:pre (and (< 0.0 c_p) (< 0.0 c_n))
:herbie-target
(* (pow (/ (+ 1.0 (exp (- t))) (+ 1.0 (exp (- s)))) c_p) (pow (/ (+ 1.0 (exp t)) (+ 1.0 (exp s))) c_n))
(/ (* (pow (/ 1.0 (+ 1.0 (exp (- s)))) c_p) (pow (- 1.0 (/ 1.0 (+ 1.0 (exp (- s))))) c_n)) (* (pow (/ 1.0 (+ 1.0 (exp (- t)))) c_p) (pow (- 1.0 (/ 1.0 (+ 1.0 (exp (- t))))) c_n))))