
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 97.2%
Final simplification97.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(-
1.3333333333333333
(+
(/ (- (* u 4.666666666666667) 0.6666666666666666) v)
(* 0.5 (- (* u 16.0) (* u 8.0)))))
v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f - ((((u * 4.666666666666667f) - 0.6666666666666666f) / v) + (0.5f * ((u * 16.0f) - (u * 8.0f))))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 - ((((u * 4.666666666666667e0) - 0.6666666666666666e0) / v) + (0.5e0 * ((u * 16.0e0) - (u * 8.0e0))))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) - Float32(Float32(Float32(Float32(u * Float32(4.666666666666667)) - Float32(0.6666666666666666)) / v) + Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) - ((((u * single(4.666666666666667)) - single(0.6666666666666666)) / v) + (single(0.5) * ((u * single(16.0)) - (u * single(8.0)))))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 - \left(\frac{u \cdot 4.666666666666667 - 0.6666666666666666}{v} + 0.5 \cdot \left(u \cdot 16 - u \cdot 8\right)\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 93.7%
+-commutative93.7%
fma-define93.1%
+-commutative93.1%
fma-define92.7%
Simplified92.7%
Taylor expanded in u around 0 90.4%
Taylor expanded in v around -inf 81.3%
Taylor expanded in u around 0 81.3%
Final simplification91.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(-
2.0
(/
(-
(+
(* u 2.0)
(/
(-
(+ (/ -0.6666666666666666 v) (* 0.5 (- (* u 16.0) (* u 8.0))))
1.3333333333333333)
v))
2.0)
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((((u * 2.0f) + ((((-0.6666666666666666f / v) + (0.5f * ((u * 16.0f) - (u * 8.0f)))) - 1.3333333333333333f) / v)) - 2.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - ((((u * 2.0e0) + (((((-0.6666666666666666e0) / v) + (0.5e0 * ((u * 16.0e0) - (u * 8.0e0)))) - 1.3333333333333333e0) / v)) - 2.0e0) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(Float32(-0.6666666666666666) / v) + Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))) - Float32(1.3333333333333333)) / v)) - Float32(2.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((((u * single(2.0)) + ((((single(-0.6666666666666666) / v) + (single(0.5) * ((u * single(16.0)) - (u * single(8.0))))) - single(1.3333333333333333)) / v)) - single(2.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{\left(u \cdot 2 + \frac{\left(\frac{-0.6666666666666666}{v} + 0.5 \cdot \left(u \cdot 16 - u \cdot 8\right)\right) - 1.3333333333333333}{v}\right) - 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 93.7%
+-commutative93.7%
fma-define93.1%
+-commutative93.1%
fma-define92.7%
Simplified92.7%
Taylor expanded in u around 0 90.4%
Taylor expanded in v around -inf 81.3%
Taylor expanded in u around 0 80.9%
Final simplification91.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/ (- 1.3333333333333333 (* 0.5 (- (* u 16.0) (* u 8.0)))) v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f - (0.5f * ((u * 16.0f) - (u * 8.0f)))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 - (0.5e0 * ((u * 16.0e0) - (u * 8.0e0)))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) - Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) - (single(0.5) * ((u * single(16.0)) - (u * single(8.0))))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 - 0.5 \cdot \left(u \cdot 16 - u \cdot 8\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 93.7%
+-commutative93.7%
fma-define93.1%
+-commutative93.1%
fma-define92.7%
Simplified92.7%
Taylor expanded in u around 0 90.4%
Taylor expanded in v around -inf 74.1%
Final simplification91.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (- 2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((-2.0f + (-1.3333333333333333f / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((single(-2.0) + (single(-1.3333333333333333) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{-2 + \frac{-1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 93.7%
+-commutative93.7%
fma-define93.1%
+-commutative93.1%
fma-define92.7%
Simplified92.7%
Taylor expanded in u around 0 90.4%
Taylor expanded in v around -inf 81.3%
Taylor expanded in u around 0 72.4%
mul-1-neg72.4%
unsub-neg72.4%
sub-neg72.4%
associate-*r/72.4%
distribute-lft-in72.4%
metadata-eval72.4%
neg-mul-172.4%
associate-*r/72.4%
metadata-eval72.4%
distribute-neg-frac72.4%
metadata-eval72.4%
metadata-eval72.4%
Simplified72.4%
Taylor expanded in v around inf 73.0%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.4%
if 0.200000003 < v Initial program 93.7%
Taylor expanded in u around 0 76.4%
Taylor expanded in v around inf 65.5%
sub-neg65.5%
distribute-lft-out65.5%
metadata-eval65.5%
Simplified65.5%
Final simplification91.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in u around 0 5.3%
Final simplification5.3%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
add-sqr-sqrt99.5%
log-prod99.6%
+-commutative99.6%
fma-undefine99.6%
+-commutative99.6%
fma-undefine99.6%
Applied egg-rr99.6%
count-299.6%
Simplified99.6%
Taylor expanded in v around 0 87.9%
Final simplification87.9%
herbie shell --seed 2024053
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))