
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
y\_m = (fabs.f64 y) y\_s = (copysign.f64 1 y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (let* ((t_0 (/ (sqrt y_m) z))) (* y_s (* t_0 (* t_0 (/ x (+ z 1.0)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double t_0 = sqrt(y_m) / z;
return y_s * (t_0 * (t_0 * (x / (z + 1.0))));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
t_0 = sqrt(y_m) / z
code = y_s * (t_0 * (t_0 * (x / (z + 1.0d0))))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double t_0 = Math.sqrt(y_m) / z;
return y_s * (t_0 * (t_0 * (x / (z + 1.0))));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): t_0 = math.sqrt(y_m) / z return y_s * (t_0 * (t_0 * (x / (z + 1.0))))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) t_0 = Float64(sqrt(y_m) / z) return Float64(y_s * Float64(t_0 * Float64(t_0 * Float64(x / Float64(z + 1.0))))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
t_0 = sqrt(y_m) / z;
tmp = y_s * (t_0 * (t_0 * (x / (z + 1.0))));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := Block[{t$95$0 = N[(N[Sqrt[y$95$m], $MachinePrecision] / z), $MachinePrecision]}, N[(y$95$s * N[(t$95$0 * N[(t$95$0 * N[(x / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
\begin{array}{l}
t_0 := \frac{\sqrt{y\_m}}{z}\\
y\_s \cdot \left(t\_0 \cdot \left(t\_0 \cdot \frac{x}{z + 1}\right)\right)
\end{array}
\end{array}
Initial program 76.3%
*-commutative76.3%
frac-times84.9%
add-sqr-sqrt56.8%
associate-*l*56.8%
sqrt-div44.6%
sqrt-prod22.1%
add-sqr-sqrt31.7%
sqrt-div31.8%
sqrt-prod24.5%
add-sqr-sqrt52.5%
Applied egg-rr52.5%
Final simplification52.5%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 1 y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(let* ((t_0 (* (+ z 1.0) (* z z))))
(*
y_s
(if (or (<= t_0 -5e+83) (not (<= t_0 2e+31)))
(/ (/ x z) (* z (/ z y_m)))
(* (/ y_m z) (/ (/ x (+ z 1.0)) z))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double t_0 = (z + 1.0) * (z * z);
double tmp;
if ((t_0 <= -5e+83) || !(t_0 <= 2e+31)) {
tmp = (x / z) / (z * (z / y_m));
} else {
tmp = (y_m / z) * ((x / (z + 1.0)) / z);
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z + 1.0d0) * (z * z)
if ((t_0 <= (-5d+83)) .or. (.not. (t_0 <= 2d+31))) then
tmp = (x / z) / (z * (z / y_m))
else
tmp = (y_m / z) * ((x / (z + 1.0d0)) / z)
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double t_0 = (z + 1.0) * (z * z);
double tmp;
if ((t_0 <= -5e+83) || !(t_0 <= 2e+31)) {
tmp = (x / z) / (z * (z / y_m));
} else {
tmp = (y_m / z) * ((x / (z + 1.0)) / z);
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): t_0 = (z + 1.0) * (z * z) tmp = 0 if (t_0 <= -5e+83) or not (t_0 <= 2e+31): tmp = (x / z) / (z * (z / y_m)) else: tmp = (y_m / z) * ((x / (z + 1.0)) / z) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) t_0 = Float64(Float64(z + 1.0) * Float64(z * z)) tmp = 0.0 if ((t_0 <= -5e+83) || !(t_0 <= 2e+31)) tmp = Float64(Float64(x / z) / Float64(z * Float64(z / y_m))); else tmp = Float64(Float64(y_m / z) * Float64(Float64(x / Float64(z + 1.0)) / z)); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
t_0 = (z + 1.0) * (z * z);
tmp = 0.0;
if ((t_0 <= -5e+83) || ~((t_0 <= 2e+31)))
tmp = (x / z) / (z * (z / y_m));
else
tmp = (y_m / z) * ((x / (z + 1.0)) / z);
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := Block[{t$95$0 = N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * If[Or[LessEqual[t$95$0, -5e+83], N[Not[LessEqual[t$95$0, 2e+31]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] / N[(z * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
\begin{array}{l}
t_0 := \left(z + 1\right) \cdot \left(z \cdot z\right)\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+83} \lor \neg \left(t\_0 \leq 2 \cdot 10^{+31}\right):\\
\;\;\;\;\frac{\frac{x}{z}}{z \cdot \frac{z}{y\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x}{z + 1}}{z}\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 z z) (+.f64 z 1)) < -5.00000000000000029e83 or 1.9999999999999999e31 < (*.f64 (*.f64 z z) (+.f64 z 1)) Initial program 71.9%
*-commutative71.9%
frac-times87.6%
add-sqr-sqrt75.5%
associate-*l*75.5%
sqrt-div51.4%
sqrt-prod27.2%
add-sqr-sqrt45.4%
sqrt-div45.4%
sqrt-prod28.3%
add-sqr-sqrt56.7%
Applied egg-rr56.7%
associate-*l/56.7%
frac-times50.6%
associate-*l*50.6%
add-sqr-sqrt88.5%
frac-times93.0%
clear-num93.0%
frac-times94.7%
*-un-lft-identity94.7%
Applied egg-rr94.7%
Taylor expanded in z around inf 94.7%
if -5.00000000000000029e83 < (*.f64 (*.f64 z z) (+.f64 z 1)) < 1.9999999999999999e31Initial program 81.0%
*-commutative81.0%
frac-times82.0%
associate-*l/81.0%
times-frac97.5%
Applied egg-rr97.5%
Final simplification96.1%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 1 y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ y_m z) (/ (/ x z) z))
(/ y_m (* z (/ z x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (y_m / z) * ((x / z) / z);
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (y_m / z) * ((x / z) / z)
else
tmp = y_m / (z * (z / x))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (y_m / z) * ((x / z) / z);
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (y_m / z) * ((x / z) / z) else: tmp = y_m / (z * (z / x)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(y_m / z) * Float64(Float64(x / z) / z)); else tmp = Float64(y_m / Float64(z * Float64(z / x))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (y_m / z) * ((x / z) / z);
else
tmp = y_m / (z * (z / x));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y$95$m / N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x}}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 72.7%
*-commutative72.7%
frac-times88.0%
associate-*l/88.8%
times-frac93.2%
Applied egg-rr93.2%
Taylor expanded in z around inf 92.1%
if -1 < z < 1Initial program 80.3%
*-commutative80.3%
frac-times81.4%
associate-*l/80.4%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 94.9%
*-commutative94.9%
clear-num94.9%
frac-times92.4%
*-un-lft-identity92.4%
Applied egg-rr92.4%
Final simplification92.2%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 1 y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ x z) (/ (/ y_m z) z))
(/ y_m (* z (/ z x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x / z) * ((y_m / z) / z);
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x / z) * ((y_m / z) / z)
else
tmp = y_m / (z * (z / x))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x / z) * ((y_m / z) / z);
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (x / z) * ((y_m / z) / z) else: tmp = y_m / (z * (z / x)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(x / z) * Float64(Float64(y_m / z) / z)); else tmp = Float64(y_m / Float64(z * Float64(z / x))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (x / z) * ((y_m / z) / z);
else
tmp = y_m / (z * (z / x));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y$95$m / N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{x}{z} \cdot \frac{\frac{y\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x}}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 72.7%
*-commutative72.7%
sqr-neg72.7%
times-frac88.0%
sqr-neg88.0%
Simplified88.0%
associate-/r*95.2%
div-inv95.2%
Applied egg-rr95.2%
Taylor expanded in z around inf 94.1%
un-div-inv94.1%
Applied egg-rr94.1%
if -1 < z < 1Initial program 80.3%
*-commutative80.3%
frac-times81.4%
associate-*l/80.4%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 94.9%
*-commutative94.9%
clear-num94.9%
frac-times92.4%
*-un-lft-identity92.4%
Applied egg-rr92.4%
Final simplification93.3%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 1 y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(/ (/ x z) (* z (/ z y_m)))
(/ y_m (* z (/ z x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x / z) / (z * (z / y_m));
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x / z) / (z * (z / y_m))
else
tmp = y_m / (z * (z / x))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x / z) / (z * (z / y_m));
} else {
tmp = y_m / (z * (z / x));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (x / z) / (z * (z / y_m)) else: tmp = y_m / (z * (z / x)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(x / z) / Float64(z * Float64(z / y_m))); else tmp = Float64(y_m / Float64(z * Float64(z / x))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (x / z) / (z * (z / y_m));
else
tmp = y_m / (z * (z / x));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] / N[(z * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y$95$m / N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{\frac{x}{z}}{z \cdot \frac{z}{y\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x}}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 72.7%
*-commutative72.7%
frac-times88.0%
add-sqr-sqrt74.0%
associate-*l*74.0%
sqrt-div50.6%
sqrt-prod26.4%
add-sqr-sqrt44.1%
sqrt-div44.0%
sqrt-prod27.5%
add-sqr-sqrt55.8%
Applied egg-rr55.8%
associate-*l/55.8%
frac-times49.8%
associate-*l*49.9%
add-sqr-sqrt88.8%
frac-times93.2%
clear-num93.2%
frac-times94.8%
*-un-lft-identity94.8%
Applied egg-rr94.8%
Taylor expanded in z around inf 93.7%
if -1 < z < 1Initial program 80.3%
*-commutative80.3%
frac-times81.4%
associate-*l/80.4%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 94.9%
*-commutative94.9%
clear-num94.9%
frac-times92.4%
*-un-lft-identity92.4%
Applied egg-rr92.4%
Final simplification93.1%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 1 y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= z -1.0)
(* (/ y_m z) (/ (/ x z) z))
(if (<= z 1.0) (/ y_m (* z (/ z x))) (* (/ x z) (/ y_m (* z z)))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (y_m / z) * ((x / z) / z);
} else if (z <= 1.0) {
tmp = y_m / (z * (z / x));
} else {
tmp = (x / z) * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = (y_m / z) * ((x / z) / z)
else if (z <= 1.0d0) then
tmp = y_m / (z * (z / x))
else
tmp = (x / z) * (y_m / (z * z))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (y_m / z) * ((x / z) / z);
} else if (z <= 1.0) {
tmp = y_m / (z * (z / x));
} else {
tmp = (x / z) * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if z <= -1.0: tmp = (y_m / z) * ((x / z) / z) elif z <= 1.0: tmp = y_m / (z * (z / x)) else: tmp = (x / z) * (y_m / (z * z)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(y_m / z) * Float64(Float64(x / z) / z)); elseif (z <= 1.0) tmp = Float64(y_m / Float64(z * Float64(z / x))); else tmp = Float64(Float64(x / z) * Float64(y_m / Float64(z * z))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (z <= -1.0)
tmp = (y_m / z) * ((x / z) / z);
elseif (z <= 1.0)
tmp = y_m / (z * (z / x));
else
tmp = (x / z) * (y_m / (z * z));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[z, -1.0], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(y$95$m / N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x}{z}}{z}\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot \frac{y\_m}{z \cdot z}\\
\end{array}
\end{array}
if z < -1Initial program 68.7%
*-commutative68.7%
frac-times83.4%
associate-*l/86.3%
times-frac94.0%
Applied egg-rr94.0%
Taylor expanded in z around inf 93.2%
if -1 < z < 1Initial program 80.3%
*-commutative80.3%
frac-times81.4%
associate-*l/80.4%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 94.9%
*-commutative94.9%
clear-num94.9%
frac-times92.4%
*-un-lft-identity92.4%
Applied egg-rr92.4%
if 1 < z Initial program 76.9%
*-commutative76.9%
sqr-neg76.9%
times-frac92.9%
sqr-neg92.9%
Simplified92.9%
Taylor expanded in z around inf 91.5%
Final simplification92.4%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 1 y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= x 4.2e-110) (* (/ y_m z) (/ x z)) (* x (/ y_m (* z z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (x <= 4.2e-110) {
tmp = (y_m / z) * (x / z);
} else {
tmp = x * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 4.2d-110) then
tmp = (y_m / z) * (x / z)
else
tmp = x * (y_m / (z * z))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (x <= 4.2e-110) {
tmp = (y_m / z) * (x / z);
} else {
tmp = x * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if x <= 4.2e-110: tmp = (y_m / z) * (x / z) else: tmp = x * (y_m / (z * z)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (x <= 4.2e-110) tmp = Float64(Float64(y_m / z) * Float64(x / z)); else tmp = Float64(x * Float64(y_m / Float64(z * z))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (x <= 4.2e-110)
tmp = (y_m / z) * (x / z);
else
tmp = x * (y_m / (z * z));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[x, 4.2e-110], N[(N[(y$95$m / z), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;x \leq 4.2 \cdot 10^{-110}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y\_m}{z \cdot z}\\
\end{array}
\end{array}
if x < 4.20000000000000004e-110Initial program 74.6%
*-commutative74.6%
frac-times82.1%
associate-*l/82.0%
times-frac93.5%
Applied egg-rr93.5%
Taylor expanded in z around 0 73.1%
if 4.20000000000000004e-110 < x Initial program 79.8%
*-commutative79.8%
sqr-neg79.8%
times-frac90.5%
sqr-neg90.5%
Simplified90.5%
Taylor expanded in z around 0 72.4%
Final simplification72.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 1 y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (* (/ x (+ z 1.0)) (/ y_m z)) z)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (((x / (z + 1.0)) * (y_m / z)) / z);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (((x / (z + 1.0d0)) * (y_m / z)) / z)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (((x / (z + 1.0)) * (y_m / z)) / z);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (((x / (z + 1.0)) * (y_m / z)) / z)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(Float64(x / Float64(z + 1.0)) * Float64(y_m / z)) / z)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * (((x / (z + 1.0)) * (y_m / z)) / z);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(N[(x / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{\frac{x}{z + 1} \cdot \frac{y\_m}{z}}{z}
\end{array}
Initial program 76.3%
*-commutative76.3%
associate-/l*83.1%
sqr-neg83.1%
associate-/r*86.4%
sqr-neg86.4%
Simplified86.4%
associate-/r*83.1%
associate-*r/76.3%
frac-times84.9%
associate-/r*91.5%
associate-*l/96.0%
Applied egg-rr96.0%
Final simplification96.0%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 1 y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (* x (/ (/ y_m z) (+ z 1.0))) z)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((x * ((y_m / z) / (z + 1.0))) / z);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((x * ((y_m / z) / (z + 1.0d0))) / z)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((x * ((y_m / z) / (z + 1.0))) / z);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * ((x * ((y_m / z) / (z + 1.0))) / z)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(x * Float64(Float64(y_m / z) / Float64(z + 1.0))) / z)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((x * ((y_m / z) / (z + 1.0))) / z);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(x * N[(N[(y$95$m / z), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{x \cdot \frac{\frac{y\_m}{z}}{z + 1}}{z}
\end{array}
Initial program 76.3%
*-commutative76.3%
associate-/l*83.1%
sqr-neg83.1%
associate-/r*86.4%
sqr-neg86.4%
Simplified86.4%
associate-/l/83.1%
associate-/r*86.4%
associate-/l*84.8%
associate-/r*92.7%
associate-*r/86.3%
*-commutative86.3%
Applied egg-rr86.3%
associate-/l/83.9%
*-commutative83.9%
times-frac96.0%
clear-num95.3%
div-inv95.4%
associate-/r/95.4%
Applied egg-rr95.4%
Final simplification95.4%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 1 y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (* (/ y_m z) (/ x z))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((y_m / z) * (x / z));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((y_m / z) * (x / z))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((y_m / z) * (x / z));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * ((y_m / z) * (x / z))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(y_m / z) * Float64(x / z))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((y_m / z) * (x / z));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(y$95$m / z), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \left(\frac{y\_m}{z} \cdot \frac{x}{z}\right)
\end{array}
Initial program 76.3%
*-commutative76.3%
frac-times84.9%
associate-*l/84.8%
times-frac95.2%
Applied egg-rr95.2%
Taylor expanded in z around 0 68.6%
Final simplification68.6%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 1 y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ y_m (* z (/ z x)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (y_m / (z * (z / x)));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (y_m / (z * (z / x)))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (y_m / (z * (z / x)));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (y_m / (z * (z / x)))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(y_m / Float64(z * Float64(z / x)))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * (y_m / (z * (z / x)));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(y$95$m / N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{y\_m}{z \cdot \frac{z}{x}}
\end{array}
Initial program 76.3%
*-commutative76.3%
frac-times84.9%
associate-*l/84.8%
times-frac95.2%
Applied egg-rr95.2%
Taylor expanded in z around 0 68.6%
*-commutative68.6%
clear-num68.6%
frac-times72.2%
*-un-lft-identity72.2%
Applied egg-rr72.2%
Final simplification72.2%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024052
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z))
(/ (* x y) (* (* z z) (+ z 1.0))))