
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (sqrt (* 0.125 (* (fma -3.0 (pow v 2.0) 1.0) (pow (- 1.0 (pow v 2.0)) 2.0)))))
double code(double v) {
return sqrt((0.125 * (fma(-3.0, pow(v, 2.0), 1.0) * pow((1.0 - pow(v, 2.0)), 2.0))));
}
function code(v) return sqrt(Float64(0.125 * Float64(fma(-3.0, (v ^ 2.0), 1.0) * (Float64(1.0 - (v ^ 2.0)) ^ 2.0)))) end
code[v_] := N[Sqrt[N[(0.125 * N[(N[(-3.0 * N[Power[v, 2.0], $MachinePrecision] + 1.0), $MachinePrecision] * N[Power[N[(1.0 - N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.125 \cdot \left(\mathsf{fma}\left(-3, {v}^{2}, 1\right) \cdot {\left(1 - {v}^{2}\right)}^{2}\right)}
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
add-sqr-sqrt98.5%
sqrt-unprod100.0%
swap-sqr100.0%
frac-times100.0%
rem-square-sqrt100.0%
metadata-eval100.0%
metadata-eval100.0%
swap-sqr100.0%
add-sqr-sqrt100.0%
+-commutative100.0%
fma-define100.0%
pow2100.0%
pow2100.0%
Applied egg-rr100.0%
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Initial program 100.0%
(FPCore (v) :precision binary64 (* (/ (sqrt 2.0) 4.0) (* (sqrt (+ 1.0 (* -3.0 (* v v)))) (- 1.0 (* v v)))))
double code(double v) {
return (sqrt(2.0) / 4.0) * (sqrt((1.0 + (-3.0 * (v * v)))) * (1.0 - (v * v)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (sqrt(2.0d0) / 4.0d0) * (sqrt((1.0d0 + ((-3.0d0) * (v * v)))) * (1.0d0 - (v * v)))
end function
public static double code(double v) {
return (Math.sqrt(2.0) / 4.0) * (Math.sqrt((1.0 + (-3.0 * (v * v)))) * (1.0 - (v * v)));
}
def code(v): return (math.sqrt(2.0) / 4.0) * (math.sqrt((1.0 + (-3.0 * (v * v)))) * (1.0 - (v * v)))
function code(v) return Float64(Float64(sqrt(2.0) / 4.0) * Float64(sqrt(Float64(1.0 + Float64(-3.0 * Float64(v * v)))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v) tmp = (sqrt(2.0) / 4.0) * (sqrt((1.0 + (-3.0 * (v * v)))) * (1.0 - (v * v))); end
code[v_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[(N[Sqrt[N[(1.0 + N[(-3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{4} \cdot \left(\sqrt{1 + -3 \cdot \left(v \cdot v\right)} \cdot \left(1 - v \cdot v\right)\right)
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
(FPCore (v) :precision binary64 (* (/ (sqrt 2.0) 4.0) (+ 1.0 (* -2.5 (pow v 2.0)))))
double code(double v) {
return (sqrt(2.0) / 4.0) * (1.0 + (-2.5 * pow(v, 2.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (sqrt(2.0d0) / 4.0d0) * (1.0d0 + ((-2.5d0) * (v ** 2.0d0)))
end function
public static double code(double v) {
return (Math.sqrt(2.0) / 4.0) * (1.0 + (-2.5 * Math.pow(v, 2.0)));
}
def code(v): return (math.sqrt(2.0) / 4.0) * (1.0 + (-2.5 * math.pow(v, 2.0)))
function code(v) return Float64(Float64(sqrt(2.0) / 4.0) * Float64(1.0 + Float64(-2.5 * (v ^ 2.0)))) end
function tmp = code(v) tmp = (sqrt(2.0) / 4.0) * (1.0 + (-2.5 * (v ^ 2.0))); end
code[v_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[(1.0 + N[(-2.5 * N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{4} \cdot \left(1 + -2.5 \cdot {v}^{2}\right)
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 99.6%
(FPCore (v) :precision binary64 (sqrt (* 0.125 (+ 1.0 (* -5.0 (pow v 2.0))))))
double code(double v) {
return sqrt((0.125 * (1.0 + (-5.0 * pow(v, 2.0)))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt((0.125d0 * (1.0d0 + ((-5.0d0) * (v ** 2.0d0)))))
end function
public static double code(double v) {
return Math.sqrt((0.125 * (1.0 + (-5.0 * Math.pow(v, 2.0)))));
}
def code(v): return math.sqrt((0.125 * (1.0 + (-5.0 * math.pow(v, 2.0)))))
function code(v) return sqrt(Float64(0.125 * Float64(1.0 + Float64(-5.0 * (v ^ 2.0))))) end
function tmp = code(v) tmp = sqrt((0.125 * (1.0 + (-5.0 * (v ^ 2.0))))); end
code[v_] := N[Sqrt[N[(0.125 * N[(1.0 + N[(-5.0 * N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.125 \cdot \left(1 + -5 \cdot {v}^{2}\right)}
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
add-sqr-sqrt98.5%
sqrt-unprod100.0%
swap-sqr100.0%
frac-times100.0%
rem-square-sqrt100.0%
metadata-eval100.0%
metadata-eval100.0%
swap-sqr100.0%
add-sqr-sqrt100.0%
+-commutative100.0%
fma-define100.0%
pow2100.0%
pow2100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 99.6%
(FPCore (v) :precision binary64 (* (/ (sqrt 2.0) 4.0) (* 1.0 (- 1.0 (* v v)))))
double code(double v) {
return (sqrt(2.0) / 4.0) * (1.0 * (1.0 - (v * v)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (sqrt(2.0d0) / 4.0d0) * (1.0d0 * (1.0d0 - (v * v)))
end function
public static double code(double v) {
return (Math.sqrt(2.0) / 4.0) * (1.0 * (1.0 - (v * v)));
}
def code(v): return (math.sqrt(2.0) / 4.0) * (1.0 * (1.0 - (v * v)))
function code(v) return Float64(Float64(sqrt(2.0) / 4.0) * Float64(1.0 * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v) tmp = (sqrt(2.0) / 4.0) * (1.0 * (1.0 - (v * v))); end
code[v_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[(1.0 * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{4} \cdot \left(1 \cdot \left(1 - v \cdot v\right)\right)
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 99.1%
(FPCore (v) :precision binary64 (sqrt 0.125))
double code(double v) {
return sqrt(0.125);
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(0.125d0)
end function
public static double code(double v) {
return Math.sqrt(0.125);
}
def code(v): return math.sqrt(0.125)
function code(v) return sqrt(0.125) end
function tmp = code(v) tmp = sqrt(0.125); end
code[v_] := N[Sqrt[0.125], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.125}
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
add-sqr-sqrt98.5%
sqrt-unprod100.0%
swap-sqr100.0%
frac-times100.0%
rem-square-sqrt100.0%
metadata-eval100.0%
metadata-eval100.0%
swap-sqr100.0%
add-sqr-sqrt100.0%
+-commutative100.0%
fma-define100.0%
pow2100.0%
pow2100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 99.1%
herbie shell --seed 2024052 -o generate:simplify
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))