
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-define99.7%
Applied egg-rr99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (cos y)))) (if (<= x -2.5e+74) t_0 (if (<= x 132000000.0) (fma (sin y) z x) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -2.5e+74) {
tmp = t_0;
} else if (x <= 132000000.0) {
tmp = fma(sin(y), z, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -2.5e+74) tmp = t_0; elseif (x <= 132000000.0) tmp = fma(sin(y), z, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.5e+74], t$95$0, If[LessEqual[x, 132000000.0], N[(N[Sin[y], $MachinePrecision] * z + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -2.5 \cdot 10^{+74}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 132000000:\\
\;\;\;\;\mathsf{fma}\left(\sin y, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.49999999999999982e74 or 1.32e8 < x Initial program 99.8%
Taylor expanded in x around inf 92.2%
if -2.49999999999999982e74 < x < 1.32e8Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-define99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 85.2%
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (cos y)))) (if (<= x -2.4e+74) t_0 (if (<= x 680000000.0) (+ x (* z (sin y))) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -2.4e+74) {
tmp = t_0;
} else if (x <= 680000000.0) {
tmp = x + (z * sin(y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-2.4d+74)) then
tmp = t_0
else if (x <= 680000000.0d0) then
tmp = x + (z * sin(y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -2.4e+74) {
tmp = t_0;
} else if (x <= 680000000.0) {
tmp = x + (z * Math.sin(y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -2.4e+74: tmp = t_0 elif x <= 680000000.0: tmp = x + (z * math.sin(y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -2.4e+74) tmp = t_0; elseif (x <= 680000000.0) tmp = Float64(x + Float64(z * sin(y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -2.4e+74) tmp = t_0; elseif (x <= 680000000.0) tmp = x + (z * sin(y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.4e+74], t$95$0, If[LessEqual[x, 680000000.0], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -2.4 \cdot 10^{+74}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 680000000:\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.40000000000000008e74 or 6.8e8 < x Initial program 99.8%
Taylor expanded in x around inf 92.2%
if -2.40000000000000008e74 < x < 6.8e8Initial program 99.7%
Taylor expanded in y around 0 85.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -0.000225)
t_0
(if (<= y 0.08)
(+ x (* y (+ z (* y (+ (* -0.5 x) (* -0.16666666666666666 (* y z)))))))
t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -0.000225) {
tmp = t_0;
} else if (y <= 0.08) {
tmp = x + (y * (z + (y * ((-0.5 * x) + (-0.16666666666666666 * (y * z))))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-0.000225d0)) then
tmp = t_0
else if (y <= 0.08d0) then
tmp = x + (y * (z + (y * (((-0.5d0) * x) + ((-0.16666666666666666d0) * (y * z))))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -0.000225) {
tmp = t_0;
} else if (y <= 0.08) {
tmp = x + (y * (z + (y * ((-0.5 * x) + (-0.16666666666666666 * (y * z))))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -0.000225: tmp = t_0 elif y <= 0.08: tmp = x + (y * (z + (y * ((-0.5 * x) + (-0.16666666666666666 * (y * z)))))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -0.000225) tmp = t_0; elseif (y <= 0.08) tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(-0.5 * x) + Float64(-0.16666666666666666 * Float64(y * z))))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -0.000225) tmp = t_0; elseif (y <= 0.08) tmp = x + (y * (z + (y * ((-0.5 * x) + (-0.16666666666666666 * (y * z)))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.000225], t$95$0, If[LessEqual[y, 0.08], N[(x + N[(y * N[(z + N[(y * N[(N[(-0.5 * x), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -0.000225:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.08:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(-0.5 \cdot x + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.2499999999999999e-4 or 0.0800000000000000017 < y Initial program 99.5%
Taylor expanded in x around inf 51.4%
if -2.2499999999999999e-4 < y < 0.0800000000000000017Initial program 100.0%
Taylor expanded in y around 0 99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (cos y)))) (if (<= x -2.15e-83) t_0 (if (<= x 9.2e-62) (* z (sin y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -2.15e-83) {
tmp = t_0;
} else if (x <= 9.2e-62) {
tmp = z * sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-2.15d-83)) then
tmp = t_0
else if (x <= 9.2d-62) then
tmp = z * sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -2.15e-83) {
tmp = t_0;
} else if (x <= 9.2e-62) {
tmp = z * Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -2.15e-83: tmp = t_0 elif x <= 9.2e-62: tmp = z * math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -2.15e-83) tmp = t_0; elseif (x <= 9.2e-62) tmp = Float64(z * sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -2.15e-83) tmp = t_0; elseif (x <= 9.2e-62) tmp = z * sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.15e-83], t$95$0, If[LessEqual[x, 9.2e-62], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -2.15 \cdot 10^{-83}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 9.2 \cdot 10^{-62}:\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.15000000000000017e-83 or 9.20000000000000002e-62 < x Initial program 99.8%
Taylor expanded in x around inf 82.8%
if -2.15000000000000017e-83 < x < 9.20000000000000002e-62Initial program 99.7%
Taylor expanded in x around 0 68.7%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 48.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 41.6%
herbie shell --seed 2024052 -o generate:simplify
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))