
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (/ u1 (- 1.0 u1)) 0.5) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return powf((u1 / (1.0f - u1)), 0.5f) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((u1 / (1.0e0 - u1)) ** 0.5e0) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(0.5)) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = ((u1 / (single(1.0) - u1)) ^ single(0.5)) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
{\left(\frac{u1}{1 - u1}\right)}^{0.5} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.9%
pow1/298.9%
Applied egg-rr98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.9999967217445374)
(* (sqrt (* u1 (+ 1.0 u1))) t_0)
(pow (/ u1 (- 1.0 u1)) 0.5))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.9999967217445374f) {
tmp = sqrtf((u1 * (1.0f + u1))) * t_0;
} else {
tmp = powf((u1 / (1.0f - u1)), 0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.9999967217445374e0) then
tmp = sqrt((u1 * (1.0e0 + u1))) * t_0
else
tmp = (u1 / (1.0e0 - u1)) ** 0.5e0
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999967217445374)) tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) * t_0); else tmp = Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(0.5); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.9999967217445374)) tmp = sqrt((u1 * (single(1.0) + u1))) * t_0; else tmp = (u1 / (single(1.0) - u1)) ^ single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.9999967217445374:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1\right)} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{u1}{1 - u1}\right)}^{0.5}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.999996722Initial program 98.1%
Taylor expanded in u1 around 0 85.8%
if 0.999996722 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.4%
Taylor expanded in u2 around 0 98.4%
pow1/298.5%
Applied egg-rr98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.006000000052154064) (pow (/ u1 (- 1.0 u1)) 0.5) (* (sqrt u1) (cos (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.006000000052154064f) {
tmp = powf((u1 / (1.0f - u1)), 0.5f);
} else {
tmp = sqrtf(u1) * cosf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.006000000052154064e0) then
tmp = (u1 / (1.0e0 - u1)) ** 0.5e0
else
tmp = sqrt(u1) * cos((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.006000000052154064)) tmp = Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(0.5); else tmp = Float32(sqrt(u1) * cos(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.006000000052154064)) tmp = (u1 / (single(1.0) - u1)) ^ single(0.5); else tmp = sqrt(u1) * cos((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.006000000052154064:\\
\;\;\;\;{\left(\frac{u1}{1 - u1}\right)}^{0.5}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00600000005Initial program 99.4%
Taylor expanded in u2 around 0 97.3%
pow1/297.3%
Applied egg-rr97.3%
if 0.00600000005 < (*.f32 314159265359/50000000000 u2) Initial program 97.9%
Taylor expanded in u1 around 0 73.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (/ u1 (- 1.0 u1)) 0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf((u1 / (1.0f - u1)), 0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u1 / (1.0e0 - u1)) ** 0.5e0
end function
function code(cosTheta_i, u1, u2) return Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u1 / (single(1.0) - u1)) ^ single(0.5); end
\begin{array}{l}
\\
{\left(\frac{u1}{1 - u1}\right)}^{0.5}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 79.6%
pow1/279.6%
Applied egg-rr79.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + u1))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1\right)}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 79.6%
Taylor expanded in u1 around 0 71.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 79.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 79.6%
Taylor expanded in u1 around 0 62.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u1 (+ 1.0 (* 0.5 (/ 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return u1 * (1.0f + (0.5f * (1.0f / u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 * (1.0e0 + (0.5e0 * (1.0e0 / u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) * Float32(Float32(1.0) / u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 * (single(1.0) + (single(0.5) * (single(1.0) / u1))); end
\begin{array}{l}
\\
u1 \cdot \left(1 + 0.5 \cdot \frac{1}{u1}\right)
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 79.6%
Taylor expanded in u1 around 0 71.0%
Taylor expanded in u1 around inf 20.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 u1)
float code(float cosTheta_i, float u1, float u2) {
return u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1
end function
function code(cosTheta_i, u1, u2) return u1 end
function tmp = code(cosTheta_i, u1, u2) tmp = u1; end
\begin{array}{l}
\\
u1
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 79.6%
Taylor expanded in u1 around 0 71.0%
Taylor expanded in u1 around inf 19.3%
herbie shell --seed 2024052 -o generate:simplify
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))