
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (fma t_0 t_0 (* (floor h) (* dY.v (* (floor h) dY.v)))))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dX.v))
(t_4 (sqrt (fmax (fma t_2 t_2 (* t_3 t_3)) t_1))))
(if (>= (fma t_2 t_2 (pow t_3 2.0)) t_1)
(/ (* 1.0 t_2) t_4)
(* t_0 (/ 1.0 t_4)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * (floorf(h) * dY_46_v))));
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dX_46_v;
float t_4 = sqrtf(fmaxf(fmaf(t_2, t_2, (t_3 * t_3)), t_1));
float tmp;
if (fmaf(t_2, t_2, powf(t_3, 2.0f)) >= t_1) {
tmp = (1.0f * t_2) / t_4;
} else {
tmp = t_0 * (1.0f / t_4);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * Float32(floor(h) * dY_46_v)))) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dX_46_v) t_4 = sqrt(((fma(t_2, t_2, Float32(t_3 * t_3)) != fma(t_2, t_2, Float32(t_3 * t_3))) ? t_1 : ((t_1 != t_1) ? fma(t_2, t_2, Float32(t_3 * t_3)) : max(fma(t_2, t_2, Float32(t_3 * t_3)), t_1)))) tmp = Float32(0.0) if (fma(t_2, t_2, (t_3 ^ Float32(2.0))) >= t_1) tmp = Float32(Float32(Float32(1.0) * t_2) / t_4); else tmp = Float32(t_0 * Float32(Float32(1.0) / t_4)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot \left(\left\lfloorh\right\rfloor \cdot dY.v\right)\right)\right)\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_2, t\_2, t\_3 \cdot t\_3\right), t\_1\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, {t\_3}^{2}\right) \geq t\_1:\\
\;\;\;\;\frac{1 \cdot t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \frac{1}{t\_4}\\
\end{array}
\end{array}
Initial program 79.1%
Simplified79.2%
pow279.2%
Applied egg-rr79.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* t_1 t_1))
(t_3 (* (floor w) dX.u))
(t_4 (* t_3 t_3))
(t_5 (* (floor h) dY.v))
(t_6 (+ t_2 (* t_5 t_5))))
(if (>= (+ t_4 (pow t_0 2.0)) (+ t_2 (pow t_5 2.0)))
(*
(/ 1.0 (sqrt (fmax (+ t_4 (* (pow dX.v 2.0) (pow (floor h) 2.0))) t_6)))
t_3)
(* (/ 1.0 (sqrt (fmax (+ t_4 (* t_0 t_0)) t_6))) t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = t_1 * t_1;
float t_3 = floorf(w) * dX_46_u;
float t_4 = t_3 * t_3;
float t_5 = floorf(h) * dY_46_v;
float t_6 = t_2 + (t_5 * t_5);
float tmp;
if ((t_4 + powf(t_0, 2.0f)) >= (t_2 + powf(t_5, 2.0f))) {
tmp = (1.0f / sqrtf(fmaxf((t_4 + (powf(dX_46_v, 2.0f) * powf(floorf(h), 2.0f))), t_6))) * t_3;
} else {
tmp = (1.0f / sqrtf(fmaxf((t_4 + (t_0 * t_0)), t_6))) * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(h) * dY_46_v) t_6 = Float32(t_2 + Float32(t_5 * t_5)) tmp = Float32(0.0) if (Float32(t_4 + (t_0 ^ Float32(2.0))) >= Float32(t_2 + (t_5 ^ Float32(2.0)))) tmp = Float32(Float32(Float32(1.0) / sqrt(((Float32(t_4 + Float32((dX_46_v ^ Float32(2.0)) * (floor(h) ^ Float32(2.0)))) != Float32(t_4 + Float32((dX_46_v ^ Float32(2.0)) * (floor(h) ^ Float32(2.0))))) ? t_6 : ((t_6 != t_6) ? Float32(t_4 + Float32((dX_46_v ^ Float32(2.0)) * (floor(h) ^ Float32(2.0)))) : max(Float32(t_4 + Float32((dX_46_v ^ Float32(2.0)) * (floor(h) ^ Float32(2.0)))), t_6))))) * t_3); else tmp = Float32(Float32(Float32(1.0) / sqrt(((Float32(t_4 + Float32(t_0 * t_0)) != Float32(t_4 + Float32(t_0 * t_0))) ? t_6 : ((t_6 != t_6) ? Float32(t_4 + Float32(t_0 * t_0)) : max(Float32(t_4 + Float32(t_0 * t_0)), t_6))))) * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = t_1 * t_1; t_3 = floor(w) * dX_46_u; t_4 = t_3 * t_3; t_5 = floor(h) * dY_46_v; t_6 = t_2 + (t_5 * t_5); tmp = single(0.0); if ((t_4 + (t_0 ^ single(2.0))) >= (t_2 + (t_5 ^ single(2.0)))) tmp = (single(1.0) / sqrt(max((t_4 + ((dX_46_v ^ single(2.0)) * (floor(h) ^ single(2.0)))), t_6))) * t_3; else tmp = (single(1.0) / sqrt(max((t_4 + (t_0 * t_0)), t_6))) * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := t\_1 \cdot t\_1\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := t\_3 \cdot t\_3\\
t_5 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_6 := t\_2 + t\_5 \cdot t\_5\\
\mathbf{if}\;t\_4 + {t\_0}^{2} \geq t\_2 + {t\_5}^{2}:\\
\;\;\;\;\frac{1}{\sqrt{\mathsf{max}\left(t\_4 + {dX.v}^{2} \cdot {\left(\left\lfloorh\right\rfloor\right)}^{2}, t\_6\right)}} \cdot t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sqrt{\mathsf{max}\left(t\_4 + t\_0 \cdot t\_0, t\_6\right)}} \cdot t\_1\\
\end{array}
\end{array}
Initial program 79.1%
pow279.2%
Applied egg-rr79.1%
pow279.1%
Applied egg-rr79.1%
Taylor expanded in h around 0 79.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4
(/
1.0
(pow
(fmax (pow (hypot t_3 t_0) 2.0) (pow (hypot t_1 t_2) 2.0))
0.5))))
(if (>= (+ (* t_3 t_3) (pow t_0 2.0)) (+ (* t_1 t_1) (pow t_2 2.0)))
(* t_4 t_3)
(* t_4 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = 1.0f / powf(fmaxf(powf(hypotf(t_3, t_0), 2.0f), powf(hypotf(t_1, t_2), 2.0f)), 0.5f);
float tmp;
if (((t_3 * t_3) + powf(t_0, 2.0f)) >= ((t_1 * t_1) + powf(t_2, 2.0f))) {
tmp = t_4 * t_3;
} else {
tmp = t_4 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(Float32(1.0) / ((((hypot(t_3, t_0) ^ Float32(2.0)) != (hypot(t_3, t_0) ^ Float32(2.0))) ? (hypot(t_1, t_2) ^ Float32(2.0)) : (((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? (hypot(t_3, t_0) ^ Float32(2.0)) : max((hypot(t_3, t_0) ^ Float32(2.0)), (hypot(t_1, t_2) ^ Float32(2.0))))) ^ Float32(0.5))) tmp = Float32(0.0) if (Float32(Float32(t_3 * t_3) + (t_0 ^ Float32(2.0))) >= Float32(Float32(t_1 * t_1) + (t_2 ^ Float32(2.0)))) tmp = Float32(t_4 * t_3); else tmp = Float32(t_4 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = single(1.0) / (max((hypot(t_3, t_0) ^ single(2.0)), (hypot(t_1, t_2) ^ single(2.0))) ^ single(0.5)); tmp = single(0.0); if (((t_3 * t_3) + (t_0 ^ single(2.0))) >= ((t_1 * t_1) + (t_2 ^ single(2.0)))) tmp = t_4 * t_3; else tmp = t_4 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_1, t\_2\right)\right)}^{2}\right)\right)}^{0.5}}\\
\mathbf{if}\;t\_3 \cdot t\_3 + {t\_0}^{2} \geq t\_1 \cdot t\_1 + {t\_2}^{2}:\\
\;\;\;\;t\_4 \cdot t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_4 \cdot t\_1\\
\end{array}
\end{array}
Initial program 79.1%
pow279.2%
Applied egg-rr79.1%
pow279.1%
Applied egg-rr79.1%
pow1/279.1%
Applied egg-rr79.1%
add-sqr-sqrt79.1%
hypot-undefine79.1%
hypot-undefine79.1%
unpow279.1%
add-sqr-sqrt79.1%
Applied egg-rr79.1%
herbie shell --seed 2024052 -o generate:simplify
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))