
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0 (pow (+ (* a a) (* b b)) 2.0)))
(if (<=
(+ t_0 (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))
INFINITY)
(+ (+ t_0 (* 4.0 (fma a (* a (- 1.0 a)) (* (+ a 3.0) (pow b 2.0))))) -1.0)
(pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0);
double tmp;
if ((t_0 + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))))) <= ((double) INFINITY)) {
tmp = (t_0 + (4.0 * fma(a, (a * (1.0 - a)), ((a + 3.0) * pow(b, 2.0))))) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) t_0 = Float64(Float64(a * a) + Float64(b * b)) ^ 2.0 tmp = 0.0 if (Float64(t_0 + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) <= Inf) tmp = Float64(Float64(t_0 + Float64(4.0 * fma(a, Float64(a * Float64(1.0 - a)), Float64(Float64(a + 3.0) * (b ^ 2.0))))) + -1.0); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := Block[{t$95$0 = N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]}, If[LessEqual[N[(t$95$0 + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(t$95$0 + N[(4.0 * N[(a * N[(a * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(a + 3.0), $MachinePrecision] * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2}\\
\mathbf{if}\;t\_0 + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right) \leq \infty:\\
\;\;\;\;\left(t\_0 + 4 \cdot \mathsf{fma}\left(a, a \cdot \left(1 - a\right), \left(a + 3\right) \cdot {b}^{2}\right)\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) < +inf.0Initial program 99.8%
+-commutative99.8%
associate-*l*99.8%
fma-undefine99.8%
pow299.8%
Applied egg-rr99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) Initial program 0.0%
associate--l+0.0%
sqr-pow0.0%
sqr-pow0.0%
fma-define0.0%
sqr-neg0.0%
Simplified7.6%
Taylor expanded in a around inf 92.8%
Final simplification98.0%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) Initial program 0.0%
associate--l+0.0%
sqr-pow0.0%
sqr-pow0.0%
fma-define0.0%
sqr-neg0.0%
Simplified7.6%
Taylor expanded in a around inf 92.8%
Final simplification98.0%
(FPCore (a b) :precision binary64 (if (or (<= a -1.62e+69) (not (<= a 540000000000.0))) (pow a 4.0) (+ (pow b 4.0) -1.0)))
double code(double a, double b) {
double tmp;
if ((a <= -1.62e+69) || !(a <= 540000000000.0)) {
tmp = pow(a, 4.0);
} else {
tmp = pow(b, 4.0) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-1.62d+69)) .or. (.not. (a <= 540000000000.0d0))) then
tmp = a ** 4.0d0
else
tmp = (b ** 4.0d0) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -1.62e+69) || !(a <= 540000000000.0)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = Math.pow(b, 4.0) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -1.62e+69) or not (a <= 540000000000.0): tmp = math.pow(a, 4.0) else: tmp = math.pow(b, 4.0) + -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -1.62e+69) || !(a <= 540000000000.0)) tmp = a ^ 4.0; else tmp = Float64((b ^ 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -1.62e+69) || ~((a <= 540000000000.0))) tmp = a ^ 4.0; else tmp = (b ^ 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -1.62e+69], N[Not[LessEqual[a, 540000000000.0]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], N[(N[Power[b, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1.62 \cdot 10^{+69} \lor \neg \left(a \leq 540000000000\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;{b}^{4} + -1\\
\end{array}
\end{array}
if a < -1.62e69 or 5.4e11 < a Initial program 45.0%
associate--l+45.0%
sqr-pow45.0%
sqr-pow45.0%
fma-define45.0%
sqr-neg45.0%
Simplified49.5%
Taylor expanded in a around inf 95.6%
if -1.62e69 < a < 5.4e11Initial program 96.4%
+-commutative96.4%
associate-*l*96.4%
fma-undefine96.4%
pow296.4%
Applied egg-rr96.4%
Taylor expanded in b around inf 93.9%
Final simplification94.7%
(FPCore (a b) :precision binary64 (if (<= b 12500.0) (pow a 4.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if (b <= 12500.0) {
tmp = pow(a, 4.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 12500.0d0) then
tmp = a ** 4.0d0
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 12500.0) {
tmp = Math.pow(a, 4.0);
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 12500.0: tmp = math.pow(a, 4.0) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 12500.0) tmp = a ^ 4.0; else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 12500.0) tmp = a ^ 4.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 12500.0], N[Power[a, 4.0], $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 12500:\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 12500Initial program 77.0%
associate--l+77.0%
sqr-pow77.0%
sqr-pow77.0%
fma-define77.0%
sqr-neg77.0%
Simplified78.0%
Taylor expanded in a around inf 46.4%
if 12500 < b Initial program 63.5%
associate--l+63.5%
sqr-pow63.5%
sqr-pow63.5%
fma-define63.5%
sqr-neg63.5%
Simplified68.9%
Taylor expanded in b around inf 94.8%
Final simplification56.8%
(FPCore (a b) :precision binary64 (pow a 4.0))
double code(double a, double b) {
return pow(a, 4.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a ** 4.0d0
end function
public static double code(double a, double b) {
return Math.pow(a, 4.0);
}
def code(a, b): return math.pow(a, 4.0)
function code(a, b) return a ^ 4.0 end
function tmp = code(a, b) tmp = a ^ 4.0; end
code[a_, b_] := N[Power[a, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{a}^{4}
\end{array}
Initial program 74.1%
associate--l+74.1%
sqr-pow74.1%
sqr-pow74.1%
fma-define74.1%
sqr-neg74.1%
Simplified76.0%
Taylor expanded in a around inf 45.0%
Final simplification45.0%
herbie shell --seed 2024052
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))