
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
Initial program 99.7%
distribute-lft-neg-in99.7%
+-commutative99.7%
*-commutative99.7%
remove-double-neg99.7%
distribute-frac-neg299.7%
tan-neg99.7%
cancel-sign-sub-inv99.7%
*-commutative99.7%
associate-*r/99.8%
*-rgt-identity99.8%
tan-neg99.8%
distribute-neg-frac299.8%
distribute-neg-frac99.8%
remove-double-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (B x) :precision binary64 (if (or (<= x -1.25) (not (<= x 3.2))) (/ (- 1.0 x) (tan B)) (- (/ 1.0 (sin B)) (/ x B))))
double code(double B, double x) {
double tmp;
if ((x <= -1.25) || !(x <= 3.2)) {
tmp = (1.0 - x) / tan(B);
} else {
tmp = (1.0 / sin(B)) - (x / B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.25d0)) .or. (.not. (x <= 3.2d0))) then
tmp = (1.0d0 - x) / tan(b)
else
tmp = (1.0d0 / sin(b)) - (x / b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -1.25) || !(x <= 3.2)) {
tmp = (1.0 - x) / Math.tan(B);
} else {
tmp = (1.0 / Math.sin(B)) - (x / B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -1.25) or not (x <= 3.2): tmp = (1.0 - x) / math.tan(B) else: tmp = (1.0 / math.sin(B)) - (x / B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -1.25) || !(x <= 3.2)) tmp = Float64(Float64(1.0 - x) / tan(B)); else tmp = Float64(Float64(1.0 / sin(B)) - Float64(x / B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -1.25) || ~((x <= 3.2))) tmp = (1.0 - x) / tan(B); else tmp = (1.0 / sin(B)) - (x / B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -1.25], N[Not[LessEqual[x, 3.2]], $MachinePrecision]], N[(N[(1.0 - x), $MachinePrecision] / N[Tan[B], $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / B), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \lor \neg \left(x \leq 3.2\right):\\
\;\;\;\;\frac{1 - x}{\tan B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B} - \frac{x}{B}\\
\end{array}
\end{array}
if x < -1.25 or 3.2000000000000002 < x Initial program 99.6%
+-commutative99.6%
div-inv99.8%
sub-neg99.8%
frac-sub94.7%
associate-/r*99.7%
*-un-lft-identity99.7%
*-commutative99.7%
Applied egg-rr99.7%
Taylor expanded in B around 0 99.1%
if -1.25 < x < 3.2000000000000002Initial program 99.8%
Taylor expanded in B around 0 98.7%
Taylor expanded in x around 0 98.7%
neg-mul-198.7%
+-commutative98.7%
sub-neg98.7%
Simplified98.7%
Final simplification98.9%
(FPCore (B x) :precision binary64 (if (or (<= x -0.0038) (not (<= x 2.5e-11))) (/ (- 1.0 x) (tan B)) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if ((x <= -0.0038) || !(x <= 2.5e-11)) {
tmp = (1.0 - x) / tan(B);
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-0.0038d0)) .or. (.not. (x <= 2.5d-11))) then
tmp = (1.0d0 - x) / tan(b)
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -0.0038) || !(x <= 2.5e-11)) {
tmp = (1.0 - x) / Math.tan(B);
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -0.0038) or not (x <= 2.5e-11): tmp = (1.0 - x) / math.tan(B) else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -0.0038) || !(x <= 2.5e-11)) tmp = Float64(Float64(1.0 - x) / tan(B)); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -0.0038) || ~((x <= 2.5e-11))) tmp = (1.0 - x) / tan(B); else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -0.0038], N[Not[LessEqual[x, 2.5e-11]], $MachinePrecision]], N[(N[(1.0 - x), $MachinePrecision] / N[Tan[B], $MachinePrecision]), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0038 \lor \neg \left(x \leq 2.5 \cdot 10^{-11}\right):\\
\;\;\;\;\frac{1 - x}{\tan B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if x < -0.00379999999999999999 or 2.50000000000000009e-11 < x Initial program 99.6%
+-commutative99.6%
div-inv99.8%
sub-neg99.8%
frac-sub93.5%
associate-/r*99.7%
*-un-lft-identity99.7%
*-commutative99.7%
Applied egg-rr99.7%
Taylor expanded in B around 0 98.4%
if -0.00379999999999999999 < x < 2.50000000000000009e-11Initial program 99.8%
Taylor expanded in x around 0 99.0%
Final simplification98.7%
(FPCore (B x) :precision binary64 (if (or (<= x -1.9) (not (<= x 1.1))) (/ (- x) (tan B)) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if ((x <= -1.9) || !(x <= 1.1)) {
tmp = -x / tan(B);
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.9d0)) .or. (.not. (x <= 1.1d0))) then
tmp = -x / tan(b)
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -1.9) || !(x <= 1.1)) {
tmp = -x / Math.tan(B);
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -1.9) or not (x <= 1.1): tmp = -x / math.tan(B) else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -1.9) || !(x <= 1.1)) tmp = Float64(Float64(-x) / tan(B)); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -1.9) || ~((x <= 1.1))) tmp = -x / tan(B); else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -1.9], N[Not[LessEqual[x, 1.1]], $MachinePrecision]], N[((-x) / N[Tan[B], $MachinePrecision]), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \lor \neg \left(x \leq 1.1\right):\\
\;\;\;\;\frac{-x}{\tan B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if x < -1.8999999999999999 or 1.1000000000000001 < x Initial program 99.6%
Taylor expanded in x around inf 98.4%
mul-1-neg98.4%
associate-/l*98.3%
distribute-lft-neg-in98.3%
Simplified98.3%
distribute-lft-neg-out98.3%
neg-sub098.3%
clear-num98.3%
un-div-inv98.4%
quot-tan98.5%
Applied egg-rr98.5%
neg-sub098.5%
distribute-neg-frac98.5%
Simplified98.5%
if -1.8999999999999999 < x < 1.1000000000000001Initial program 99.8%
Taylor expanded in x around 0 96.6%
Final simplification97.5%
(FPCore (B x) :precision binary64 (if (<= B 0.016) (+ (* B (+ 0.16666666666666666 (* x 0.3333333333333333))) (/ (- 1.0 x) B)) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if (B <= 0.016) {
tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B);
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if (b <= 0.016d0) then
tmp = (b * (0.16666666666666666d0 + (x * 0.3333333333333333d0))) + ((1.0d0 - x) / b)
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if (B <= 0.016) {
tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B);
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if B <= 0.016: tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B) else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if (B <= 0.016) tmp = Float64(Float64(B * Float64(0.16666666666666666 + Float64(x * 0.3333333333333333))) + Float64(Float64(1.0 - x) / B)); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if (B <= 0.016) tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B); else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[LessEqual[B, 0.016], N[(N[(B * N[(0.16666666666666666 + N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;B \leq 0.016:\\
\;\;\;\;B \cdot \left(0.16666666666666666 + x \cdot 0.3333333333333333\right) + \frac{1 - x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if B < 0.016Initial program 99.8%
Taylor expanded in B around 0 62.4%
associate--l+62.4%
*-commutative62.4%
div-sub62.4%
Simplified62.4%
if 0.016 < B Initial program 99.4%
Taylor expanded in x around 0 60.2%
Final simplification61.9%
(FPCore (B x) :precision binary64 (if (or (<= x -3200.0) (not (<= x 0.00045))) (/ x (- B)) (/ 1.0 B)))
double code(double B, double x) {
double tmp;
if ((x <= -3200.0) || !(x <= 0.00045)) {
tmp = x / -B;
} else {
tmp = 1.0 / B;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-3200.0d0)) .or. (.not. (x <= 0.00045d0))) then
tmp = x / -b
else
tmp = 1.0d0 / b
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -3200.0) || !(x <= 0.00045)) {
tmp = x / -B;
} else {
tmp = 1.0 / B;
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -3200.0) or not (x <= 0.00045): tmp = x / -B else: tmp = 1.0 / B return tmp
function code(B, x) tmp = 0.0 if ((x <= -3200.0) || !(x <= 0.00045)) tmp = Float64(x / Float64(-B)); else tmp = Float64(1.0 / B); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -3200.0) || ~((x <= 0.00045))) tmp = x / -B; else tmp = 1.0 / B; end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -3200.0], N[Not[LessEqual[x, 0.00045]], $MachinePrecision]], N[(x / (-B)), $MachinePrecision], N[(1.0 / B), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3200 \lor \neg \left(x \leq 0.00045\right):\\
\;\;\;\;\frac{x}{-B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{B}\\
\end{array}
\end{array}
if x < -3200 or 4.4999999999999999e-4 < x Initial program 99.6%
Taylor expanded in B around 0 51.3%
Taylor expanded in x around inf 50.8%
neg-mul-150.8%
distribute-frac-neg250.8%
Simplified50.8%
if -3200 < x < 4.4999999999999999e-4Initial program 99.8%
Taylor expanded in B around 0 45.3%
Taylor expanded in x around 0 43.2%
Final simplification47.0%
(FPCore (B x) :precision binary64 (+ (/ (- 1.0 x) B) (* B (- 0.16666666666666666 (* x 0.3333333333333333)))))
double code(double B, double x) {
return ((1.0 - x) / B) + (B * (0.16666666666666666 - (x * 0.3333333333333333)));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = ((1.0d0 - x) / b) + (b * (0.16666666666666666d0 - (x * 0.3333333333333333d0)))
end function
public static double code(double B, double x) {
return ((1.0 - x) / B) + (B * (0.16666666666666666 - (x * 0.3333333333333333)));
}
def code(B, x): return ((1.0 - x) / B) + (B * (0.16666666666666666 - (x * 0.3333333333333333)))
function code(B, x) return Float64(Float64(Float64(1.0 - x) / B) + Float64(B * Float64(0.16666666666666666 - Float64(x * 0.3333333333333333)))) end
function tmp = code(B, x) tmp = ((1.0 - x) / B) + (B * (0.16666666666666666 - (x * 0.3333333333333333))); end
code[B_, x_] := N[(N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision] + N[(B * N[(0.16666666666666666 - N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B} + B \cdot \left(0.16666666666666666 - x \cdot 0.3333333333333333\right)
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 48.6%
associate--l+48.6%
*-commutative48.6%
div-sub48.6%
Simplified48.6%
add-sqr-sqrt25.0%
sqrt-unprod39.4%
sqr-neg39.4%
sqrt-unprod23.7%
add-sqr-sqrt48.7%
cancel-sign-sub-inv48.7%
Applied egg-rr48.7%
Final simplification48.7%
(FPCore (B x) :precision binary64 (+ (/ (- 1.0 x) B) (* 0.3333333333333333 (* B x))))
double code(double B, double x) {
return ((1.0 - x) / B) + (0.3333333333333333 * (B * x));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = ((1.0d0 - x) / b) + (0.3333333333333333d0 * (b * x))
end function
public static double code(double B, double x) {
return ((1.0 - x) / B) + (0.3333333333333333 * (B * x));
}
def code(B, x): return ((1.0 - x) / B) + (0.3333333333333333 * (B * x))
function code(B, x) return Float64(Float64(Float64(1.0 - x) / B) + Float64(0.3333333333333333 * Float64(B * x))) end
function tmp = code(B, x) tmp = ((1.0 - x) / B) + (0.3333333333333333 * (B * x)); end
code[B_, x_] := N[(N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision] + N[(0.3333333333333333 * N[(B * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B} + 0.3333333333333333 \cdot \left(B \cdot x\right)
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 48.6%
associate--l+48.6%
*-commutative48.6%
div-sub48.6%
Simplified48.6%
Taylor expanded in x around inf 48.6%
Final simplification48.6%
(FPCore (B x) :precision binary64 (+ (/ (- 1.0 x) B) (* B 0.16666666666666666)))
double code(double B, double x) {
return ((1.0 - x) / B) + (B * 0.16666666666666666);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = ((1.0d0 - x) / b) + (b * 0.16666666666666666d0)
end function
public static double code(double B, double x) {
return ((1.0 - x) / B) + (B * 0.16666666666666666);
}
def code(B, x): return ((1.0 - x) / B) + (B * 0.16666666666666666)
function code(B, x) return Float64(Float64(Float64(1.0 - x) / B) + Float64(B * 0.16666666666666666)) end
function tmp = code(B, x) tmp = ((1.0 - x) / B) + (B * 0.16666666666666666); end
code[B_, x_] := N[(N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision] + N[(B * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B} + B \cdot 0.16666666666666666
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 75.0%
Taylor expanded in B around 0 48.5%
associate--l+48.5%
*-commutative48.5%
div-sub48.5%
Simplified48.5%
Final simplification48.5%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) B))
double code(double B, double x) {
return (1.0 - x) / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / b
end function
public static double code(double B, double x) {
return (1.0 - x) / B;
}
def code(B, x): return (1.0 - x) / B
function code(B, x) return Float64(Float64(1.0 - x) / B) end
function tmp = code(B, x) tmp = (1.0 - x) / B; end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 48.3%
Final simplification48.3%
(FPCore (B x) :precision binary64 (/ 1.0 B))
double code(double B, double x) {
return 1.0 / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = 1.0d0 / b
end function
public static double code(double B, double x) {
return 1.0 / B;
}
def code(B, x): return 1.0 / B
function code(B, x) return Float64(1.0 / B) end
function tmp = code(B, x) tmp = 1.0 / B; end
code[B_, x_] := N[(1.0 / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 48.3%
Taylor expanded in x around 0 23.1%
Final simplification23.1%
herbie shell --seed 2024052
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))