
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (* PI (* angle_m 0.005555555555555556))) (t_1 (+ t_0 1.0)))
(+
(pow (* a (+ (* (cos t_1) (cos 1.0)) (* (sin t_1) (sin 1.0)))) 2.0)
(pow (* b (sin (expm1 (expm1 (log1p (log1p t_0)))))) 2.0))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m * 0.005555555555555556);
double t_1 = t_0 + 1.0;
return pow((a * ((cos(t_1) * cos(1.0)) + (sin(t_1) * sin(1.0)))), 2.0) + pow((b * sin(expm1(expm1(log1p(log1p(t_0)))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.PI * (angle_m * 0.005555555555555556);
double t_1 = t_0 + 1.0;
return Math.pow((a * ((Math.cos(t_1) * Math.cos(1.0)) + (Math.sin(t_1) * Math.sin(1.0)))), 2.0) + Math.pow((b * Math.sin(Math.expm1(Math.expm1(Math.log1p(Math.log1p(t_0)))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.pi * (angle_m * 0.005555555555555556) t_1 = t_0 + 1.0 return math.pow((a * ((math.cos(t_1) * math.cos(1.0)) + (math.sin(t_1) * math.sin(1.0)))), 2.0) + math.pow((b * math.sin(math.expm1(math.expm1(math.log1p(math.log1p(t_0)))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(pi * Float64(angle_m * 0.005555555555555556)) t_1 = Float64(t_0 + 1.0) return Float64((Float64(a * Float64(Float64(cos(t_1) * cos(1.0)) + Float64(sin(t_1) * sin(1.0)))) ^ 2.0) + (Float64(b * sin(expm1(expm1(log1p(log1p(t_0)))))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 + 1.0), $MachinePrecision]}, N[(N[Power[N[(a * N[(N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[1.0], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[t$95$1], $MachinePrecision] * N[Sin[1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Exp[N[(Exp[N[Log[1 + N[Log[1 + t$95$0], $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\\
t_1 := t\_0 + 1\\
{\left(a \cdot \left(\cos t\_1 \cdot \cos 1 + \sin t\_1 \cdot \sin 1\right)\right)}^{2} + {\left(b \cdot \sin \left(\mathsf{expm1}\left(\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{log1p}\left(t\_0\right)\right)\right)\right)\right)\right)}^{2}
\end{array}
\end{array}
Initial program 95.9%
expm1-log1p-u90.5%
div-inv90.5%
metadata-eval90.5%
Applied egg-rr90.5%
expm1-log1p-u90.6%
expm1-undefine73.0%
Applied egg-rr73.0%
expm1-define90.6%
Simplified90.6%
clear-num90.6%
un-div-inv90.6%
Applied egg-rr90.6%
div-inv90.6%
clear-num90.6%
div-inv90.6%
metadata-eval90.6%
expm1-log1p-u90.6%
expm1-undefine90.6%
cos-diff90.6%
log1p-undefine90.6%
rem-exp-log90.6%
+-commutative90.6%
log1p-undefine90.6%
rem-exp-log90.6%
+-commutative90.6%
Applied egg-rr90.6%
Final simplification90.6%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow
(*
b
(sin
(expm1 (expm1 (log1p (log1p (* PI (* angle_m 0.005555555555555556))))))))
2.0)
(pow (* a (cos (/ PI (/ 180.0 angle_m)))) 2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin(expm1(expm1(log1p(log1p((((double) M_PI) * (angle_m * 0.005555555555555556)))))))), 2.0) + pow((a * cos((((double) M_PI) / (180.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin(Math.expm1(Math.expm1(Math.log1p(Math.log1p((Math.PI * (angle_m * 0.005555555555555556)))))))), 2.0) + Math.pow((a * Math.cos((Math.PI / (180.0 / angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin(math.expm1(math.expm1(math.log1p(math.log1p((math.pi * (angle_m * 0.005555555555555556)))))))), 2.0) + math.pow((a * math.cos((math.pi / (180.0 / angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(expm1(expm1(log1p(log1p(Float64(pi * Float64(angle_m * 0.005555555555555556)))))))) ^ 2.0) + (Float64(a * cos(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Exp[N[(Exp[N[Log[1 + N[Log[1 + N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\mathsf{expm1}\left(\mathsf{expm1}\left(\mathsf{log1p}\left(\mathsf{log1p}\left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)\right)\right)\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2}
\end{array}
Initial program 95.9%
expm1-log1p-u90.5%
div-inv90.5%
metadata-eval90.5%
Applied egg-rr90.5%
expm1-log1p-u90.6%
expm1-undefine73.0%
Applied egg-rr73.0%
expm1-define90.6%
Simplified90.6%
clear-num90.6%
un-div-inv90.6%
Applied egg-rr90.6%
Final simplification90.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* angle_m (/ PI -180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (((double) M_PI) / -180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (Math.PI / -180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (math.pi / -180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(pi / -180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m * (pi / -180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle\_m \cdot \frac{\pi}{-180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 95.9%
Simplified96.0%
Final simplification96.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* angle_m (/ PI -180.0)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((angle_m * (((double) M_PI) / -180.0)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((angle_m * (Math.PI / -180.0)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((angle_m * (math.pi / -180.0)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(angle_m * Float64(pi / -180.0)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((angle_m * (pi / -180.0)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(angle$95$m * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(angle\_m \cdot \frac{\pi}{-180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 95.9%
Simplified96.0%
Taylor expanded in angle around 0 94.8%
Final simplification94.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* angle_m -0.005555555555555556) (* (* PI b) (* -0.005555555555555556 (* angle_m (* PI b)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((((double) M_PI) * b) * (-0.005555555555555556 * (angle_m * (((double) M_PI) * b)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((Math.PI * b) * (-0.005555555555555556 * (angle_m * (Math.PI * b)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((math.pi * b) * (-0.005555555555555556 * (angle_m * (math.pi * b)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(angle_m * -0.005555555555555556) * Float64(Float64(pi * b) * Float64(-0.005555555555555556 * Float64(angle_m * Float64(pi * b)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((angle_m * -0.005555555555555556) * ((pi * b) * (-0.005555555555555556 * (angle_m * (pi * b))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle$95$m * -0.005555555555555556), $MachinePrecision] * N[(N[(Pi * b), $MachinePrecision] * N[(-0.005555555555555556 * N[(angle$95$m * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(angle\_m \cdot -0.005555555555555556\right) \cdot \left(\left(\pi \cdot b\right) \cdot \left(-0.005555555555555556 \cdot \left(angle\_m \cdot \left(\pi \cdot b\right)\right)\right)\right)
\end{array}
Initial program 95.9%
Simplified96.0%
Taylor expanded in angle around 0 94.8%
Taylor expanded in angle around 0 91.0%
unpow291.0%
associate-*r*91.0%
associate-*l*88.1%
associate-*r*88.1%
*-commutative88.1%
Applied egg-rr88.1%
Taylor expanded in b around 0 88.1%
*-commutative88.1%
Simplified88.1%
Final simplification88.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* (* PI b) (* angle_m -0.005555555555555556)))) (+ (pow a 2.0) (* t_0 t_0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = (((double) M_PI) * b) * (angle_m * -0.005555555555555556);
return pow(a, 2.0) + (t_0 * t_0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = (Math.PI * b) * (angle_m * -0.005555555555555556);
return Math.pow(a, 2.0) + (t_0 * t_0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = (math.pi * b) * (angle_m * -0.005555555555555556) return math.pow(a, 2.0) + (t_0 * t_0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(Float64(pi * b) * Float64(angle_m * -0.005555555555555556)) return Float64((a ^ 2.0) + Float64(t_0 * t_0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = (pi * b) * (angle_m * -0.005555555555555556); tmp = (a ^ 2.0) + (t_0 * t_0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(Pi * b), $MachinePrecision] * N[(angle$95$m * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \left(\pi \cdot b\right) \cdot \left(angle\_m \cdot -0.005555555555555556\right)\\
{a}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 95.9%
Simplified96.0%
Taylor expanded in angle around 0 94.8%
Taylor expanded in angle around 0 91.0%
unpow291.0%
associate-*r*91.0%
*-commutative91.0%
associate-*r*91.0%
*-commutative91.0%
Applied egg-rr91.0%
Final simplification91.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* b (* PI angle_m)) (* -0.005555555555555556 (* (* PI b) (* angle_m -0.005555555555555556))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((b * (((double) M_PI) * angle_m)) * (-0.005555555555555556 * ((((double) M_PI) * b) * (angle_m * -0.005555555555555556))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((b * (Math.PI * angle_m)) * (-0.005555555555555556 * ((Math.PI * b) * (angle_m * -0.005555555555555556))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((b * (math.pi * angle_m)) * (-0.005555555555555556 * ((math.pi * b) * (angle_m * -0.005555555555555556))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(b * Float64(pi * angle_m)) * Float64(-0.005555555555555556 * Float64(Float64(pi * b) * Float64(angle_m * -0.005555555555555556))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * (pi * angle_m)) * (-0.005555555555555556 * ((pi * b) * (angle_m * -0.005555555555555556)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(b * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision] * N[(-0.005555555555555556 * N[(N[(Pi * b), $MachinePrecision] * N[(angle$95$m * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(b \cdot \left(\pi \cdot angle\_m\right)\right) \cdot \left(-0.005555555555555556 \cdot \left(\left(\pi \cdot b\right) \cdot \left(angle\_m \cdot -0.005555555555555556\right)\right)\right)
\end{array}
Initial program 95.9%
Simplified96.0%
Taylor expanded in angle around 0 94.8%
Taylor expanded in angle around 0 91.0%
unpow291.0%
associate-*r*91.0%
associate-*r*91.1%
*-commutative91.1%
*-commutative91.1%
associate-*l*91.1%
Applied egg-rr91.1%
Final simplification91.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* -0.005555555555555556 (* (* (* PI b) (* angle_m -0.005555555555555556)) (* b (* PI angle_m))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + (-0.005555555555555556 * (((((double) M_PI) * b) * (angle_m * -0.005555555555555556)) * (b * (((double) M_PI) * angle_m))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + (-0.005555555555555556 * (((Math.PI * b) * (angle_m * -0.005555555555555556)) * (b * (Math.PI * angle_m))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + (-0.005555555555555556 * (((math.pi * b) * (angle_m * -0.005555555555555556)) * (b * (math.pi * angle_m))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(-0.005555555555555556 * Float64(Float64(Float64(pi * b) * Float64(angle_m * -0.005555555555555556)) * Float64(b * Float64(pi * angle_m))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + (-0.005555555555555556 * (((pi * b) * (angle_m * -0.005555555555555556)) * (b * (pi * angle_m)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(-0.005555555555555556 * N[(N[(N[(Pi * b), $MachinePrecision] * N[(angle$95$m * -0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(b * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + -0.005555555555555556 \cdot \left(\left(\left(\pi \cdot b\right) \cdot \left(angle\_m \cdot -0.005555555555555556\right)\right) \cdot \left(b \cdot \left(\pi \cdot angle\_m\right)\right)\right)
\end{array}
Initial program 95.9%
Simplified96.0%
Taylor expanded in angle around 0 94.8%
Taylor expanded in angle around 0 91.0%
unpow291.0%
*-commutative91.0%
associate-*r*91.0%
associate-*r*91.0%
*-commutative91.0%
*-commutative91.0%
associate-*l*91.1%
Applied egg-rr91.1%
Final simplification91.1%
herbie shell --seed 2024052
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))