
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (fma y (/ x 2.0) (/ z -8.0)))
double code(double x, double y, double z) {
return fma(y, (x / 2.0), (z / -8.0));
}
function code(x, y, z) return fma(y, Float64(x / 2.0), Float64(z / -8.0)) end
code[x_, y_, z_] := N[(y * N[(x / 2.0), $MachinePrecision] + N[(z / -8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \frac{x}{2}, \frac{z}{-8}\right)
\end{array}
Initial program 100.0%
*-commutative100.0%
associate-/l*100.0%
fma-neg100.0%
distribute-neg-frac2100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -3.4e+137)
(and (not (<= z -1.6e+58))
(or (<= z -2.3e+16) (not (<= z 2.3e+122)))))
(* z -0.125)
(* x (* y 0.5))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.4e+137) || (!(z <= -1.6e+58) && ((z <= -2.3e+16) || !(z <= 2.3e+122)))) {
tmp = z * -0.125;
} else {
tmp = x * (y * 0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.4d+137)) .or. (.not. (z <= (-1.6d+58))) .and. (z <= (-2.3d+16)) .or. (.not. (z <= 2.3d+122))) then
tmp = z * (-0.125d0)
else
tmp = x * (y * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.4e+137) || (!(z <= -1.6e+58) && ((z <= -2.3e+16) || !(z <= 2.3e+122)))) {
tmp = z * -0.125;
} else {
tmp = x * (y * 0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.4e+137) or (not (z <= -1.6e+58) and ((z <= -2.3e+16) or not (z <= 2.3e+122))): tmp = z * -0.125 else: tmp = x * (y * 0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.4e+137) || (!(z <= -1.6e+58) && ((z <= -2.3e+16) || !(z <= 2.3e+122)))) tmp = Float64(z * -0.125); else tmp = Float64(x * Float64(y * 0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.4e+137) || (~((z <= -1.6e+58)) && ((z <= -2.3e+16) || ~((z <= 2.3e+122))))) tmp = z * -0.125; else tmp = x * (y * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.4e+137], And[N[Not[LessEqual[z, -1.6e+58]], $MachinePrecision], Or[LessEqual[z, -2.3e+16], N[Not[LessEqual[z, 2.3e+122]], $MachinePrecision]]]], N[(z * -0.125), $MachinePrecision], N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.4 \cdot 10^{+137} \lor \neg \left(z \leq -1.6 \cdot 10^{+58}\right) \land \left(z \leq -2.3 \cdot 10^{+16} \lor \neg \left(z \leq 2.3 \cdot 10^{+122}\right)\right):\\
\;\;\;\;z \cdot -0.125\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot 0.5\right)\\
\end{array}
\end{array}
if z < -3.39999999999999986e137 or -1.60000000000000008e58 < z < -2.3e16 or 2.3000000000000001e122 < z Initial program 100.0%
Taylor expanded in x around 0 83.1%
if -3.39999999999999986e137 < z < -1.60000000000000008e58 or -2.3e16 < z < 2.3000000000000001e122Initial program 100.0%
Taylor expanded in x around inf 73.7%
*-commutative73.7%
associate-*r*73.7%
*-commutative73.7%
Simplified73.7%
Final simplification77.0%
(FPCore (x y z) :precision binary64 (- (/ (* y x) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((y * x) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y * x) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((y * x) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((y * x) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(y * x) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((y * x) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(y * x), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y \cdot x}{2} - \frac{z}{8}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* z -0.125))
double code(double x, double y, double z) {
return z * -0.125;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * (-0.125d0)
end function
public static double code(double x, double y, double z) {
return z * -0.125;
}
def code(x, y, z): return z * -0.125
function code(x, y, z) return Float64(z * -0.125) end
function tmp = code(x, y, z) tmp = z * -0.125; end
code[x_, y_, z_] := N[(z * -0.125), $MachinePrecision]
\begin{array}{l}
\\
z \cdot -0.125
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 47.3%
Final simplification47.3%
herbie shell --seed 2024052
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))