
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (* (/ (sin x) x) (/ (tan (/ x 2.0)) x)))
double code(double x) {
return (sin(x) / x) * (tan((x / 2.0)) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (sin(x) / x) * (tan((x / 2.0d0)) / x)
end function
public static double code(double x) {
return (Math.sin(x) / x) * (Math.tan((x / 2.0)) / x);
}
def code(x): return (math.sin(x) / x) * (math.tan((x / 2.0)) / x)
function code(x) return Float64(Float64(sin(x) / x) * Float64(tan(Float64(x / 2.0)) / x)) end
function tmp = code(x) tmp = (sin(x) / x) * (tan((x / 2.0)) / x); end
code[x_] := N[(N[(N[Sin[x], $MachinePrecision] / x), $MachinePrecision] * N[(N[Tan[N[(x / 2.0), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin x}{x} \cdot \frac{\tan \left(\frac{x}{2}\right)}{x}
\end{array}
Initial program 51.7%
flip--51.5%
div-inv51.5%
metadata-eval51.5%
pow251.5%
Applied egg-rr51.5%
associate-*r/51.5%
*-rgt-identity51.5%
Simplified51.5%
unpow251.5%
1-sub-cos75.7%
Applied egg-rr75.7%
associate-/l*75.7%
times-frac99.7%
hang-0p-tan99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= x 0.0052) (+ 0.5 (* (pow x 2.0) -0.041666666666666664)) (* (pow x -2.0) (- 1.0 (cos x)))))
double code(double x) {
double tmp;
if (x <= 0.0052) {
tmp = 0.5 + (pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = pow(x, -2.0) * (1.0 - cos(x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0052d0) then
tmp = 0.5d0 + ((x ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (x ** (-2.0d0)) * (1.0d0 - cos(x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0052) {
tmp = 0.5 + (Math.pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = Math.pow(x, -2.0) * (1.0 - Math.cos(x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0052: tmp = 0.5 + (math.pow(x, 2.0) * -0.041666666666666664) else: tmp = math.pow(x, -2.0) * (1.0 - math.cos(x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.0052) tmp = Float64(0.5 + Float64((x ^ 2.0) * -0.041666666666666664)); else tmp = Float64((x ^ -2.0) * Float64(1.0 - cos(x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0052) tmp = 0.5 + ((x ^ 2.0) * -0.041666666666666664); else tmp = (x ^ -2.0) * (1.0 - cos(x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0052], N[(0.5 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0052:\\
\;\;\;\;0.5 + {x}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;{x}^{-2} \cdot \left(1 - \cos x\right)\\
\end{array}
\end{array}
if x < 0.0051999999999999998Initial program 39.8%
Taylor expanded in x around 0 62.1%
*-commutative62.1%
Simplified62.1%
if 0.0051999999999999998 < x Initial program 99.3%
clear-num99.1%
associate-/r/99.3%
pow299.3%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Final simplification69.6%
(FPCore (x) :precision binary64 (if (<= x 0.0052) (+ 0.5 (* (pow x 2.0) -0.041666666666666664)) (/ (* (+ (cos x) -1.0) (/ -1.0 x)) x)))
double code(double x) {
double tmp;
if (x <= 0.0052) {
tmp = 0.5 + (pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = ((cos(x) + -1.0) * (-1.0 / x)) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0052d0) then
tmp = 0.5d0 + ((x ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((cos(x) + (-1.0d0)) * ((-1.0d0) / x)) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0052) {
tmp = 0.5 + (Math.pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = ((Math.cos(x) + -1.0) * (-1.0 / x)) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0052: tmp = 0.5 + (math.pow(x, 2.0) * -0.041666666666666664) else: tmp = ((math.cos(x) + -1.0) * (-1.0 / x)) / x return tmp
function code(x) tmp = 0.0 if (x <= 0.0052) tmp = Float64(0.5 + Float64((x ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(cos(x) + -1.0) * Float64(-1.0 / x)) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0052) tmp = 0.5 + ((x ^ 2.0) * -0.041666666666666664); else tmp = ((cos(x) + -1.0) * (-1.0 / x)) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0052], N[(0.5 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Cos[x], $MachinePrecision] + -1.0), $MachinePrecision] * N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0052:\\
\;\;\;\;0.5 + {x}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(\cos x + -1\right) \cdot \frac{-1}{x}}{x}\\
\end{array}
\end{array}
if x < 0.0051999999999999998Initial program 39.8%
Taylor expanded in x around 0 62.1%
*-commutative62.1%
Simplified62.1%
if 0.0051999999999999998 < x Initial program 99.3%
associate-/r*99.6%
div-inv99.5%
Applied egg-rr99.5%
*-commutative99.5%
frac-2neg99.5%
associate-*r/99.6%
Applied egg-rr99.6%
Final simplification69.5%
(FPCore (x) :precision binary64 (if (<= x 0.0052) (+ 0.5 (* (pow x 2.0) -0.041666666666666664)) (/ (- 1.0 (cos x)) (* x x))))
double code(double x) {
double tmp;
if (x <= 0.0052) {
tmp = 0.5 + (pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - cos(x)) / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0052d0) then
tmp = 0.5d0 + ((x ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 - cos(x)) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0052) {
tmp = 0.5 + (Math.pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - Math.cos(x)) / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0052: tmp = 0.5 + (math.pow(x, 2.0) * -0.041666666666666664) else: tmp = (1.0 - math.cos(x)) / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 0.0052) tmp = Float64(0.5 + Float64((x ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 - cos(x)) / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0052) tmp = 0.5 + ((x ^ 2.0) * -0.041666666666666664); else tmp = (1.0 - cos(x)) / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0052], N[(0.5 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0052:\\
\;\;\;\;0.5 + {x}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x}{x \cdot x}\\
\end{array}
\end{array}
if x < 0.0051999999999999998Initial program 39.8%
Taylor expanded in x around 0 62.1%
*-commutative62.1%
Simplified62.1%
if 0.0051999999999999998 < x Initial program 99.3%
Final simplification69.5%
(FPCore (x) :precision binary64 (if (<= x 0.0052) (+ 0.5 (* (pow x 2.0) -0.041666666666666664)) (/ (/ (- 1.0 (cos x)) x) x)))
double code(double x) {
double tmp;
if (x <= 0.0052) {
tmp = 0.5 + (pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - cos(x)) / x) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0052d0) then
tmp = 0.5d0 + ((x ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x)) / x) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0052) {
tmp = 0.5 + (Math.pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - Math.cos(x)) / x) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0052: tmp = 0.5 + (math.pow(x, 2.0) * -0.041666666666666664) else: tmp = ((1.0 - math.cos(x)) / x) / x return tmp
function code(x) tmp = 0.0 if (x <= 0.0052) tmp = Float64(0.5 + Float64((x ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(1.0 - cos(x)) / x) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0052) tmp = 0.5 + ((x ^ 2.0) * -0.041666666666666664); else tmp = ((1.0 - cos(x)) / x) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0052], N[(0.5 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0052:\\
\;\;\;\;0.5 + {x}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x}{x}}{x}\\
\end{array}
\end{array}
if x < 0.0051999999999999998Initial program 39.8%
Taylor expanded in x around 0 62.1%
*-commutative62.1%
Simplified62.1%
if 0.0051999999999999998 < x Initial program 99.3%
associate-/r*99.6%
div-inv99.5%
Applied egg-rr99.5%
expm1-log1p-u99.5%
Applied egg-rr99.5%
expm1-undefine99.3%
sub-neg99.3%
log1p-undefine99.3%
rem-exp-log99.4%
associate-+r-99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
frac-times99.1%
*-rgt-identity99.1%
+-commutative99.1%
associate-+r-99.3%
metadata-eval99.3%
rem-log-exp99.2%
associate-/r*99.6%
rem-log-exp99.6%
Applied egg-rr99.6%
Final simplification69.5%
(FPCore (x) :precision binary64 (if (<= x 1.45e+77) 0.5 (* (/ 1.0 x) (/ 0.0 x))))
double code(double x) {
double tmp;
if (x <= 1.45e+77) {
tmp = 0.5;
} else {
tmp = (1.0 / x) * (0.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.45d+77) then
tmp = 0.5d0
else
tmp = (1.0d0 / x) * (0.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.45e+77) {
tmp = 0.5;
} else {
tmp = (1.0 / x) * (0.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.45e+77: tmp = 0.5 else: tmp = (1.0 / x) * (0.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= 1.45e+77) tmp = 0.5; else tmp = Float64(Float64(1.0 / x) * Float64(0.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.45e+77) tmp = 0.5; else tmp = (1.0 / x) * (0.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.45e+77], 0.5, N[(N[(1.0 / x), $MachinePrecision] * N[(0.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.45 \cdot 10^{+77}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x} \cdot \frac{0}{x}\\
\end{array}
\end{array}
if x < 1.4500000000000001e77Initial program 43.6%
Taylor expanded in x around 0 59.3%
if 1.4500000000000001e77 < x Initial program 99.3%
associate-/r*99.7%
div-inv99.7%
Applied egg-rr99.7%
expm1-log1p-u99.7%
Applied egg-rr99.7%
expm1-undefine99.5%
sub-neg99.5%
log1p-undefine99.6%
rem-exp-log99.6%
associate-+r-99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 82.0%
Final simplification62.6%
(FPCore (x) :precision binary64 0.5)
double code(double x) {
return 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0
end function
public static double code(double x) {
return 0.5;
}
def code(x): return 0.5
function code(x) return 0.5 end
function tmp = code(x) tmp = 0.5; end
code[x_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 51.7%
Taylor expanded in x around 0 51.2%
Final simplification51.2%
herbie shell --seed 2024052
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))