Data.Colour.RGB:hslsv from colour-2.3.3, B

Percentage Accurate: 99.3% → 99.8%
Time: 16.0s
Alternatives: 13
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a):
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 13 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a):
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}

Alternative 1: 99.8% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(60, \frac{x - y}{z - t}, a \cdot 120\right) \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (fma 60.0 (/ (- x y) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return fma(60.0, ((x - y) / (z - t)), (a * 120.0));
}
function code(x, y, z, t, a)
	return fma(60.0, Float64(Float64(x - y) / Float64(z - t)), Float64(a * 120.0))
end
code[x_, y_, z_, t_, a_] := N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(60, \frac{x - y}{z - t}, a \cdot 120\right)
\end{array}
Derivation
  1. Initial program 97.9%

    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
  2. Step-by-step derivation
    1. associate-/l*99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    2. fma-define99.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z - t}, a \cdot 120\right)} \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z - t}, a \cdot 120\right)} \]
  4. Add Preprocessing
  5. Final simplification99.8%

    \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z - t}, a \cdot 120\right) \]
  6. Add Preprocessing

Alternative 2: 82.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+42} \lor \neg \left(t\_1 \leq 10^{+100}\right):\\ \;\;\;\;\frac{60}{\frac{z - t}{x - y}}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120 + 60 \cdot \frac{x}{z - t}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
   (if (or (<= t_1 -5e+42) (not (<= t_1 1e+100)))
     (/ 60.0 (/ (- z t) (- x y)))
     (+ (* a 120.0) (* 60.0 (/ x (- z t)))))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if ((t_1 <= -5e+42) || !(t_1 <= 1e+100)) {
		tmp = 60.0 / ((z - t) / (x - y));
	} else {
		tmp = (a * 120.0) + (60.0 * (x / (z - t)));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (60.0d0 * (x - y)) / (z - t)
    if ((t_1 <= (-5d+42)) .or. (.not. (t_1 <= 1d+100))) then
        tmp = 60.0d0 / ((z - t) / (x - y))
    else
        tmp = (a * 120.0d0) + (60.0d0 * (x / (z - t)))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if ((t_1 <= -5e+42) || !(t_1 <= 1e+100)) {
		tmp = 60.0 / ((z - t) / (x - y));
	} else {
		tmp = (a * 120.0) + (60.0 * (x / (z - t)));
	}
	return tmp;
}
def code(x, y, z, t, a):
	t_1 = (60.0 * (x - y)) / (z - t)
	tmp = 0
	if (t_1 <= -5e+42) or not (t_1 <= 1e+100):
		tmp = 60.0 / ((z - t) / (x - y))
	else:
		tmp = (a * 120.0) + (60.0 * (x / (z - t)))
	return tmp
function code(x, y, z, t, a)
	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
	tmp = 0.0
	if ((t_1 <= -5e+42) || !(t_1 <= 1e+100))
		tmp = Float64(60.0 / Float64(Float64(z - t) / Float64(x - y)));
	else
		tmp = Float64(Float64(a * 120.0) + Float64(60.0 * Float64(x / Float64(z - t))));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	t_1 = (60.0 * (x - y)) / (z - t);
	tmp = 0.0;
	if ((t_1 <= -5e+42) || ~((t_1 <= 1e+100)))
		tmp = 60.0 / ((z - t) / (x - y));
	else
		tmp = (a * 120.0) + (60.0 * (x / (z - t)));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+42], N[Not[LessEqual[t$95$1, 1e+100]], $MachinePrecision]], N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * 120.0), $MachinePrecision] + N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+42} \lor \neg \left(t\_1 \leq 10^{+100}\right):\\
\;\;\;\;\frac{60}{\frac{z - t}{x - y}}\\

\mathbf{else}:\\
\;\;\;\;a \cdot 120 + 60 \cdot \frac{x}{z - t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 60 (-.f64 x y)) (-.f64 z t)) < -5.00000000000000007e42 or 1.00000000000000002e100 < (/.f64 (*.f64 60 (-.f64 x y)) (-.f64 z t))

    1. Initial program 94.4%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.7%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.7%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in a around 0 84.5%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
    6. Step-by-step derivation
      1. clear-num84.4%

        \[\leadsto 60 \cdot \color{blue}{\frac{1}{\frac{z - t}{x - y}}} \]
      2. un-div-inv84.5%

        \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} \]
    7. Applied egg-rr84.5%

      \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} \]

    if -5.00000000000000007e42 < (/.f64 (*.f64 60 (-.f64 x y)) (-.f64 z t)) < 1.00000000000000002e100

    1. Initial program 99.8%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 86.3%

      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} + a \cdot 120 \]
  3. Recombined 2 regimes into one program.
  4. Final simplification85.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -5 \cdot 10^{+42} \lor \neg \left(\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+100}\right):\\ \;\;\;\;\frac{60}{\frac{z - t}{x - y}}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120 + 60 \cdot \frac{x}{z - t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 82.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+42} \lor \neg \left(t\_1 \leq 10^{+100}\right):\\ \;\;\;\;\frac{60}{\frac{z - t}{x - y}}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120 + x \cdot \frac{60}{z - t}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
   (if (or (<= t_1 -5e+42) (not (<= t_1 1e+100)))
     (/ 60.0 (/ (- z t) (- x y)))
     (+ (* a 120.0) (* x (/ 60.0 (- z t)))))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if ((t_1 <= -5e+42) || !(t_1 <= 1e+100)) {
		tmp = 60.0 / ((z - t) / (x - y));
	} else {
		tmp = (a * 120.0) + (x * (60.0 / (z - t)));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (60.0d0 * (x - y)) / (z - t)
    if ((t_1 <= (-5d+42)) .or. (.not. (t_1 <= 1d+100))) then
        tmp = 60.0d0 / ((z - t) / (x - y))
    else
        tmp = (a * 120.0d0) + (x * (60.0d0 / (z - t)))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if ((t_1 <= -5e+42) || !(t_1 <= 1e+100)) {
		tmp = 60.0 / ((z - t) / (x - y));
	} else {
		tmp = (a * 120.0) + (x * (60.0 / (z - t)));
	}
	return tmp;
}
def code(x, y, z, t, a):
	t_1 = (60.0 * (x - y)) / (z - t)
	tmp = 0
	if (t_1 <= -5e+42) or not (t_1 <= 1e+100):
		tmp = 60.0 / ((z - t) / (x - y))
	else:
		tmp = (a * 120.0) + (x * (60.0 / (z - t)))
	return tmp
function code(x, y, z, t, a)
	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
	tmp = 0.0
	if ((t_1 <= -5e+42) || !(t_1 <= 1e+100))
		tmp = Float64(60.0 / Float64(Float64(z - t) / Float64(x - y)));
	else
		tmp = Float64(Float64(a * 120.0) + Float64(x * Float64(60.0 / Float64(z - t))));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	t_1 = (60.0 * (x - y)) / (z - t);
	tmp = 0.0;
	if ((t_1 <= -5e+42) || ~((t_1 <= 1e+100)))
		tmp = 60.0 / ((z - t) / (x - y));
	else
		tmp = (a * 120.0) + (x * (60.0 / (z - t)));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+42], N[Not[LessEqual[t$95$1, 1e+100]], $MachinePrecision]], N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * 120.0), $MachinePrecision] + N[(x * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+42} \lor \neg \left(t\_1 \leq 10^{+100}\right):\\
\;\;\;\;\frac{60}{\frac{z - t}{x - y}}\\

\mathbf{else}:\\
\;\;\;\;a \cdot 120 + x \cdot \frac{60}{z - t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 60 (-.f64 x y)) (-.f64 z t)) < -5.00000000000000007e42 or 1.00000000000000002e100 < (/.f64 (*.f64 60 (-.f64 x y)) (-.f64 z t))

    1. Initial program 94.4%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.7%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.7%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in a around 0 84.5%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
    6. Step-by-step derivation
      1. clear-num84.4%

        \[\leadsto 60 \cdot \color{blue}{\frac{1}{\frac{z - t}{x - y}}} \]
      2. un-div-inv84.5%

        \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} \]
    7. Applied egg-rr84.5%

      \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} \]

    if -5.00000000000000007e42 < (/.f64 (*.f64 60 (-.f64 x y)) (-.f64 z t)) < 1.00000000000000002e100

    1. Initial program 99.8%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 86.3%

      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} + a \cdot 120 \]
    6. Step-by-step derivation
      1. associate-*r/86.3%

        \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} + a \cdot 120 \]
      2. *-commutative86.3%

        \[\leadsto \frac{\color{blue}{x \cdot 60}}{z - t} + a \cdot 120 \]
      3. associate-*r/86.3%

        \[\leadsto \color{blue}{x \cdot \frac{60}{z - t}} + a \cdot 120 \]
    7. Simplified86.3%

      \[\leadsto \color{blue}{x \cdot \frac{60}{z - t}} + a \cdot 120 \]
  3. Recombined 2 regimes into one program.
  4. Final simplification85.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -5 \cdot 10^{+42} \lor \neg \left(\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+100}\right):\\ \;\;\;\;\frac{60}{\frac{z - t}{x - y}}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120 + x \cdot \frac{60}{z - t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 74.2% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+23}:\\ \;\;\;\;\frac{60}{\frac{z - t}{x - y}}\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-35}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x - y}{z - t}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
   (if (<= t_1 -2e+23)
     (/ 60.0 (/ (- z t) (- x y)))
     (if (<= t_1 5e-35) (* a 120.0) (* 60.0 (/ (- x y) (- z t)))))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_1 <= -2e+23) {
		tmp = 60.0 / ((z - t) / (x - y));
	} else if (t_1 <= 5e-35) {
		tmp = a * 120.0;
	} else {
		tmp = 60.0 * ((x - y) / (z - t));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (60.0d0 * (x - y)) / (z - t)
    if (t_1 <= (-2d+23)) then
        tmp = 60.0d0 / ((z - t) / (x - y))
    else if (t_1 <= 5d-35) then
        tmp = a * 120.0d0
    else
        tmp = 60.0d0 * ((x - y) / (z - t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_1 <= -2e+23) {
		tmp = 60.0 / ((z - t) / (x - y));
	} else if (t_1 <= 5e-35) {
		tmp = a * 120.0;
	} else {
		tmp = 60.0 * ((x - y) / (z - t));
	}
	return tmp;
}
def code(x, y, z, t, a):
	t_1 = (60.0 * (x - y)) / (z - t)
	tmp = 0
	if t_1 <= -2e+23:
		tmp = 60.0 / ((z - t) / (x - y))
	elif t_1 <= 5e-35:
		tmp = a * 120.0
	else:
		tmp = 60.0 * ((x - y) / (z - t))
	return tmp
function code(x, y, z, t, a)
	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
	tmp = 0.0
	if (t_1 <= -2e+23)
		tmp = Float64(60.0 / Float64(Float64(z - t) / Float64(x - y)));
	elseif (t_1 <= 5e-35)
		tmp = Float64(a * 120.0);
	else
		tmp = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	t_1 = (60.0 * (x - y)) / (z - t);
	tmp = 0.0;
	if (t_1 <= -2e+23)
		tmp = 60.0 / ((z - t) / (x - y));
	elseif (t_1 <= 5e-35)
		tmp = a * 120.0;
	else
		tmp = 60.0 * ((x - y) / (z - t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+23], N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-35], N[(a * 120.0), $MachinePrecision], N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+23}:\\
\;\;\;\;\frac{60}{\frac{z - t}{x - y}}\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-35}:\\
\;\;\;\;a \cdot 120\\

\mathbf{else}:\\
\;\;\;\;60 \cdot \frac{x - y}{z - t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 60 (-.f64 x y)) (-.f64 z t)) < -1.9999999999999998e23

    1. Initial program 92.5%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in a around 0 79.3%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
    6. Step-by-step derivation
      1. clear-num79.2%

        \[\leadsto 60 \cdot \color{blue}{\frac{1}{\frac{z - t}{x - y}}} \]
      2. un-div-inv79.4%

        \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} \]
    7. Applied egg-rr79.4%

      \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} \]

    if -1.9999999999999998e23 < (/.f64 (*.f64 60 (-.f64 x y)) (-.f64 z t)) < 4.99999999999999964e-35

    1. Initial program 99.9%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in z around inf 78.9%

      \[\leadsto \color{blue}{120 \cdot a} \]

    if 4.99999999999999964e-35 < (/.f64 (*.f64 60 (-.f64 x y)) (-.f64 z t))

    1. Initial program 98.4%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.6%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.6%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in a around 0 73.2%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification77.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+23}:\\ \;\;\;\;\frac{60}{\frac{z - t}{x - y}}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 5 \cdot 10^{-35}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x - y}{z - t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 56.4% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1.3 \cdot 10^{+119} \lor \neg \left(x \leq -0.0275\right) \land \left(x \leq -1.16 \cdot 10^{-33} \lor \neg \left(x \leq 2.2 \cdot 10^{+102}\right)\right):\\ \;\;\;\;60 \cdot \frac{x}{z - t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (if (or (<= x -1.3e+119)
         (and (not (<= x -0.0275))
              (or (<= x -1.16e-33) (not (<= x 2.2e+102)))))
   (* 60.0 (/ x (- z t)))
   (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	double tmp;
	if ((x <= -1.3e+119) || (!(x <= -0.0275) && ((x <= -1.16e-33) || !(x <= 2.2e+102)))) {
		tmp = 60.0 * (x / (z - t));
	} else {
		tmp = a * 120.0;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: tmp
    if ((x <= (-1.3d+119)) .or. (.not. (x <= (-0.0275d0))) .and. (x <= (-1.16d-33)) .or. (.not. (x <= 2.2d+102))) then
        tmp = 60.0d0 * (x / (z - t))
    else
        tmp = a * 120.0d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double tmp;
	if ((x <= -1.3e+119) || (!(x <= -0.0275) && ((x <= -1.16e-33) || !(x <= 2.2e+102)))) {
		tmp = 60.0 * (x / (z - t));
	} else {
		tmp = a * 120.0;
	}
	return tmp;
}
def code(x, y, z, t, a):
	tmp = 0
	if (x <= -1.3e+119) or (not (x <= -0.0275) and ((x <= -1.16e-33) or not (x <= 2.2e+102))):
		tmp = 60.0 * (x / (z - t))
	else:
		tmp = a * 120.0
	return tmp
function code(x, y, z, t, a)
	tmp = 0.0
	if ((x <= -1.3e+119) || (!(x <= -0.0275) && ((x <= -1.16e-33) || !(x <= 2.2e+102))))
		tmp = Float64(60.0 * Float64(x / Float64(z - t)));
	else
		tmp = Float64(a * 120.0);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	tmp = 0.0;
	if ((x <= -1.3e+119) || (~((x <= -0.0275)) && ((x <= -1.16e-33) || ~((x <= 2.2e+102)))))
		tmp = 60.0 * (x / (z - t));
	else
		tmp = a * 120.0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -1.3e+119], And[N[Not[LessEqual[x, -0.0275]], $MachinePrecision], Or[LessEqual[x, -1.16e-33], N[Not[LessEqual[x, 2.2e+102]], $MachinePrecision]]]], N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{+119} \lor \neg \left(x \leq -0.0275\right) \land \left(x \leq -1.16 \cdot 10^{-33} \lor \neg \left(x \leq 2.2 \cdot 10^{+102}\right)\right):\\
\;\;\;\;60 \cdot \frac{x}{z - t}\\

\mathbf{else}:\\
\;\;\;\;a \cdot 120\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1.3e119 or -0.0275000000000000001 < x < -1.1600000000000001e-33 or 2.20000000000000007e102 < x

    1. Initial program 93.9%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.7%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.7%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in a around 0 71.4%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
    6. Taylor expanded in x around inf 58.3%

      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]

    if -1.3e119 < x < -0.0275000000000000001 or -1.1600000000000001e-33 < x < 2.20000000000000007e102

    1. Initial program 99.8%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in z around inf 63.0%

      \[\leadsto \color{blue}{120 \cdot a} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification61.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.3 \cdot 10^{+119} \lor \neg \left(x \leq -0.0275\right) \land \left(x \leq -1.16 \cdot 10^{-33} \lor \neg \left(x \leq 2.2 \cdot 10^{+102}\right)\right):\\ \;\;\;\;60 \cdot \frac{x}{z - t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 54.6% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq -9.7 \cdot 10^{+51}:\\ \;\;\;\;a \cdot 120\\ \mathbf{elif}\;t \leq -3.6 \cdot 10^{-82}:\\ \;\;\;\;-60 \cdot \frac{x - y}{t}\\ \mathbf{elif}\;t \leq -1.9 \cdot 10^{-122} \lor \neg \left(t \leq 1.8 \cdot 10^{-94}\right):\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x - y}{z}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (if (<= t -9.7e+51)
   (* a 120.0)
   (if (<= t -3.6e-82)
     (* -60.0 (/ (- x y) t))
     (if (or (<= t -1.9e-122) (not (<= t 1.8e-94)))
       (* a 120.0)
       (* 60.0 (/ (- x y) z))))))
double code(double x, double y, double z, double t, double a) {
	double tmp;
	if (t <= -9.7e+51) {
		tmp = a * 120.0;
	} else if (t <= -3.6e-82) {
		tmp = -60.0 * ((x - y) / t);
	} else if ((t <= -1.9e-122) || !(t <= 1.8e-94)) {
		tmp = a * 120.0;
	} else {
		tmp = 60.0 * ((x - y) / z);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: tmp
    if (t <= (-9.7d+51)) then
        tmp = a * 120.0d0
    else if (t <= (-3.6d-82)) then
        tmp = (-60.0d0) * ((x - y) / t)
    else if ((t <= (-1.9d-122)) .or. (.not. (t <= 1.8d-94))) then
        tmp = a * 120.0d0
    else
        tmp = 60.0d0 * ((x - y) / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double tmp;
	if (t <= -9.7e+51) {
		tmp = a * 120.0;
	} else if (t <= -3.6e-82) {
		tmp = -60.0 * ((x - y) / t);
	} else if ((t <= -1.9e-122) || !(t <= 1.8e-94)) {
		tmp = a * 120.0;
	} else {
		tmp = 60.0 * ((x - y) / z);
	}
	return tmp;
}
def code(x, y, z, t, a):
	tmp = 0
	if t <= -9.7e+51:
		tmp = a * 120.0
	elif t <= -3.6e-82:
		tmp = -60.0 * ((x - y) / t)
	elif (t <= -1.9e-122) or not (t <= 1.8e-94):
		tmp = a * 120.0
	else:
		tmp = 60.0 * ((x - y) / z)
	return tmp
function code(x, y, z, t, a)
	tmp = 0.0
	if (t <= -9.7e+51)
		tmp = Float64(a * 120.0);
	elseif (t <= -3.6e-82)
		tmp = Float64(-60.0 * Float64(Float64(x - y) / t));
	elseif ((t <= -1.9e-122) || !(t <= 1.8e-94))
		tmp = Float64(a * 120.0);
	else
		tmp = Float64(60.0 * Float64(Float64(x - y) / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	tmp = 0.0;
	if (t <= -9.7e+51)
		tmp = a * 120.0;
	elseif (t <= -3.6e-82)
		tmp = -60.0 * ((x - y) / t);
	elseif ((t <= -1.9e-122) || ~((t <= 1.8e-94)))
		tmp = a * 120.0;
	else
		tmp = 60.0 * ((x - y) / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -9.7e+51], N[(a * 120.0), $MachinePrecision], If[LessEqual[t, -3.6e-82], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t, -1.9e-122], N[Not[LessEqual[t, 1.8e-94]], $MachinePrecision]], N[(a * 120.0), $MachinePrecision], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;t \leq -9.7 \cdot 10^{+51}:\\
\;\;\;\;a \cdot 120\\

\mathbf{elif}\;t \leq -3.6 \cdot 10^{-82}:\\
\;\;\;\;-60 \cdot \frac{x - y}{t}\\

\mathbf{elif}\;t \leq -1.9 \cdot 10^{-122} \lor \neg \left(t \leq 1.8 \cdot 10^{-94}\right):\\
\;\;\;\;a \cdot 120\\

\mathbf{else}:\\
\;\;\;\;60 \cdot \frac{x - y}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if t < -9.7000000000000002e51 or -3.59999999999999998e-82 < t < -1.9e-122 or 1.8e-94 < t

    1. Initial program 97.8%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in z around inf 69.7%

      \[\leadsto \color{blue}{120 \cdot a} \]

    if -9.7000000000000002e51 < t < -3.59999999999999998e-82

    1. Initial program 92.3%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in a around 0 75.3%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
    6. Taylor expanded in z around 0 51.9%

      \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t}} \]

    if -1.9e-122 < t < 1.8e-94

    1. Initial program 99.7%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in a around 0 72.0%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
    6. Taylor expanded in z around inf 60.6%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification64.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -9.7 \cdot 10^{+51}:\\ \;\;\;\;a \cdot 120\\ \mathbf{elif}\;t \leq -3.6 \cdot 10^{-82}:\\ \;\;\;\;-60 \cdot \frac{x - y}{t}\\ \mathbf{elif}\;t \leq -1.9 \cdot 10^{-122} \lor \neg \left(t \leq 1.8 \cdot 10^{-94}\right):\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x - y}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 73.0% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -500000 \lor \neg \left(a \cdot 120 \leq 10^{+23}\right):\\ \;\;\;\;a \cdot 120 + -60 \cdot \frac{x}{t}\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x - y}{z - t}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (if (or (<= (* a 120.0) -500000.0) (not (<= (* a 120.0) 1e+23)))
   (+ (* a 120.0) (* -60.0 (/ x t)))
   (* 60.0 (/ (- x y) (- z t)))))
double code(double x, double y, double z, double t, double a) {
	double tmp;
	if (((a * 120.0) <= -500000.0) || !((a * 120.0) <= 1e+23)) {
		tmp = (a * 120.0) + (-60.0 * (x / t));
	} else {
		tmp = 60.0 * ((x - y) / (z - t));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: tmp
    if (((a * 120.0d0) <= (-500000.0d0)) .or. (.not. ((a * 120.0d0) <= 1d+23))) then
        tmp = (a * 120.0d0) + ((-60.0d0) * (x / t))
    else
        tmp = 60.0d0 * ((x - y) / (z - t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double tmp;
	if (((a * 120.0) <= -500000.0) || !((a * 120.0) <= 1e+23)) {
		tmp = (a * 120.0) + (-60.0 * (x / t));
	} else {
		tmp = 60.0 * ((x - y) / (z - t));
	}
	return tmp;
}
def code(x, y, z, t, a):
	tmp = 0
	if ((a * 120.0) <= -500000.0) or not ((a * 120.0) <= 1e+23):
		tmp = (a * 120.0) + (-60.0 * (x / t))
	else:
		tmp = 60.0 * ((x - y) / (z - t))
	return tmp
function code(x, y, z, t, a)
	tmp = 0.0
	if ((Float64(a * 120.0) <= -500000.0) || !(Float64(a * 120.0) <= 1e+23))
		tmp = Float64(Float64(a * 120.0) + Float64(-60.0 * Float64(x / t)));
	else
		tmp = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	tmp = 0.0;
	if (((a * 120.0) <= -500000.0) || ~(((a * 120.0) <= 1e+23)))
		tmp = (a * 120.0) + (-60.0 * (x / t));
	else
		tmp = 60.0 * ((x - y) / (z - t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(a * 120.0), $MachinePrecision], -500000.0], N[Not[LessEqual[N[(a * 120.0), $MachinePrecision], 1e+23]], $MachinePrecision]], N[(N[(a * 120.0), $MachinePrecision] + N[(-60.0 * N[(x / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -500000 \lor \neg \left(a \cdot 120 \leq 10^{+23}\right):\\
\;\;\;\;a \cdot 120 + -60 \cdot \frac{x}{t}\\

\mathbf{else}:\\
\;\;\;\;60 \cdot \frac{x - y}{z - t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 a 120) < -5e5 or 9.9999999999999992e22 < (*.f64 a 120)

    1. Initial program 99.1%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 88.2%

      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} + a \cdot 120 \]
    6. Taylor expanded in z around 0 79.4%

      \[\leadsto \color{blue}{-60 \cdot \frac{x}{t}} + a \cdot 120 \]

    if -5e5 < (*.f64 a 120) < 9.9999999999999992e22

    1. Initial program 96.9%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.7%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.7%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in a around 0 73.5%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -500000 \lor \neg \left(a \cdot 120 \leq 10^{+23}\right):\\ \;\;\;\;a \cdot 120 + -60 \cdot \frac{x}{t}\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x - y}{z - t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 84.5% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq -1.02 \cdot 10^{-45} \lor \neg \left(t \leq 8.8 \cdot 10^{-7}\right):\\ \;\;\;\;a \cdot 120 + \left(x - y\right) \cdot \frac{-60}{t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120 + \frac{60}{\frac{z}{x - y}}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (if (or (<= t -1.02e-45) (not (<= t 8.8e-7)))
   (+ (* a 120.0) (* (- x y) (/ -60.0 t)))
   (+ (* a 120.0) (/ 60.0 (/ z (- x y))))))
double code(double x, double y, double z, double t, double a) {
	double tmp;
	if ((t <= -1.02e-45) || !(t <= 8.8e-7)) {
		tmp = (a * 120.0) + ((x - y) * (-60.0 / t));
	} else {
		tmp = (a * 120.0) + (60.0 / (z / (x - y)));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: tmp
    if ((t <= (-1.02d-45)) .or. (.not. (t <= 8.8d-7))) then
        tmp = (a * 120.0d0) + ((x - y) * ((-60.0d0) / t))
    else
        tmp = (a * 120.0d0) + (60.0d0 / (z / (x - y)))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double tmp;
	if ((t <= -1.02e-45) || !(t <= 8.8e-7)) {
		tmp = (a * 120.0) + ((x - y) * (-60.0 / t));
	} else {
		tmp = (a * 120.0) + (60.0 / (z / (x - y)));
	}
	return tmp;
}
def code(x, y, z, t, a):
	tmp = 0
	if (t <= -1.02e-45) or not (t <= 8.8e-7):
		tmp = (a * 120.0) + ((x - y) * (-60.0 / t))
	else:
		tmp = (a * 120.0) + (60.0 / (z / (x - y)))
	return tmp
function code(x, y, z, t, a)
	tmp = 0.0
	if ((t <= -1.02e-45) || !(t <= 8.8e-7))
		tmp = Float64(Float64(a * 120.0) + Float64(Float64(x - y) * Float64(-60.0 / t)));
	else
		tmp = Float64(Float64(a * 120.0) + Float64(60.0 / Float64(z / Float64(x - y))));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	tmp = 0.0;
	if ((t <= -1.02e-45) || ~((t <= 8.8e-7)))
		tmp = (a * 120.0) + ((x - y) * (-60.0 / t));
	else
		tmp = (a * 120.0) + (60.0 / (z / (x - y)));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[t, -1.02e-45], N[Not[LessEqual[t, 8.8e-7]], $MachinePrecision]], N[(N[(a * 120.0), $MachinePrecision] + N[(N[(x - y), $MachinePrecision] * N[(-60.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * 120.0), $MachinePrecision] + N[(60.0 / N[(z / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.02 \cdot 10^{-45} \lor \neg \left(t \leq 8.8 \cdot 10^{-7}\right):\\
\;\;\;\;a \cdot 120 + \left(x - y\right) \cdot \frac{-60}{t}\\

\mathbf{else}:\\
\;\;\;\;a \cdot 120 + \frac{60}{\frac{z}{x - y}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < -1.0199999999999999e-45 or 8.8000000000000004e-7 < t

    1. Initial program 97.0%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in z around 0 90.2%

      \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t}} + a \cdot 120 \]
    6. Step-by-step derivation
      1. associate-*r/88.1%

        \[\leadsto \color{blue}{\frac{-60 \cdot \left(x - y\right)}{t}} + a \cdot 120 \]
      2. *-commutative88.1%

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot -60}}{t} + a \cdot 120 \]
      3. associate-/l*90.2%

        \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{-60}{t}} + a \cdot 120 \]
    7. Simplified90.2%

      \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{-60}{t}} + a \cdot 120 \]

    if -1.0199999999999999e-45 < t < 8.8000000000000004e-7

    1. Initial program 99.0%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num64.2%

        \[\leadsto 60 \cdot \color{blue}{\frac{1}{\frac{z - t}{x - y}}} \]
      2. un-div-inv64.3%

        \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} \]
    6. Applied egg-rr99.6%

      \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} + a \cdot 120 \]
    7. Taylor expanded in z around inf 83.4%

      \[\leadsto \frac{60}{\color{blue}{\frac{z}{x - y}}} + a \cdot 120 \]
  3. Recombined 2 regimes into one program.
  4. Final simplification87.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -1.02 \cdot 10^{-45} \lor \neg \left(t \leq 8.8 \cdot 10^{-7}\right):\\ \;\;\;\;a \cdot 120 + \left(x - y\right) \cdot \frac{-60}{t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120 + \frac{60}{\frac{z}{x - y}}\\ \end{array} \]
  5. Add Preprocessing

Alternative 9: 89.1% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2.1 \cdot 10^{+109} \lor \neg \left(y \leq 2.3 \cdot 10^{+50}\right):\\ \;\;\;\;a \cdot 120 + \frac{y \cdot -60}{z - t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120 + 60 \cdot \frac{x}{z - t}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (if (or (<= y -2.1e+109) (not (<= y 2.3e+50)))
   (+ (* a 120.0) (/ (* y -60.0) (- z t)))
   (+ (* a 120.0) (* 60.0 (/ x (- z t))))))
double code(double x, double y, double z, double t, double a) {
	double tmp;
	if ((y <= -2.1e+109) || !(y <= 2.3e+50)) {
		tmp = (a * 120.0) + ((y * -60.0) / (z - t));
	} else {
		tmp = (a * 120.0) + (60.0 * (x / (z - t)));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: tmp
    if ((y <= (-2.1d+109)) .or. (.not. (y <= 2.3d+50))) then
        tmp = (a * 120.0d0) + ((y * (-60.0d0)) / (z - t))
    else
        tmp = (a * 120.0d0) + (60.0d0 * (x / (z - t)))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double tmp;
	if ((y <= -2.1e+109) || !(y <= 2.3e+50)) {
		tmp = (a * 120.0) + ((y * -60.0) / (z - t));
	} else {
		tmp = (a * 120.0) + (60.0 * (x / (z - t)));
	}
	return tmp;
}
def code(x, y, z, t, a):
	tmp = 0
	if (y <= -2.1e+109) or not (y <= 2.3e+50):
		tmp = (a * 120.0) + ((y * -60.0) / (z - t))
	else:
		tmp = (a * 120.0) + (60.0 * (x / (z - t)))
	return tmp
function code(x, y, z, t, a)
	tmp = 0.0
	if ((y <= -2.1e+109) || !(y <= 2.3e+50))
		tmp = Float64(Float64(a * 120.0) + Float64(Float64(y * -60.0) / Float64(z - t)));
	else
		tmp = Float64(Float64(a * 120.0) + Float64(60.0 * Float64(x / Float64(z - t))));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	tmp = 0.0;
	if ((y <= -2.1e+109) || ~((y <= 2.3e+50)))
		tmp = (a * 120.0) + ((y * -60.0) / (z - t));
	else
		tmp = (a * 120.0) + (60.0 * (x / (z - t)));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -2.1e+109], N[Not[LessEqual[y, 2.3e+50]], $MachinePrecision]], N[(N[(a * 120.0), $MachinePrecision] + N[(N[(y * -60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * 120.0), $MachinePrecision] + N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1 \cdot 10^{+109} \lor \neg \left(y \leq 2.3 \cdot 10^{+50}\right):\\
\;\;\;\;a \cdot 120 + \frac{y \cdot -60}{z - t}\\

\mathbf{else}:\\
\;\;\;\;a \cdot 120 + 60 \cdot \frac{x}{z - t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -2.1000000000000001e109 or 2.29999999999999997e50 < y

    1. Initial program 95.9%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.7%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.7%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in x around 0 90.3%

      \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t}} + a \cdot 120 \]
    6. Step-by-step derivation
      1. associate-*r/88.4%

        \[\leadsto \color{blue}{\frac{-60 \cdot y}{z - t}} + a \cdot 120 \]
    7. Simplified88.4%

      \[\leadsto \color{blue}{\frac{-60 \cdot y}{z - t}} + a \cdot 120 \]

    if -2.1000000000000001e109 < y < 2.29999999999999997e50

    1. Initial program 99.2%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 91.2%

      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} + a \cdot 120 \]
  3. Recombined 2 regimes into one program.
  4. Final simplification90.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2.1 \cdot 10^{+109} \lor \neg \left(y \leq 2.3 \cdot 10^{+50}\right):\\ \;\;\;\;a \cdot 120 + \frac{y \cdot -60}{z - t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120 + 60 \cdot \frac{x}{z - t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 10: 75.3% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \leq -61 \lor \neg \left(a \leq 6.4 \cdot 10^{+21}\right):\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x - y}{z - t}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (if (or (<= a -61.0) (not (<= a 6.4e+21)))
   (* a 120.0)
   (* 60.0 (/ (- x y) (- z t)))))
double code(double x, double y, double z, double t, double a) {
	double tmp;
	if ((a <= -61.0) || !(a <= 6.4e+21)) {
		tmp = a * 120.0;
	} else {
		tmp = 60.0 * ((x - y) / (z - t));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: tmp
    if ((a <= (-61.0d0)) .or. (.not. (a <= 6.4d+21))) then
        tmp = a * 120.0d0
    else
        tmp = 60.0d0 * ((x - y) / (z - t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double tmp;
	if ((a <= -61.0) || !(a <= 6.4e+21)) {
		tmp = a * 120.0;
	} else {
		tmp = 60.0 * ((x - y) / (z - t));
	}
	return tmp;
}
def code(x, y, z, t, a):
	tmp = 0
	if (a <= -61.0) or not (a <= 6.4e+21):
		tmp = a * 120.0
	else:
		tmp = 60.0 * ((x - y) / (z - t))
	return tmp
function code(x, y, z, t, a)
	tmp = 0.0
	if ((a <= -61.0) || !(a <= 6.4e+21))
		tmp = Float64(a * 120.0);
	else
		tmp = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	tmp = 0.0;
	if ((a <= -61.0) || ~((a <= 6.4e+21)))
		tmp = a * 120.0;
	else
		tmp = 60.0 * ((x - y) / (z - t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[a, -61.0], N[Not[LessEqual[a, 6.4e+21]], $MachinePrecision]], N[(a * 120.0), $MachinePrecision], N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;a \leq -61 \lor \neg \left(a \leq 6.4 \cdot 10^{+21}\right):\\
\;\;\;\;a \cdot 120\\

\mathbf{else}:\\
\;\;\;\;60 \cdot \frac{x - y}{z - t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if a < -61 or 6.4e21 < a

    1. Initial program 99.1%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in z around inf 77.1%

      \[\leadsto \color{blue}{120 \cdot a} \]

    if -61 < a < 6.4e21

    1. Initial program 96.9%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.7%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.7%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in a around 0 73.5%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification75.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;a \leq -61 \lor \neg \left(a \leq 6.4 \cdot 10^{+21}\right):\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x - y}{z - t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 11: 58.8% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \leq -2.1 \cdot 10^{-109} \lor \neg \left(a \leq 1.15 \cdot 10^{-76}\right):\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;-60 \cdot \frac{x - y}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (if (or (<= a -2.1e-109) (not (<= a 1.15e-76)))
   (* a 120.0)
   (* -60.0 (/ (- x y) t))))
double code(double x, double y, double z, double t, double a) {
	double tmp;
	if ((a <= -2.1e-109) || !(a <= 1.15e-76)) {
		tmp = a * 120.0;
	} else {
		tmp = -60.0 * ((x - y) / t);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: tmp
    if ((a <= (-2.1d-109)) .or. (.not. (a <= 1.15d-76))) then
        tmp = a * 120.0d0
    else
        tmp = (-60.0d0) * ((x - y) / t)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double tmp;
	if ((a <= -2.1e-109) || !(a <= 1.15e-76)) {
		tmp = a * 120.0;
	} else {
		tmp = -60.0 * ((x - y) / t);
	}
	return tmp;
}
def code(x, y, z, t, a):
	tmp = 0
	if (a <= -2.1e-109) or not (a <= 1.15e-76):
		tmp = a * 120.0
	else:
		tmp = -60.0 * ((x - y) / t)
	return tmp
function code(x, y, z, t, a)
	tmp = 0.0
	if ((a <= -2.1e-109) || !(a <= 1.15e-76))
		tmp = Float64(a * 120.0);
	else
		tmp = Float64(-60.0 * Float64(Float64(x - y) / t));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	tmp = 0.0;
	if ((a <= -2.1e-109) || ~((a <= 1.15e-76)))
		tmp = a * 120.0;
	else
		tmp = -60.0 * ((x - y) / t);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[a, -2.1e-109], N[Not[LessEqual[a, 1.15e-76]], $MachinePrecision]], N[(a * 120.0), $MachinePrecision], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.1 \cdot 10^{-109} \lor \neg \left(a \leq 1.15 \cdot 10^{-76}\right):\\
\;\;\;\;a \cdot 120\\

\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{x - y}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if a < -2.09999999999999996e-109 or 1.15000000000000003e-76 < a

    1. Initial program 97.5%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in z around inf 66.0%

      \[\leadsto \color{blue}{120 \cdot a} \]

    if -2.09999999999999996e-109 < a < 1.15000000000000003e-76

    1. Initial program 98.6%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Step-by-step derivation
      1. associate-/l*99.7%

        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
    3. Simplified99.7%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
    4. Add Preprocessing
    5. Taylor expanded in a around 0 76.7%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
    6. Taylor expanded in z around 0 46.1%

      \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification58.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;a \leq -2.1 \cdot 10^{-109} \lor \neg \left(a \leq 1.15 \cdot 10^{-76}\right):\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;-60 \cdot \frac{x - y}{t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 12: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ a \cdot 120 + 60 \cdot \frac{x - y}{z - t} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (* a 120.0) (* 60.0 (/ (- x y) (- z t)))))
double code(double x, double y, double z, double t, double a) {
	return (a * 120.0) + (60.0 * ((x - y) / (z - t)));
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = (a * 120.0d0) + (60.0d0 * ((x - y) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
	return (a * 120.0) + (60.0 * ((x - y) / (z - t)));
}
def code(x, y, z, t, a):
	return (a * 120.0) + (60.0 * ((x - y) / (z - t)))
function code(x, y, z, t, a)
	return Float64(Float64(a * 120.0) + Float64(60.0 * Float64(Float64(x - y) / Float64(z - t))))
end
function tmp = code(x, y, z, t, a)
	tmp = (a * 120.0) + (60.0 * ((x - y) / (z - t)));
end
code[x_, y_, z_, t_, a_] := N[(N[(a * 120.0), $MachinePrecision] + N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
a \cdot 120 + 60 \cdot \frac{x - y}{z - t}
\end{array}
Derivation
  1. Initial program 97.9%

    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
  2. Step-by-step derivation
    1. associate-/l*99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
  4. Add Preprocessing
  5. Final simplification99.8%

    \[\leadsto a \cdot 120 + 60 \cdot \frac{x - y}{z - t} \]
  6. Add Preprocessing

Alternative 13: 50.9% accurate, 4.3× speedup?

\[\begin{array}{l} \\ a \cdot 120 \end{array} \]
(FPCore (x y z t a) :precision binary64 (* a 120.0))
double code(double x, double y, double z, double t, double a) {
	return a * 120.0;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = a * 120.0d0
end function
public static double code(double x, double y, double z, double t, double a) {
	return a * 120.0;
}
def code(x, y, z, t, a):
	return a * 120.0
function code(x, y, z, t, a)
	return Float64(a * 120.0)
end
function tmp = code(x, y, z, t, a)
	tmp = a * 120.0;
end
code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
\begin{array}{l}

\\
a \cdot 120
\end{array}
Derivation
  1. Initial program 97.9%

    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
  2. Step-by-step derivation
    1. associate-/l*99.8%

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t} + a \cdot 120} \]
  4. Add Preprocessing
  5. Taylor expanded in z around inf 51.2%

    \[\leadsto \color{blue}{120 \cdot a} \]
  6. Final simplification51.2%

    \[\leadsto a \cdot 120 \]
  7. Add Preprocessing

Developer target: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{60}{\frac{z - t}{x - y}} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a):
	return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}

Reproduce

?
herbie shell --seed 2024051 
(FPCore (x y z t a)
  :name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
  :precision binary64

  :alt
  (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))

  (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))