
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= t_0 3e-177)
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))
(if (<= t_0 4e+189)
(pow
(/ (pow (hypot x (* y 2.0)) 2.0) (fma y (* y -4.0) (pow x 2.0)))
-1.0)
(+ -1.0 (* 0.5 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if (t_0 <= 3e-177) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else if (t_0 <= 4e+189) {
tmp = pow((pow(hypot(x, (y * 2.0)), 2.0) / fma(y, (y * -4.0), pow(x, 2.0))), -1.0);
} else {
tmp = -1.0 + (0.5 * ((x / y) * (x / y)));
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (t_0 <= 3e-177) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); elseif (t_0 <= 4e+189) tmp = Float64((hypot(x, Float64(y * 2.0)) ^ 2.0) / fma(y, Float64(y * -4.0), (x ^ 2.0))) ^ -1.0; else tmp = Float64(-1.0 + Float64(0.5 * Float64(Float64(x / y) * Float64(x / y)))); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 3e-177], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e+189], N[Power[N[(N[Power[N[Sqrt[x ^ 2 + N[(y * 2.0), $MachinePrecision] ^ 2], $MachinePrecision], 2.0], $MachinePrecision] / N[(y * N[(y * -4.0), $MachinePrecision] + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision], N[(-1.0 + N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;t\_0 \leq 3 \cdot 10^{-177}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+189}:\\
\;\;\;\;{\left(\frac{{\left(\mathsf{hypot}\left(x, y \cdot 2\right)\right)}^{2}}{\mathsf{fma}\left(y, y \cdot -4, {x}^{2}\right)}\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;-1 + 0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y 4) y) < 3.00000000000000008e-177Initial program 57.5%
Taylor expanded in y around 0 79.6%
unpow279.6%
unpow279.6%
times-frac85.9%
Applied egg-rr85.9%
if 3.00000000000000008e-177 < (*.f64 (*.f64 y 4) y) < 4.0000000000000001e189Initial program 80.6%
clear-num80.6%
inv-pow80.6%
+-commutative80.6%
*-commutative80.6%
associate-*l*80.6%
fma-define80.6%
pow280.6%
pow280.6%
sub-neg80.6%
+-commutative80.6%
*-commutative80.6%
distribute-rgt-neg-in80.6%
fma-define80.6%
distribute-rgt-neg-in80.6%
metadata-eval80.6%
pow280.6%
Applied egg-rr80.6%
fma-undefine80.6%
+-commutative80.6%
Applied egg-rr80.6%
Taylor expanded in x around 0 80.6%
+-commutative80.6%
unpow280.6%
*-commutative80.6%
unpow280.6%
metadata-eval80.6%
swap-sqr80.6%
rem-square-sqrt80.6%
hypot-undefine80.6%
hypot-undefine80.6%
unpow280.6%
Simplified80.6%
if 4.0000000000000001e189 < (*.f64 (*.f64 y 4) y) Initial program 26.3%
Taylor expanded in x around 0 79.1%
unpow279.1%
unpow279.1%
times-frac87.6%
Applied egg-rr87.6%
Final simplification84.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= t_0 3e-177)
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))
(if (<= t_0 4e+189)
(/ (- (* x x) t_0) (+ t_0 (* x x)))
(+ -1.0 (* 0.5 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if (t_0 <= 3e-177) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else if (t_0 <= 4e+189) {
tmp = ((x * x) - t_0) / (t_0 + (x * x));
} else {
tmp = -1.0 + (0.5 * ((x / y) * (x / y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if (t_0 <= 3d-177) then
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
else if (t_0 <= 4d+189) then
tmp = ((x * x) - t_0) / (t_0 + (x * x))
else
tmp = (-1.0d0) + (0.5d0 * ((x / y) * (x / y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if (t_0 <= 3e-177) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else if (t_0 <= 4e+189) {
tmp = ((x * x) - t_0) / (t_0 + (x * x));
} else {
tmp = -1.0 + (0.5 * ((x / y) * (x / y)));
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if t_0 <= 3e-177: tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) elif t_0 <= 4e+189: tmp = ((x * x) - t_0) / (t_0 + (x * x)) else: tmp = -1.0 + (0.5 * ((x / y) * (x / y))) return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (t_0 <= 3e-177) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); elseif (t_0 <= 4e+189) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(t_0 + Float64(x * x))); else tmp = Float64(-1.0 + Float64(0.5 * Float64(Float64(x / y) * Float64(x / y)))); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if (t_0 <= 3e-177) tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); elseif (t_0 <= 4e+189) tmp = ((x * x) - t_0) / (t_0 + (x * x)); else tmp = -1.0 + (0.5 * ((x / y) * (x / y))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 3e-177], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e+189], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(t$95$0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;t\_0 \leq 3 \cdot 10^{-177}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+189}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{t\_0 + x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;-1 + 0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y 4) y) < 3.00000000000000008e-177Initial program 57.5%
Taylor expanded in y around 0 79.6%
unpow279.6%
unpow279.6%
times-frac85.9%
Applied egg-rr85.9%
if 3.00000000000000008e-177 < (*.f64 (*.f64 y 4) y) < 4.0000000000000001e189Initial program 80.6%
if 4.0000000000000001e189 < (*.f64 (*.f64 y 4) y) Initial program 26.3%
Taylor expanded in x around 0 79.1%
unpow279.1%
unpow279.1%
times-frac87.6%
Applied egg-rr87.6%
Final simplification84.5%
(FPCore (x y)
:precision binary64
(if (<= y 5.6e-78)
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))
(if (or (<= y 1e+84) (not (<= y 1.5e+96)))
(+ -1.0 (* 0.5 (* (/ x y) (/ x y))))
1.0)))
double code(double x, double y) {
double tmp;
if (y <= 5.6e-78) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else if ((y <= 1e+84) || !(y <= 1.5e+96)) {
tmp = -1.0 + (0.5 * ((x / y) * (x / y)));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.6d-78) then
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
else if ((y <= 1d+84) .or. (.not. (y <= 1.5d+96))) then
tmp = (-1.0d0) + (0.5d0 * ((x / y) * (x / y)))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 5.6e-78) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else if ((y <= 1e+84) || !(y <= 1.5e+96)) {
tmp = -1.0 + (0.5 * ((x / y) * (x / y)));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 5.6e-78: tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) elif (y <= 1e+84) or not (y <= 1.5e+96): tmp = -1.0 + (0.5 * ((x / y) * (x / y))) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 5.6e-78) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); elseif ((y <= 1e+84) || !(y <= 1.5e+96)) tmp = Float64(-1.0 + Float64(0.5 * Float64(Float64(x / y) * Float64(x / y)))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.6e-78) tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); elseif ((y <= 1e+84) || ~((y <= 1.5e+96))) tmp = -1.0 + (0.5 * ((x / y) * (x / y))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 5.6e-78], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1e+84], N[Not[LessEqual[y, 1.5e+96]], $MachinePrecision]], N[(-1.0 + N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.6 \cdot 10^{-78}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{elif}\;y \leq 10^{+84} \lor \neg \left(y \leq 1.5 \cdot 10^{+96}\right):\\
\;\;\;\;-1 + 0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < 5.60000000000000047e-78Initial program 57.7%
Taylor expanded in y around 0 54.1%
unpow254.1%
unpow254.1%
times-frac58.5%
Applied egg-rr58.5%
if 5.60000000000000047e-78 < y < 1.00000000000000006e84 or 1.5e96 < y Initial program 54.4%
Taylor expanded in x around 0 65.6%
unpow265.6%
unpow265.6%
times-frac72.2%
Applied egg-rr72.2%
if 1.00000000000000006e84 < y < 1.5e96Initial program 50.0%
Taylor expanded in x around inf 100.0%
Final simplification63.1%
(FPCore (x y) :precision binary64 (if (<= y 5.2e-78) 1.0 (if (<= y 1e+85) -1.0 (if (<= y 2e+96) 1.0 -1.0))))
double code(double x, double y) {
double tmp;
if (y <= 5.2e-78) {
tmp = 1.0;
} else if (y <= 1e+85) {
tmp = -1.0;
} else if (y <= 2e+96) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.2d-78) then
tmp = 1.0d0
else if (y <= 1d+85) then
tmp = -1.0d0
else if (y <= 2d+96) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 5.2e-78) {
tmp = 1.0;
} else if (y <= 1e+85) {
tmp = -1.0;
} else if (y <= 2e+96) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 5.2e-78: tmp = 1.0 elif y <= 1e+85: tmp = -1.0 elif y <= 2e+96: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 5.2e-78) tmp = 1.0; elseif (y <= 1e+85) tmp = -1.0; elseif (y <= 2e+96) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.2e-78) tmp = 1.0; elseif (y <= 1e+85) tmp = -1.0; elseif (y <= 2e+96) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 5.2e-78], 1.0, If[LessEqual[y, 1e+85], -1.0, If[LessEqual[y, 2e+96], 1.0, -1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.2 \cdot 10^{-78}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 10^{+85}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+96}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 5.2000000000000002e-78 or 1e85 < y < 2.0000000000000001e96Initial program 57.6%
Taylor expanded in x around inf 57.4%
if 5.2000000000000002e-78 < y < 1e85 or 2.0000000000000001e96 < y Initial program 54.4%
Taylor expanded in x around 0 70.6%
Final simplification61.5%
(FPCore (x y) :precision binary64 (if (<= y 5.6e-78) (+ 1.0 (* -8.0 (* (/ y x) (/ y x)))) (if (<= y 2e+81) -1.0 (if (<= y 1.5e+96) 1.0 -1.0))))
double code(double x, double y) {
double tmp;
if (y <= 5.6e-78) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else if (y <= 2e+81) {
tmp = -1.0;
} else if (y <= 1.5e+96) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.6d-78) then
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
else if (y <= 2d+81) then
tmp = -1.0d0
else if (y <= 1.5d+96) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 5.6e-78) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else if (y <= 2e+81) {
tmp = -1.0;
} else if (y <= 1.5e+96) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 5.6e-78: tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) elif y <= 2e+81: tmp = -1.0 elif y <= 1.5e+96: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 5.6e-78) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); elseif (y <= 2e+81) tmp = -1.0; elseif (y <= 1.5e+96) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.6e-78) tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); elseif (y <= 2e+81) tmp = -1.0; elseif (y <= 1.5e+96) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 5.6e-78], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2e+81], -1.0, If[LessEqual[y, 1.5e+96], 1.0, -1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.6 \cdot 10^{-78}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+81}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{+96}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 5.60000000000000047e-78Initial program 57.7%
Taylor expanded in y around 0 54.1%
unpow254.1%
unpow254.1%
times-frac58.5%
Applied egg-rr58.5%
if 5.60000000000000047e-78 < y < 1.99999999999999984e81 or 1.5e96 < y Initial program 54.4%
Taylor expanded in x around 0 70.6%
if 1.99999999999999984e81 < y < 1.5e96Initial program 50.0%
Taylor expanded in x around inf 100.0%
Final simplification62.6%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 56.6%
Taylor expanded in x around 0 51.8%
Final simplification51.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024051
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))