
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 98.8%
*-commutative98.8%
distribute-lft-out--98.8%
*-rgt-identity98.8%
cancel-sign-sub-inv98.8%
associate-+l+98.8%
+-commutative98.8%
*-commutative98.8%
distribute-rgt-out100.0%
fma-define100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -3.35e+121)
t_0
(if (<= x -1.55e+91)
(* x z)
(if (<= x -0.0005)
t_0
(if (<= x 2.5e-31)
y
(if (or (<= x 3.5e+124) (not (<= x 1.06e+269))) (* x z) t_0)))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -3.35e+121) {
tmp = t_0;
} else if (x <= -1.55e+91) {
tmp = x * z;
} else if (x <= -0.0005) {
tmp = t_0;
} else if (x <= 2.5e-31) {
tmp = y;
} else if ((x <= 3.5e+124) || !(x <= 1.06e+269)) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-3.35d+121)) then
tmp = t_0
else if (x <= (-1.55d+91)) then
tmp = x * z
else if (x <= (-0.0005d0)) then
tmp = t_0
else if (x <= 2.5d-31) then
tmp = y
else if ((x <= 3.5d+124) .or. (.not. (x <= 1.06d+269))) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -3.35e+121) {
tmp = t_0;
} else if (x <= -1.55e+91) {
tmp = x * z;
} else if (x <= -0.0005) {
tmp = t_0;
} else if (x <= 2.5e-31) {
tmp = y;
} else if ((x <= 3.5e+124) || !(x <= 1.06e+269)) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -3.35e+121: tmp = t_0 elif x <= -1.55e+91: tmp = x * z elif x <= -0.0005: tmp = t_0 elif x <= 2.5e-31: tmp = y elif (x <= 3.5e+124) or not (x <= 1.06e+269): tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -3.35e+121) tmp = t_0; elseif (x <= -1.55e+91) tmp = Float64(x * z); elseif (x <= -0.0005) tmp = t_0; elseif (x <= 2.5e-31) tmp = y; elseif ((x <= 3.5e+124) || !(x <= 1.06e+269)) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -3.35e+121) tmp = t_0; elseif (x <= -1.55e+91) tmp = x * z; elseif (x <= -0.0005) tmp = t_0; elseif (x <= 2.5e-31) tmp = y; elseif ((x <= 3.5e+124) || ~((x <= 1.06e+269))) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -3.35e+121], t$95$0, If[LessEqual[x, -1.55e+91], N[(x * z), $MachinePrecision], If[LessEqual[x, -0.0005], t$95$0, If[LessEqual[x, 2.5e-31], y, If[Or[LessEqual[x, 3.5e+124], N[Not[LessEqual[x, 1.06e+269]], $MachinePrecision]], N[(x * z), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -3.35 \cdot 10^{+121}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -1.55 \cdot 10^{+91}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -0.0005:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{-31}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{+124} \lor \neg \left(x \leq 1.06 \cdot 10^{+269}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.3499999999999999e121 or -1.54999999999999999e91 < x < -5.0000000000000001e-4 or 3.5000000000000001e124 < x < 1.06000000000000001e269Initial program 97.5%
Taylor expanded in y around inf 67.9%
Taylor expanded in x around inf 64.6%
mul-1-neg64.6%
*-commutative64.6%
distribute-rgt-neg-in64.6%
Simplified64.6%
if -3.3499999999999999e121 < x < -1.54999999999999999e91 or 2.5e-31 < x < 3.5000000000000001e124 or 1.06000000000000001e269 < x Initial program 98.0%
Taylor expanded in y around 0 64.3%
if -5.0000000000000001e-4 < x < 2.5e-31Initial program 100.0%
Taylor expanded in x around 0 72.9%
Final simplification68.6%
(FPCore (x y z)
:precision binary64
(if (or (<= z -2.7e+100)
(and (not (<= z 1.35e+25)) (or (<= z 2e+72) (not (<= z 1.6e+141)))))
(* x z)
(* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.7e+100) || (!(z <= 1.35e+25) && ((z <= 2e+72) || !(z <= 1.6e+141)))) {
tmp = x * z;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.7d+100)) .or. (.not. (z <= 1.35d+25)) .and. (z <= 2d+72) .or. (.not. (z <= 1.6d+141))) then
tmp = x * z
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.7e+100) || (!(z <= 1.35e+25) && ((z <= 2e+72) || !(z <= 1.6e+141)))) {
tmp = x * z;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.7e+100) or (not (z <= 1.35e+25) and ((z <= 2e+72) or not (z <= 1.6e+141))): tmp = x * z else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.7e+100) || (!(z <= 1.35e+25) && ((z <= 2e+72) || !(z <= 1.6e+141)))) tmp = Float64(x * z); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.7e+100) || (~((z <= 1.35e+25)) && ((z <= 2e+72) || ~((z <= 1.6e+141))))) tmp = x * z; else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.7e+100], And[N[Not[LessEqual[z, 1.35e+25]], $MachinePrecision], Or[LessEqual[z, 2e+72], N[Not[LessEqual[z, 1.6e+141]], $MachinePrecision]]]], N[(x * z), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.7 \cdot 10^{+100} \lor \neg \left(z \leq 1.35 \cdot 10^{+25}\right) \land \left(z \leq 2 \cdot 10^{+72} \lor \neg \left(z \leq 1.6 \cdot 10^{+141}\right)\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if z < -2.69999999999999998e100 or 1.35e25 < z < 1.99999999999999989e72 or 1.60000000000000009e141 < z Initial program 98.8%
Taylor expanded in y around 0 76.3%
if -2.69999999999999998e100 < z < 1.35e25 or 1.99999999999999989e72 < z < 1.60000000000000009e141Initial program 98.8%
Taylor expanded in y around inf 82.4%
Final simplification80.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -165000.0) (not (<= z 3.4))) (+ y (* x z)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -165000.0) || !(z <= 3.4)) {
tmp = y + (x * z);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-165000.0d0)) .or. (.not. (z <= 3.4d0))) then
tmp = y + (x * z)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -165000.0) || !(z <= 3.4)) {
tmp = y + (x * z);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -165000.0) or not (z <= 3.4): tmp = y + (x * z) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -165000.0) || !(z <= 3.4)) tmp = Float64(y + Float64(x * z)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -165000.0) || ~((z <= 3.4))) tmp = y + (x * z); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -165000.0], N[Not[LessEqual[z, 3.4]], $MachinePrecision]], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -165000 \lor \neg \left(z \leq 3.4\right):\\
\;\;\;\;y + x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if z < -165000 or 3.39999999999999991 < z Initial program 97.7%
remove-double-neg97.7%
distribute-rgt-neg-out97.7%
neg-sub097.7%
neg-sub097.7%
*-commutative97.7%
distribute-lft-neg-in97.7%
remove-double-neg97.7%
distribute-rgt-out--97.7%
*-lft-identity97.7%
associate-+l-97.7%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 89.0%
neg-mul-189.0%
distribute-rgt-neg-in89.0%
Simplified89.0%
sub-neg89.0%
+-commutative89.0%
distribute-rgt-neg-out89.0%
remove-double-neg89.0%
Applied egg-rr89.0%
if -165000 < z < 3.39999999999999991Initial program 100.0%
Taylor expanded in y around inf 88.7%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.4e-18) (not (<= x 4e-30))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-18) || !(x <= 4e-30)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.4d-18)) .or. (.not. (x <= 4d-30))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-18) || !(x <= 4e-30)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.4e-18) or not (x <= 4e-30): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.4e-18) || !(x <= 4e-30)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.4e-18) || ~((x <= 4e-30))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.4e-18], N[Not[LessEqual[x, 4e-30]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{-18} \lor \neg \left(x \leq 4 \cdot 10^{-30}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -2.39999999999999994e-18 or 4e-30 < x Initial program 97.7%
Taylor expanded in y around 0 49.6%
if -2.39999999999999994e-18 < x < 4e-30Initial program 100.0%
Taylor expanded in x around 0 74.0%
Final simplification61.2%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.8%
remove-double-neg98.8%
distribute-rgt-neg-out98.8%
neg-sub098.8%
neg-sub098.8%
*-commutative98.8%
distribute-lft-neg-in98.8%
remove-double-neg98.8%
distribute-rgt-out--98.8%
*-lft-identity98.8%
associate-+l-98.8%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 38.1%
Final simplification38.1%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024050
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))