
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -2e+275) (not (<= (* x y) 2e+218))) (* x (/ (* y 0.5) a)) (/ (fma x y (* z (* t -9.0))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+275) || !((x * y) <= 2e+218)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = fma(x, y, (z * (t * -9.0))) / (a * 2.0);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -2e+275) || !(Float64(x * y) <= 2e+218)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+275], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+218]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+275} \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+218}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999992e275 or 2.00000000000000017e218 < (*.f64 x y) Initial program 64.9%
Taylor expanded in x around inf 65.0%
*-commutative65.0%
associate-/l*90.0%
associate-*r*90.0%
*-commutative90.0%
associate-*r/90.0%
Simplified90.0%
if -1.99999999999999992e275 < (*.f64 x y) < 2.00000000000000017e218Initial program 96.1%
div-sub94.6%
*-commutative94.6%
div-sub96.1%
cancel-sign-sub-inv96.1%
*-commutative96.1%
fma-define96.1%
distribute-rgt-neg-in96.1%
associate-*r*96.1%
distribute-lft-neg-in96.1%
*-commutative96.1%
distribute-rgt-neg-in96.1%
metadata-eval96.1%
Simplified96.1%
Final simplification94.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -2e+275) (not (<= (* x y) 2e+218))) (* x (/ (* y 0.5) a)) (/ (- (* x y) (* t (* z 9.0))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+275) || !((x * y) <= 2e+218)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-2d+275)) .or. (.not. ((x * y) <= 2d+218))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = ((x * y) - (t * (z * 9.0d0))) / (a * 2.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+275) || !((x * y) <= 2e+218)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -2e+275) or not ((x * y) <= 2e+218): tmp = x * ((y * 0.5) / a) else: tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -2e+275) || !(Float64(x * y) <= 2e+218)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -2e+275) || ~(((x * y) <= 2e+218)))
tmp = x * ((y * 0.5) / a);
else
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+275], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+218]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+275} \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+218}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - t \cdot \left(z \cdot 9\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999992e275 or 2.00000000000000017e218 < (*.f64 x y) Initial program 64.9%
Taylor expanded in x around inf 65.0%
*-commutative65.0%
associate-/l*90.0%
associate-*r*90.0%
*-commutative90.0%
associate-*r/90.0%
Simplified90.0%
if -1.99999999999999992e275 < (*.f64 x y) < 2.00000000000000017e218Initial program 96.1%
Final simplification94.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -20.0) (not (<= (* x y) 2e+64))) (* x (/ (* y 0.5) a)) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -20.0) || !((x * y) <= 2e+64)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-20.0d0)) .or. (.not. ((x * y) <= 2d+64))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -20.0) || !((x * y) <= 2e+64)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -20.0) or not ((x * y) <= 2e+64): tmp = x * ((y * 0.5) / a) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -20.0) || !(Float64(x * y) <= 2e+64)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -20.0) || ~(((x * y) <= 2e+64)))
tmp = x * ((y * 0.5) / a);
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -20.0], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+64]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -20 \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+64}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -20 or 2.00000000000000004e64 < (*.f64 x y) Initial program 81.2%
Taylor expanded in x around inf 68.0%
*-commutative68.0%
associate-/l*73.5%
associate-*r*73.4%
*-commutative73.4%
associate-*r/73.4%
Simplified73.4%
if -20 < (*.f64 x y) < 2.00000000000000004e64Initial program 96.6%
Taylor expanded in x around 0 72.9%
Final simplification73.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -20.0) (not (<= (* x y) 2e+64))) (* x (/ (* y 0.5) a)) (/ (* (* z t) -4.5) a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -20.0) || !((x * y) <= 2e+64)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = ((z * t) * -4.5) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-20.0d0)) .or. (.not. ((x * y) <= 2d+64))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = ((z * t) * (-4.5d0)) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -20.0) || !((x * y) <= 2e+64)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = ((z * t) * -4.5) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -20.0) or not ((x * y) <= 2e+64): tmp = x * ((y * 0.5) / a) else: tmp = ((z * t) * -4.5) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -20.0) || !(Float64(x * y) <= 2e+64)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(Float64(Float64(z * t) * -4.5) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -20.0) || ~(((x * y) <= 2e+64)))
tmp = x * ((y * 0.5) / a);
else
tmp = ((z * t) * -4.5) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -20.0], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+64]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * t), $MachinePrecision] * -4.5), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -20 \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+64}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(z \cdot t\right) \cdot -4.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -20 or 2.00000000000000004e64 < (*.f64 x y) Initial program 81.2%
Taylor expanded in x around inf 68.0%
*-commutative68.0%
associate-/l*73.5%
associate-*r*73.4%
*-commutative73.4%
associate-*r/73.4%
Simplified73.4%
if -20 < (*.f64 x y) < 2.00000000000000004e64Initial program 96.6%
Taylor expanded in x around 0 72.9%
associate-*r/72.9%
associate-*r*73.0%
associate-*l/68.3%
associate-*r/68.2%
*-commutative68.2%
associate-*l*68.3%
Simplified68.3%
associate-*l/72.9%
*-commutative72.9%
associate-*r*72.9%
Applied egg-rr72.9%
Final simplification73.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -20.0) (not (<= (* x y) 2e+64))) (/ (/ x 2.0) (/ a y)) (/ (* (* z t) -4.5) a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -20.0) || !((x * y) <= 2e+64)) {
tmp = (x / 2.0) / (a / y);
} else {
tmp = ((z * t) * -4.5) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-20.0d0)) .or. (.not. ((x * y) <= 2d+64))) then
tmp = (x / 2.0d0) / (a / y)
else
tmp = ((z * t) * (-4.5d0)) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -20.0) || !((x * y) <= 2e+64)) {
tmp = (x / 2.0) / (a / y);
} else {
tmp = ((z * t) * -4.5) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -20.0) or not ((x * y) <= 2e+64): tmp = (x / 2.0) / (a / y) else: tmp = ((z * t) * -4.5) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -20.0) || !(Float64(x * y) <= 2e+64)) tmp = Float64(Float64(x / 2.0) / Float64(a / y)); else tmp = Float64(Float64(Float64(z * t) * -4.5) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -20.0) || ~(((x * y) <= 2e+64)))
tmp = (x / 2.0) / (a / y);
else
tmp = ((z * t) * -4.5) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -20.0], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+64]], $MachinePrecision]], N[(N[(x / 2.0), $MachinePrecision] / N[(a / y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * t), $MachinePrecision] * -4.5), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -20 \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+64}\right):\\
\;\;\;\;\frac{\frac{x}{2}}{\frac{a}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(z \cdot t\right) \cdot -4.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -20 or 2.00000000000000004e64 < (*.f64 x y) Initial program 81.2%
Taylor expanded in x around inf 68.0%
*-commutative68.0%
associate-/l*73.5%
associate-*r*73.4%
*-commutative73.4%
associate-*r/73.4%
Simplified73.4%
clear-num73.2%
un-div-inv73.3%
*-un-lft-identity73.3%
times-frac73.3%
metadata-eval73.3%
Applied egg-rr73.3%
associate-/r*73.3%
Simplified73.3%
if -20 < (*.f64 x y) < 2.00000000000000004e64Initial program 96.6%
Taylor expanded in x around 0 72.9%
associate-*r/72.9%
associate-*r*73.0%
associate-*l/68.3%
associate-*r/68.2%
*-commutative68.2%
associate-*l*68.3%
Simplified68.3%
associate-*l/72.9%
*-commutative72.9%
associate-*r*72.9%
Applied egg-rr72.9%
Final simplification73.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= z -9e+70) (* -4.5 (* t (/ z a))) (if (<= z 6e-143) (* x (* y (/ 0.5 a))) (* t (* z (/ -4.5 a))))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9e+70) {
tmp = -4.5 * (t * (z / a));
} else if (z <= 6e-143) {
tmp = x * (y * (0.5 / a));
} else {
tmp = t * (z * (-4.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-9d+70)) then
tmp = (-4.5d0) * (t * (z / a))
else if (z <= 6d-143) then
tmp = x * (y * (0.5d0 / a))
else
tmp = t * (z * ((-4.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9e+70) {
tmp = -4.5 * (t * (z / a));
} else if (z <= 6e-143) {
tmp = x * (y * (0.5 / a));
} else {
tmp = t * (z * (-4.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if z <= -9e+70: tmp = -4.5 * (t * (z / a)) elif z <= 6e-143: tmp = x * (y * (0.5 / a)) else: tmp = t * (z * (-4.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (z <= -9e+70) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif (z <= 6e-143) tmp = Float64(x * Float64(y * Float64(0.5 / a))); else tmp = Float64(t * Float64(z * Float64(-4.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -9e+70)
tmp = -4.5 * (t * (z / a));
elseif (z <= 6e-143)
tmp = x * (y * (0.5 / a));
else
tmp = t * (z * (-4.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9e+70], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 6e-143], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t * N[(z * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{+70}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;z \leq 6 \cdot 10^{-143}:\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(z \cdot \frac{-4.5}{a}\right)\\
\end{array}
\end{array}
if z < -8.9999999999999999e70Initial program 86.2%
Taylor expanded in x around 0 72.7%
associate-/l*76.7%
Simplified76.7%
if -8.9999999999999999e70 < z < 5.9999999999999997e-143Initial program 92.9%
Taylor expanded in z around inf 84.5%
Taylor expanded in z around 0 69.0%
*-commutative69.0%
associate-*l/69.0%
associate-*r/68.8%
associate-*l*67.4%
Simplified67.4%
if 5.9999999999999997e-143 < z Initial program 88.3%
Taylor expanded in t around inf 80.4%
Taylor expanded in t around inf 58.4%
*-commutative58.4%
associate-*l/58.3%
associate-/l*58.4%
associate-*l*61.1%
Simplified61.1%
Final simplification67.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 90.1%
Taylor expanded in x around 0 50.0%
associate-/l*50.0%
Simplified50.0%
Final simplification50.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* t (* z (/ -4.5 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return t * (z * (-4.5 / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = t * (z * ((-4.5d0) / a))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return t * (z * (-4.5 / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return t * (z * (-4.5 / a))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(t * Float64(z * Float64(-4.5 / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = t * (z * (-4.5 / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(t * N[(z * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
t \cdot \left(z \cdot \frac{-4.5}{a}\right)
\end{array}
Initial program 90.1%
Taylor expanded in t around inf 86.0%
Taylor expanded in t around inf 50.0%
*-commutative50.0%
associate-*l/50.0%
associate-/l*50.0%
associate-*l*50.0%
Simplified50.0%
Final simplification50.0%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024050
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))