
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (- 1.0 x) y) (+ 1.0 y))))
(if (or (<= t_0 0.002) (not (<= t_0 1.01)))
(+ 1.0 (* (/ y (+ 1.0 y)) (+ x -1.0)))
(+ x (/ (+ 1.0 (- (/ (+ x -1.0) y) x)) y)))))
double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (1.0 + y);
double tmp;
if ((t_0 <= 0.002) || !(t_0 <= 1.01)) {
tmp = 1.0 + ((y / (1.0 + y)) * (x + -1.0));
} else {
tmp = x + ((1.0 + (((x + -1.0) / y) - x)) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((1.0d0 - x) * y) / (1.0d0 + y)
if ((t_0 <= 0.002d0) .or. (.not. (t_0 <= 1.01d0))) then
tmp = 1.0d0 + ((y / (1.0d0 + y)) * (x + (-1.0d0)))
else
tmp = x + ((1.0d0 + (((x + (-1.0d0)) / y) - x)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (1.0 + y);
double tmp;
if ((t_0 <= 0.002) || !(t_0 <= 1.01)) {
tmp = 1.0 + ((y / (1.0 + y)) * (x + -1.0));
} else {
tmp = x + ((1.0 + (((x + -1.0) / y) - x)) / y);
}
return tmp;
}
def code(x, y): t_0 = ((1.0 - x) * y) / (1.0 + y) tmp = 0 if (t_0 <= 0.002) or not (t_0 <= 1.01): tmp = 1.0 + ((y / (1.0 + y)) * (x + -1.0)) else: tmp = x + ((1.0 + (((x + -1.0) / y) - x)) / y) return tmp
function code(x, y) t_0 = Float64(Float64(Float64(1.0 - x) * y) / Float64(1.0 + y)) tmp = 0.0 if ((t_0 <= 0.002) || !(t_0 <= 1.01)) tmp = Float64(1.0 + Float64(Float64(y / Float64(1.0 + y)) * Float64(x + -1.0))); else tmp = Float64(x + Float64(Float64(1.0 + Float64(Float64(Float64(x + -1.0) / y) - x)) / y)); end return tmp end
function tmp_2 = code(x, y) t_0 = ((1.0 - x) * y) / (1.0 + y); tmp = 0.0; if ((t_0 <= 0.002) || ~((t_0 <= 1.01))) tmp = 1.0 + ((y / (1.0 + y)) * (x + -1.0)); else tmp = x + ((1.0 + (((x + -1.0) / y) - x)) / y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.002], N[Not[LessEqual[t$95$0, 1.01]], $MachinePrecision]], N[(1.0 + N[(N[(y / N[(1.0 + y), $MachinePrecision]), $MachinePrecision] * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(1.0 + N[(N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(1 - x\right) \cdot y}{1 + y}\\
\mathbf{if}\;t\_0 \leq 0.002 \lor \neg \left(t\_0 \leq 1.01\right):\\
\;\;\;\;1 + \frac{y}{1 + y} \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1 + \left(\frac{x + -1}{y} - x\right)}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 1 x) y) (+.f64 y 1)) < 2e-3 or 1.01000000000000001 < (/.f64 (*.f64 (-.f64 1 x) y) (+.f64 y 1)) Initial program 88.2%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
if 2e-3 < (/.f64 (*.f64 (-.f64 1 x) y) (+.f64 y 1)) < 1.01000000000000001Initial program 7.5%
associate-/l*7.5%
remove-double-neg7.5%
remove-double-neg7.5%
+-commutative7.5%
Simplified7.5%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (- 1.0 x) y) (+ 1.0 y))))
(if (or (<= t_0 0.002) (not (<= t_0 1.01)))
(+ 1.0 (* (/ y (+ 1.0 y)) (+ x -1.0)))
(+ x (/ (- 1.0 x) y)))))
double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (1.0 + y);
double tmp;
if ((t_0 <= 0.002) || !(t_0 <= 1.01)) {
tmp = 1.0 + ((y / (1.0 + y)) * (x + -1.0));
} else {
tmp = x + ((1.0 - x) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((1.0d0 - x) * y) / (1.0d0 + y)
if ((t_0 <= 0.002d0) .or. (.not. (t_0 <= 1.01d0))) then
tmp = 1.0d0 + ((y / (1.0d0 + y)) * (x + (-1.0d0)))
else
tmp = x + ((1.0d0 - x) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (1.0 + y);
double tmp;
if ((t_0 <= 0.002) || !(t_0 <= 1.01)) {
tmp = 1.0 + ((y / (1.0 + y)) * (x + -1.0));
} else {
tmp = x + ((1.0 - x) / y);
}
return tmp;
}
def code(x, y): t_0 = ((1.0 - x) * y) / (1.0 + y) tmp = 0 if (t_0 <= 0.002) or not (t_0 <= 1.01): tmp = 1.0 + ((y / (1.0 + y)) * (x + -1.0)) else: tmp = x + ((1.0 - x) / y) return tmp
function code(x, y) t_0 = Float64(Float64(Float64(1.0 - x) * y) / Float64(1.0 + y)) tmp = 0.0 if ((t_0 <= 0.002) || !(t_0 <= 1.01)) tmp = Float64(1.0 + Float64(Float64(y / Float64(1.0 + y)) * Float64(x + -1.0))); else tmp = Float64(x + Float64(Float64(1.0 - x) / y)); end return tmp end
function tmp_2 = code(x, y) t_0 = ((1.0 - x) * y) / (1.0 + y); tmp = 0.0; if ((t_0 <= 0.002) || ~((t_0 <= 1.01))) tmp = 1.0 + ((y / (1.0 + y)) * (x + -1.0)); else tmp = x + ((1.0 - x) / y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.002], N[Not[LessEqual[t$95$0, 1.01]], $MachinePrecision]], N[(1.0 + N[(N[(y / N[(1.0 + y), $MachinePrecision]), $MachinePrecision] * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(1 - x\right) \cdot y}{1 + y}\\
\mathbf{if}\;t\_0 \leq 0.002 \lor \neg \left(t\_0 \leq 1.01\right):\\
\;\;\;\;1 + \frac{y}{1 + y} \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1 - x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 1 x) y) (+.f64 y 1)) < 2e-3 or 1.01000000000000001 < (/.f64 (*.f64 (-.f64 1 x) y) (+.f64 y 1)) Initial program 88.2%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
if 2e-3 < (/.f64 (*.f64 (-.f64 1 x) y) (+.f64 y 1)) < 1.01000000000000001Initial program 7.5%
associate-/l*7.5%
remove-double-neg7.5%
remove-double-neg7.5%
+-commutative7.5%
Simplified7.5%
Taylor expanded in y around inf 99.7%
associate--l+99.7%
div-sub99.7%
Simplified99.7%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- x (/ x y))))
(if (<= y -1.0)
t_0
(if (<= y 5.2e-59)
1.0
(if (<= y 5.8e-28) (* x y) (if (<= y 1.0) (- 1.0 y) t_0))))))
double code(double x, double y) {
double t_0 = x - (x / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 5.2e-59) {
tmp = 1.0;
} else if (y <= 5.8e-28) {
tmp = x * y;
} else if (y <= 1.0) {
tmp = 1.0 - y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / y)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 5.2d-59) then
tmp = 1.0d0
else if (y <= 5.8d-28) then
tmp = x * y
else if (y <= 1.0d0) then
tmp = 1.0d0 - y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x - (x / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 5.2e-59) {
tmp = 1.0;
} else if (y <= 5.8e-28) {
tmp = x * y;
} else if (y <= 1.0) {
tmp = 1.0 - y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = x - (x / y) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 5.2e-59: tmp = 1.0 elif y <= 5.8e-28: tmp = x * y elif y <= 1.0: tmp = 1.0 - y else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(x - Float64(x / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 5.2e-59) tmp = 1.0; elseif (y <= 5.8e-28) tmp = Float64(x * y); elseif (y <= 1.0) tmp = Float64(1.0 - y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = x - (x / y); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 5.2e-59) tmp = 1.0; elseif (y <= 5.8e-28) tmp = x * y; elseif (y <= 1.0) tmp = 1.0 - y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x - N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 5.2e-59], 1.0, If[LessEqual[y, 5.8e-28], N[(x * y), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 - y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{-59}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 5.8 \cdot 10^{-28}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 31.7%
associate-/l*50.3%
remove-double-neg50.3%
remove-double-neg50.3%
+-commutative50.3%
Simplified50.3%
Taylor expanded in x around inf 50.1%
associate-/l*68.6%
Simplified68.6%
Taylor expanded in y around inf 68.6%
mul-1-neg68.6%
unsub-neg68.6%
Simplified68.6%
if -1 < y < 5.19999999999999996e-59Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 80.1%
if 5.19999999999999996e-59 < y < 5.80000000000000026e-28Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 78.5%
associate-/l*78.5%
Simplified78.5%
Taylor expanded in y around 0 78.5%
*-commutative78.5%
Simplified78.5%
if 5.80000000000000026e-28 < y < 1Initial program 99.7%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 63.6%
Taylor expanded in y around 0 57.2%
neg-mul-157.2%
unsub-neg57.2%
Simplified57.2%
Final simplification73.8%
(FPCore (x y)
:precision binary64
(if (<= y -1.0)
x
(if (<= y 2.2e-59)
1.0
(if (<= y 7.2e-28) (* x y) (if (<= y 0.75) (- 1.0 y) x)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 2.2e-59) {
tmp = 1.0;
} else if (y <= 7.2e-28) {
tmp = x * y;
} else if (y <= 0.75) {
tmp = 1.0 - y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 2.2d-59) then
tmp = 1.0d0
else if (y <= 7.2d-28) then
tmp = x * y
else if (y <= 0.75d0) then
tmp = 1.0d0 - y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 2.2e-59) {
tmp = 1.0;
} else if (y <= 7.2e-28) {
tmp = x * y;
} else if (y <= 0.75) {
tmp = 1.0 - y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 2.2e-59: tmp = 1.0 elif y <= 7.2e-28: tmp = x * y elif y <= 0.75: tmp = 1.0 - y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 2.2e-59) tmp = 1.0; elseif (y <= 7.2e-28) tmp = Float64(x * y); elseif (y <= 0.75) tmp = Float64(1.0 - y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 2.2e-59) tmp = 1.0; elseif (y <= 7.2e-28) tmp = x * y; elseif (y <= 0.75) tmp = 1.0 - y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 2.2e-59], 1.0, If[LessEqual[y, 7.2e-28], N[(x * y), $MachinePrecision], If[LessEqual[y, 0.75], N[(1.0 - y), $MachinePrecision], x]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 2.2 \cdot 10^{-59}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{-28}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 0.75:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 0.75 < y Initial program 32.3%
associate-/l*50.7%
remove-double-neg50.7%
remove-double-neg50.7%
+-commutative50.7%
Simplified50.7%
Taylor expanded in y around inf 67.7%
if -1 < y < 2.1999999999999999e-59Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 80.1%
if 2.1999999999999999e-59 < y < 7.1999999999999997e-28Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 78.5%
associate-/l*78.5%
Simplified78.5%
Taylor expanded in y around 0 78.5%
*-commutative78.5%
Simplified78.5%
if 7.1999999999999997e-28 < y < 0.75Initial program 99.8%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 71.4%
Taylor expanded in y around 0 64.2%
neg-mul-164.2%
unsub-neg64.2%
Simplified64.2%
Final simplification73.6%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 2.4e-63) 1.0 (if (<= y 8.5e-28) (* x y) (if (<= y 0.6) 1.0 x)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 2.4e-63) {
tmp = 1.0;
} else if (y <= 8.5e-28) {
tmp = x * y;
} else if (y <= 0.6) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 2.4d-63) then
tmp = 1.0d0
else if (y <= 8.5d-28) then
tmp = x * y
else if (y <= 0.6d0) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 2.4e-63) {
tmp = 1.0;
} else if (y <= 8.5e-28) {
tmp = x * y;
} else if (y <= 0.6) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 2.4e-63: tmp = 1.0 elif y <= 8.5e-28: tmp = x * y elif y <= 0.6: tmp = 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 2.4e-63) tmp = 1.0; elseif (y <= 8.5e-28) tmp = Float64(x * y); elseif (y <= 0.6) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 2.4e-63) tmp = 1.0; elseif (y <= 8.5e-28) tmp = x * y; elseif (y <= 0.6) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 2.4e-63], 1.0, If[LessEqual[y, 8.5e-28], N[(x * y), $MachinePrecision], If[LessEqual[y, 0.6], 1.0, x]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{-63}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-28}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 0.6:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 0.599999999999999978 < y Initial program 32.3%
associate-/l*50.7%
remove-double-neg50.7%
remove-double-neg50.7%
+-commutative50.7%
Simplified50.7%
Taylor expanded in y around inf 67.7%
if -1 < y < 2.4000000000000001e-63 or 8.49999999999999925e-28 < y < 0.599999999999999978Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 78.5%
if 2.4000000000000001e-63 < y < 8.49999999999999925e-28Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 78.5%
associate-/l*78.5%
Simplified78.5%
Taylor expanded in y around 0 78.5%
*-commutative78.5%
Simplified78.5%
Final simplification73.3%
(FPCore (x y) :precision binary64 (if (or (<= y -6.4e-13) (not (<= y 0.0028))) (* x (/ y (+ 1.0 y))) (+ 1.0 (* x y))))
double code(double x, double y) {
double tmp;
if ((y <= -6.4e-13) || !(y <= 0.0028)) {
tmp = x * (y / (1.0 + y));
} else {
tmp = 1.0 + (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-6.4d-13)) .or. (.not. (y <= 0.0028d0))) then
tmp = x * (y / (1.0d0 + y))
else
tmp = 1.0d0 + (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -6.4e-13) || !(y <= 0.0028)) {
tmp = x * (y / (1.0 + y));
} else {
tmp = 1.0 + (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -6.4e-13) or not (y <= 0.0028): tmp = x * (y / (1.0 + y)) else: tmp = 1.0 + (x * y) return tmp
function code(x, y) tmp = 0.0 if ((y <= -6.4e-13) || !(y <= 0.0028)) tmp = Float64(x * Float64(y / Float64(1.0 + y))); else tmp = Float64(1.0 + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -6.4e-13) || ~((y <= 0.0028))) tmp = x * (y / (1.0 + y)); else tmp = 1.0 + (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -6.4e-13], N[Not[LessEqual[y, 0.0028]], $MachinePrecision]], N[(x * N[(y / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.4 \cdot 10^{-13} \lor \neg \left(y \leq 0.0028\right):\\
\;\;\;\;x \cdot \frac{y}{1 + y}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot y\\
\end{array}
\end{array}
if y < -6.39999999999999999e-13 or 0.00279999999999999997 < y Initial program 32.8%
associate-/l*51.1%
remove-double-neg51.1%
remove-double-neg51.1%
+-commutative51.1%
Simplified51.1%
Taylor expanded in x around inf 50.9%
associate-/l*69.2%
Simplified69.2%
if -6.39999999999999999e-13 < y < 0.00279999999999999997Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.2%
Taylor expanded in x around inf 98.6%
mul-1-neg98.6%
distribute-lft-neg-out98.6%
*-commutative98.6%
Simplified98.6%
Final simplification84.5%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.15))) (+ x (/ (- 1.0 x) y)) (+ 1.0 (* x y))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.15)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 + (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.15d0))) then
tmp = x + ((1.0d0 - x) / y)
else
tmp = 1.0d0 + (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.15)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 + (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.15): tmp = x + ((1.0 - x) / y) else: tmp = 1.0 + (x * y) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.15)) tmp = Float64(x + Float64(Float64(1.0 - x) / y)); else tmp = Float64(1.0 + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.15))) tmp = x + ((1.0 - x) / y); else tmp = 1.0 + (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.15]], $MachinePrecision]], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1.15\right):\\
\;\;\;\;x + \frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot y\\
\end{array}
\end{array}
if y < -1 or 1.1499999999999999 < y Initial program 31.7%
associate-/l*50.3%
remove-double-neg50.3%
remove-double-neg50.3%
+-commutative50.3%
Simplified50.3%
Taylor expanded in y around inf 98.5%
associate--l+98.5%
div-sub98.5%
Simplified98.5%
if -1 < y < 1.1499999999999999Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.5%
Taylor expanded in x around inf 97.9%
mul-1-neg97.9%
distribute-lft-neg-out97.9%
*-commutative97.9%
Simplified97.9%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (+ x (/ (- 1.0 x) y)) (- 1.0 (* (- 1.0 x) y))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 - ((1.0 - x) * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x + ((1.0d0 - x) / y)
else
tmp = 1.0d0 - ((1.0d0 - x) * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 - ((1.0 - x) * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x + ((1.0 - x) / y) else: tmp = 1.0 - ((1.0 - x) * y) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x + Float64(Float64(1.0 - x) / y)); else tmp = Float64(1.0 - Float64(Float64(1.0 - x) * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x + ((1.0 - x) / y); else tmp = 1.0 - ((1.0 - x) * y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x + \frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 - \left(1 - x\right) \cdot y\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 31.7%
associate-/l*50.3%
remove-double-neg50.3%
remove-double-neg50.3%
+-commutative50.3%
Simplified50.3%
Taylor expanded in y around inf 98.5%
associate--l+98.5%
div-sub98.5%
Simplified98.5%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.5%
Final simplification98.5%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 21.0))) (- x (/ x y)) (+ 1.0 (* x y))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 21.0)) {
tmp = x - (x / y);
} else {
tmp = 1.0 + (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 21.0d0))) then
tmp = x - (x / y)
else
tmp = 1.0d0 + (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 21.0)) {
tmp = x - (x / y);
} else {
tmp = 1.0 + (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 21.0): tmp = x - (x / y) else: tmp = 1.0 + (x * y) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 21.0)) tmp = Float64(x - Float64(x / y)); else tmp = Float64(1.0 + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 21.0))) tmp = x - (x / y); else tmp = 1.0 + (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 21.0]], $MachinePrecision]], N[(x - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 21\right):\\
\;\;\;\;x - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot y\\
\end{array}
\end{array}
if y < -1 or 21 < y Initial program 31.7%
associate-/l*50.3%
remove-double-neg50.3%
remove-double-neg50.3%
+-commutative50.3%
Simplified50.3%
Taylor expanded in x around inf 50.1%
associate-/l*68.6%
Simplified68.6%
Taylor expanded in y around inf 68.6%
mul-1-neg68.6%
unsub-neg68.6%
Simplified68.6%
if -1 < y < 21Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.5%
Taylor expanded in x around inf 97.9%
mul-1-neg97.9%
distribute-lft-neg-out97.9%
*-commutative97.9%
Simplified97.9%
Final simplification84.1%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 0.425) 1.0 x)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 0.425) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 0.425d0) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 0.425) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 0.425: tmp = 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 0.425) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 0.425) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 0.425], 1.0, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 0.425:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 0.424999999999999989 < y Initial program 32.3%
associate-/l*50.7%
remove-double-neg50.7%
remove-double-neg50.7%
+-commutative50.7%
Simplified50.7%
Taylor expanded in y around inf 67.7%
if -1 < y < 0.424999999999999989Initial program 100.0%
associate-/l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 74.9%
Final simplification71.5%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 67.7%
associate-/l*76.5%
remove-double-neg76.5%
remove-double-neg76.5%
+-commutative76.5%
Simplified76.5%
Taylor expanded in y around 0 41.2%
Final simplification41.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- (/ 1.0 y) (- (/ x y) x))))
(if (< y -3693.8482788297247)
t_0
(if (< y 6799310503.41891) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) t_0))))
double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / y) - ((x / y) - x)
if (y < (-3693.8482788297247d0)) then
tmp = t_0
else if (y < 6799310503.41891d0) then
tmp = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (1.0 / y) - ((x / y) - x) tmp = 0 if y < -3693.8482788297247: tmp = t_0 elif y < 6799310503.41891: tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(1.0 / y) - Float64(Float64(x / y) - x)) tmp = 0.0 if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 / y) - ((x / y) - x); tmp = 0.0; if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -3693.8482788297247], t$95$0, If[Less[y, 6799310503.41891], N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{y} - \left(\frac{x}{y} - x\right)\\
\mathbf{if}\;y < -3693.8482788297247:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 6799310503.41891:\\
\;\;\;\;1 - \frac{\left(1 - x\right) \cdot y}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024050
(FPCore (x y)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, D"
:precision binary64
:alt
(if (< y -3693.8482788297247) (- (/ 1.0 y) (- (/ x y) x)) (if (< y 6799310503.41891) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) (- (/ 1.0 y) (- (/ x y) x))))
(- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))