
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (hypot a2 a1) (* (hypot a2 a1) (pow 2.0 -0.5)))))
double code(double a1, double a2, double th) {
return cos(th) * (hypot(a2, a1) * (hypot(a2, a1) * pow(2.0, -0.5)));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (Math.hypot(a2, a1) * (Math.hypot(a2, a1) * Math.pow(2.0, -0.5)));
}
def code(a1, a2, th): return math.cos(th) * (math.hypot(a2, a1) * (math.hypot(a2, a1) * math.pow(2.0, -0.5)))
function code(a1, a2, th) return Float64(cos(th) * Float64(hypot(a2, a1) * Float64(hypot(a2, a1) * (2.0 ^ -0.5)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (hypot(a2, a1) * (hypot(a2, a1) * (2.0 ^ -0.5))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Sqrt[a2 ^ 2 + a1 ^ 2], $MachinePrecision] * N[(N[Sqrt[a2 ^ 2 + a1 ^ 2], $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\mathsf{hypot}\left(a2, a1\right) \cdot \left(\mathsf{hypot}\left(a2, a1\right) \cdot {2}^{-0.5}\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
div-inv99.5%
add-sqr-sqrt99.5%
associate-*l*99.5%
fma-undefine99.5%
hypot-define99.5%
fma-undefine99.5%
hypot-define99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (pow 2.0 -0.5) (pow (hypot a2 a1) 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (pow(2.0, -0.5) * pow(hypot(a2, a1), 2.0));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (Math.pow(2.0, -0.5) * Math.pow(Math.hypot(a2, a1), 2.0));
}
def code(a1, a2, th): return math.cos(th) * (math.pow(2.0, -0.5) * math.pow(math.hypot(a2, a1), 2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64((2.0 ^ -0.5) * (hypot(a2, a1) ^ 2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((2.0 ^ -0.5) * (hypot(a2, a1) ^ 2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Power[2.0, -0.5], $MachinePrecision] * N[Power[N[Sqrt[a2 ^ 2 + a1 ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left({2}^{-0.5} \cdot {\left(\mathsf{hypot}\left(a2, a1\right)\right)}^{2}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
div-inv99.5%
add-sqr-sqrt99.5%
pow299.5%
fma-undefine99.5%
hypot-define99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.69) (* t_1 (* (cos th) (- -0.5))) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.69) {
tmp = t_1 * (cos(th) * -(-0.5));
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.69d0) then
tmp = t_1 * (cos(th) * -(-0.5d0))
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.69) {
tmp = t_1 * (Math.cos(th) * -(-0.5));
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.69: tmp = t_1 * (math.cos(th) * -(-0.5)) else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.69) tmp = Float64(t_1 * Float64(cos(th) * Float64(-(-0.5)))); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.69) tmp = t_1 * (cos(th) * -(-0.5)); else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.69], N[(t$95$1 * N[(N[Cos[th], $MachinePrecision] * (--0.5)), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.69:\\
\;\;\;\;t\_1 \cdot \left(\cos th \cdot \left(--0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t\_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.68999999999999995Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr61.0%
if 0.68999999999999995 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 91.2%
*-un-lft-identity91.2%
add-sqr-sqrt91.2%
sqrt-unprod91.2%
frac-times91.2%
metadata-eval91.2%
rem-square-sqrt91.3%
metadata-eval91.3%
Applied egg-rr91.3%
*-lft-identity91.3%
Simplified91.3%
Final simplification79.5%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.692) (* (cos th) (+ (* a1 a1) (* a2 a2))) (* a2 (* a2 (pow 2.0 -0.5)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.692) {
tmp = cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = a2 * (a2 * pow(2.0, -0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.692d0) then
tmp = cos(th) * ((a1 * a1) + (a2 * a2))
else
tmp = a2 * (a2 * (2.0d0 ** (-0.5d0)))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.692) {
tmp = Math.cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = a2 * (a2 * Math.pow(2.0, -0.5));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.692: tmp = math.cos(th) * ((a1 * a1) + (a2 * a2)) else: tmp = a2 * (a2 * math.pow(2.0, -0.5)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.692) tmp = Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64(a2 * Float64(a2 * (2.0 ^ -0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.692) tmp = cos(th) * ((a1 * a1) + (a2 * a2)); else tmp = a2 * (a2 * (2.0 ^ -0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.692], N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.692:\\
\;\;\;\;\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot {2}^{-0.5}\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69199999999999995Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr60.5%
+-lft-identity60.5%
Simplified60.5%
if 0.69199999999999995 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in a2 around inf 55.8%
clear-num55.7%
inv-pow55.7%
pow255.7%
*-commutative55.7%
associate-/r*55.7%
pow255.7%
Applied egg-rr55.7%
unpow-155.7%
associate-/l/55.7%
Simplified55.7%
Taylor expanded in th around 0 53.1%
pow253.1%
associate-/r/53.2%
associate-*r*53.3%
pow1/253.3%
pow-flip53.3%
metadata-eval53.3%
Applied egg-rr53.3%
Final simplification56.1%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.692) (* (cos th) t_1) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.692) {
tmp = cos(th) * t_1;
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.692d0) then
tmp = cos(th) * t_1
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.692) {
tmp = Math.cos(th) * t_1;
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.692: tmp = math.cos(th) * t_1 else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.692) tmp = Float64(cos(th) * t_1); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.692) tmp = cos(th) * t_1; else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.692], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.692:\\
\;\;\;\;\cos th \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t\_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69199999999999995Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr60.5%
+-lft-identity60.5%
Simplified60.5%
if 0.69199999999999995 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 91.6%
*-un-lft-identity91.6%
add-sqr-sqrt91.6%
sqrt-unprod91.6%
frac-times91.6%
metadata-eval91.6%
rem-square-sqrt91.8%
metadata-eval91.8%
Applied egg-rr91.8%
*-lft-identity91.8%
Simplified91.8%
Final simplification79.5%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (* (cos th) (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) * Math.sqrt(0.5)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \left(\cos th \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in a2 around inf 59.6%
pow259.6%
associate-/l*59.5%
associate-*l*59.6%
div-inv59.6%
add-sqr-sqrt59.6%
sqrt-unprod59.6%
frac-times59.6%
metadata-eval59.6%
rem-square-sqrt59.6%
metadata-eval59.6%
Applied egg-rr59.6%
Final simplification59.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (pow 2.0 -0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * pow(2.0, -0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (2.0d0 ** (-0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.pow(2.0, -0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.pow(2.0, -0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * (2.0 ^ -0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (2.0 ^ -0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot {2}^{-0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in a2 around inf 59.6%
clear-num59.5%
inv-pow59.5%
pow259.5%
*-commutative59.5%
associate-/r*59.5%
pow259.5%
Applied egg-rr59.5%
unpow-159.5%
associate-/l/59.5%
Simplified59.5%
Taylor expanded in th around 0 41.6%
pow241.6%
associate-/r/41.7%
associate-*r*41.7%
pow1/241.7%
pow-flip41.7%
metadata-eval41.7%
Applied egg-rr41.7%
Final simplification41.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.5%
cos-neg99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in a2 around inf 59.6%
clear-num59.5%
inv-pow59.5%
pow259.5%
*-commutative59.5%
associate-/r*59.5%
pow259.5%
Applied egg-rr59.5%
unpow-159.5%
associate-/l/59.5%
Simplified59.5%
Taylor expanded in th around 0 41.6%
pow241.6%
clear-num41.7%
associate-/l*41.7%
Applied egg-rr41.7%
Final simplification41.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
double code(double a1, double a2, double th) {
return a2 * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
def code(a1, a2, th): return a2 * a2
function code(a1, a2, th) return Float64(a2 * a2) end
function tmp = code(a1, a2, th) tmp = a2 * a2; end
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot a2
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 67.0%
Taylor expanded in a1 around 0 41.7%
Applied egg-rr31.5%
Final simplification31.5%
(FPCore (a1 a2 th) :precision binary64 a1)
double code(double a1, double a2, double th) {
return a1;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1
end function
public static double code(double a1, double a2, double th) {
return a1;
}
def code(a1, a2, th): return a1
function code(a1, a2, th) return a1 end
function tmp = code(a1, a2, th) tmp = a1; end
code[a1_, a2_, th_] := a1
\begin{array}{l}
\\
a1
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 67.0%
*-un-lft-identity67.0%
add-sqr-sqrt67.0%
sqrt-unprod67.0%
frac-times67.0%
metadata-eval67.0%
rem-square-sqrt67.1%
metadata-eval67.1%
Applied egg-rr67.1%
*-lft-identity67.1%
Simplified67.1%
Applied egg-rr6.8%
associate-+l+3.9%
fma-undefine3.9%
*-commutative3.9%
distribute-lft1-in3.9%
metadata-eval3.9%
neg-mul-13.9%
neg-mul-13.9%
distribute-rgt1-in3.9%
metadata-eval3.9%
mul0-lft3.9%
+-rgt-identity3.9%
Simplified3.9%
Final simplification3.9%
(FPCore (a1 a2 th) :precision binary64 a2)
double code(double a1, double a2, double th) {
return a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2
end function
public static double code(double a1, double a2, double th) {
return a2;
}
def code(a1, a2, th): return a2
function code(a1, a2, th) return a2 end
function tmp = code(a1, a2, th) tmp = a2; end
code[a1_, a2_, th_] := a2
\begin{array}{l}
\\
a2
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 67.0%
Taylor expanded in a1 around 0 41.7%
Applied egg-rr4.7%
unpow14.7%
sqr-pow2.2%
fabs-sqr2.2%
sqr-pow3.8%
unpow13.8%
Simplified3.8%
Final simplification3.8%
herbie shell --seed 2024050
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))