
(FPCore (x) :precision binary64 (log (+ (/ 1.0 x) (/ (sqrt (- 1.0 (* x x))) x))))
double code(double x) {
return log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log(((1.0d0 / x) + (sqrt((1.0d0 - (x * x))) / x)))
end function
public static double code(double x) {
return Math.log(((1.0 / x) + (Math.sqrt((1.0 - (x * x))) / x)));
}
def code(x): return math.log(((1.0 / x) + (math.sqrt((1.0 - (x * x))) / x)))
function code(x) return log(Float64(Float64(1.0 / x) + Float64(sqrt(Float64(1.0 - Float64(x * x))) / x))) end
function tmp = code(x) tmp = log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x))); end
code[x_] := N[Log[N[(N[(1.0 / x), $MachinePrecision] + N[(N[Sqrt[N[(1.0 - N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{1}{x} + \frac{\sqrt{1 - x \cdot x}}{x}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (log (+ (/ 1.0 x) (/ (sqrt (- 1.0 (* x x))) x))))
double code(double x) {
return log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log(((1.0d0 / x) + (sqrt((1.0d0 - (x * x))) / x)))
end function
public static double code(double x) {
return Math.log(((1.0 / x) + (Math.sqrt((1.0 - (x * x))) / x)));
}
def code(x): return math.log(((1.0 / x) + (math.sqrt((1.0 - (x * x))) / x)))
function code(x) return log(Float64(Float64(1.0 / x) + Float64(sqrt(Float64(1.0 - Float64(x * x))) / x))) end
function tmp = code(x) tmp = log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x))); end
code[x_] := N[Log[N[(N[(1.0 / x), $MachinePrecision] + N[(N[Sqrt[N[(1.0 - N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{1}{x} + \frac{\sqrt{1 - x \cdot x}}{x}\right)
\end{array}
(FPCore (x) :precision binary64 (log (+ (/ 1.0 x) (/ (sqrt (- 1.0 (* x x))) x))))
double code(double x) {
return log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log(((1.0d0 / x) + (sqrt((1.0d0 - (x * x))) / x)))
end function
public static double code(double x) {
return Math.log(((1.0 / x) + (Math.sqrt((1.0 - (x * x))) / x)));
}
def code(x): return math.log(((1.0 / x) + (math.sqrt((1.0 - (x * x))) / x)))
function code(x) return log(Float64(Float64(1.0 / x) + Float64(sqrt(Float64(1.0 - Float64(x * x))) / x))) end
function tmp = code(x) tmp = log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x))); end
code[x_] := N[Log[N[(N[(1.0 / x), $MachinePrecision] + N[(N[Sqrt[N[(1.0 - N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{1}{x} + \frac{\sqrt{1 - x \cdot x}}{x}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (log (+ (/ 1.0 x) (+ (/ 1.0 x) (* x -0.5)))))
double code(double x) {
return log(((1.0 / x) + ((1.0 / x) + (x * -0.5))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log(((1.0d0 / x) + ((1.0d0 / x) + (x * (-0.5d0)))))
end function
public static double code(double x) {
return Math.log(((1.0 / x) + ((1.0 / x) + (x * -0.5))));
}
def code(x): return math.log(((1.0 / x) + ((1.0 / x) + (x * -0.5))))
function code(x) return log(Float64(Float64(1.0 / x) + Float64(Float64(1.0 / x) + Float64(x * -0.5)))) end
function tmp = code(x) tmp = log(((1.0 / x) + ((1.0 / x) + (x * -0.5)))); end
code[x_] := N[Log[N[(N[(1.0 / x), $MachinePrecision] + N[(N[(1.0 / x), $MachinePrecision] + N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{1}{x} + \left(\frac{1}{x} + x \cdot -0.5\right)\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (log (+ (/ 1.0 x) (/ 1.0 x))))
double code(double x) {
return log(((1.0 / x) + (1.0 / x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log(((1.0d0 / x) + (1.0d0 / x)))
end function
public static double code(double x) {
return Math.log(((1.0 / x) + (1.0 / x)));
}
def code(x): return math.log(((1.0 / x) + (1.0 / x)))
function code(x) return log(Float64(Float64(1.0 / x) + Float64(1.0 / x))) end
function tmp = code(x) tmp = log(((1.0 / x) + (1.0 / x))); end
code[x_] := N[Log[N[(N[(1.0 / x), $MachinePrecision] + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{1}{x} + \frac{1}{x}\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 99.7%
Final simplification99.7%
herbie shell --seed 2024050
(FPCore (x)
:name "Hyperbolic arc-(co)secant"
:precision binary64
(log (+ (/ 1.0 x) (/ (sqrt (- 1.0 (* x x))) x))))