
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y (* z -4.0) x))
double code(double x, double y, double z) {
return fma(y, (z * -4.0), x);
}
function code(x, y, z) return fma(y, Float64(z * -4.0), x) end
code[x_, y_, z_] := N[(y * N[(z * -4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z \cdot -4, x\right)
\end{array}
Initial program 99.6%
sub-neg99.6%
distribute-rgt-neg-out99.6%
+-commutative99.6%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
fma-define100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -1.22e-70)
(not
(or (<= z 102000000.0)
(and (not (<= z 4.7e+29))
(or (<= z 4.7e+67)
(and (not (<= z 2.25e+247)) (<= z 1.04e+263)))))))
(* -4.0 (* y z))
x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.22e-70) || !((z <= 102000000.0) || (!(z <= 4.7e+29) && ((z <= 4.7e+67) || (!(z <= 2.25e+247) && (z <= 1.04e+263)))))) {
tmp = -4.0 * (y * z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.22d-70)) .or. (.not. (z <= 102000000.0d0) .or. (.not. (z <= 4.7d+29)) .and. (z <= 4.7d+67) .or. (.not. (z <= 2.25d+247)) .and. (z <= 1.04d+263))) then
tmp = (-4.0d0) * (y * z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.22e-70) || !((z <= 102000000.0) || (!(z <= 4.7e+29) && ((z <= 4.7e+67) || (!(z <= 2.25e+247) && (z <= 1.04e+263)))))) {
tmp = -4.0 * (y * z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.22e-70) or not ((z <= 102000000.0) or (not (z <= 4.7e+29) and ((z <= 4.7e+67) or (not (z <= 2.25e+247) and (z <= 1.04e+263))))): tmp = -4.0 * (y * z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.22e-70) || !((z <= 102000000.0) || (!(z <= 4.7e+29) && ((z <= 4.7e+67) || (!(z <= 2.25e+247) && (z <= 1.04e+263)))))) tmp = Float64(-4.0 * Float64(y * z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.22e-70) || ~(((z <= 102000000.0) || (~((z <= 4.7e+29)) && ((z <= 4.7e+67) || (~((z <= 2.25e+247)) && (z <= 1.04e+263))))))) tmp = -4.0 * (y * z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.22e-70], N[Not[Or[LessEqual[z, 102000000.0], And[N[Not[LessEqual[z, 4.7e+29]], $MachinePrecision], Or[LessEqual[z, 4.7e+67], And[N[Not[LessEqual[z, 2.25e+247]], $MachinePrecision], LessEqual[z, 1.04e+263]]]]]], $MachinePrecision]], N[(-4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.22 \cdot 10^{-70} \lor \neg \left(z \leq 102000000 \lor \neg \left(z \leq 4.7 \cdot 10^{+29}\right) \land \left(z \leq 4.7 \cdot 10^{+67} \lor \neg \left(z \leq 2.25 \cdot 10^{+247}\right) \land z \leq 1.04 \cdot 10^{+263}\right)\right):\\
\;\;\;\;-4 \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.22e-70 or 1.02e8 < z < 4.7000000000000002e29 or 4.70000000000000017e67 < z < 2.25000000000000001e247 or 1.04e263 < z Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around 0 77.2%
if -1.22e-70 < z < 1.02e8 or 4.7000000000000002e29 < z < 4.70000000000000017e67 or 2.25000000000000001e247 < z < 1.04e263Initial program 99.2%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around inf 82.2%
Final simplification79.6%
(FPCore (x y z) :precision binary64 (- x (* y (* z 4.0))))
double code(double x, double y, double z) {
return x - (y * (z * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * (z * 4.0d0))
end function
public static double code(double x, double y, double z) {
return x - (y * (z * 4.0));
}
def code(x, y, z): return x - (y * (z * 4.0))
function code(x, y, z) return Float64(x - Float64(y * Float64(z * 4.0))) end
function tmp = code(x, y, z) tmp = x - (y * (z * 4.0)); end
code[x_, y_, z_] := N[(x - N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot \left(z \cdot 4\right)
\end{array}
Initial program 99.6%
associate-*l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.6%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around inf 52.2%
Final simplification52.2%
herbie shell --seed 2024050
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))