
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
v_m = (fabs.f64 v) (FPCore (v_m) :precision binary64 (acos (/ (/ (+ 1.0 (* (pow v_m 2.0) -5.0)) (+ v_m -1.0)) (+ 1.0 v_m))))
v_m = fabs(v);
double code(double v_m) {
return acos((((1.0 + (pow(v_m, 2.0) * -5.0)) / (v_m + -1.0)) / (1.0 + v_m)));
}
v_m = abs(v)
real(8) function code(v_m)
real(8), intent (in) :: v_m
code = acos((((1.0d0 + ((v_m ** 2.0d0) * (-5.0d0))) / (v_m + (-1.0d0))) / (1.0d0 + v_m)))
end function
v_m = Math.abs(v);
public static double code(double v_m) {
return Math.acos((((1.0 + (Math.pow(v_m, 2.0) * -5.0)) / (v_m + -1.0)) / (1.0 + v_m)));
}
v_m = math.fabs(v) def code(v_m): return math.acos((((1.0 + (math.pow(v_m, 2.0) * -5.0)) / (v_m + -1.0)) / (1.0 + v_m)))
v_m = abs(v) function code(v_m) return acos(Float64(Float64(Float64(1.0 + Float64((v_m ^ 2.0) * -5.0)) / Float64(v_m + -1.0)) / Float64(1.0 + v_m))) end
v_m = abs(v); function tmp = code(v_m) tmp = acos((((1.0 + ((v_m ^ 2.0) * -5.0)) / (v_m + -1.0)) / (1.0 + v_m))); end
v_m = N[Abs[v], $MachinePrecision] code[v$95$m_] := N[ArcCos[N[(N[(N[(1.0 + N[(N[Power[v$95$m, 2.0], $MachinePrecision] * -5.0), $MachinePrecision]), $MachinePrecision] / N[(v$95$m + -1.0), $MachinePrecision]), $MachinePrecision] / N[(1.0 + v$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
v_m = \left|v\right|
\\
\cos^{-1} \left(\frac{\frac{1 + {v\_m}^{2} \cdot -5}{v\_m + -1}}{1 + v\_m}\right)
\end{array}
Initial program 99.4%
*-un-lft-identity99.4%
difference-of-sqr-199.4%
times-frac99.4%
+-commutative99.4%
pow299.4%
sub-neg99.4%
metadata-eval99.4%
Applied egg-rr99.4%
associate-*l/99.4%
*-un-lft-identity99.4%
sub-neg99.4%
*-commutative99.4%
distribute-rgt-neg-in99.4%
metadata-eval99.4%
Applied egg-rr99.4%
v_m = (fabs.f64 v) (FPCore (v_m) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v_m v_m))) (- (* v_m v_m) 1.0))))
v_m = fabs(v);
double code(double v_m) {
return acos(((1.0 - (5.0 * (v_m * v_m))) / ((v_m * v_m) - 1.0)));
}
v_m = abs(v)
real(8) function code(v_m)
real(8), intent (in) :: v_m
code = acos(((1.0d0 - (5.0d0 * (v_m * v_m))) / ((v_m * v_m) - 1.0d0)))
end function
v_m = Math.abs(v);
public static double code(double v_m) {
return Math.acos(((1.0 - (5.0 * (v_m * v_m))) / ((v_m * v_m) - 1.0)));
}
v_m = math.fabs(v) def code(v_m): return math.acos(((1.0 - (5.0 * (v_m * v_m))) / ((v_m * v_m) - 1.0)))
v_m = abs(v) function code(v_m) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v_m * v_m))) / Float64(Float64(v_m * v_m) - 1.0))) end
v_m = abs(v); function tmp = code(v_m) tmp = acos(((1.0 - (5.0 * (v_m * v_m))) / ((v_m * v_m) - 1.0))); end
v_m = N[Abs[v], $MachinePrecision] code[v$95$m_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v$95$m * v$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v$95$m * v$95$m), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
v_m = \left|v\right|
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v\_m \cdot v\_m\right)}{v\_m \cdot v\_m - 1}\right)
\end{array}
Initial program 99.4%
v_m = (fabs.f64 v) (FPCore (v_m) :precision binary64 (acos -1.0))
v_m = fabs(v);
double code(double v_m) {
return acos(-1.0);
}
v_m = abs(v)
real(8) function code(v_m)
real(8), intent (in) :: v_m
code = acos((-1.0d0))
end function
v_m = Math.abs(v);
public static double code(double v_m) {
return Math.acos(-1.0);
}
v_m = math.fabs(v) def code(v_m): return math.acos(-1.0)
v_m = abs(v) function code(v_m) return acos(-1.0) end
v_m = abs(v); function tmp = code(v_m) tmp = acos(-1.0); end
v_m = N[Abs[v], $MachinePrecision] code[v$95$m_] := N[ArcCos[-1.0], $MachinePrecision]
\begin{array}{l}
v_m = \left|v\right|
\\
\cos^{-1} -1
\end{array}
Initial program 99.4%
Taylor expanded in v around 0 98.6%
herbie shell --seed 2024050 -o generate:simplify
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 1"
:precision binary64
(acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))