
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z t)))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot t\right)
\end{array}
Initial program 100.0%
*-commutative100.0%
fma-define100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= (* y x) -1.95e+120) (not (<= (* y x) 5.8e+71))) (* y x) (* z t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * x) <= -1.95e+120) || !((y * x) <= 5.8e+71)) {
tmp = y * x;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y * x) <= (-1.95d+120)) .or. (.not. ((y * x) <= 5.8d+71))) then
tmp = y * x
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y * x) <= -1.95e+120) || !((y * x) <= 5.8e+71)) {
tmp = y * x;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((y * x) <= -1.95e+120) or not ((y * x) <= 5.8e+71): tmp = y * x else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * x) <= -1.95e+120) || !(Float64(y * x) <= 5.8e+71)) tmp = Float64(y * x); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((y * x) <= -1.95e+120) || ~(((y * x) <= 5.8e+71))) tmp = y * x; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * x), $MachinePrecision], -1.95e+120], N[Not[LessEqual[N[(y * x), $MachinePrecision], 5.8e+71]], $MachinePrecision]], N[(y * x), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -1.95 \cdot 10^{+120} \lor \neg \left(y \cdot x \leq 5.8 \cdot 10^{+71}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -1.9499999999999999e120 or 5.80000000000000014e71 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around inf 86.3%
if -1.9499999999999999e120 < (*.f64 x y) < 5.80000000000000014e71Initial program 100.0%
Taylor expanded in x around 0 73.2%
Final simplification78.1%
(FPCore (x y z t) :precision binary64 (+ (* z t) (* y x)))
double code(double x, double y, double z, double t) {
return (z * t) + (y * x);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * t) + (y * x)
end function
public static double code(double x, double y, double z, double t) {
return (z * t) + (y * x);
}
def code(x, y, z, t): return (z * t) + (y * x)
function code(x, y, z, t) return Float64(Float64(z * t) + Float64(y * x)) end
function tmp = code(x, y, z, t) tmp = (z * t) + (y * x); end
code[x_, y_, z_, t_] := N[(N[(z * t), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t + y \cdot x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 51.7%
Final simplification51.7%
herbie shell --seed 2024048
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))