
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y)
:precision binary64
(if (<= x -1.7)
(* (/ (+ x -4.0) y) (/ x 3.0))
(if (<= x 3.0)
(/ (- 1.0 (* x 1.3333333333333333)) y)
(* (/ x 3.0) (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.7) {
tmp = ((x + -4.0) / y) * (x / 3.0);
} else if (x <= 3.0) {
tmp = (1.0 - (x * 1.3333333333333333)) / y;
} else {
tmp = (x / 3.0) * (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.7d0)) then
tmp = ((x + (-4.0d0)) / y) * (x / 3.0d0)
else if (x <= 3.0d0) then
tmp = (1.0d0 - (x * 1.3333333333333333d0)) / y
else
tmp = (x / 3.0d0) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.7) {
tmp = ((x + -4.0) / y) * (x / 3.0);
} else if (x <= 3.0) {
tmp = (1.0 - (x * 1.3333333333333333)) / y;
} else {
tmp = (x / 3.0) * (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.7: tmp = ((x + -4.0) / y) * (x / 3.0) elif x <= 3.0: tmp = (1.0 - (x * 1.3333333333333333)) / y else: tmp = (x / 3.0) * (x / y) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.7) tmp = Float64(Float64(Float64(x + -4.0) / y) * Float64(x / 3.0)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - Float64(x * 1.3333333333333333)) / y); else tmp = Float64(Float64(x / 3.0) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.7) tmp = ((x + -4.0) / y) * (x / 3.0); elseif (x <= 3.0) tmp = (1.0 - (x * 1.3333333333333333)) / y; else tmp = (x / 3.0) * (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.7], N[(N[(N[(x + -4.0), $MachinePrecision] / y), $MachinePrecision] * N[(x / 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - N[(x * 1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7:\\
\;\;\;\;\frac{x + -4}{y} \cdot \frac{x}{3}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x \cdot 1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if x < -1.69999999999999996Initial program 86.4%
Taylor expanded in x around inf 86.4%
+-commutative86.4%
unpow286.4%
distribute-rgt-out86.4%
Simplified86.4%
*-commutative86.4%
times-frac99.8%
Applied egg-rr99.8%
if -1.69999999999999996 < x < 3Initial program 99.6%
Taylor expanded in x around 0 99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in y around 0 99.4%
associate-*r/100.0%
distribute-rgt-in100.0%
metadata-eval100.0%
metadata-eval100.0%
distribute-lft-neg-in100.0%
distribute-lft-neg-out100.0%
associate-*r*100.0%
*-commutative100.0%
associate-*l*100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
if 3 < x Initial program 89.2%
Taylor expanded in x around inf 89.2%
+-commutative89.2%
unpow289.2%
distribute-rgt-out89.2%
Simplified89.2%
*-commutative89.2%
times-frac99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 99.8%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (/ x 3.0) (/ x y)) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / 3.0d0) * (x / y)
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (x / 3.0) * (x / y) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (x / 3.0) * (x / y); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 87.8%
Taylor expanded in x around inf 87.8%
+-commutative87.8%
unpow287.8%
distribute-rgt-out87.8%
Simplified87.8%
*-commutative87.8%
times-frac99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 99.5%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.6%
*-rgt-identity99.6%
remove-double-neg99.6%
distribute-lft-neg-out99.6%
neg-mul-199.6%
times-frac99.4%
*-rgt-identity99.4%
associate-/l*99.4%
metadata-eval99.4%
*-commutative99.4%
neg-mul-199.4%
sub-neg99.4%
+-commutative99.4%
distribute-neg-in99.4%
remove-double-neg99.4%
metadata-eval99.4%
distribute-lft-neg-out99.4%
*-commutative99.4%
distribute-lft-neg-in99.4%
associate-/r*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (/ x 3.0) (/ x y)) (- (/ 1.0 y) (/ x y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 / y) - (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / 3.0d0) * (x / y)
else
tmp = (1.0d0 / y) - (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 / y) - (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (x / 3.0) * (x / y) else: tmp = (1.0 / y) - (x / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); else tmp = Float64(Float64(1.0 / y) - Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (x / 3.0) * (x / y); else tmp = (1.0 / y) - (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / y), $MachinePrecision] - N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y} - \frac{x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 87.8%
Taylor expanded in x around inf 87.8%
+-commutative87.8%
unpow287.8%
distribute-rgt-out87.8%
Simplified87.8%
*-commutative87.8%
times-frac99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 99.5%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.6%
*-rgt-identity99.6%
remove-double-neg99.6%
distribute-lft-neg-out99.6%
neg-mul-199.6%
times-frac99.4%
*-rgt-identity99.4%
associate-/l*99.4%
metadata-eval99.4%
*-commutative99.4%
neg-mul-199.4%
sub-neg99.4%
+-commutative99.4%
distribute-neg-in99.4%
remove-double-neg99.4%
metadata-eval99.4%
distribute-lft-neg-out99.4%
*-commutative99.4%
distribute-lft-neg-in99.4%
associate-/r*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 99.5%
un-div-inv99.5%
div-sub99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (/ (* x (/ x y)) 3.0) (if (<= x 3.0) (- (/ 1.0 y) (/ x y)) (* (/ x 3.0) (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (x * (x / y)) / 3.0;
} else if (x <= 3.0) {
tmp = (1.0 / y) - (x / y);
} else {
tmp = (x / 3.0) * (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = (x * (x / y)) / 3.0d0
else if (x <= 3.0d0) then
tmp = (1.0d0 / y) - (x / y)
else
tmp = (x / 3.0d0) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (x * (x / y)) / 3.0;
} else if (x <= 3.0) {
tmp = (1.0 / y) - (x / y);
} else {
tmp = (x / 3.0) * (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = (x * (x / y)) / 3.0 elif x <= 3.0: tmp = (1.0 / y) - (x / y) else: tmp = (x / 3.0) * (x / y) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(Float64(x * Float64(x / y)) / 3.0); elseif (x <= 3.0) tmp = Float64(Float64(1.0 / y) - Float64(x / y)); else tmp = Float64(Float64(x / 3.0) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = (x * (x / y)) / 3.0; elseif (x <= 3.0) tmp = (1.0 / y) - (x / y); else tmp = (x / 3.0) * (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 / y), $MachinePrecision] - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;\frac{x \cdot \frac{x}{y}}{3}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1}{y} - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 86.4%
Taylor expanded in x around inf 86.4%
+-commutative86.4%
unpow286.4%
distribute-rgt-out86.4%
Simplified86.4%
*-commutative86.4%
times-frac99.8%
Applied egg-rr99.8%
*-commutative99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 99.2%
if -3.7999999999999998 < x < 3Initial program 99.6%
associate-/l*99.6%
*-rgt-identity99.6%
remove-double-neg99.6%
distribute-lft-neg-out99.6%
neg-mul-199.6%
times-frac99.4%
*-rgt-identity99.4%
associate-/l*99.4%
metadata-eval99.4%
*-commutative99.4%
neg-mul-199.4%
sub-neg99.4%
+-commutative99.4%
distribute-neg-in99.4%
remove-double-neg99.4%
metadata-eval99.4%
distribute-lft-neg-out99.4%
*-commutative99.4%
distribute-lft-neg-in99.4%
associate-/r*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 99.5%
un-div-inv99.5%
div-sub99.5%
Applied egg-rr99.5%
if 3 < x Initial program 89.2%
Taylor expanded in x around inf 89.2%
+-commutative89.2%
unpow289.2%
distribute-rgt-out89.2%
Simplified89.2%
*-commutative89.2%
times-frac99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 99.8%
Final simplification99.5%
(FPCore (x y)
:precision binary64
(if (<= x -4.5)
(/ (* x (/ x y)) 3.0)
(if (<= x 3.0)
(/ (- 1.0 (* x 1.3333333333333333)) y)
(* (/ x 3.0) (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -4.5) {
tmp = (x * (x / y)) / 3.0;
} else if (x <= 3.0) {
tmp = (1.0 - (x * 1.3333333333333333)) / y;
} else {
tmp = (x / 3.0) * (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.5d0)) then
tmp = (x * (x / y)) / 3.0d0
else if (x <= 3.0d0) then
tmp = (1.0d0 - (x * 1.3333333333333333d0)) / y
else
tmp = (x / 3.0d0) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.5) {
tmp = (x * (x / y)) / 3.0;
} else if (x <= 3.0) {
tmp = (1.0 - (x * 1.3333333333333333)) / y;
} else {
tmp = (x / 3.0) * (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.5: tmp = (x * (x / y)) / 3.0 elif x <= 3.0: tmp = (1.0 - (x * 1.3333333333333333)) / y else: tmp = (x / 3.0) * (x / y) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.5) tmp = Float64(Float64(x * Float64(x / y)) / 3.0); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - Float64(x * 1.3333333333333333)) / y); else tmp = Float64(Float64(x / 3.0) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.5) tmp = (x * (x / y)) / 3.0; elseif (x <= 3.0) tmp = (1.0 - (x * 1.3333333333333333)) / y; else tmp = (x / 3.0) * (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.5], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - N[(x * 1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5:\\
\;\;\;\;\frac{x \cdot \frac{x}{y}}{3}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x \cdot 1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if x < -4.5Initial program 86.4%
Taylor expanded in x around inf 86.4%
+-commutative86.4%
unpow286.4%
distribute-rgt-out86.4%
Simplified86.4%
*-commutative86.4%
times-frac99.8%
Applied egg-rr99.8%
*-commutative99.8%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 99.2%
if -4.5 < x < 3Initial program 99.6%
Taylor expanded in x around 0 99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in y around 0 99.4%
associate-*r/100.0%
distribute-rgt-in100.0%
metadata-eval100.0%
metadata-eval100.0%
distribute-lft-neg-in100.0%
distribute-lft-neg-out100.0%
associate-*r*100.0%
*-commutative100.0%
associate-*l*100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
if 3 < x Initial program 89.2%
Taylor expanded in x around inf 89.2%
+-commutative89.2%
unpow289.2%
distribute-rgt-out89.2%
Simplified89.2%
*-commutative89.2%
times-frac99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) (* y (/ 3.0 (- 3.0 x)))))
double code(double x, double y) {
return (1.0 - x) / (y * (3.0 / (3.0 - x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / (y * (3.0d0 / (3.0d0 - x)))
end function
public static double code(double x, double y) {
return (1.0 - x) / (y * (3.0 / (3.0 - x)));
}
def code(x, y): return (1.0 - x) / (y * (3.0 / (3.0 - x)))
function code(x, y) return Float64(Float64(1.0 - x) / Float64(y * Float64(3.0 / Float64(3.0 - x)))) end
function tmp = code(x, y) tmp = (1.0 - x) / (y * (3.0 / (3.0 - x))); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / N[(y * N[(3.0 / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y \cdot \frac{3}{3 - x}}
\end{array}
Initial program 93.9%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
clear-num99.8%
un-div-inv99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (* (+ x -3.0) (/ -0.3333333333333333 y))))
double code(double x, double y) {
return (1.0 - x) * ((x + -3.0) * (-0.3333333333333333 / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * ((x + (-3.0d0)) * ((-0.3333333333333333d0) / y))
end function
public static double code(double x, double y) {
return (1.0 - x) * ((x + -3.0) * (-0.3333333333333333 / y));
}
def code(x, y): return (1.0 - x) * ((x + -3.0) * (-0.3333333333333333 / y))
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(x + -3.0) * Float64(-0.3333333333333333 / y))) end
function tmp = code(x, y) tmp = (1.0 - x) * ((x + -3.0) * (-0.3333333333333333 / y)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(x + -3.0), $MachinePrecision] * N[(-0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \left(\left(x + -3\right) \cdot \frac{-0.3333333333333333}{y}\right)
\end{array}
Initial program 93.9%
associate-/l*99.7%
*-rgt-identity99.7%
remove-double-neg99.7%
distribute-lft-neg-out99.7%
neg-mul-199.7%
times-frac99.6%
*-rgt-identity99.6%
associate-/l*99.6%
metadata-eval99.6%
*-commutative99.6%
neg-mul-199.6%
sub-neg99.6%
+-commutative99.6%
distribute-neg-in99.6%
remove-double-neg99.6%
metadata-eval99.6%
distribute-lft-neg-out99.6%
*-commutative99.6%
distribute-lft-neg-in99.6%
associate-/r*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ (- 3.0 x) (* y 3.0))))
double code(double x, double y) {
return (1.0 - x) * ((3.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * ((3.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (1.0 - x) * ((3.0 - x) / (y * 3.0));
}
def code(x, y): return (1.0 - x) * ((3.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(3.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (1.0 - x) * ((3.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{3 - x}{y \cdot 3}
\end{array}
Initial program 93.9%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 86.4%
Taylor expanded in x around inf 86.4%
+-commutative86.4%
unpow286.4%
distribute-rgt-out86.4%
Simplified86.4%
Taylor expanded in x around 0 32.9%
if -0.75 < x Initial program 96.3%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
clear-num99.8%
un-div-inv99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 69.5%
Final simplification60.5%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x (- y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / -y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / -y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / -y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / -y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / Float64(-y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / -y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / (-y)), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 86.4%
associate-/l*99.8%
*-rgt-identity99.8%
remove-double-neg99.8%
distribute-lft-neg-out99.8%
neg-mul-199.8%
times-frac99.7%
*-rgt-identity99.7%
associate-/l*99.7%
metadata-eval99.7%
*-commutative99.7%
neg-mul-199.7%
sub-neg99.7%
+-commutative99.7%
distribute-neg-in99.7%
remove-double-neg99.7%
metadata-eval99.7%
distribute-lft-neg-out99.7%
*-commutative99.7%
distribute-lft-neg-in99.7%
associate-/r*99.7%
metadata-eval99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 32.9%
Taylor expanded in x around inf 32.9%
neg-mul-132.9%
distribute-neg-frac232.9%
Simplified32.9%
if -1 < x Initial program 96.3%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
clear-num99.8%
un-div-inv99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 69.5%
Final simplification60.5%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ 1.0 y)))
double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * (1.0d0 / y)
end function
public static double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
def code(x, y): return (1.0 - x) * (1.0 / y)
function code(x, y) return Float64(Float64(1.0 - x) * Float64(1.0 / y)) end
function tmp = code(x, y) tmp = (1.0 - x) * (1.0 / y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{1}{y}
\end{array}
Initial program 93.9%
associate-/l*99.7%
*-rgt-identity99.7%
remove-double-neg99.7%
distribute-lft-neg-out99.7%
neg-mul-199.7%
times-frac99.6%
*-rgt-identity99.6%
associate-/l*99.6%
metadata-eval99.6%
*-commutative99.6%
neg-mul-199.6%
sub-neg99.6%
+-commutative99.6%
distribute-neg-in99.6%
remove-double-neg99.6%
metadata-eval99.6%
distribute-lft-neg-out99.6%
*-commutative99.6%
distribute-lft-neg-in99.6%
associate-/r*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around 0 59.6%
Final simplification59.6%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 93.9%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
clear-num99.8%
un-div-inv99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 59.6%
Final simplification59.6%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 93.9%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
clear-num99.8%
un-div-inv99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 53.5%
Final simplification53.5%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024048
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))