
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (log y)))) (if (<= t_0 100000000000.0) (/ (pow y y) (exp (- z x))) (exp (- t_0 z)))))
double code(double x, double y, double z) {
double t_0 = y * log(y);
double tmp;
if (t_0 <= 100000000000.0) {
tmp = pow(y, y) / exp((z - x));
} else {
tmp = exp((t_0 - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * log(y)
if (t_0 <= 100000000000.0d0) then
tmp = (y ** y) / exp((z - x))
else
tmp = exp((t_0 - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.log(y);
double tmp;
if (t_0 <= 100000000000.0) {
tmp = Math.pow(y, y) / Math.exp((z - x));
} else {
tmp = Math.exp((t_0 - z));
}
return tmp;
}
def code(x, y, z): t_0 = y * math.log(y) tmp = 0 if t_0 <= 100000000000.0: tmp = math.pow(y, y) / math.exp((z - x)) else: tmp = math.exp((t_0 - z)) return tmp
function code(x, y, z) t_0 = Float64(y * log(y)) tmp = 0.0 if (t_0 <= 100000000000.0) tmp = Float64((y ^ y) / exp(Float64(z - x))); else tmp = exp(Float64(t_0 - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * log(y); tmp = 0.0; if (t_0 <= 100000000000.0) tmp = (y ^ y) / exp((z - x)); else tmp = exp((t_0 - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 100000000000.0], N[(N[Power[y, y], $MachinePrecision] / N[Exp[N[(z - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Exp[N[(t$95$0 - z), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \log y\\
\mathbf{if}\;t\_0 \leq 100000000000:\\
\;\;\;\;\frac{{y}^{y}}{e^{z - x}}\\
\mathbf{else}:\\
\;\;\;\;e^{t\_0 - z}\\
\end{array}
\end{array}
if (*.f64 y (log.f64 y)) < 1e11Initial program 100.0%
associate--l+100.0%
+-commutative100.0%
associate-+l-100.0%
exp-diff100.0%
*-commutative100.0%
exp-to-pow100.0%
Simplified100.0%
if 1e11 < (*.f64 y (log.f64 y)) Initial program 100.0%
Taylor expanded in x around 0 93.6%
Final simplification96.9%
(FPCore (x y z) :precision binary64 (if (<= y 8.5e-13) (exp (- x z)) (exp (- (* y (log y)) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 8.5e-13) {
tmp = exp((x - z));
} else {
tmp = exp(((y * log(y)) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8.5d-13) then
tmp = exp((x - z))
else
tmp = exp(((y * log(y)) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8.5e-13) {
tmp = Math.exp((x - z));
} else {
tmp = Math.exp(((y * Math.log(y)) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 8.5e-13: tmp = math.exp((x - z)) else: tmp = math.exp(((y * math.log(y)) - z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 8.5e-13) tmp = exp(Float64(x - z)); else tmp = exp(Float64(Float64(y * log(y)) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 8.5e-13) tmp = exp((x - z)); else tmp = exp(((y * log(y)) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 8.5e-13], N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision], N[Exp[N[(N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.5 \cdot 10^{-13}:\\
\;\;\;\;e^{x - z}\\
\mathbf{else}:\\
\;\;\;\;e^{y \cdot \log y - z}\\
\end{array}
\end{array}
if y < 8.5000000000000001e-13Initial program 100.0%
Taylor expanded in y around 0 100.0%
if 8.5000000000000001e-13 < y Initial program 99.9%
Taylor expanded in x around 0 93.1%
Final simplification96.5%
(FPCore (x y z) :precision binary64 (if (or (<= y 8.5e+17) (and (not (<= y 5.2e+69)) (<= y 2.4e+133))) (exp (- x z)) (pow y y)))
double code(double x, double y, double z) {
double tmp;
if ((y <= 8.5e+17) || (!(y <= 5.2e+69) && (y <= 2.4e+133))) {
tmp = exp((x - z));
} else {
tmp = pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 8.5d+17) .or. (.not. (y <= 5.2d+69)) .and. (y <= 2.4d+133)) then
tmp = exp((x - z))
else
tmp = y ** y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 8.5e+17) || (!(y <= 5.2e+69) && (y <= 2.4e+133))) {
tmp = Math.exp((x - z));
} else {
tmp = Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 8.5e+17) or (not (y <= 5.2e+69) and (y <= 2.4e+133)): tmp = math.exp((x - z)) else: tmp = math.pow(y, y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 8.5e+17) || (!(y <= 5.2e+69) && (y <= 2.4e+133))) tmp = exp(Float64(x - z)); else tmp = y ^ y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 8.5e+17) || (~((y <= 5.2e+69)) && (y <= 2.4e+133))) tmp = exp((x - z)); else tmp = y ^ y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 8.5e+17], And[N[Not[LessEqual[y, 5.2e+69]], $MachinePrecision], LessEqual[y, 2.4e+133]]], N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision], N[Power[y, y], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.5 \cdot 10^{+17} \lor \neg \left(y \leq 5.2 \cdot 10^{+69}\right) \land y \leq 2.4 \cdot 10^{+133}:\\
\;\;\;\;e^{x - z}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y}\\
\end{array}
\end{array}
if y < 8.5e17 or 5.2000000000000004e69 < y < 2.3999999999999999e133Initial program 100.0%
Taylor expanded in y around 0 95.1%
if 8.5e17 < y < 5.2000000000000004e69 or 2.3999999999999999e133 < y Initial program 100.0%
Taylor expanded in x around 0 94.7%
Taylor expanded in z around 0 84.1%
Final simplification91.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.6e-5) (not (<= z 7200000.0))) (exp (- z)) (pow y y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.6e-5) || !(z <= 7200000.0)) {
tmp = exp(-z);
} else {
tmp = pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.6d-5)) .or. (.not. (z <= 7200000.0d0))) then
tmp = exp(-z)
else
tmp = y ** y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.6e-5) || !(z <= 7200000.0)) {
tmp = Math.exp(-z);
} else {
tmp = Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.6e-5) or not (z <= 7200000.0): tmp = math.exp(-z) else: tmp = math.pow(y, y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.6e-5) || !(z <= 7200000.0)) tmp = exp(Float64(-z)); else tmp = y ^ y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.6e-5) || ~((z <= 7200000.0))) tmp = exp(-z); else tmp = y ^ y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.6e-5], N[Not[LessEqual[z, 7200000.0]], $MachinePrecision]], N[Exp[(-z)], $MachinePrecision], N[Power[y, y], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{-5} \lor \neg \left(z \leq 7200000\right):\\
\;\;\;\;e^{-z}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y}\\
\end{array}
\end{array}
if z < -1.59999999999999993e-5 or 7.2e6 < z Initial program 100.0%
Taylor expanded in z around inf 80.8%
neg-mul-180.8%
Simplified80.8%
if -1.59999999999999993e-5 < z < 7.2e6Initial program 100.0%
Taylor expanded in x around 0 68.6%
Taylor expanded in z around 0 68.6%
Final simplification74.5%
(FPCore (x y z) :precision binary64 (exp (- z)))
double code(double x, double y, double z) {
return exp(-z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(-z)
end function
public static double code(double x, double y, double z) {
return Math.exp(-z);
}
def code(x, y, z): return math.exp(-z)
function code(x, y, z) return exp(Float64(-z)) end
function tmp = code(x, y, z) tmp = exp(-z); end
code[x_, y_, z_] := N[Exp[(-z)], $MachinePrecision]
\begin{array}{l}
\\
e^{-z}
\end{array}
Initial program 100.0%
Taylor expanded in z around inf 53.2%
neg-mul-153.2%
Simplified53.2%
Final simplification53.2%
(FPCore (x y z) :precision binary64 (exp (+ (- x z) (* (log y) y))))
double code(double x, double y, double z) {
return exp(((x - z) + (log(y) * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x - z) + (log(y) * y)))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x - z) + (Math.log(y) * y)));
}
def code(x, y, z): return math.exp(((x - z) + (math.log(y) * y)))
function code(x, y, z) return exp(Float64(Float64(x - z) + Float64(log(y) * y))) end
function tmp = code(x, y, z) tmp = exp(((x - z) + (log(y) * y))); end
code[x_, y_, z_] := N[Exp[N[(N[(x - z), $MachinePrecision] + N[(N[Log[y], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x - z\right) + \log y \cdot y}
\end{array}
herbie shell --seed 2024048
(FPCore (x y z)
:name "Statistics.Distribution.Poisson.Internal:probability from math-functions-0.1.5.2"
:precision binary64
:alt
(exp (+ (- x z) (* (log y) y)))
(exp (- (+ x (* y (log y))) z)))