
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= x -2.7e+93)
1.0
(if (or (<= x -2.75e-83) (and (not (<= x -3.1e-130)) (<= x 3.8e+34)))
(/ y (- x))
1.0)))
double code(double x, double y) {
double tmp;
if (x <= -2.7e+93) {
tmp = 1.0;
} else if ((x <= -2.75e-83) || (!(x <= -3.1e-130) && (x <= 3.8e+34))) {
tmp = y / -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.7d+93)) then
tmp = 1.0d0
else if ((x <= (-2.75d-83)) .or. (.not. (x <= (-3.1d-130))) .and. (x <= 3.8d+34)) then
tmp = y / -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.7e+93) {
tmp = 1.0;
} else if ((x <= -2.75e-83) || (!(x <= -3.1e-130) && (x <= 3.8e+34))) {
tmp = y / -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.7e+93: tmp = 1.0 elif (x <= -2.75e-83) or (not (x <= -3.1e-130) and (x <= 3.8e+34)): tmp = y / -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.7e+93) tmp = 1.0; elseif ((x <= -2.75e-83) || (!(x <= -3.1e-130) && (x <= 3.8e+34))) tmp = Float64(y / Float64(-x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.7e+93) tmp = 1.0; elseif ((x <= -2.75e-83) || (~((x <= -3.1e-130)) && (x <= 3.8e+34))) tmp = y / -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.7e+93], 1.0, If[Or[LessEqual[x, -2.75e-83], And[N[Not[LessEqual[x, -3.1e-130]], $MachinePrecision], LessEqual[x, 3.8e+34]]], N[(y / (-x)), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.7 \cdot 10^{+93}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq -2.75 \cdot 10^{-83} \lor \neg \left(x \leq -3.1 \cdot 10^{-130}\right) \land x \leq 3.8 \cdot 10^{+34}:\\
\;\;\;\;\frac{y}{-x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -2.6999999999999999e93 or -2.74999999999999982e-83 < x < -3.10000000000000011e-130 or 3.8000000000000001e34 < x Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 82.4%
if -2.6999999999999999e93 < x < -2.74999999999999982e-83 or -3.10000000000000011e-130 < x < 3.8000000000000001e34Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around inf 79.8%
mul-1-neg79.8%
distribute-frac-neg279.8%
Simplified79.8%
Final simplification81.0%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 49.3%
Final simplification49.3%
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
herbie shell --seed 2024048
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, E"
:precision binary64
:alt
(- 1.0 (/ y x))
(/ (- x y) x))