
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (/ x y) (/ y x)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) / (y / x)) + ((z / t) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z / t));
}
def code(x, y, z, t): return ((x / y) / (y / x)) + ((z / t) * (z / t))
function code(x, y, z, t) return Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z / t) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = ((x / y) / (y / x)) + ((z / t) * (z / t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{z}{t} \cdot \frac{z}{t}
\end{array}
Initial program 64.7%
associate-/l*71.7%
Simplified71.7%
times-frac89.5%
Applied egg-rr89.5%
associate-*r/82.1%
frac-times99.6%
clear-num99.6%
un-div-inv99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e+289)
(+ t_1 (* (/ x y) (/ x y)))
(+ (* x (/ x (* y y))) (/ (/ z t) (/ t z))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+289) {
tmp = t_1 + ((x / y) * (x / y));
} else {
tmp = (x * (x / (y * y))) + ((z / t) / (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * z) / (t * t)
if (t_1 <= 2d+289) then
tmp = t_1 + ((x / y) * (x / y))
else
tmp = (x * (x / (y * y))) + ((z / t) / (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+289) {
tmp = t_1 + ((x / y) * (x / y));
} else {
tmp = (x * (x / (y * y))) + ((z / t) / (t / z));
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= 2e+289: tmp = t_1 + ((x / y) * (x / y)) else: tmp = (x * (x / (y * y))) + ((z / t) / (t / z)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e+289) tmp = Float64(t_1 + Float64(Float64(x / y) * Float64(x / y))); else tmp = Float64(Float64(x * Float64(x / Float64(y * y))) + Float64(Float64(z / t) / Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= 2e+289) tmp = t_1 + ((x / y) * (x / y)); else tmp = (x * (x / (y * y))) + ((z / t) / (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+289], N[(t$95$1 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+289}:\\
\;\;\;\;t\_1 + \frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y} + \frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e289Initial program 68.5%
frac-times94.1%
Applied egg-rr94.1%
if 2.0000000000000001e289 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 61.5%
associate-/l*67.5%
Simplified67.5%
times-frac95.8%
Applied egg-rr95.8%
clear-num95.9%
un-div-inv95.9%
Applied egg-rr95.9%
Final simplification95.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 1e+278) (+ (* (/ x y) (/ x y)) (/ (* z (/ z t)) t)) (+ (* (/ z t) (/ z t)) (/ (* x (/ x y)) y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 1e+278) {
tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t);
} else {
tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 1d+278) then
tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t)
else
tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 1e+278) {
tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t);
} else {
tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 1e+278: tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t) else: tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 1e+278) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(Float64(z * Float64(z / t)) / t)); else tmp = Float64(Float64(Float64(z / t) * Float64(z / t)) + Float64(Float64(x * Float64(x / y)) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 1e+278) tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t); else tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 1e+278], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * N[(z / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 10^{+278}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + \frac{z \cdot \frac{z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t} + \frac{x \cdot \frac{x}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 9.99999999999999964e277Initial program 69.1%
frac-times94.0%
Applied egg-rr94.0%
times-frac99.4%
div-inv99.4%
associate-*r*98.9%
Applied egg-rr98.9%
associate-*l*99.4%
div-inv99.4%
clear-num99.4%
frac-times99.5%
*-un-lft-identity99.5%
associate-/r*98.8%
Applied egg-rr98.8%
associate-/r/98.9%
Applied egg-rr98.9%
if 9.99999999999999964e277 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 61.1%
associate-/l*67.1%
Simplified67.1%
times-frac95.2%
Applied egg-rr95.2%
associate-*r/88.5%
frac-times99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
div-inv99.7%
div-inv99.7%
times-frac99.8%
Applied egg-rr99.8%
div-inv99.8%
frac-times99.7%
metadata-eval99.7%
div-inv99.7%
clear-num99.7%
associate-*r/99.1%
Applied egg-rr99.1%
Final simplification99.0%
(FPCore (x y z t) :precision binary64 (if (<= (* y y) 4e-291) (+ (* (/ x y) (/ x y)) (/ (/ z (/ t z)) t)) (+ (* (/ z t) (/ z t)) (/ x (* y (/ y x))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * y) <= 4e-291) {
tmp = ((x / y) * (x / y)) + ((z / (t / z)) / t);
} else {
tmp = ((z / t) * (z / t)) + (x / (y * (y / x)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * y) <= 4d-291) then
tmp = ((x / y) * (x / y)) + ((z / (t / z)) / t)
else
tmp = ((z / t) * (z / t)) + (x / (y * (y / x)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * y) <= 4e-291) {
tmp = ((x / y) * (x / y)) + ((z / (t / z)) / t);
} else {
tmp = ((z / t) * (z / t)) + (x / (y * (y / x)));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * y) <= 4e-291: tmp = ((x / y) * (x / y)) + ((z / (t / z)) / t) else: tmp = ((z / t) * (z / t)) + (x / (y * (y / x))) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * y) <= 4e-291) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(Float64(z / Float64(t / z)) / t)); else tmp = Float64(Float64(Float64(z / t) * Float64(z / t)) + Float64(x / Float64(y * Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * y) <= 4e-291) tmp = ((x / y) * (x / y)) + ((z / (t / z)) / t); else tmp = ((z / t) * (z / t)) + (x / (y * (y / x))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * y), $MachinePrecision], 4e-291], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(N[(z / N[(t / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + N[(x / N[(y * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 4 \cdot 10^{-291}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + \frac{\frac{z}{\frac{t}{z}}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t} + \frac{x}{y \cdot \frac{y}{x}}\\
\end{array}
\end{array}
if (*.f64 y y) < 3.99999999999999985e-291Initial program 58.1%
frac-times82.7%
Applied egg-rr82.7%
times-frac99.8%
div-inv99.8%
associate-*r*98.5%
Applied egg-rr98.5%
associate-*l*99.8%
div-inv99.8%
clear-num99.8%
frac-times95.8%
*-un-lft-identity95.8%
associate-/r*98.5%
Applied egg-rr98.5%
if 3.99999999999999985e-291 < (*.f64 y y) Initial program 67.1%
associate-/l*75.0%
Simplified75.0%
times-frac95.6%
Applied egg-rr95.6%
associate-*r/87.2%
frac-times99.5%
clear-num99.6%
frac-times99.1%
*-un-lft-identity99.1%
Applied egg-rr99.1%
Final simplification99.0%
(FPCore (x y z t) :precision binary64 (if (<= z 2e+160) (+ (* (/ x y) (/ x y)) (/ (* z (/ z t)) t)) (+ (* x (/ x (* y y))) (/ (/ z t) (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 2e+160) {
tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t);
} else {
tmp = (x * (x / (y * y))) + ((z / t) / (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 2d+160) then
tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t)
else
tmp = (x * (x / (y * y))) + ((z / t) / (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 2e+160) {
tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t);
} else {
tmp = (x * (x / (y * y))) + ((z / t) / (t / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 2e+160: tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t) else: tmp = (x * (x / (y * y))) + ((z / t) / (t / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 2e+160) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(Float64(z * Float64(z / t)) / t)); else tmp = Float64(Float64(x * Float64(x / Float64(y * y))) + Float64(Float64(z / t) / Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 2e+160) tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t); else tmp = (x * (x / (y * y))) + ((z / t) / (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 2e+160], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * N[(z / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2 \cdot 10^{+160}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + \frac{z \cdot \frac{z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y} + \frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if z < 2.00000000000000001e160Initial program 64.2%
frac-times81.1%
Applied egg-rr81.1%
times-frac99.6%
div-inv99.6%
associate-*r*96.9%
Applied egg-rr96.9%
associate-*l*99.6%
div-inv99.6%
clear-num99.6%
frac-times95.8%
*-un-lft-identity95.8%
associate-/r*96.9%
Applied egg-rr96.9%
associate-/r/96.9%
Applied egg-rr96.9%
if 2.00000000000000001e160 < z Initial program 67.9%
associate-/l*70.8%
Simplified70.8%
times-frac94.9%
Applied egg-rr94.9%
clear-num95.0%
un-div-inv95.0%
Applied egg-rr95.0%
Final simplification96.6%
(FPCore (x y z t) :precision binary64 (+ (* (/ z t) (/ z t)) (* x (/ x (* y y)))))
double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + (x * (x / (y * y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) * (z / t)) + (x * (x / (y * y)))
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + (x * (x / (y * y)));
}
def code(x, y, z, t): return ((z / t) * (z / t)) + (x * (x / (y * y)))
function code(x, y, z, t) return Float64(Float64(Float64(z / t) * Float64(z / t)) + Float64(x * Float64(x / Float64(y * y)))) end
function tmp = code(x, y, z, t) tmp = ((z / t) * (z / t)) + (x * (x / (y * y))); end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \frac{z}{t} + x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 64.7%
associate-/l*71.7%
Simplified71.7%
times-frac89.5%
Applied egg-rr89.5%
Final simplification89.5%
(FPCore (x y z t) :precision binary64 (+ (* x (/ x (* y y))) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
return (x * (x / (y * y))) + ((z / t) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * (x / (y * y))) + ((z / t) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return (x * (x / (y * y))) + ((z / t) / (t / z));
}
def code(x, y, z, t): return (x * (x / (y * y))) + ((z / t) / (t / z))
function code(x, y, z, t) return Float64(Float64(x * Float64(x / Float64(y * y))) + Float64(Float64(z / t) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = (x * (x / (y * y))) + ((z / t) / (t / z)); end
code[x_, y_, z_, t_] := N[(N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{x}{y \cdot y} + \frac{\frac{z}{t}}{\frac{t}{z}}
\end{array}
Initial program 64.7%
associate-/l*71.7%
Simplified71.7%
times-frac89.5%
Applied egg-rr89.5%
clear-num89.5%
un-div-inv89.6%
Applied egg-rr89.6%
Final simplification89.6%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024047
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(+ (pow (/ x y) 2.0) (pow (/ z t) 2.0))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))