
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- z (* x (- z y))))
double code(double x, double y, double z) {
return z - (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - (x * (z - y))
end function
public static double code(double x, double y, double z) {
return z - (x * (z - y));
}
def code(x, y, z): return z - (x * (z - y))
function code(x, y, z) return Float64(z - Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = z - (x * (z - y)); end
code[x_, y_, z_] := N[(z - N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - x \cdot \left(z - y\right)
\end{array}
Initial program 98.8%
+-commutative98.8%
remove-double-neg98.8%
distribute-rgt-neg-out98.8%
neg-sub098.8%
neg-sub098.8%
*-commutative98.8%
distribute-lft-neg-in98.8%
remove-double-neg98.8%
distribute-rgt-out--98.8%
*-lft-identity98.8%
associate-+l-98.8%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= x -4.4e+229)
t_0
(if (<= x -4.8e+117)
(* x y)
(if (<= x -1.0) t_0 (if (<= x 1.6e-60) z (* x y)))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (x <= -4.4e+229) {
tmp = t_0;
} else if (x <= -4.8e+117) {
tmp = x * y;
} else if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.6e-60) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (x <= (-4.4d+229)) then
tmp = t_0
else if (x <= (-4.8d+117)) then
tmp = x * y
else if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.6d-60) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (x <= -4.4e+229) {
tmp = t_0;
} else if (x <= -4.8e+117) {
tmp = x * y;
} else if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.6e-60) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if x <= -4.4e+229: tmp = t_0 elif x <= -4.8e+117: tmp = x * y elif x <= -1.0: tmp = t_0 elif x <= 1.6e-60: tmp = z else: tmp = x * y return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (x <= -4.4e+229) tmp = t_0; elseif (x <= -4.8e+117) tmp = Float64(x * y); elseif (x <= -1.0) tmp = t_0; elseif (x <= 1.6e-60) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (x <= -4.4e+229) tmp = t_0; elseif (x <= -4.8e+117) tmp = x * y; elseif (x <= -1.0) tmp = t_0; elseif (x <= 1.6e-60) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[x, -4.4e+229], t$95$0, If[LessEqual[x, -4.8e+117], N[(x * y), $MachinePrecision], If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.6e-60], z, N[(x * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;x \leq -4.4 \cdot 10^{+229}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -4.8 \cdot 10^{+117}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.6 \cdot 10^{-60}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -4.40000000000000007e229 or -4.7999999999999998e117 < x < -1Initial program 97.6%
Taylor expanded in x around inf 97.3%
neg-mul-197.3%
sub-neg97.3%
Simplified97.3%
Taylor expanded in y around 0 67.0%
mul-1-neg67.0%
distribute-rgt-neg-out67.0%
Simplified67.0%
if -4.40000000000000007e229 < x < -4.7999999999999998e117 or 1.6000000000000001e-60 < x Initial program 98.0%
Taylor expanded in y around inf 59.0%
if -1 < x < 1.6000000000000001e-60Initial program 100.0%
Taylor expanded in x around 0 76.5%
Final simplification68.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.4e-51) (not (<= x 1.75e-13))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.4e-51) || !(x <= 1.75e-13)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.4d-51)) .or. (.not. (x <= 1.75d-13))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.4e-51) || !(x <= 1.75e-13)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.4e-51) or not (x <= 1.75e-13): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.4e-51) || !(x <= 1.75e-13)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.4e-51) || ~((x <= 1.75e-13))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.4e-51], N[Not[LessEqual[x, 1.75e-13]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.4 \cdot 10^{-51} \lor \neg \left(x \leq 1.75 \cdot 10^{-13}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -4.4e-51 or 1.7500000000000001e-13 < x Initial program 97.9%
Taylor expanded in x around inf 97.3%
neg-mul-197.3%
sub-neg97.3%
Simplified97.3%
if -4.4e-51 < x < 1.7500000000000001e-13Initial program 100.0%
Taylor expanded in x around 0 77.1%
Final simplification88.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.2e-49) (not (<= x 1.46e-13))) (* x (- y z)) (* z (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e-49) || !(x <= 1.46e-13)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.2d-49)) .or. (.not. (x <= 1.46d-13))) then
tmp = x * (y - z)
else
tmp = z * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e-49) || !(x <= 1.46e-13)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.2e-49) or not (x <= 1.46e-13): tmp = x * (y - z) else: tmp = z * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.2e-49) || !(x <= 1.46e-13)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.2e-49) || ~((x <= 1.46e-13))) tmp = x * (y - z); else tmp = z * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.2e-49], N[Not[LessEqual[x, 1.46e-13]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{-49} \lor \neg \left(x \leq 1.46 \cdot 10^{-13}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -2.1999999999999999e-49 or 1.46000000000000009e-13 < x Initial program 97.9%
Taylor expanded in x around inf 97.3%
neg-mul-197.3%
sub-neg97.3%
Simplified97.3%
if -2.1999999999999999e-49 < x < 1.46000000000000009e-13Initial program 100.0%
Taylor expanded in y around 0 77.1%
Final simplification88.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 5.5e-13))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 5.5e-13)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 5.5d-13))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 5.5e-13)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 5.5e-13): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 5.5e-13)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 5.5e-13))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 5.5e-13]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 5.5 \cdot 10^{-13}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -1 or 5.49999999999999979e-13 < x Initial program 97.8%
Taylor expanded in x around inf 99.2%
neg-mul-199.2%
sub-neg99.2%
Simplified99.2%
if -1 < x < 5.49999999999999979e-13Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 99.4%
associate-*r*99.4%
neg-mul-199.4%
Simplified99.4%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -6e-51) (not (<= x 1e-60))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6e-51) || !(x <= 1e-60)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6d-51)) .or. (.not. (x <= 1d-60))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6e-51) || !(x <= 1e-60)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6e-51) or not (x <= 1e-60): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6e-51) || !(x <= 1e-60)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6e-51) || ~((x <= 1e-60))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6e-51], N[Not[LessEqual[x, 1e-60]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6 \cdot 10^{-51} \lor \neg \left(x \leq 10^{-60}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -6.00000000000000005e-51 or 9.9999999999999997e-61 < x Initial program 98.0%
Taylor expanded in y around inf 50.7%
if -6.00000000000000005e-51 < x < 9.9999999999999997e-61Initial program 100.0%
Taylor expanded in x around 0 79.2%
Final simplification62.4%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 36.7%
Final simplification36.7%
herbie shell --seed 2024047
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))