
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ x (+ x y)) (/ -1.0 (/ (+ x y) y))))
double code(double x, double y) {
return (x / (x + y)) + (-1.0 / ((x + y) / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) + ((-1.0d0) / ((x + y) / y))
end function
public static double code(double x, double y) {
return (x / (x + y)) + (-1.0 / ((x + y) / y));
}
def code(x, y): return (x / (x + y)) + (-1.0 / ((x + y) / y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) + Float64(-1.0 / Float64(Float64(x + y) / y))) end
function tmp = code(x, y) tmp = (x / (x + y)) + (-1.0 / ((x + y) / y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} + \frac{-1}{\frac{x + y}{y}}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
unpow-1100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -6e+72)
(not (or (<= x 1.9e-51) (and (not (<= x 4.2e-10)) (<= x 3.2e+24)))))
(+ 1.0 (* -2.0 (/ y x)))
-1.0))
double code(double x, double y) {
double tmp;
if ((x <= -6e+72) || !((x <= 1.9e-51) || (!(x <= 4.2e-10) && (x <= 3.2e+24)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-6d+72)) .or. (.not. (x <= 1.9d-51) .or. (.not. (x <= 4.2d-10)) .and. (x <= 3.2d+24))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -6e+72) || !((x <= 1.9e-51) || (!(x <= 4.2e-10) && (x <= 3.2e+24)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -6e+72) or not ((x <= 1.9e-51) or (not (x <= 4.2e-10) and (x <= 3.2e+24))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -6e+72) || !((x <= 1.9e-51) || (!(x <= 4.2e-10) && (x <= 3.2e+24)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -6e+72) || ~(((x <= 1.9e-51) || (~((x <= 4.2e-10)) && (x <= 3.2e+24))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -6e+72], N[Not[Or[LessEqual[x, 1.9e-51], And[N[Not[LessEqual[x, 4.2e-10]], $MachinePrecision], LessEqual[x, 3.2e+24]]]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6 \cdot 10^{+72} \lor \neg \left(x \leq 1.9 \cdot 10^{-51} \lor \neg \left(x \leq 4.2 \cdot 10^{-10}\right) \land x \leq 3.2 \cdot 10^{+24}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -6.00000000000000006e72 or 1.90000000000000001e-51 < x < 4.2e-10 or 3.1999999999999997e24 < x Initial program 100.0%
Taylor expanded in y around 0 83.6%
if -6.00000000000000006e72 < x < 1.90000000000000001e-51 or 4.2e-10 < x < 3.1999999999999997e24Initial program 100.0%
Taylor expanded in x around 0 77.4%
Final simplification80.1%
(FPCore (x y)
:precision binary64
(if (or (<= x -5.7e+72)
(not (or (<= x 1.4e-35) (and (not (<= x 1.15e-10)) (<= x 1.1e+78)))))
(+ 1.0 (* -2.0 (/ y x)))
(+ (* 2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -5.7e+72) || !((x <= 1.4e-35) || (!(x <= 1.15e-10) && (x <= 1.1e+78)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-5.7d+72)) .or. (.not. (x <= 1.4d-35) .or. (.not. (x <= 1.15d-10)) .and. (x <= 1.1d+78))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (2.0d0 * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -5.7e+72) || !((x <= 1.4e-35) || (!(x <= 1.15e-10) && (x <= 1.1e+78)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -5.7e+72) or not ((x <= 1.4e-35) or (not (x <= 1.15e-10) and (x <= 1.1e+78))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -5.7e+72) || !((x <= 1.4e-35) || (!(x <= 1.15e-10) && (x <= 1.1e+78)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -5.7e+72) || ~(((x <= 1.4e-35) || (~((x <= 1.15e-10)) && (x <= 1.1e+78))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -5.7e+72], N[Not[Or[LessEqual[x, 1.4e-35], And[N[Not[LessEqual[x, 1.15e-10]], $MachinePrecision], LessEqual[x, 1.1e+78]]]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.7 \cdot 10^{+72} \lor \neg \left(x \leq 1.4 \cdot 10^{-35} \lor \neg \left(x \leq 1.15 \cdot 10^{-10}\right) \land x \leq 1.1 \cdot 10^{+78}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -5.6999999999999997e72 or 1.4e-35 < x < 1.15000000000000004e-10 or 1.10000000000000007e78 < x Initial program 100.0%
Taylor expanded in y around 0 86.0%
if -5.6999999999999997e72 < x < 1.4e-35 or 1.15000000000000004e-10 < x < 1.10000000000000007e78Initial program 100.0%
Taylor expanded in x around 0 77.1%
Final simplification80.7%
(FPCore (x y)
:precision binary64
(if (<= x -2.6e+71)
1.0
(if (<= x 2e-51)
-1.0
(if (<= x 3.2e-10) 1.0 (if (<= x 1.25e+32) -1.0 1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -2.6e+71) {
tmp = 1.0;
} else if (x <= 2e-51) {
tmp = -1.0;
} else if (x <= 3.2e-10) {
tmp = 1.0;
} else if (x <= 1.25e+32) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.6d+71)) then
tmp = 1.0d0
else if (x <= 2d-51) then
tmp = -1.0d0
else if (x <= 3.2d-10) then
tmp = 1.0d0
else if (x <= 1.25d+32) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.6e+71) {
tmp = 1.0;
} else if (x <= 2e-51) {
tmp = -1.0;
} else if (x <= 3.2e-10) {
tmp = 1.0;
} else if (x <= 1.25e+32) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.6e+71: tmp = 1.0 elif x <= 2e-51: tmp = -1.0 elif x <= 3.2e-10: tmp = 1.0 elif x <= 1.25e+32: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.6e+71) tmp = 1.0; elseif (x <= 2e-51) tmp = -1.0; elseif (x <= 3.2e-10) tmp = 1.0; elseif (x <= 1.25e+32) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.6e+71) tmp = 1.0; elseif (x <= 2e-51) tmp = -1.0; elseif (x <= 3.2e-10) tmp = 1.0; elseif (x <= 1.25e+32) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.6e+71], 1.0, If[LessEqual[x, 2e-51], -1.0, If[LessEqual[x, 3.2e-10], 1.0, If[LessEqual[x, 1.25e+32], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.6 \cdot 10^{+71}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2 \cdot 10^{-51}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{-10}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{+32}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -2.59999999999999991e71 or 2e-51 < x < 3.19999999999999981e-10 or 1.2499999999999999e32 < x Initial program 100.0%
Taylor expanded in x around inf 83.0%
if -2.59999999999999991e71 < x < 2e-51 or 3.19999999999999981e-10 < x < 1.2499999999999999e32Initial program 100.0%
Taylor expanded in x around 0 77.4%
Final simplification79.8%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (/ 1.0 (/ (+ x y) (- x y))))
double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x + y) / (x - y))
end function
public static double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
def code(x, y): return 1.0 / ((x + y) / (x - y))
function code(x, y) return Float64(1.0 / Float64(Float64(x + y) / Float64(x - y))) end
function tmp = code(x, y) tmp = 1.0 / ((x + y) / (x - y)); end
code[x_, y_] := N[(1.0 / N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x + y}{x - y}}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
sub-div100.0%
clear-num100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 51.2%
Final simplification51.2%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024047
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:alt
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))