
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.8%
remove-double-neg98.8%
distribute-rgt-neg-out98.8%
neg-sub098.8%
neg-sub098.8%
*-commutative98.8%
distribute-lft-neg-in98.8%
remove-double-neg98.8%
distribute-rgt-out--98.8%
*-lft-identity98.8%
associate-+l-98.8%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -7.5e+226)
(* x z)
(if (<= x -1.15e+119)
t_0
(if (<= x -1.15e-14)
(* x z)
(if (<= x 7e-91)
y
(if (<= x 1e-62) (* x z) (if (<= x 1.0) y t_0))))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -7.5e+226) {
tmp = x * z;
} else if (x <= -1.15e+119) {
tmp = t_0;
} else if (x <= -1.15e-14) {
tmp = x * z;
} else if (x <= 7e-91) {
tmp = y;
} else if (x <= 1e-62) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-7.5d+226)) then
tmp = x * z
else if (x <= (-1.15d+119)) then
tmp = t_0
else if (x <= (-1.15d-14)) then
tmp = x * z
else if (x <= 7d-91) then
tmp = y
else if (x <= 1d-62) then
tmp = x * z
else if (x <= 1.0d0) then
tmp = y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -7.5e+226) {
tmp = x * z;
} else if (x <= -1.15e+119) {
tmp = t_0;
} else if (x <= -1.15e-14) {
tmp = x * z;
} else if (x <= 7e-91) {
tmp = y;
} else if (x <= 1e-62) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -7.5e+226: tmp = x * z elif x <= -1.15e+119: tmp = t_0 elif x <= -1.15e-14: tmp = x * z elif x <= 7e-91: tmp = y elif x <= 1e-62: tmp = x * z elif x <= 1.0: tmp = y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -7.5e+226) tmp = Float64(x * z); elseif (x <= -1.15e+119) tmp = t_0; elseif (x <= -1.15e-14) tmp = Float64(x * z); elseif (x <= 7e-91) tmp = y; elseif (x <= 1e-62) tmp = Float64(x * z); elseif (x <= 1.0) tmp = y; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -7.5e+226) tmp = x * z; elseif (x <= -1.15e+119) tmp = t_0; elseif (x <= -1.15e-14) tmp = x * z; elseif (x <= 7e-91) tmp = y; elseif (x <= 1e-62) tmp = x * z; elseif (x <= 1.0) tmp = y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -7.5e+226], N[(x * z), $MachinePrecision], If[LessEqual[x, -1.15e+119], t$95$0, If[LessEqual[x, -1.15e-14], N[(x * z), $MachinePrecision], If[LessEqual[x, 7e-91], y, If[LessEqual[x, 1e-62], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.0], y, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -7.5 \cdot 10^{+226}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -1.15 \cdot 10^{+119}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -1.15 \cdot 10^{-14}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 7 \cdot 10^{-91}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 10^{-62}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -7.49999999999999964e226 or -1.15e119 < x < -1.14999999999999999e-14 or 6.9999999999999997e-91 < x < 1e-62Initial program 98.0%
Taylor expanded in y around 0 72.6%
if -7.49999999999999964e226 < x < -1.15e119 or 1 < x Initial program 97.8%
Taylor expanded in x around inf 98.9%
mul-1-neg98.9%
sub-neg98.9%
Simplified98.9%
Taylor expanded in z around 0 58.2%
mul-1-neg58.2%
distribute-rgt-neg-out58.2%
Simplified58.2%
if -1.14999999999999999e-14 < x < 6.9999999999999997e-91 or 1e-62 < x < 1Initial program 100.0%
Taylor expanded in x around 0 74.3%
Final simplification68.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.35e-38) (not (<= x 8.6e-85))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.35e-38) || !(x <= 8.6e-85)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.35d-38)) .or. (.not. (x <= 8.6d-85))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.35e-38) || !(x <= 8.6e-85)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.35e-38) or not (x <= 8.6e-85): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.35e-38) || !(x <= 8.6e-85)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.35e-38) || ~((x <= 8.6e-85))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.35e-38], N[Not[LessEqual[x, 8.6e-85]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.35 \cdot 10^{-38} \lor \neg \left(x \leq 8.6 \cdot 10^{-85}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.35000000000000003e-38 or 8.59999999999999998e-85 < x Initial program 98.0%
Taylor expanded in x around inf 94.1%
mul-1-neg94.1%
sub-neg94.1%
Simplified94.1%
if -1.35000000000000003e-38 < x < 8.59999999999999998e-85Initial program 100.0%
Taylor expanded in x around 0 75.6%
Final simplification86.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -1150000.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1150000.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1150000.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1150000.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1150000.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1150000.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1150000.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1150000.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1150000 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1.15e6 or 1 < x Initial program 97.7%
Taylor expanded in x around inf 98.9%
mul-1-neg98.9%
sub-neg98.9%
Simplified98.9%
if -1.15e6 < x < 1Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 99.8%
mul-1-neg99.8%
distribute-rgt-neg-out99.8%
Simplified99.8%
sub-neg99.8%
+-commutative99.8%
distribute-rgt-neg-out99.8%
remove-double-neg99.8%
Applied egg-rr99.8%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.45e-16) (not (<= x 7.8e-85))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.45e-16) || !(x <= 7.8e-85)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.45d-16)) .or. (.not. (x <= 7.8d-85))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.45e-16) || !(x <= 7.8e-85)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.45e-16) or not (x <= 7.8e-85): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.45e-16) || !(x <= 7.8e-85)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.45e-16) || ~((x <= 7.8e-85))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.45e-16], N[Not[LessEqual[x, 7.8e-85]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.45 \cdot 10^{-16} \lor \neg \left(x \leq 7.8 \cdot 10^{-85}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.4499999999999999e-16 or 7.79999999999999977e-85 < x Initial program 98.0%
Taylor expanded in y around 0 53.1%
if -1.4499999999999999e-16 < x < 7.79999999999999977e-85Initial program 100.0%
Taylor expanded in x around 0 75.1%
Final simplification62.1%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 34.6%
Final simplification34.6%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024047
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))