
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 -5e+221)
(- (/ y (* 2.0 (/ a x))) (/ t (* (/ a z) 0.2222222222222222)))
(if (<= t_1 5e+305)
(/ (fma x (/ y 2.0) (* t (* z -4.5))) a)
(- (* y (/ x (* 2.0 a))) (* t (/ (* z 9.0) (* 2.0 a))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -5e+221) {
tmp = (y / (2.0 * (a / x))) - (t / ((a / z) * 0.2222222222222222));
} else if (t_1 <= 5e+305) {
tmp = fma(x, (y / 2.0), (t * (z * -4.5))) / a;
} else {
tmp = (y * (x / (2.0 * a))) - (t * ((z * 9.0) / (2.0 * a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= -5e+221) tmp = Float64(Float64(y / Float64(2.0 * Float64(a / x))) - Float64(t / Float64(Float64(a / z) * 0.2222222222222222))); elseif (t_1 <= 5e+305) tmp = Float64(fma(x, Float64(y / 2.0), Float64(t * Float64(z * -4.5))) / a); else tmp = Float64(Float64(y * Float64(x / Float64(2.0 * a))) - Float64(t * Float64(Float64(z * 9.0) / Float64(2.0 * a)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+221], N[(N[(y / N[(2.0 * N[(a / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t / N[(N[(a / z), $MachinePrecision] * 0.2222222222222222), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+305], N[(N[(x * N[(y / 2.0), $MachinePrecision] + N[(t * N[(z * -4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(y * N[(x / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z * 9.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+221}:\\
\;\;\;\;\frac{y}{2 \cdot \frac{a}{x}} - \frac{t}{\frac{a}{z} \cdot 0.2222222222222222}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+305}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, \frac{y}{2}, t \cdot \left(z \cdot -4.5\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{2 \cdot a} - t \cdot \frac{z \cdot 9}{2 \cdot a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -5.0000000000000002e221Initial program 69.2%
div-sub64.5%
*-commutative64.5%
associate-/l*84.1%
*-commutative84.1%
associate-/l*95.1%
Applied egg-rr95.1%
clear-num95.1%
un-div-inv95.1%
*-commutative95.1%
*-un-lft-identity95.1%
times-frac95.1%
metadata-eval95.1%
Applied egg-rr95.1%
clear-num95.2%
un-div-inv95.2%
times-frac95.1%
metadata-eval95.1%
Applied egg-rr95.1%
if -5.0000000000000002e221 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < 5.00000000000000009e305Initial program 98.6%
associate-/l/99.1%
div-sub99.1%
associate-/l*99.1%
fma-neg99.1%
*-commutative99.1%
associate-/l*99.1%
distribute-rgt-neg-out99.1%
distribute-frac-neg99.1%
distribute-rgt-neg-in99.1%
associate-/l*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
if 5.00000000000000009e305 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 58.8%
div-sub55.7%
*-commutative55.7%
associate-/l*70.0%
*-commutative70.0%
associate-/l*96.7%
Applied egg-rr96.7%
Final simplification98.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 -5e+221)
(- (/ y (* 2.0 (/ a x))) (/ t (* (/ a z) 0.2222222222222222)))
(if (<= t_1 5e+305)
(* (fma z (* t -9.0) (* x y)) (/ 0.5 a))
(- (* y (/ x (* 2.0 a))) (* t (/ (* z 9.0) (* 2.0 a))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -5e+221) {
tmp = (y / (2.0 * (a / x))) - (t / ((a / z) * 0.2222222222222222));
} else if (t_1 <= 5e+305) {
tmp = fma(z, (t * -9.0), (x * y)) * (0.5 / a);
} else {
tmp = (y * (x / (2.0 * a))) - (t * ((z * 9.0) / (2.0 * a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= -5e+221) tmp = Float64(Float64(y / Float64(2.0 * Float64(a / x))) - Float64(t / Float64(Float64(a / z) * 0.2222222222222222))); elseif (t_1 <= 5e+305) tmp = Float64(fma(z, Float64(t * -9.0), Float64(x * y)) * Float64(0.5 / a)); else tmp = Float64(Float64(y * Float64(x / Float64(2.0 * a))) - Float64(t * Float64(Float64(z * 9.0) / Float64(2.0 * a)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+221], N[(N[(y / N[(2.0 * N[(a / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t / N[(N[(a / z), $MachinePrecision] * 0.2222222222222222), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+305], N[(N[(z * N[(t * -9.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(x / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z * 9.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+221}:\\
\;\;\;\;\frac{y}{2 \cdot \frac{a}{x}} - \frac{t}{\frac{a}{z} \cdot 0.2222222222222222}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+305}:\\
\;\;\;\;\mathsf{fma}\left(z, t \cdot -9, x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{2 \cdot a} - t \cdot \frac{z \cdot 9}{2 \cdot a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -5.0000000000000002e221Initial program 69.2%
div-sub64.5%
*-commutative64.5%
associate-/l*84.1%
*-commutative84.1%
associate-/l*95.1%
Applied egg-rr95.1%
clear-num95.1%
un-div-inv95.1%
*-commutative95.1%
*-un-lft-identity95.1%
times-frac95.1%
metadata-eval95.1%
Applied egg-rr95.1%
clear-num95.2%
un-div-inv95.2%
times-frac95.1%
metadata-eval95.1%
Applied egg-rr95.1%
if -5.0000000000000002e221 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < 5.00000000000000009e305Initial program 98.6%
Taylor expanded in a around 0 99.1%
associate-*r/99.1%
fma-neg99.1%
*-commutative99.1%
distribute-lft-neg-in99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*r*99.2%
*-commutative99.2%
associate-*r/99.0%
fma-define99.0%
+-commutative99.0%
fma-define99.0%
Simplified99.0%
if 5.00000000000000009e305 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 58.8%
div-sub55.7%
*-commutative55.7%
associate-/l*70.0%
*-commutative70.0%
associate-/l*96.7%
Applied egg-rr96.7%
Final simplification98.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 -5e+221)
(- (/ y (* 2.0 (/ a x))) (/ t (* (/ a z) 0.2222222222222222)))
(if (<= t_1 5e+305)
(* (/ 0.5 a) (+ (* x y) (* -9.0 (* z t))))
(- (* y (/ x (* 2.0 a))) (* t (/ (* z 9.0) (* 2.0 a))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -5e+221) {
tmp = (y / (2.0 * (a / x))) - (t / ((a / z) * 0.2222222222222222));
} else if (t_1 <= 5e+305) {
tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
} else {
tmp = (y * (x / (2.0 * a))) - (t * ((z * 9.0) / (2.0 * a)));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - ((z * 9.0d0) * t)
if (t_1 <= (-5d+221)) then
tmp = (y / (2.0d0 * (a / x))) - (t / ((a / z) * 0.2222222222222222d0))
else if (t_1 <= 5d+305) then
tmp = (0.5d0 / a) * ((x * y) + ((-9.0d0) * (z * t)))
else
tmp = (y * (x / (2.0d0 * a))) - (t * ((z * 9.0d0) / (2.0d0 * a)))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -5e+221) {
tmp = (y / (2.0 * (a / x))) - (t / ((a / z) * 0.2222222222222222));
} else if (t_1 <= 5e+305) {
tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
} else {
tmp = (y * (x / (2.0 * a))) - (t * ((z * 9.0) / (2.0 * a)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if t_1 <= -5e+221: tmp = (y / (2.0 * (a / x))) - (t / ((a / z) * 0.2222222222222222)) elif t_1 <= 5e+305: tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t))) else: tmp = (y * (x / (2.0 * a))) - (t * ((z * 9.0) / (2.0 * a))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= -5e+221) tmp = Float64(Float64(y / Float64(2.0 * Float64(a / x))) - Float64(t / Float64(Float64(a / z) * 0.2222222222222222))); elseif (t_1 <= 5e+305) tmp = Float64(Float64(0.5 / a) * Float64(Float64(x * y) + Float64(-9.0 * Float64(z * t)))); else tmp = Float64(Float64(y * Float64(x / Float64(2.0 * a))) - Float64(t * Float64(Float64(z * 9.0) / Float64(2.0 * a)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if (t_1 <= -5e+221)
tmp = (y / (2.0 * (a / x))) - (t / ((a / z) * 0.2222222222222222));
elseif (t_1 <= 5e+305)
tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
else
tmp = (y * (x / (2.0 * a))) - (t * ((z * 9.0) / (2.0 * a)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+221], N[(N[(y / N[(2.0 * N[(a / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t / N[(N[(a / z), $MachinePrecision] * 0.2222222222222222), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+305], N[(N[(0.5 / a), $MachinePrecision] * N[(N[(x * y), $MachinePrecision] + N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(x / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z * 9.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+221}:\\
\;\;\;\;\frac{y}{2 \cdot \frac{a}{x}} - \frac{t}{\frac{a}{z} \cdot 0.2222222222222222}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+305}:\\
\;\;\;\;\frac{0.5}{a} \cdot \left(x \cdot y + -9 \cdot \left(z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{2 \cdot a} - t \cdot \frac{z \cdot 9}{2 \cdot a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -5.0000000000000002e221Initial program 69.2%
div-sub64.5%
*-commutative64.5%
associate-/l*84.1%
*-commutative84.1%
associate-/l*95.1%
Applied egg-rr95.1%
clear-num95.1%
un-div-inv95.1%
*-commutative95.1%
*-un-lft-identity95.1%
times-frac95.1%
metadata-eval95.1%
Applied egg-rr95.1%
clear-num95.2%
un-div-inv95.2%
times-frac95.1%
metadata-eval95.1%
Applied egg-rr95.1%
if -5.0000000000000002e221 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < 5.00000000000000009e305Initial program 98.6%
Taylor expanded in a around 0 99.1%
associate-*r/99.1%
fma-neg99.1%
*-commutative99.1%
distribute-lft-neg-in99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*r*99.2%
*-commutative99.2%
associate-*r/99.0%
fma-define99.0%
+-commutative99.0%
fma-define99.0%
Simplified99.0%
Taylor expanded in z around 0 99.0%
if 5.00000000000000009e305 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 58.8%
div-sub55.7%
*-commutative55.7%
associate-/l*70.0%
*-commutative70.0%
associate-/l*96.7%
Applied egg-rr96.7%
Final simplification98.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 -5e+221) (not (<= t_1 2e+304)))
(- (/ y (* 2.0 (/ a x))) (/ t (* (/ a z) 0.2222222222222222)))
(* (/ 0.5 a) (+ (* x y) (* -9.0 (* z t)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -5e+221) || !(t_1 <= 2e+304)) {
tmp = (y / (2.0 * (a / x))) - (t / ((a / z) * 0.2222222222222222));
} else {
tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - ((z * 9.0d0) * t)
if ((t_1 <= (-5d+221)) .or. (.not. (t_1 <= 2d+304))) then
tmp = (y / (2.0d0 * (a / x))) - (t / ((a / z) * 0.2222222222222222d0))
else
tmp = (0.5d0 / a) * ((x * y) + ((-9.0d0) * (z * t)))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -5e+221) || !(t_1 <= 2e+304)) {
tmp = (y / (2.0 * (a / x))) - (t / ((a / z) * 0.2222222222222222));
} else {
tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if (t_1 <= -5e+221) or not (t_1 <= 2e+304): tmp = (y / (2.0 * (a / x))) - (t / ((a / z) * 0.2222222222222222)) else: tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= -5e+221) || !(t_1 <= 2e+304)) tmp = Float64(Float64(y / Float64(2.0 * Float64(a / x))) - Float64(t / Float64(Float64(a / z) * 0.2222222222222222))); else tmp = Float64(Float64(0.5 / a) * Float64(Float64(x * y) + Float64(-9.0 * Float64(z * t)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if ((t_1 <= -5e+221) || ~((t_1 <= 2e+304)))
tmp = (y / (2.0 * (a / x))) - (t / ((a / z) * 0.2222222222222222));
else
tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+221], N[Not[LessEqual[t$95$1, 2e+304]], $MachinePrecision]], N[(N[(y / N[(2.0 * N[(a / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t / N[(N[(a / z), $MachinePrecision] * 0.2222222222222222), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 / a), $MachinePrecision] * N[(N[(x * y), $MachinePrecision] + N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+221} \lor \neg \left(t\_1 \leq 2 \cdot 10^{+304}\right):\\
\;\;\;\;\frac{y}{2 \cdot \frac{a}{x}} - \frac{t}{\frac{a}{z} \cdot 0.2222222222222222}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{a} \cdot \left(x \cdot y + -9 \cdot \left(z \cdot t\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -5.0000000000000002e221 or 1.9999999999999999e304 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 65.7%
div-sub61.8%
*-commutative61.8%
associate-/l*78.7%
*-commutative78.7%
associate-/l*95.8%
Applied egg-rr95.8%
clear-num95.8%
un-div-inv95.9%
*-commutative95.9%
*-un-lft-identity95.9%
times-frac95.9%
metadata-eval95.9%
Applied egg-rr95.9%
clear-num95.9%
un-div-inv95.9%
times-frac95.8%
metadata-eval95.8%
Applied egg-rr95.8%
if -5.0000000000000002e221 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < 1.9999999999999999e304Initial program 98.6%
Taylor expanded in a around 0 99.1%
associate-*r/99.1%
fma-neg99.1%
*-commutative99.1%
distribute-lft-neg-in99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*r*99.2%
*-commutative99.2%
associate-*r/99.0%
fma-define99.0%
+-commutative99.0%
fma-define99.0%
Simplified99.0%
Taylor expanded in z around 0 99.0%
Final simplification98.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) (- INFINITY)) (not (<= (* x y) 2e+226))) (/ (* y 0.5) (/ a x)) (* (/ 0.5 a) (+ (* x y) (* -9.0 (* z t))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -((double) INFINITY)) || !((x * y) <= 2e+226)) {
tmp = (y * 0.5) / (a / x);
} else {
tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -Double.POSITIVE_INFINITY) || !((x * y) <= 2e+226)) {
tmp = (y * 0.5) / (a / x);
} else {
tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -math.inf) or not ((x * y) <= 2e+226): tmp = (y * 0.5) / (a / x) else: tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= Float64(-Inf)) || !(Float64(x * y) <= 2e+226)) tmp = Float64(Float64(y * 0.5) / Float64(a / x)); else tmp = Float64(Float64(0.5 / a) * Float64(Float64(x * y) + Float64(-9.0 * Float64(z * t)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -Inf) || ~(((x * y) <= 2e+226)))
tmp = (y * 0.5) / (a / x);
else
tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+226]], $MachinePrecision]], N[(N[(y * 0.5), $MachinePrecision] / N[(a / x), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 / a), $MachinePrecision] * N[(N[(x * y), $MachinePrecision] + N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+226}\right):\\
\;\;\;\;\frac{y \cdot 0.5}{\frac{a}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{a} \cdot \left(x \cdot y + -9 \cdot \left(z \cdot t\right)\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0 or 1.99999999999999992e226 < (*.f64 x y) Initial program 62.7%
Taylor expanded in a around 0 64.8%
associate-*r/64.8%
fma-neg64.8%
*-commutative64.8%
distribute-lft-neg-in64.8%
metadata-eval64.8%
*-commutative64.8%
associate-*r*64.8%
*-commutative64.8%
associate-*r/64.8%
fma-define64.8%
+-commutative64.8%
fma-define64.9%
Simplified64.9%
Taylor expanded in z around 0 64.8%
Taylor expanded in t around 0 64.9%
*-commutative64.9%
*-commutative64.9%
associate-*l/97.9%
associate-/r/98.0%
metadata-eval98.0%
times-frac98.0%
*-rgt-identity98.0%
associate-/r*98.0%
associate-/r/97.9%
associate-*l/64.9%
*-commutative64.9%
associate-/r*62.9%
associate-/l*95.9%
Simplified95.9%
associate-*r/62.9%
times-frac97.8%
div-inv97.8%
metadata-eval97.8%
*-commutative97.8%
clear-num97.8%
un-div-inv98.0%
Applied egg-rr98.0%
if -inf.0 < (*.f64 x y) < 1.99999999999999992e226Initial program 94.7%
Taylor expanded in a around 0 94.6%
associate-*r/94.6%
fma-neg94.6%
*-commutative94.6%
distribute-lft-neg-in94.6%
metadata-eval94.6%
*-commutative94.6%
associate-*r*94.7%
*-commutative94.7%
associate-*r/94.6%
fma-define94.6%
+-commutative94.6%
fma-define94.6%
Simplified94.6%
Taylor expanded in z around 0 94.5%
Final simplification95.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) (- INFINITY)) (not (<= (* x y) 2e+226))) (/ (* y 0.5) (/ a x)) (/ (- (* x y) (* (* z 9.0) t)) (* 2.0 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -((double) INFINITY)) || !((x * y) <= 2e+226)) {
tmp = (y * 0.5) / (a / x);
} else {
tmp = ((x * y) - ((z * 9.0) * t)) / (2.0 * a);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -Double.POSITIVE_INFINITY) || !((x * y) <= 2e+226)) {
tmp = (y * 0.5) / (a / x);
} else {
tmp = ((x * y) - ((z * 9.0) * t)) / (2.0 * a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -math.inf) or not ((x * y) <= 2e+226): tmp = (y * 0.5) / (a / x) else: tmp = ((x * y) - ((z * 9.0) * t)) / (2.0 * a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= Float64(-Inf)) || !(Float64(x * y) <= 2e+226)) tmp = Float64(Float64(y * 0.5) / Float64(a / x)); else tmp = Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(2.0 * a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -Inf) || ~(((x * y) <= 2e+226)))
tmp = (y * 0.5) / (a / x);
else
tmp = ((x * y) - ((z * 9.0) * t)) / (2.0 * a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e+226]], $MachinePrecision]], N[(N[(y * 0.5), $MachinePrecision] / N[(a / x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty \lor \neg \left(x \cdot y \leq 2 \cdot 10^{+226}\right):\\
\;\;\;\;\frac{y \cdot 0.5}{\frac{a}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0 or 1.99999999999999992e226 < (*.f64 x y) Initial program 62.7%
Taylor expanded in a around 0 64.8%
associate-*r/64.8%
fma-neg64.8%
*-commutative64.8%
distribute-lft-neg-in64.8%
metadata-eval64.8%
*-commutative64.8%
associate-*r*64.8%
*-commutative64.8%
associate-*r/64.8%
fma-define64.8%
+-commutative64.8%
fma-define64.9%
Simplified64.9%
Taylor expanded in z around 0 64.8%
Taylor expanded in t around 0 64.9%
*-commutative64.9%
*-commutative64.9%
associate-*l/97.9%
associate-/r/98.0%
metadata-eval98.0%
times-frac98.0%
*-rgt-identity98.0%
associate-/r*98.0%
associate-/r/97.9%
associate-*l/64.9%
*-commutative64.9%
associate-/r*62.9%
associate-/l*95.9%
Simplified95.9%
associate-*r/62.9%
times-frac97.8%
div-inv97.8%
metadata-eval97.8%
*-commutative97.8%
clear-num97.8%
un-div-inv98.0%
Applied egg-rr98.0%
if -inf.0 < (*.f64 x y) < 1.99999999999999992e226Initial program 94.7%
Final simplification95.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e-77) (* 0.5 (* x (/ y a))) (if (<= (* x y) 2e+14) (* -4.5 (* t (/ z a))) (* x (* 0.5 (/ y a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-77) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= 2e+14) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = x * (0.5 * (y / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d-77)) then
tmp = 0.5d0 * (x * (y / a))
else if ((x * y) <= 2d+14) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = x * (0.5d0 * (y / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-77) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= 2e+14) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = x * (0.5 * (y / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e-77: tmp = 0.5 * (x * (y / a)) elif (x * y) <= 2e+14: tmp = -4.5 * (t * (z / a)) else: tmp = x * (0.5 * (y / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e-77) tmp = Float64(0.5 * Float64(x * Float64(y / a))); elseif (Float64(x * y) <= 2e+14) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(x * Float64(0.5 * Float64(y / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e-77)
tmp = 0.5 * (x * (y / a));
elseif ((x * y) <= 2e+14)
tmp = -4.5 * (t * (z / a));
else
tmp = x * (0.5 * (y / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-77], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+14], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(0.5 * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-77}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+14}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(0.5 \cdot \frac{y}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -9.9999999999999993e-78Initial program 83.4%
Taylor expanded in x around inf 63.8%
associate-/l*72.0%
Simplified72.0%
if -9.9999999999999993e-78 < (*.f64 x y) < 2e14Initial program 93.9%
Taylor expanded in x around 0 78.3%
associate-/l*76.0%
Simplified76.0%
if 2e14 < (*.f64 x y) Initial program 86.1%
associate-/l/87.6%
div-sub87.6%
associate-/l*87.6%
fma-neg87.6%
*-commutative87.6%
associate-/l*87.6%
distribute-rgt-neg-out87.6%
distribute-frac-neg87.6%
distribute-rgt-neg-in87.6%
associate-/l*87.6%
metadata-eval87.6%
metadata-eval87.6%
Simplified87.6%
Taylor expanded in x around inf 73.4%
*-commutative73.4%
associate-*r*73.4%
*-commutative73.4%
Simplified73.4%
associate-/l*76.3%
*-un-lft-identity76.3%
times-frac76.3%
metadata-eval76.3%
Applied egg-rr76.3%
Final simplification74.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= y -4e-149) (not (<= y 6.2e+57))) (* 0.5 (* x (/ y a))) (* -4.5 (* t (/ z a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -4e-149) || !(y <= 6.2e+57)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-4d-149)) .or. (.not. (y <= 6.2d+57))) then
tmp = 0.5d0 * (x * (y / a))
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -4e-149) || !(y <= 6.2e+57)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y <= -4e-149) or not (y <= 6.2e+57): tmp = 0.5 * (x * (y / a)) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -4e-149) || !(y <= 6.2e+57)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -4e-149) || ~((y <= 6.2e+57)))
tmp = 0.5 * (x * (y / a));
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -4e-149], N[Not[LessEqual[y, 6.2e+57]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{-149} \lor \neg \left(y \leq 6.2 \cdot 10^{+57}\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if y < -3.99999999999999992e-149 or 6.20000000000000026e57 < y Initial program 84.8%
Taylor expanded in x around inf 55.7%
associate-/l*65.8%
Simplified65.8%
if -3.99999999999999992e-149 < y < 6.20000000000000026e57Initial program 93.2%
Taylor expanded in x around 0 64.0%
associate-/l*64.1%
Simplified64.1%
Final simplification65.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 88.7%
Taylor expanded in x around 0 48.6%
associate-/l*48.0%
Simplified48.0%
Final simplification48.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (/ t (/ a z))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t / (a / z));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t / (a / z))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t / (a / z));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t / (a / z))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t / Float64(a / z))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t / (a / z));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \frac{t}{\frac{a}{z}}
\end{array}
Initial program 88.7%
Taylor expanded in x around 0 48.6%
associate-/l*48.0%
Simplified48.0%
clear-num47.8%
un-div-inv47.8%
Applied egg-rr47.8%
Final simplification47.8%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024047
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))