
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (* 2.0 y) (- (* y (/ t z)) (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return x + ((2.0 * y) / ((y * (t / z)) - (2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((2.0d0 * y) / ((y * (t / z)) - (2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return x + ((2.0 * y) / ((y * (t / z)) - (2.0 * z)));
}
def code(x, y, z, t): return x + ((2.0 * y) / ((y * (t / z)) - (2.0 * z)))
function code(x, y, z, t) return Float64(x + Float64(Float64(2.0 * y) / Float64(Float64(y * Float64(t / z)) - Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = x + ((2.0 * y) / ((y * (t / z)) - (2.0 * z))); end
code[x_, y_, z_, t_] := N[(x + N[(N[(2.0 * y), $MachinePrecision] / N[(N[(y * N[(t / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{2 \cdot y}{y \cdot \frac{t}{z} - 2 \cdot z}
\end{array}
Initial program 84.2%
Simplified90.9%
clear-num91.0%
un-div-inv91.0%
*-commutative91.0%
*-commutative91.0%
associate-*l*91.0%
pow291.0%
Applied egg-rr91.0%
Taylor expanded in z around 0 96.4%
+-commutative96.4%
mul-1-neg96.4%
*-commutative96.4%
associate-*r/98.1%
unsub-neg98.1%
*-commutative98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (x y z t)
:precision binary64
(if (or (<= z -8.2e-11)
(and (not (<= z 1.15e-34))
(or (<= z 1040000000000.0) (not (<= z 7.8e+29)))))
(- x (/ y z))
(- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -8.2e-11) || (!(z <= 1.15e-34) && ((z <= 1040000000000.0) || !(z <= 7.8e+29)))) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-8.2d-11)) .or. (.not. (z <= 1.15d-34)) .and. (z <= 1040000000000.0d0) .or. (.not. (z <= 7.8d+29))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -8.2e-11) || (!(z <= 1.15e-34) && ((z <= 1040000000000.0) || !(z <= 7.8e+29)))) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -8.2e-11) or (not (z <= 1.15e-34) and ((z <= 1040000000000.0) or not (z <= 7.8e+29))): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -8.2e-11) || (!(z <= 1.15e-34) && ((z <= 1040000000000.0) || !(z <= 7.8e+29)))) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -8.2e-11) || (~((z <= 1.15e-34)) && ((z <= 1040000000000.0) || ~((z <= 7.8e+29))))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -8.2e-11], And[N[Not[LessEqual[z, 1.15e-34]], $MachinePrecision], Or[LessEqual[z, 1040000000000.0], N[Not[LessEqual[z, 7.8e+29]], $MachinePrecision]]]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.2 \cdot 10^{-11} \lor \neg \left(z \leq 1.15 \cdot 10^{-34}\right) \land \left(z \leq 1040000000000 \lor \neg \left(z \leq 7.8 \cdot 10^{+29}\right)\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -8.2000000000000001e-11 or 1.15000000000000006e-34 < z < 1.04e12 or 7.79999999999999937e29 < z Initial program 76.6%
Simplified90.3%
Taylor expanded in y around 0 90.3%
if -8.2000000000000001e-11 < z < 1.15000000000000006e-34 or 1.04e12 < z < 7.79999999999999937e29Initial program 92.1%
Simplified91.6%
Taylor expanded in y around inf 94.4%
*-commutative94.4%
associate-*l/94.4%
Simplified94.4%
Final simplification92.3%
(FPCore (x y z t) :precision binary64 (if (or (<= z -205.0) (not (<= z 3.2e-42))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -205.0) || !(z <= 3.2e-42)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-205.0d0)) .or. (.not. (z <= 3.2d-42))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -205.0) || !(z <= 3.2e-42)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -205.0) or not (z <= 3.2e-42): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -205.0) || !(z <= 3.2e-42)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -205.0) || ~((z <= 3.2e-42))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -205.0], N[Not[LessEqual[z, 3.2e-42]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -205 \lor \neg \left(z \leq 3.2 \cdot 10^{-42}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -205 or 3.20000000000000025e-42 < z Initial program 77.9%
Simplified90.9%
Taylor expanded in y around 0 86.0%
if -205 < z < 3.20000000000000025e-42Initial program 91.6%
Simplified91.0%
Taylor expanded in x around inf 72.1%
Final simplification79.6%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 84.2%
Simplified90.9%
Taylor expanded in x around inf 72.6%
Final simplification72.6%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024047
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))