
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma x (- y) (log1p (exp x))))
double code(double x, double y) {
return fma(x, -y, log1p(exp(x)));
}
function code(x, y) return fma(x, Float64(-y), log1p(exp(x))) end
code[x_, y_] := N[(x * (-y) + N[Log[1 + N[Exp[x], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, -y, \mathsf{log1p}\left(e^{x}\right)\right)
\end{array}
Initial program 99.2%
cancel-sign-sub-inv99.2%
+-commutative99.2%
distribute-lft-neg-out99.2%
distribute-rgt-neg-out99.2%
fma-define99.2%
log1p-define99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y) :precision binary64 (- (log1p (exp x)) (* x y)))
double code(double x, double y) {
return log1p(exp(x)) - (x * y);
}
public static double code(double x, double y) {
return Math.log1p(Math.exp(x)) - (x * y);
}
def code(x, y): return math.log1p(math.exp(x)) - (x * y)
function code(x, y) return Float64(log1p(exp(x)) - Float64(x * y)) end
code[x_, y_] := N[(N[Log[1 + N[Exp[x], $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{log1p}\left(e^{x}\right) - x \cdot y
\end{array}
Initial program 99.2%
log1p-define99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y) :precision binary64 (if (or (<= x -0.112) (and (not (<= x -1.1e-104)) (<= x -2.45e-129))) (* x (- y)) (+ (log 2.0) (* x 0.5))))
double code(double x, double y) {
double tmp;
if ((x <= -0.112) || (!(x <= -1.1e-104) && (x <= -2.45e-129))) {
tmp = x * -y;
} else {
tmp = log(2.0) + (x * 0.5);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-0.112d0)) .or. (.not. (x <= (-1.1d-104))) .and. (x <= (-2.45d-129))) then
tmp = x * -y
else
tmp = log(2.0d0) + (x * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -0.112) || (!(x <= -1.1e-104) && (x <= -2.45e-129))) {
tmp = x * -y;
} else {
tmp = Math.log(2.0) + (x * 0.5);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -0.112) or (not (x <= -1.1e-104) and (x <= -2.45e-129)): tmp = x * -y else: tmp = math.log(2.0) + (x * 0.5) return tmp
function code(x, y) tmp = 0.0 if ((x <= -0.112) || (!(x <= -1.1e-104) && (x <= -2.45e-129))) tmp = Float64(x * Float64(-y)); else tmp = Float64(log(2.0) + Float64(x * 0.5)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -0.112) || (~((x <= -1.1e-104)) && (x <= -2.45e-129))) tmp = x * -y; else tmp = log(2.0) + (x * 0.5); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -0.112], And[N[Not[LessEqual[x, -1.1e-104]], $MachinePrecision], LessEqual[x, -2.45e-129]]], N[(x * (-y)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.112 \lor \neg \left(x \leq -1.1 \cdot 10^{-104}\right) \land x \leq -2.45 \cdot 10^{-129}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot 0.5\\
\end{array}
\end{array}
if x < -0.112000000000000002 or -1.10000000000000006e-104 < x < -2.45000000000000001e-129Initial program 100.0%
log1p-define100.0%
Simplified100.0%
Taylor expanded in x around inf 97.4%
associate-*r*97.4%
neg-mul-197.4%
*-commutative97.4%
Simplified97.4%
if -0.112000000000000002 < x < -1.10000000000000006e-104 or -2.45000000000000001e-129 < x Initial program 98.7%
log1p-define98.7%
Simplified98.7%
Taylor expanded in x around 0 97.7%
Taylor expanded in y around 0 78.1%
Final simplification85.5%
(FPCore (x y) :precision binary64 (if (or (<= x -0.112) (and (not (<= x -1.22e-104)) (<= x -2.5e-129))) (* x (- y)) (log 2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -0.112) || (!(x <= -1.22e-104) && (x <= -2.5e-129))) {
tmp = x * -y;
} else {
tmp = log(2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-0.112d0)) .or. (.not. (x <= (-1.22d-104))) .and. (x <= (-2.5d-129))) then
tmp = x * -y
else
tmp = log(2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -0.112) || (!(x <= -1.22e-104) && (x <= -2.5e-129))) {
tmp = x * -y;
} else {
tmp = Math.log(2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -0.112) or (not (x <= -1.22e-104) and (x <= -2.5e-129)): tmp = x * -y else: tmp = math.log(2.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -0.112) || (!(x <= -1.22e-104) && (x <= -2.5e-129))) tmp = Float64(x * Float64(-y)); else tmp = log(2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -0.112) || (~((x <= -1.22e-104)) && (x <= -2.5e-129))) tmp = x * -y; else tmp = log(2.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -0.112], And[N[Not[LessEqual[x, -1.22e-104]], $MachinePrecision], LessEqual[x, -2.5e-129]]], N[(x * (-y)), $MachinePrecision], N[Log[2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.112 \lor \neg \left(x \leq -1.22 \cdot 10^{-104}\right) \land x \leq -2.5 \cdot 10^{-129}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2\\
\end{array}
\end{array}
if x < -0.112000000000000002 or -1.21999999999999997e-104 < x < -2.50000000000000014e-129Initial program 100.0%
log1p-define100.0%
Simplified100.0%
Taylor expanded in x around inf 97.4%
associate-*r*97.4%
neg-mul-197.4%
*-commutative97.4%
Simplified97.4%
if -0.112000000000000002 < x < -1.21999999999999997e-104 or -2.50000000000000014e-129 < x Initial program 98.7%
log1p-define98.7%
Simplified98.7%
Taylor expanded in x around 0 96.9%
Taylor expanded in x around 0 77.3%
Final simplification85.0%
(FPCore (x y) :precision binary64 (if (<= x -130.0) (* x (- y)) (+ (log 2.0) (* x (+ (* x 0.125) (- 0.5 y))))))
double code(double x, double y) {
double tmp;
if (x <= -130.0) {
tmp = x * -y;
} else {
tmp = log(2.0) + (x * ((x * 0.125) + (0.5 - y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-130.0d0)) then
tmp = x * -y
else
tmp = log(2.0d0) + (x * ((x * 0.125d0) + (0.5d0 - y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -130.0) {
tmp = x * -y;
} else {
tmp = Math.log(2.0) + (x * ((x * 0.125) + (0.5 - y)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -130.0: tmp = x * -y else: tmp = math.log(2.0) + (x * ((x * 0.125) + (0.5 - y))) return tmp
function code(x, y) tmp = 0.0 if (x <= -130.0) tmp = Float64(x * Float64(-y)); else tmp = Float64(log(2.0) + Float64(x * Float64(Float64(x * 0.125) + Float64(0.5 - y)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -130.0) tmp = x * -y; else tmp = log(2.0) + (x * ((x * 0.125) + (0.5 - y))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -130.0], N[(x * (-y)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * N[(N[(x * 0.125), $MachinePrecision] + N[(0.5 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -130:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot \left(x \cdot 0.125 + \left(0.5 - y\right)\right)\\
\end{array}
\end{array}
if x < -130Initial program 100.0%
log1p-define100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
associate-*r*100.0%
neg-mul-1100.0%
*-commutative100.0%
Simplified100.0%
if -130 < x Initial program 98.8%
log1p-define98.8%
Simplified98.8%
Taylor expanded in x around 0 98.6%
*-commutative98.6%
unpow298.6%
associate-*l*98.6%
sub-neg98.6%
mul-1-neg98.6%
distribute-lft-out98.6%
mul-1-neg98.6%
sub-neg98.6%
Simplified98.6%
Final simplification99.1%
(FPCore (x y) :precision binary64 (if (<= x -1.4) (* x (- y)) (+ (log 2.0) (* x (- 0.5 y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = x * -y;
} else {
tmp = log(2.0) + (x * (0.5 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.4d0)) then
tmp = x * -y
else
tmp = log(2.0d0) + (x * (0.5d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = x * -y;
} else {
tmp = Math.log(2.0) + (x * (0.5 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.4: tmp = x * -y else: tmp = math.log(2.0) + (x * (0.5 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.4) tmp = Float64(x * Float64(-y)); else tmp = Float64(log(2.0) + Float64(x * Float64(0.5 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.4) tmp = x * -y; else tmp = log(2.0) + (x * (0.5 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.4], N[(x * (-y)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * N[(0.5 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot \left(0.5 - y\right)\\
\end{array}
\end{array}
if x < -1.3999999999999999Initial program 100.0%
log1p-define100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
associate-*r*100.0%
neg-mul-1100.0%
*-commutative100.0%
Simplified100.0%
if -1.3999999999999999 < x Initial program 98.8%
log1p-define98.8%
Simplified98.8%
Taylor expanded in x around 0 97.8%
Final simplification98.6%
(FPCore (x y) :precision binary64 (if (<= x -29.0) (* x (- y)) (- (log 2.0) (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -29.0) {
tmp = x * -y;
} else {
tmp = log(2.0) - (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-29.0d0)) then
tmp = x * -y
else
tmp = log(2.0d0) - (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -29.0) {
tmp = x * -y;
} else {
tmp = Math.log(2.0) - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -29.0: tmp = x * -y else: tmp = math.log(2.0) - (x * y) return tmp
function code(x, y) tmp = 0.0 if (x <= -29.0) tmp = Float64(x * Float64(-y)); else tmp = Float64(log(2.0) - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -29.0) tmp = x * -y; else tmp = log(2.0) - (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -29.0], N[(x * (-y)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -29:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 - x \cdot y\\
\end{array}
\end{array}
if x < -29Initial program 100.0%
log1p-define100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
associate-*r*100.0%
neg-mul-1100.0%
*-commutative100.0%
Simplified100.0%
if -29 < x Initial program 98.8%
log1p-define98.8%
Simplified98.8%
Taylor expanded in x around 0 97.1%
Final simplification98.1%
(FPCore (x y) :precision binary64 (* x (- y)))
double code(double x, double y) {
return x * -y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * -y
end function
public static double code(double x, double y) {
return x * -y;
}
def code(x, y): return x * -y
function code(x, y) return Float64(x * Float64(-y)) end
function tmp = code(x, y) tmp = x * -y; end
code[x_, y_] := N[(x * (-y)), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(-y\right)
\end{array}
Initial program 99.2%
log1p-define99.2%
Simplified99.2%
Taylor expanded in x around inf 49.9%
associate-*r*49.9%
neg-mul-149.9%
*-commutative49.9%
Simplified49.9%
Final simplification49.9%
(FPCore (x y) :precision binary64 (* x 0.5))
double code(double x, double y) {
return x * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.5d0
end function
public static double code(double x, double y) {
return x * 0.5;
}
def code(x, y): return x * 0.5
function code(x, y) return Float64(x * 0.5) end
function tmp = code(x, y) tmp = x * 0.5; end
code[x_, y_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.2%
log1p-define99.2%
Simplified99.2%
Taylor expanded in x around 0 79.7%
Taylor expanded in y around 0 50.5%
Taylor expanded in x around inf 3.7%
*-commutative3.7%
Simplified3.7%
Final simplification3.7%
(FPCore (x y) :precision binary64 (if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = log((1.0 + exp(x))) - (x * y);
} else {
tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.0d0) then
tmp = log((1.0d0 + exp(x))) - (x * y)
else
tmp = log((1.0d0 + exp(-x))) - (-x * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = Math.log((1.0 + Math.exp(x))) - (x * y);
} else {
tmp = Math.log((1.0 + Math.exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.0: tmp = math.log((1.0 + math.exp(x))) - (x * y) else: tmp = math.log((1.0 + math.exp(-x))) - (-x * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.0) tmp = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)); else tmp = Float64(log(Float64(1.0 + exp(Float64(-x)))) - Float64(Float64(-x) * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.0) tmp = log((1.0 + exp(x))) - (x * y); else tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.0], N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[Log[N[(1.0 + N[Exp[(-x)], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[((-x) * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0:\\
\;\;\;\;\log \left(1 + e^{x}\right) - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\log \left(1 + e^{-x}\right) - \left(-x\right) \cdot \left(1 - y\right)\\
\end{array}
\end{array}
herbie shell --seed 2024046
(FPCore (x y)
:name "Logistic regression 2"
:precision binary64
:alt
(if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y))))
(- (log (+ 1.0 (exp x))) (* x y)))