
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (* (/ (sin x) x) (/ (tan (/ x 2.0)) x)))
double code(double x) {
return (sin(x) / x) * (tan((x / 2.0)) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (sin(x) / x) * (tan((x / 2.0d0)) / x)
end function
public static double code(double x) {
return (Math.sin(x) / x) * (Math.tan((x / 2.0)) / x);
}
def code(x): return (math.sin(x) / x) * (math.tan((x / 2.0)) / x)
function code(x) return Float64(Float64(sin(x) / x) * Float64(tan(Float64(x / 2.0)) / x)) end
function tmp = code(x) tmp = (sin(x) / x) * (tan((x / 2.0)) / x); end
code[x_] := N[(N[(N[Sin[x], $MachinePrecision] / x), $MachinePrecision] * N[(N[Tan[N[(x / 2.0), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin x}{x} \cdot \frac{\tan \left(\frac{x}{2}\right)}{x}
\end{array}
Initial program 51.4%
flip--51.3%
div-inv51.3%
metadata-eval51.3%
pow251.3%
Applied egg-rr51.3%
associate-*r/51.3%
*-rgt-identity51.3%
Simplified51.3%
unpow251.3%
1-sub-cos76.5%
Applied egg-rr76.5%
associate-/l*76.5%
times-frac99.7%
hang-0p-tan99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= x 0.0048) (+ 0.5 (* (pow x 2.0) -0.041666666666666664)) (* (pow x -2.0) (- 1.0 (cos x)))))
double code(double x) {
double tmp;
if (x <= 0.0048) {
tmp = 0.5 + (pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = pow(x, -2.0) * (1.0 - cos(x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0048d0) then
tmp = 0.5d0 + ((x ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (x ** (-2.0d0)) * (1.0d0 - cos(x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0048) {
tmp = 0.5 + (Math.pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = Math.pow(x, -2.0) * (1.0 - Math.cos(x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0048: tmp = 0.5 + (math.pow(x, 2.0) * -0.041666666666666664) else: tmp = math.pow(x, -2.0) * (1.0 - math.cos(x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.0048) tmp = Float64(0.5 + Float64((x ^ 2.0) * -0.041666666666666664)); else tmp = Float64((x ^ -2.0) * Float64(1.0 - cos(x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0048) tmp = 0.5 + ((x ^ 2.0) * -0.041666666666666664); else tmp = (x ^ -2.0) * (1.0 - cos(x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0048], N[(0.5 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0048:\\
\;\;\;\;0.5 + {x}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;{x}^{-2} \cdot \left(1 - \cos x\right)\\
\end{array}
\end{array}
if x < 0.00479999999999999958Initial program 36.0%
Taylor expanded in x around 0 65.4%
*-commutative65.4%
Simplified65.4%
if 0.00479999999999999958 < x Initial program 98.4%
clear-num98.4%
associate-/r/98.5%
pow298.5%
pow-flip99.3%
metadata-eval99.3%
Applied egg-rr99.3%
Final simplification73.8%
(FPCore (x) :precision binary64 (if (<= x 0.0048) (+ 0.5 (* (pow x 2.0) -0.041666666666666664)) (* (/ (- 1.0 (cos x)) x) (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= 0.0048) {
tmp = 0.5 + (pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - cos(x)) / x) * (1.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0048d0) then
tmp = 0.5d0 + ((x ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x)) / x) * (1.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0048) {
tmp = 0.5 + (Math.pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - Math.cos(x)) / x) * (1.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0048: tmp = 0.5 + (math.pow(x, 2.0) * -0.041666666666666664) else: tmp = ((1.0 - math.cos(x)) / x) * (1.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= 0.0048) tmp = Float64(0.5 + Float64((x ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(1.0 - cos(x)) / x) * Float64(1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0048) tmp = 0.5 + ((x ^ 2.0) * -0.041666666666666664); else tmp = ((1.0 - cos(x)) / x) * (1.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0048], N[(0.5 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] * N[(1.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0048:\\
\;\;\;\;0.5 + {x}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x}{x} \cdot \frac{1}{x}\\
\end{array}
\end{array}
if x < 0.00479999999999999958Initial program 36.0%
Taylor expanded in x around 0 65.4%
*-commutative65.4%
Simplified65.4%
if 0.00479999999999999958 < x Initial program 98.4%
associate-/r*99.3%
div-inv99.3%
Applied egg-rr99.3%
Final simplification73.8%
(FPCore (x) :precision binary64 (if (<= x 0.0048) (+ 0.5 (* (pow x 2.0) -0.041666666666666664)) (/ (- 1.0 (cos x)) (* x x))))
double code(double x) {
double tmp;
if (x <= 0.0048) {
tmp = 0.5 + (pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - cos(x)) / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0048d0) then
tmp = 0.5d0 + ((x ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 - cos(x)) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0048) {
tmp = 0.5 + (Math.pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - Math.cos(x)) / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0048: tmp = 0.5 + (math.pow(x, 2.0) * -0.041666666666666664) else: tmp = (1.0 - math.cos(x)) / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 0.0048) tmp = Float64(0.5 + Float64((x ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 - cos(x)) / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0048) tmp = 0.5 + ((x ^ 2.0) * -0.041666666666666664); else tmp = (1.0 - cos(x)) / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0048], N[(0.5 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0048:\\
\;\;\;\;0.5 + {x}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x}{x \cdot x}\\
\end{array}
\end{array}
if x < 0.00479999999999999958Initial program 36.0%
Taylor expanded in x around 0 65.4%
*-commutative65.4%
Simplified65.4%
if 0.00479999999999999958 < x Initial program 98.4%
Final simplification73.6%
(FPCore (x) :precision binary64 (if (<= x 0.0048) (+ 0.5 (* (pow x 2.0) -0.041666666666666664)) (/ (/ (- 1.0 (cos x)) x) x)))
double code(double x) {
double tmp;
if (x <= 0.0048) {
tmp = 0.5 + (pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - cos(x)) / x) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0048d0) then
tmp = 0.5d0 + ((x ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x)) / x) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0048) {
tmp = 0.5 + (Math.pow(x, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - Math.cos(x)) / x) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0048: tmp = 0.5 + (math.pow(x, 2.0) * -0.041666666666666664) else: tmp = ((1.0 - math.cos(x)) / x) / x return tmp
function code(x) tmp = 0.0 if (x <= 0.0048) tmp = Float64(0.5 + Float64((x ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(1.0 - cos(x)) / x) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0048) tmp = 0.5 + ((x ^ 2.0) * -0.041666666666666664); else tmp = ((1.0 - cos(x)) / x) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0048], N[(0.5 + N[(N[Power[x, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0048:\\
\;\;\;\;0.5 + {x}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x}{x}}{x}\\
\end{array}
\end{array}
if x < 0.00479999999999999958Initial program 36.0%
Taylor expanded in x around 0 65.4%
*-commutative65.4%
Simplified65.4%
if 0.00479999999999999958 < x Initial program 98.4%
associate-/r*99.3%
div-inv99.3%
Applied egg-rr99.3%
un-div-inv99.3%
Applied egg-rr99.3%
Final simplification73.8%
(FPCore (x) :precision binary64 (if (<= x 1.12e+77) 0.5 (* (/ 1.0 x) (+ (/ 1.0 x) (/ -1.0 x)))))
double code(double x) {
double tmp;
if (x <= 1.12e+77) {
tmp = 0.5;
} else {
tmp = (1.0 / x) * ((1.0 / x) + (-1.0 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.12d+77) then
tmp = 0.5d0
else
tmp = (1.0d0 / x) * ((1.0d0 / x) + ((-1.0d0) / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.12e+77) {
tmp = 0.5;
} else {
tmp = (1.0 / x) * ((1.0 / x) + (-1.0 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.12e+77: tmp = 0.5 else: tmp = (1.0 / x) * ((1.0 / x) + (-1.0 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 1.12e+77) tmp = 0.5; else tmp = Float64(Float64(1.0 / x) * Float64(Float64(1.0 / x) + Float64(-1.0 / x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.12e+77) tmp = 0.5; else tmp = (1.0 / x) * ((1.0 / x) + (-1.0 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.12e+77], 0.5, N[(N[(1.0 / x), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.12 \cdot 10^{+77}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x} \cdot \left(\frac{1}{x} + \frac{-1}{x}\right)\\
\end{array}
\end{array}
if x < 1.1199999999999999e77Initial program 40.5%
Taylor expanded in x around 0 61.9%
if 1.1199999999999999e77 < x Initial program 98.6%
associate-/r*99.7%
div-inv99.7%
Applied egg-rr99.7%
div-sub99.6%
Applied egg-rr99.6%
Taylor expanded in x around 0 81.3%
Final simplification65.6%
(FPCore (x) :precision binary64 (/ (/ 1.0 x) (+ (* x 0.16666666666666666) (* 2.0 (/ 1.0 x)))))
double code(double x) {
return (1.0 / x) / ((x * 0.16666666666666666) + (2.0 * (1.0 / x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / x) / ((x * 0.16666666666666666d0) + (2.0d0 * (1.0d0 / x)))
end function
public static double code(double x) {
return (1.0 / x) / ((x * 0.16666666666666666) + (2.0 * (1.0 / x)));
}
def code(x): return (1.0 / x) / ((x * 0.16666666666666666) + (2.0 * (1.0 / x)))
function code(x) return Float64(Float64(1.0 / x) / Float64(Float64(x * 0.16666666666666666) + Float64(2.0 * Float64(1.0 / x)))) end
function tmp = code(x) tmp = (1.0 / x) / ((x * 0.16666666666666666) + (2.0 * (1.0 / x))); end
code[x_] := N[(N[(1.0 / x), $MachinePrecision] / N[(N[(x * 0.16666666666666666), $MachinePrecision] + N[(2.0 * N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{x \cdot 0.16666666666666666 + 2 \cdot \frac{1}{x}}
\end{array}
Initial program 51.4%
associate-/r*52.6%
div-inv52.6%
Applied egg-rr52.6%
*-commutative52.6%
clear-num52.6%
un-div-inv52.6%
Applied egg-rr52.6%
Taylor expanded in x around 0 80.8%
Final simplification80.8%
(FPCore (x) :precision binary64 0.5)
double code(double x) {
return 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0
end function
public static double code(double x) {
return 0.5;
}
def code(x): return 0.5
function code(x) return 0.5 end
function tmp = code(x) tmp = 0.5; end
code[x_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 51.4%
Taylor expanded in x around 0 50.9%
Final simplification50.9%
herbie shell --seed 2024046
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))