
(FPCore (x) :precision binary64 (acos (- 1.0 x)))
double code(double x) {
return acos((1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = acos((1.0d0 - x))
end function
public static double code(double x) {
return Math.acos((1.0 - x));
}
def code(x): return math.acos((1.0 - x))
function code(x) return acos(Float64(1.0 - x)) end
function tmp = code(x) tmp = acos((1.0 - x)); end
code[x_] := N[ArcCos[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(1 - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (acos (- 1.0 x)))
double code(double x) {
return acos((1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = acos((1.0d0 - x))
end function
public static double code(double x) {
return Math.acos((1.0 - x));
}
def code(x): return math.acos((1.0 - x))
function code(x) return acos(Float64(1.0 - x)) end
function tmp = code(x) tmp = acos((1.0 - x)); end
code[x_] := N[ArcCos[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(1 - x\right)
\end{array}
(FPCore (x) :precision binary64 (exp (log (acos (- 1.0 x)))))
double code(double x) {
return exp(log(acos((1.0 - x))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = exp(log(acos((1.0d0 - x))))
end function
public static double code(double x) {
return Math.exp(Math.log(Math.acos((1.0 - x))));
}
def code(x): return math.exp(math.log(math.acos((1.0 - x))))
function code(x) return exp(log(acos(Float64(1.0 - x)))) end
function tmp = code(x) tmp = exp(log(acos((1.0 - x)))); end
code[x_] := N[Exp[N[Log[N[ArcCos[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\log \cos^{-1} \left(1 - x\right)}
\end{array}
Initial program 96.5%
add-exp-log96.5%
Applied egg-rr96.5%
Final simplification96.5%
(FPCore (x) :precision binary64 (acos (- 1.0 x)))
double code(double x) {
return acos((1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = acos((1.0d0 - x))
end function
public static double code(double x) {
return Math.acos((1.0 - x));
}
def code(x): return math.acos((1.0 - x))
function code(x) return acos(Float64(1.0 - x)) end
function tmp = code(x) tmp = acos((1.0 - x)); end
code[x_] := N[ArcCos[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(1 - x\right)
\end{array}
Initial program 96.5%
Final simplification96.5%
(FPCore (x) :precision binary64 (* 2.0 (asin (sqrt (/ x 2.0)))))
double code(double x) {
return 2.0 * asin(sqrt((x / 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 * asin(sqrt((x / 2.0d0)))
end function
public static double code(double x) {
return 2.0 * Math.asin(Math.sqrt((x / 2.0)));
}
def code(x): return 2.0 * math.asin(math.sqrt((x / 2.0)))
function code(x) return Float64(2.0 * asin(sqrt(Float64(x / 2.0)))) end
function tmp = code(x) tmp = 2.0 * asin(sqrt((x / 2.0))); end
code[x_] := N[(2.0 * N[ArcSin[N[Sqrt[N[(x / 2.0), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sin^{-1} \left(\sqrt{\frac{x}{2}}\right)
\end{array}
herbie shell --seed 2024046
(FPCore (x)
:name "bug323 (missed optimization)"
:precision binary64
:pre (and (<= 0.0 x) (<= x 0.5))
:herbie-target
(* 2.0 (asin (sqrt (/ x 2.0))))
(acos (- 1.0 x)))