
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(+
(pow
(*
a
(cos
(pow (cbrt (* angle (* (pow (sqrt PI) 2.0) -0.005555555555555556))) 3.0)))
2.0)
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos(pow(cbrt((angle * (pow(sqrt(((double) M_PI)), 2.0) * -0.005555555555555556))), 3.0))), 2.0) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(Math.pow(Math.cbrt((angle * (Math.pow(Math.sqrt(Math.PI), 2.0) * -0.005555555555555556))), 3.0))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * cos((cbrt(Float64(angle * Float64((sqrt(pi) ^ 2.0) * -0.005555555555555556))) ^ 3.0))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[Power[N[Power[N[(angle * N[(N[Power[N[Sqrt[Pi], $MachinePrecision], 2.0], $MachinePrecision] * -0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left({\left(\sqrt[3]{angle \cdot \left({\left(\sqrt{\pi}\right)}^{2} \cdot -0.005555555555555556\right)}\right)}^{3}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 80.3%
add-cube-cbrt80.4%
pow380.4%
Applied egg-rr80.4%
add-sqr-sqrt80.4%
pow280.4%
Applied egg-rr80.4%
Final simplification80.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (* -0.005555555555555556 (* angle (cbrt (pow PI 3.0)))))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos((-0.005555555555555556 * (angle * cbrt(pow(((double) M_PI), 3.0)))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos((-0.005555555555555556 * (angle * Math.cbrt(Math.pow(Math.PI, 3.0)))))), 2.0);
}
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(-0.005555555555555556 * Float64(angle * cbrt((pi ^ 3.0)))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(-0.005555555555555556 * N[(angle * N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(-0.005555555555555556 \cdot \left(angle \cdot \sqrt[3]{{\pi}^{3}}\right)\right)\right)}^{2}
\end{array}
Initial program 80.3%
add-cube-cbrt80.4%
pow380.4%
Applied egg-rr80.4%
rem-cube-cbrt80.3%
associate-*r*80.3%
Applied egg-rr80.3%
add-cbrt-cube80.3%
pow380.3%
Applied egg-rr80.3%
Final simplification80.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (pow (cbrt (* angle (* PI -0.005555555555555556))) 3.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(pow(cbrt((angle * (((double) M_PI) * -0.005555555555555556))), 3.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(Math.pow(Math.cbrt((angle * (Math.PI * -0.005555555555555556))), 3.0))), 2.0);
}
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos((cbrt(Float64(angle * Float64(pi * -0.005555555555555556))) ^ 3.0))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[Power[N[Power[N[(angle * N[(Pi * -0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left({\left(\sqrt[3]{angle \cdot \left(\pi \cdot -0.005555555555555556\right)}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 80.3%
add-cube-cbrt80.4%
pow380.4%
Applied egg-rr80.4%
Final simplification80.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (* (* angle PI) 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(((angle * ((double) M_PI)) * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(((angle * Math.PI) * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * math.cos(((angle * math.pi) * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(Float64(angle * pi) * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + ((a * cos(((angle * pi) * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(angle * Pi), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\left(angle \cdot \pi\right) \cdot 0.005555555555555556\right)\right)}^{2}
\end{array}
Initial program 80.3%
Taylor expanded in angle around inf 80.3%
Final simplification80.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* angle (/ PI -180.0)))) 2.0) (pow (* b (sin (* -0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((angle * (((double) M_PI) / -180.0)))), 2.0) + pow((b * sin((-0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((angle * (Math.PI / -180.0)))), 2.0) + Math.pow((b * Math.sin((-0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((angle * (math.pi / -180.0)))), 2.0) + math.pow((b * math.sin((-0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(angle * Float64(pi / -180.0)))) ^ 2.0) + (Float64(b * sin(Float64(-0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((angle * (pi / -180.0)))) ^ 2.0) + ((b * sin((-0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(-0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2} + {\left(b \cdot \sin \left(-0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.3%
Simplified80.3%
Taylor expanded in angle around inf 80.3%
Final simplification80.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* -0.005555555555555556 (* angle PI)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((-0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((-0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((-0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(-0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((-0.005555555555555556 * (angle * pi)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(-0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(-0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.3%
Simplified80.3%
Taylor expanded in angle around 0 80.2%
Taylor expanded in b around 0 80.2%
Final simplification80.2%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (* -0.005555555555555556 (* angle PI))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * (-0.005555555555555556 * (angle * ((double) M_PI)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * (-0.005555555555555556 * (angle * Math.PI))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * (-0.005555555555555556 * (angle * math.pi))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * Float64(-0.005555555555555556 * Float64(angle * pi))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * (-0.005555555555555556 * (angle * pi))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[(-0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \left(-0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.3%
Simplified80.3%
Taylor expanded in angle around 0 80.2%
Taylor expanded in angle around 0 75.3%
Final simplification75.3%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* -0.005555555555555556 (* b (* angle PI))) (* -0.005555555555555556 (* angle (* PI b))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((-0.005555555555555556 * (b * (angle * ((double) M_PI)))) * (-0.005555555555555556 * (angle * (((double) M_PI) * b))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((-0.005555555555555556 * (b * (angle * Math.PI))) * (-0.005555555555555556 * (angle * (Math.PI * b))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((-0.005555555555555556 * (b * (angle * math.pi))) * (-0.005555555555555556 * (angle * (math.pi * b))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(-0.005555555555555556 * Float64(b * Float64(angle * pi))) * Float64(-0.005555555555555556 * Float64(angle * Float64(pi * b))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((-0.005555555555555556 * (b * (angle * pi))) * (-0.005555555555555556 * (angle * (pi * b)))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(-0.005555555555555556 * N[(b * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(-0.005555555555555556 * N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(-0.005555555555555556 \cdot \left(b \cdot \left(angle \cdot \pi\right)\right)\right) \cdot \left(-0.005555555555555556 \cdot \left(angle \cdot \left(\pi \cdot b\right)\right)\right)
\end{array}
Initial program 80.3%
Simplified80.3%
Taylor expanded in angle around 0 80.2%
Taylor expanded in angle around 0 75.3%
unpow275.3%
*-commutative75.3%
associate-*l*75.3%
*-commutative75.3%
*-commutative75.3%
associate-*l*75.3%
*-commutative75.3%
Applied egg-rr75.3%
Taylor expanded in b around 0 75.3%
Final simplification75.3%
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (* b (* angle PI))))
(+
(pow a 2.0)
(* t_0 (* -0.005555555555555556 (* -0.005555555555555556 t_0))))))
double code(double a, double b, double angle) {
double t_0 = b * (angle * ((double) M_PI));
return pow(a, 2.0) + (t_0 * (-0.005555555555555556 * (-0.005555555555555556 * t_0)));
}
public static double code(double a, double b, double angle) {
double t_0 = b * (angle * Math.PI);
return Math.pow(a, 2.0) + (t_0 * (-0.005555555555555556 * (-0.005555555555555556 * t_0)));
}
def code(a, b, angle): t_0 = b * (angle * math.pi) return math.pow(a, 2.0) + (t_0 * (-0.005555555555555556 * (-0.005555555555555556 * t_0)))
function code(a, b, angle) t_0 = Float64(b * Float64(angle * pi)) return Float64((a ^ 2.0) + Float64(t_0 * Float64(-0.005555555555555556 * Float64(-0.005555555555555556 * t_0)))) end
function tmp = code(a, b, angle) t_0 = b * (angle * pi); tmp = (a ^ 2.0) + (t_0 * (-0.005555555555555556 * (-0.005555555555555556 * t_0))); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(b * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * N[(-0.005555555555555556 * N[(-0.005555555555555556 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := b \cdot \left(angle \cdot \pi\right)\\
{a}^{2} + t\_0 \cdot \left(-0.005555555555555556 \cdot \left(-0.005555555555555556 \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 80.3%
Simplified80.3%
Taylor expanded in angle around 0 80.2%
Taylor expanded in angle around 0 75.3%
unpow275.3%
associate-*r*75.3%
*-commutative75.3%
associate-*l*75.3%
*-commutative75.3%
*-commutative75.3%
associate-*l*75.3%
*-commutative75.3%
Applied egg-rr75.3%
Final simplification75.3%
herbie shell --seed 2024046
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))