
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (* (* (cos (* 0.5 (- eps (* -2.0 x)))) (sin (* 0.5 eps))) 2.0))
double code(double x, double eps) {
return (cos((0.5 * (eps - (-2.0 * x)))) * sin((0.5 * eps))) * 2.0;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (cos((0.5d0 * (eps - ((-2.0d0) * x)))) * sin((0.5d0 * eps))) * 2.0d0
end function
public static double code(double x, double eps) {
return (Math.cos((0.5 * (eps - (-2.0 * x)))) * Math.sin((0.5 * eps))) * 2.0;
}
def code(x, eps): return (math.cos((0.5 * (eps - (-2.0 * x)))) * math.sin((0.5 * eps))) * 2.0
function code(x, eps) return Float64(Float64(cos(Float64(0.5 * Float64(eps - Float64(-2.0 * x)))) * sin(Float64(0.5 * eps))) * 2.0) end
function tmp = code(x, eps) tmp = (cos((0.5 * (eps - (-2.0 * x)))) * sin((0.5 * eps))) * 2.0; end
code[x_, eps_] := N[(N[(N[Cos[N[(0.5 * N[(eps - N[(-2.0 * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sin[N[(0.5 * eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos \left(0.5 \cdot \left(\varepsilon - -2 \cdot x\right)\right) \cdot \sin \left(0.5 \cdot \varepsilon\right)\right) \cdot 2
\end{array}
Initial program 61.1%
diff-sin61.1%
*-commutative61.1%
div-inv61.1%
associate--l+61.1%
metadata-eval61.1%
div-inv61.1%
+-commutative61.1%
associate-+l+61.1%
metadata-eval61.1%
Applied egg-rr61.1%
Taylor expanded in x around -inf 100.0%
Final simplification100.0%
(FPCore (x eps) :precision binary64 (+ (* -0.5 (* x (pow eps 2.0))) (* eps (cos x))))
double code(double x, double eps) {
return (-0.5 * (x * pow(eps, 2.0))) + (eps * cos(x));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = ((-0.5d0) * (x * (eps ** 2.0d0))) + (eps * cos(x))
end function
public static double code(double x, double eps) {
return (-0.5 * (x * Math.pow(eps, 2.0))) + (eps * Math.cos(x));
}
def code(x, eps): return (-0.5 * (x * math.pow(eps, 2.0))) + (eps * math.cos(x))
function code(x, eps) return Float64(Float64(-0.5 * Float64(x * (eps ^ 2.0))) + Float64(eps * cos(x))) end
function tmp = code(x, eps) tmp = (-0.5 * (x * (eps ^ 2.0))) + (eps * cos(x)); end
code[x_, eps_] := N[(N[(-0.5 * N[(x * N[Power[eps, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \left(x \cdot {\varepsilon}^{2}\right) + \varepsilon \cdot \cos x
\end{array}
Initial program 61.1%
Taylor expanded in eps around 0 99.8%
Taylor expanded in x around 0 99.8%
Final simplification99.8%
(FPCore (x eps) :precision binary64 (* eps (cos x)))
double code(double x, double eps) {
return eps * cos(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * cos(x)
end function
public static double code(double x, double eps) {
return eps * Math.cos(x);
}
def code(x, eps): return eps * math.cos(x)
function code(x, eps) return Float64(eps * cos(x)) end
function tmp = code(x, eps) tmp = eps * cos(x); end
code[x_, eps_] := N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \cos x
\end{array}
Initial program 61.1%
Taylor expanded in eps around 0 99.7%
Final simplification99.7%
(FPCore (x eps) :precision binary64 (sin eps))
double code(double x, double eps) {
return sin(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps);
}
def code(x, eps): return math.sin(eps)
function code(x, eps) return sin(eps) end
function tmp = code(x, eps) tmp = sin(eps); end
code[x_, eps_] := N[Sin[eps], $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon
\end{array}
Initial program 61.1%
Taylor expanded in x around 0 98.9%
Final simplification98.9%
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
Initial program 61.1%
Taylor expanded in eps around 0 99.7%
Taylor expanded in x around 0 98.9%
Final simplification98.9%
(FPCore (x eps) :precision binary64 (* (* 2.0 (cos (+ x (/ eps 2.0)))) (sin (/ eps 2.0))))
double code(double x, double eps) {
return (2.0 * cos((x + (eps / 2.0)))) * sin((eps / 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (2.0d0 * cos((x + (eps / 2.0d0)))) * sin((eps / 2.0d0))
end function
public static double code(double x, double eps) {
return (2.0 * Math.cos((x + (eps / 2.0)))) * Math.sin((eps / 2.0));
}
def code(x, eps): return (2.0 * math.cos((x + (eps / 2.0)))) * math.sin((eps / 2.0))
function code(x, eps) return Float64(Float64(2.0 * cos(Float64(x + Float64(eps / 2.0)))) * sin(Float64(eps / 2.0))) end
function tmp = code(x, eps) tmp = (2.0 * cos((x + (eps / 2.0)))) * sin((eps / 2.0)); end
code[x_, eps_] := N[(N[(2.0 * N[Cos[N[(x + N[(eps / 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \cos \left(x + \frac{\varepsilon}{2}\right)\right) \cdot \sin \left(\frac{\varepsilon}{2}\right)
\end{array}
herbie shell --seed 2024046
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:herbie-target
(* (* 2.0 (cos (+ x (/ eps 2.0)))) (sin (/ eps 2.0)))
(- (sin (+ x eps)) (sin x)))